Radiant Fire [Tyrant's Grasp]

Game Master mike9322

roll20


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Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan winces with a hiss at the sight of the gruesome attack, and steps forward to try and raise Ray's defenses.

Aid Another to Ray instead.

Aid Another (+3 AC): 1d20 + 4 ⇒ (13) + 4 = 17


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus grumbles something about messageboards and their mothers, and swings again.

Warhammer: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

That's more like it!


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray doesn't even try to escape. He simply switches to a one-handed grip on the longsword and hacks at the esobok.

Longsword: 1d20 + 4 - 2 + 2 ⇒ (7) + 4 - 2 + 2 = 11
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Boo.


Female Human (Chelaxian) Sorcerer 6

Amanteia unconfidently fires her crossbow.

crossbow: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
damage: 1d8 ⇒ 5

Then whoops in surprise as her bolt lands true!


Behind the screen:

claw: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Argus brains the esobok again and then, against all odds, Amanteia's bolt finds a vital spot, even despite the creature's difficult-to-penetrate hide. It still stands but only barely. It takes a half-hearted swipe at Dellan with a claw, then collapses from the exertion.

COMBAT OVER


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray wobbles once, then falls down onto his ass. "I hurt," he says matter-of-factly.


"Nosoi" (Raven) Familiar | HP 21 | AC 17 (T 14, FF 15) | Per +14 | F +4 | R +4* | W +7 (* Imp. Evasion) | Hero Points -/- | Gentle Rest 1/Day

Bob caws in what could easily be mistaken for laughter.

[color=blue]"You look like my second cousin after he got hit with a greatclub. Pretty much all that was left of him was feathers and a grease stain."[/color]

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan gives Bob the side-eye. "Quite charming, your bird." He reaches down and touches Ray with the wand to heal his wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus helps the newly healed Raybin to his feet and claps him on the back. "D-do you kn... know how to use t-this?" He indicates the warhammer. At the occultist's nod, he hands him the weapon. "C-carry it for n... for n... for the time being. I will rel...ly on the chosen weapon of m-my goddess."


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray takes the adamantine hammer and nods his thanks to the paladin. He gives it a few test swings. "Used to using a longsword. That's the blade I was trained in when I was with the Varlokkur. But the hammer should be straightforward enough. Damn, that's heavy. Nice balance though..."

He rests the hammer against his shoulder. "Well, let's get to the top and see what Mama Fairy has to say about giving us a stamp. I don't like our odds, personally."

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan sighs. "Neither do I, but we do not have much choice, yes? We need that stamp to continue. Whatever comes, we will deal with it. Same setup as before?"


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus nods solemnly, and makes a sweeping gesture toward the ladder. "L-lead the w... way, Raybin."

Same setup. Ray first, then Argus, then Amanteia, then Dellan in the rear.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray leads the way toward the opening in the middle of the corridor and peers out of it.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Behind the screen:

A long bridge stretches from the door at the top of the guardhouse to a door at the top of the palace. The southern half of the bridge arches above the courtyard 30 feet below. The northern half of the bridge has a drop of only 10 feet to the roof of the castle below. The bridge is only a few feet wide and has no handholds or railings. The door at the north end of the bridge is flanked by several narrow windows, each 2 feet tall and only a few inches wide.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray shrugs. "Nothing for it. Let's go."

He tucks the hammer into his belt loop and starts across the bridge.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus nods and follows behind him.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan blanches a bit. It's not a long fall but it won't feel good when he hits the ground below, regardless. "Did I mention I am not an acrobat?" he grumbles, following the others across.


Behind the screen:

pliers #1: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5

pliers #2: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3

pliers #3: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6

init: 1d20 ⇒ 11

Once three of you are on the bridge, you hear a flitting of wings, then each of you feel a painful pinch and tearing of your flesh as three tooth fairies appear, laughing as their pliers tear your flesh away (5 damage to Ray, 3 to Argus, 6 to Dellan).

Initiative:

Amanteia init: 1d20 + 8 ⇒ (16) + 8 = 24
Argus init: 1d20 + 2 ⇒ (19) + 2 = 21
Dellan init: 1d20 ⇒ 13
Raybin init: 1d20 + 2 ⇒ (15) + 2 = 17

Anyone taking damage while on the bridge must succeed at a DC5 acro check or fall prone. If you fail the acro check, you must succeed at a DC15 reflex save or fall off the bridge.

Argus acro: 1d20 - 1 ⇒ (4) - 1 = 3
Dellan acro: 1d20 - 3 ⇒ (13) - 3 = 10
Ray acro: 1d20 - 1 ⇒ (10) - 1 = 9

Argus reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Haha wow.

Knowledge (nature) DC11:

These tooth fairies look a little bit different than the ones you've fought before. They basically have the same abilities as regular tooth fairies, but they also have a rogue level (which means sneak attack, which means I rolled terribly). Also, they have 5' reach with their pliers.

ROUND 1
Amanteia (15/15 hp)
Argus (15/21 hp, prone)
Ray (9/14 hp)
Dellan (9/16 hp)
Tooth fairy #1 (0 damage, -2 AC [1 round])
Tooth fairy #2 (0 damage, -2 AC [1 round])
Tooth fairy #3 (0 damage)

Bold may act.


Female Human (Chelaxian) Sorcerer 6

"Dellan! Move forward so I can see!"

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan wobbles a bit on the narrow bridge, grumbling under his breath. He steadies himself enough to pull out his holy symbol and fill it with energy, calling:

"Mere asalee moras ke lie shaimpen;
Mere sham moras ke lie asalee dard!"

Channeling energy, excluding all 3 fey. Using Purifying Channel on the one next to Raybin. I haven't used it in a minute, so as a reminder, the tooth fairy makes a Will Save, DC 15, or it takes the channel damage and also is dazzled for 1 round. Success on the save is half damage and no dazzle.

Channel Energy: 1d6 ⇒ 3


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Balancing precariously on the narrow ledge, Argus draws out his glave and strikes at the one that was just next to Dellan.

Spoiler:
w: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Argus gets up and draws his glaive, feeling really, really stupid.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray pulls out the adamantine warhammer and swings it at the tooth fairy Dellan just lit up.

Hammer vs 1: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Female Human (Chelaxian) Sorcerer 6

Amanteia fires a glob of acid through the open door.

AS: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
damage: 1d3 ⇒ 3


Behind the screen:

#1 8/11 hp
#2 11/11 hp
#3 11/11 hp

#1 will: 1d20 + 4 ⇒ (8) + 4 = 12

#1 AOO: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
damage: 1d4 - 1 ⇒ (4) - 1 = 3

#2 AOO: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d4 - 1 ⇒ (4) - 1 = 3

pliers #1: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
damage: 1d4 - 1 ⇒ (3) - 1 = 2

pliers #2: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 - 1 ⇒ (3) - 1 = 2

pliers #3: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d4 - 1 ⇒ (1) - 1 = 0

#1 and #2 take advantage of their increased reach to pummel Argus with their pliers as he stands, but only #2 manages to hit (3 damage).

argus acro: 1d20 - 1 ⇒ (9) - 1 = 8

Ray's divine energy burns #1's skin. It screams and blinks its eyes rapidly.

The three tooth fairies attack with their pliers again. Only #3 hits, but Dellan barely feels it (1 damage).

dellan acro: 1d20 - 3 ⇒ (16) - 3 = 13

ROUND 2
Amanteia (15/15 hp)
Argus (15/21 hp)
Ray (12/14 hp)
Dellan (11/16 hp)
Tooth fairy #1 (3 damage, dazzled [1 round])
Tooth fairy #2 (0 damage)
Tooth fairy #3 (0 damage)

Bold may act.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus, now on his feet, slashes at the fairy attacking Dellan.

Cold Iron Glaive vs #3: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan swipes at the fairy on Argus, hoping the half-orc can take out the other one with his glaive.

Mace vs #2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray teeters on the tiny walkway. "Who the f%*! built this thing??" He grumbles under his breath and swings clumsily with the adamantine warhammer.

Hammer vs #1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

JFC can I get ONE ROLL in the double digits please!


Female Human (Chelaxian) Sorcerer 6

Amanteia fires a missile at #3.

MM: 1d4 + 1 ⇒ (2) + 1 = 3


Behind the screen:

#1 8/11 hp
#2 11/11 hp
#3 8/11 hp

pliers #1: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d4 - 1 ⇒ (3) - 1 = 2

pliers #2: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 - 1 ⇒ (4) - 1 = 3

pliers #3: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 - 1 ⇒ (3) - 1 = 2

Everyone misses! Except Amanteia, who had to burn a precious spell slot to hit.

The tooth fairies don't fare much better, with only #1 making contact with Ray (2 damage).

ray acro: 1d20 - 1 ⇒ (5) - 1 = 4
ray reflex: 1d20 + 3 ⇒ (12) + 3 = 15

The tiny ouchie that the tooth fairy inflicted on Ray knocked him on his bum-bum. Thankfully, he barely avoided falling off the ridiculous only-in-RPGs-and-Star-Wars bridge.

ROUND 3
Amanteia (15/15 hp)
Argus (15/21 hp)
Ray (10/14 hp, prone)
Dellan (11/16 hp)
Tooth fairy #1 (3 damage)
Tooth fairy #2 (0 damage)
Tooth fairy #3 (3 damage)

Bold may act.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray gets shakily to his feet and swings out again at the stupid fairy.

Hammer vs #1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

There we go!


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus slashes at the furthest fairy again, getting frustrated at his difficulty landing a blow.

Cold Iron Glaive vs #3: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

UGH

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan, concerned at the difficulty everyone's having, channels energy to heal his allies again, uttering his prayer of purification.

Channel Energy to heal again, excluding all 3 fairies and using Purifying Channel on #2.

Channel Energy (Heal): 1d6 ⇒ 2

Barf. That's all the channels for today.


Behind the screen:

#1 8/11 hp
#2 11/11 hp
#3 8/11 hp

aoo #1: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d4 - 1 ⇒ (3) - 1 = 2

aoo #2: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d4 - 1 ⇒ (1) - 1 = 0

pliers #1: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d4 - 1 ⇒ (3) - 1 = 2

pliers #2: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d4 - 1 ⇒ (4) - 1 = 3

pliers #3: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d4 - 1 ⇒ (2) - 1 = 1

As Ray stands, #1 and #2 both smack him with their pliers (2+1=3 damage).

ray acro: 1d20 - 1 ⇒ (11) - 1 = 10
ray acro: 1d20 - 1 ⇒ (4) - 1 = 3
ray reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Oof, the luck had to run out eventually.

Ray loses his balance and slips off the edge of the bridge... and only falls 10 feet onto the roof below. (Argus and Dellan are still over a 30' drop so maybe want to move them forward?)

ray fall damage: 1d6 ⇒ 2

#1 hits Argus (2 damage) and #3 hits Dellan (1 damage).

argus acro: 1d20 - 1 ⇒ (6) - 1 = 5
dellan acro: 1d20 - 3 ⇒ (10) - 3 = 7

ROUND 3
Amanteia (15/15 hp)
Argus (15/21 hp)
Ray (7/14 hp, prone, 10' down)
Dellan (12/16 hp)
Tooth fairy #1 (3 damage)
Tooth fairy #2 (2 damage, dazzled [1 round])
Tooth fairy #3 (3 damage)

Bold may act.


Ray can retake his round 2 turn since the AOO and fall prevented him from attacking.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus stabs at #3. Then, seeing what could happen if he falls, starts moving forward.

Swipe at #3 then 5ft step forward.

CI Glaive vs 3: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Okay, if #3 is still alive after that attack (I'm guessing it is, if that even hit) then Dellan will smack #3 and then 5ft step. If it's dead (I doubt it) then he'll 5ft step and attack #2.

Mace: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Confirm: 1d20 + 4 ⇒ (18) + 4 = 22


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray groans and grumbles as he gets up, dusts himself off, and leaps at the bridge.

Acro (vertical jump): 1d20 ⇒ 15

That's two move actions. He'll pull himself up next turn.


crit: 1d52 ⇒ 31

ROUNDHOUSE: Normal damage and a free attack against all adjacent foes at the same bonus.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Mace vs 2: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Cool.


Female Human (Chelaxian) Sorcerer 6

Amanteia fires a missile at #1. Come onnnnnnn max damage!

MM: 1d4 + 1 ⇒ (1) + 1 = 2

Neat.


Behind the screen:

#1 6/11 hp
#2 11/11 hp
#3 -4/11 hp

pliers #1: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 - 1 ⇒ (1) - 1 = 0

pliers #2: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 - 1 ⇒ (1) - 1 = 0

Argus and Dellan combine to finally knock one of these annoying little things down. As it dies, it explodes in a shower of stinky, glittery fairy dust.

Dellan fort: 1d20 + 2 ⇒ (12) + 2 = 14

The smell is terrible but Dellan manages to not vomit.

#1 and #2 swing at Argus, and #2 hits (1 damage).

argus acro: 1d20 - 1 ⇒ (13) - 1 = 12

ROUND 4
Amanteia (15/15 hp)
Argus (14/21 hp)
Ray (7/14 hp, prone, dangling from the bridge)
Dellan (12/16 hp)
Tooth fairy #1 (5 damage)
Tooth fairy #2 (2 damage)
Tooth fairy #3 (15 damage, dead)

Bold may act.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan makes a face like he just caught one of Ray's farts and is deeply disturbed by what his senses are telling him.

He tries not to puke as he swings at #2.

Mace vs 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus glances down at Ray, clinging to the side. "Dammit, Ray!" he growls under his breath. Then he says loud enough for Ray to hear, "Hold on! I need to take this space for a moment." He then steps back, careful not to step on Ray's toes, and lines up an attack on #2.

CI Glaive vs 2: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

UGH one away from a crit threat. But that's probably a really solid hit!


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray dangles helplessly from the bridge. "Yeah, sure, no problem. I'll just wait here."


Behind the screen:

#1 6/11 hp
#2 -5/11 hp
#3 -4/11 hp

Argus and Dellan have become a melee tag team of death, exploding #2.

dellan fort: 1d20 + 2 ⇒ (13) + 2 = 15

#1 flies straight up into the air and away from the castle (withdraw).

COMBAT OVER

Argus can help Ray up without a check.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus steps back a bit and helps Ray up onto the bridge again. He looks around at his companions with a frown; all of them but Amanteia are badly injured. "W-we are in r... r... rough shape. D... do we wish to c-continue?"

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan frowns. "I have no channeled energy left. I am not quite so gifted with it as clerics are. However, I do still have a few spells left, and we have maybe nineteen charges on the wand. I am willing to continue if the rest of you are."


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray shrugs. "I still got a couple spells in the tank, though if we're gonna keep going, I wanna burn one to heighten my senses again. We came up against a nasty trap back there, and a hungry esobok that we never heard coming." He pointedly refrains from mentioning both those things occurred while he had the spell going.

He turns to the sorceress. "Amanteia? What do you have left?"


Female Human (Chelaxian) Sorcerer 6

Amanteia shrugs. "Not much, but I'd like to see this done. Let's keep going."


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray nods, focuses his mind, and sends out a series of psychic threads that weave themselves over his eyes, sharpening his vision again. He makes a big production of switching places with Argus so he can check the door at the north end of the bridge and open it.

Perception vs Door: 1d20 + 8 ⇒ (15) + 8 = 23

If it doesn't appear trapped, he will open the door.

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