Radiant Fire [Tyrant's Grasp]

Game Master mike9322

roll20


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Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan touches Argus to help heal his wounds, then steps up to behind the door so he can flank with Ray as soon as the angel enters the room.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

NOOTCH


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray readies himself to lash out at the glass angel as soon as it steps into flanking position.

Readying an attack.

Longsword: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Woot! Stupid animated objects being immune to crits. But that is friggin rad! Nat 20 and max damage!


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Confirm: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21


Behind the screen:

Argus's two attacks knock away the vast majority of the glass, so that only the iron skeleton of an angel, with a smattering of colored glass clinging to life here and there, remains to walk through the door after its quarry. It raises its claws to attack Argus again... and Ray's sword cleaves cleanly through its body. Two halves fall to the ground amid a pile of rainbow glass.

Shelyn will never forgive you.

COMBAT OVER


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

#umactually the Shelyn Paladin's Code specifically states you can destroy art if in doing so it saves lives. I think this counts. NICE TRY GM

Argus immediately kneels down and begins whispering a prayer to Shelyn, that he may dedicate the creature's visage to memory so its art can never truly be lost.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray sheathes his sword and sighs. "Well that was bracing."


"Nosoi" (Raven) Familiar | HP 21 | AC 17 (T 14, FF 15) | Per +14 | F +4 | R +4* | W +7 (* Imp. Evasion) | Hero Points -/- | Gentle Rest 1/Day

NOW Bob flies back in and lands on Ray's shoulder eating the screaming soul-worm. [color=blue]"Glad I missed that, it looked rough."[/color]


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray shakes his head disapprovingly. "You're useless, you know that?"

He heads back into the prior room and starts looking through the doorways for more danger.

Perception (west door): 1d20 + 6 ⇒ (14) + 6 = 20

Perception (east door): 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan holds Ray back for a moment and channels energy to heal their wounds.

Channel Energy: 1d6 ⇒ 3
Channel Energy: 1d6 ⇒ 3

He then stands back and watches Argus curiously. "I must ask, Argus. Why are you praying over this creature? It was simply an animate construct. It had no soul to speak of."

And that is the end of today's channels. :(


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus glances up, as if debating whether or not to speak. It's always a process, and the longer his stuttering speech goes on, the more uncomfortable it becomes for him.

Finally, he says, "M-my goddess is the goddess of art and b...beauty. All art, even d-d-depraved and b... b... blasphemous like this... it is to be p-preserved... unless l... lives are en-n-ndangered. But even then, it's a t-tragedy. I am-m p... praying to Shelyn for f-forgiveness, and to r-remember its visage. P... p... perhaps I will compose something about it." He's practically sweating by the end as he stands up, leaning heavily against his glaive.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan blinks. "Compose? I didn't know you play."


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus blushes. "Flute. I'm n-not very good." He seems reluctant to say more on the subject, and hurries into the room with Ray.


Female Human (Chelaxian) Sorcerer 6

1:lost 2:found: 1d2 ⇒ 1

Amanteia wordlessly walks over to where the bolt she shot hit and picks it up. Noticing that it is broken in half, she throws it to the ground with a grunt.

I need more spells. Or I need to get better with this damn crossbow.

Her haughty demeanor never changes but a keen eye might notice the subtle shine of tears in her eyes.


Behind the screen:

stealth #1: 1d20 + 19 ⇒ (10) + 19 = 29
stealth #2: 1d20 + 19 ⇒ (13) + 19 = 32
stealth #3: 1d20 + 19 ⇒ (17) + 19 = 36
stealth #4: 1d20 + 19 ⇒ (16) + 19 = 35
stealth #5: 1d20 + 19 ⇒ (12) + 19 = 31

There appears to be nothing else interesting in this room.

Raybin looks through the eastern archway (no doors) into the room beyond. A wide stair ascends to the north, splitting into two graceful arches leading to a balcony that rings this room. The banisters are all made of elegant wrought iron, with teeth jutting from the ironwork and affixed to the railing. Three hanging lanterns of cut crystal illuminate the room.

An elaborate fountain bubbles merrily in the center of the room, spilling water down a series of stylized flowers into a wide basin below. Teeth have been scattered in this fountain, partially obscuring a colorful mosaic in the basin.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Despite his distance, Ray notices the sheen in her eyes. He knows pain when he sees it; it's an old friend, now. Not a good friend, but the sort that asks to crash on your couch for "just a couple days" and then never leaves.

He briefly considers talking to her, but what the hells would he say? "Are you okay"? Of course she's not f&!#ing okay. How could any of them be okay? Everyone they love is shuffling off to the Spiral. Everything is f$%$ing wrong.

Is this what Pharasma has been trying to warn him against? Is this the horror he was supposed to stop? Well I f&!!ing failed, sweetheart. Maybe you should have picked somebody stable to be your prophet.

He storms off into the next room before anyone can see the wetness of his own eyes.

When he reaches the next room, he steps up to the fountain and inspects it curiously, sweeping his magical senses over it in case there's magic about.

Casting detect magic on the fountain.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus, oblivious as always, smiles awkwardly at Amanteia before moving through the west doorway to take a look around. "W-wow. That's s... some fountain."

He studies it carefully, trying to commit it to memory for later, hoping it will inspire a composition.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan follows Raybin into the next room and looks around, both awestruck and horrified. "This is an absolutely unhealthy love for teeth."

He turns his gaze to the fountain, which is significantly more pleasing to the eye, and finds himself lost in the merrily bubbling waters. He thinks despondently to the waters of the Jeggare River back home. He has not seen Korvosa in years. What if the devastation that struck Roslar's Coffer struck Korvosa, as well? The whole world? All their efforts to get back to Golarion. What if there is no Golarion left to return to?


Behind the screen:

As Argus examines the fountain, he realizes that he will be better able to see the mosaic underneath if he removes the humanoid teeth that are scattered all over it. The teeth are not adhered to the fountain in any way; he can simply sweep them aside if he wishes.

Ray detects no magic.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus reaches into the water and gently brushes away the macabre collection covering the mosaic.


Behind the screen:

Argus clears away the teeth from the mosaic and can now see that it depicts several skeletons in formal attire ascending and descending the stairs while chatting merrily.

Perception DC10:

The skeletons appear to be skipping certain stair steps in a pattern.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Perception: 1d20 - 1 ⇒ (12) - 1 = 11

Argus looks at the mosaic, then at the stairwell, then back again, trying to mark the stairs in his mind that the skeletons are skipping.

"I t-think we n... need to only st... st... step on cer-rtain stairs. Follow m-me."

He leads the party to the staircase and heads up, carefully avoided the steps shown in the mosaic.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan blinks in surprise, looking at the mosaic and then the stairwell. "Huh. Clever." He shrugs and follows the half-orc.


"Nosoi" (Raven) Familiar | HP 21 | AC 17 (T 14, FF 15) | Per +14 | F +4 | R +4* | W +7 (* Imp. Evasion) | Hero Points -/- | Gentle Rest 1/Day

Bob flaps once as Ray follows the others. [color=blue]"Who traps their staircase? That's stupid."[/color]


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray snorts. "For once I agree with you."


Behind the screen:

Not so fast! Everyone give me an acrobatics or perform (dance) check.


Female Human (Chelaxian) Sorcerer 6

acro: 1d20 - 1 ⇒ (6) - 1 = 5


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

That is patently unfair.

Acro: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Acro Oh Gods Why: 1d20 - 3 ⇒ (11) - 3 = 8


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Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Acro: 1d20 ⇒ 20

NOOTCH


Behind the screen:

Argus and Raybin feel a surge of magical confidence.

Not trapped! You each gain the benefit of heroism for the next hour. Those that failed can't benefit from this boon for a week, so don't try to game the system.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Raybin moonwalks up to the top of the stairs, spins, and does a little flourish with a crotch-grab. He's feeling absolutely tops.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus blinks at Ray's odd behavior, but can't say much. He feels pretty great, too. Just, y'know. Not crotch-grabby great.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan scowls and plods with his big stupid flat feet up the stairs.


Behind the screen:

You ascend the stairs. A narrow balcony surrounds the grand staircase and the fountain below. Stairs descend from the east and west and two hallways lead south.

The center of the south wall contains a small stage, raised two feet above the ground. The backdrop of the stage is a grimy city street, with a red-and-white striped pole. The stage contains a doll-sized reclining chair. A doll lies in the chair, its bloody mouth open wide. A second doll stands over the first, clad in a blood-spattered white smock like a barber-dentist, triumphantly holding aloft an extracted tooth.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray goes to the stage to inspect it, grimacing at the macabre display. "I'm officially with Dellan. This is a real unhealthy obsession with dentata."

He uses both his mundane and magical senses to scan the stage.

Perception then detect magic.

Perception: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus ignores the strange man's comments and checks the southwest hallway for danger.

Perception: 1d20 - 1 + 2 ⇒ (1) - 1 + 2 = 2

Cool beans.

Taking a cue from the occultist, he sends out his divine senses and sweeps the hall and stage for evil auras.

Detecting Evil.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan also peers down the twin hallway from Argus, scanning it for magic auras as well.

Perception: 1d20 ⇒ 17 (-2 vs traps and ambushes)

Then detect magic.


Behind the screen:

The party detects magic on the dolls, on the red-and-white barber pole on the stage, and several auras on the other side of the wall that the stage backs up to. Argus also detects a faint aura of evil on the other side of the wall.

In a shocking twist that absolutely no one saw coming, the dolls animate as Ray approaches. The male doll (the barber-dentist) looks at Ray and calls, "Next patient, please!" while the female doll (the patient) rises from the chair and steps down.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray glances at the char, then glances at the party, then back at the chair. "Oh Hells no." He draws his sword.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

"Uh, R-ray, I d-don't think that's..." He sighs at the sound of drawn silvered steel. "Wise."

He readies his glaive toward the direction where he sensed the evil auras behind the wall.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan frowns, raising his shield and mace in case the dolls attack.


Behind the screen:

init: 1d20 + 6 ⇒ (1) + 6 = 7

"I'll get those teeth one way or another!"

Initiative:

Amanteia init: 1d20 + 8 ⇒ (7) + 8 = 15
Argus init: 1d20 + 2 ⇒ (12) + 2 = 14
Dellan init: 1d20 ⇒ 2
Raybin init: 1d20 + 2 ⇒ (2) + 2 = 4

ROUND 1
Amanteia (15/15 hp)
Argus (21/21 hp, 1 dex damage)
Boy Doll (0 damage)
Girl Doll (0 damage)
Ray (13/14 hp, 1 dex damage)
Dellan (16/16 hp)

Bold may act.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus grunts. "Ray, move back! I can't reach them."

Delaying until after Ray's turn so he can get in there.


Oops, forgot this.

Knowledge (arcana) DC12:

These are soulbound dolls. They contain a soul fragment from a creature that must die at some point during the creation of the doll. Since most soulbound dolls were created against the will of the soul "donor", they are susceptible to mind-affecting effects, despite being constructs.

Additionally, they can cast deep slumber but have almost no damage-dealing abilities to speak of.

Same roll DC17:

They have DR 2/magic.


Female Human (Chelaxian) Sorcerer 6

Amanteia forms a sickly green glob of energy in her hands and launches it at the male doll.

acid splash: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d3 ⇒ 2

confirm: 1d20 + 3 ⇒ (9) + 3 = 12

Dang it, the elusive magic crit still eludes me.

Knowledge (arcana): 1d20 + 6 ⇒ (3) + 6 = 9


Behind the screen:

init: 1d20 + 6 ⇒ (19) + 6 = 25

The female doll approaches Dellan and Amanteia. Then the male and female doll simultaneously chant an incantation. A burst of energy erupts from each of their bodies, and everyone except Argus suddenly feels sleepy.

Amanteia will: 1d20 + 4 ⇒ (7) + 4 = 11
Somnius will: 1d20 + 5 ⇒ (13) + 5 = 18
Dellan will: 1d20 + 3 ⇒ (16) + 3 = 19
Raybin will: 1d20 + 6 ⇒ (12) + 6 = 18
Bob will: 1d20 + 5 ⇒ (5) + 5 = 10

Amanteia slumps to the ground. Bob mutters something to Raybin about not feeling so good and falls from his shoulder.

Spellcraft DC20:

They are affected by deep slumber. It is basically the same as sleep except that it affects more HD. The afflicted can still be shaken awake.

ROUND 1
Amanteia (15/15 hp, asleep)
Argus (21/21 hp, 1 dex damage, holding)
Boy Doll (2 damage)
Girl Doll (0 damage)
Ray (13/14 hp, 1 dex damage)
Dellan (16/16 hp)

Bold may act.


Somnius shakes off the sleepiness but feels Amanteia's oh s@&* in his head. He takes wing as she falls to the ground, then rolls his eyes and lands on her head. He pokes her with his snout until she comes to.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray shakes his head, scooping up Bob and hustling back to make room for Argus.

Kn (arcana): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

"If somebody can wake Her Highness, ask her if she's got any enchantment magic. They may be constructs, but they're susceptible. A little bit of resistance to mundane weapons, but mostly hittable." He pats Argus on one meaty shoulder as he sidles by. "Go nuts, big guy."

Spellcraft: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

He starts to tell the bird near Amanteia to shake her awake, but sees it doing so already. "Anybody else falls asleep from that, do like the bird."

Move action to grab the derp bird and moving out.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus moves in and slashes at the doll with his glaive.

Glaive: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan nods at the occultist's words and swings out at the nearer doll with his mace.

Mace: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

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