
![]() |

Jack breathes a sigh of relief when Uldar regains consciousness, and then turns his attention to the remaining Halfling.
+1 Mighty [+2] Darkwood Composite Longbow, PBS, B: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28, for 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 damage.
+1 Mighty [+2] Darkwood Composite Longbow, PBS, B: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22, for 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16 damage.

![]() |

Aurus channels energy to improve his companions' health, but something seems to go awry, and Uldar does not regain consciousness.
Know, Religion for more information
Meanwhile, Jack's arrows hone in for some serious damage on the halfling. And Nemrok's greataxe strikes the dwarf rolling on the floor.
Also, the glitterdust spell having worn off, the pixie mumbles some words, and disappears!
Uldar, will consider grease your held action if you should be healed before the bad guys next turn.
COMBAT TRACKER - Second Round - Bold may act
-------------------------------------------------------------------
Jack
--------------
Murderous Halfling – Yellow -29hp, stunned
Dancing whip - grappled
--------------
Cloudia
--------------
Bad Dwarf – -3hp prone
--------------
Aurus -2NL, grappled
Nemrok
--------------
Whistle bound?, invisible,-13 hp
--------------
Seebonickk -17hp
Uldar -35HP, unconscious, stable
ONGOING EFFECTS / ENVIRONMENT
Party blessed
Heroism: Uldar, Aurus
Bulls Strength: Aurus
Fake dragon making lots of noise
Positive energy suppressed

![]() |

"Oh, my! Poor Uldar. I'll see if I can help him!"
Coudia, alarmed by Uldar's wounds, pulls out her wand of CLW and cures him, hopefully. Having no interest in religion she has no idea that Aurus channeled, much less why it failed.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

![]() |

Uldar springs back to life after some healing from Cloudia. He’s able to give Aurus’s armor a good greasing.
The halfling remains stunned. Her whip continues to grapple Aurus.
COMBAT TRACKER - Third Round - Bold may act
-------------------------------------------------------------------
Jack
--------------
Murderous Halfling – Yellow -29hp
--------------
Cloudia
--------------
Bad Dwarf – -3hp prone
--------------
Aurus -2NL, grappled, greased armor
Nemrok
--------------
Whistle bound?, invisible,-13 hp
--------------
Seebonickk -17hp
Uldar –-32HP,
ONGOING EFFECTS / ENVIRONMENT
Party blessed
Heroism: Uldar, Aurus
Bulls Strength: Aurus
Fake dragon making lots of noise
Positive energy suppressed

![]() |

Also, the glitterdust spell having worn off, the pixie mumbles some words, and disappears!
Spellcraft check to help determine what Whistle might have been mumbling.
Nemrok’s see invisibility should still be running as well
Nemrok glances behind him and is surprised to discover he can no longer see Whistle.

![]() |

"I was going to release you, Whistle, but now I can't even see you."
FYI: Since bless was already active, and her SoP are to have the wand of bless and magic missiles out, I'm going to assume she only had the wand of MM out. Having drawn the CLW she now has MM and CLW out.
Cloudia mouths the word 'ding' (or so it seems. with all the commotion in the room she probably said it but it could not be heard) and a lonely magic missile zips its way towards the evil dwarf (hopefuly) striking it with a significant bit of force damage.
MM: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Cloudia's magic missile hits the dwarf, slowly chipping away at his defenses.
Not laughing anymore, his face the same color as his hair, the dwarf gets up AOO for Nemrok, takes a step back, and fires a crossbow bolt at the wizard with the terrible jokes.
Attack, mw crossbow, pbs: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Though his aim is quite bad after all that laughing, he still manages to hit.
COMBAT TRACKER - Third Round - Bold may act
-------------------------------------------------------------------
Jack
--------------
Murderous Halfling – Yellow -29hp
--------------
Cloudia
--------------
Bad Dwarf – -7hp
--------------
Aurus -4NL, grappled
Nemrok -9 hp may take attack of opportunity as well
--------------
Whistle bound?, invisible,-13 hp
--------------
Seebonickk -17hp
Uldar –32HP, unconscious, stable
COMBAT TRACKER - Fourth Round - Bold may act
-------------------------------------------------------------------
Jack
--------------
Murderous Halfling – Yellow -29hp
--------------
Cloudia
--------------
Bad Dwarf – -8hp
--------------
Aurus -4NL, grappled
Nemrok -9 hp
--------------
Whistle bound?, invisible,-13 hp
--------------
Seebonickk -17hp
Uldar –32HP, unconscious, stable
ONGOING EFFECTS / ENVIRONMENT
Party blessed
Heroism: Uldar, Aurus
Bulls Strength: Aurus
Fake dragon making lots of noise
Positive energy suppressed

![]() |

With a frown, Jack moves forward, and takes a shot at the Dwarf!
+1 Mighty [+2] Darkwood Composite Longbow, PBS, B: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.
Crit Confirmation: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20, for 2d8 + 14 + 2 ⇒ (5, 1) + 14 + 2 = 22 *ADDITIONAL* damage.
EDIT: Uldar *is* conscious, right?

![]() |

@GM Nemrok has his mage armor up (+4AC), if it counts
AoO: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damages: 1d12 + 3 ⇒ (2) + 3 = 5
I have another for you! Why did the elf cross the road?
The elf herself don't know.
Hideous Laughter Will DC18

![]() |

If the halfling is still conscious Cloudia will ding him, otherwise she will ding the dwarf.
heal: 1d20 + 4 ⇒ (14) + 4 = 18
mm danage: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Aurus gives a yell as he heaves against the whip token.
CMB+Heroism+Bull's Strength: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32

![]() |

Jack moves to a clear shot on the dwarf and boy does he ever, the arrow making its way deep into his rib cage.
Will: 1d20 + 6 ⇒ (10) + 6 = 16
The dwarf starts to giggle, "Why did the elf cross the road? Because otherwise the dwarf would bong him! Bong made the elf!" He breaks into uncontrollable laughter and falls once again to the ground.
Uldar pulls out his wand of magic missile and dispatches the halfling, freeing Aurus in the process, as the whip falls to the ground.
Seebonick and Cloudia shoot the dwarf while he writhes in uncontrollable laughter.
Meanwhile, you hear an invisible pixie screaming "Oh, ow, oh, ow, ow," as she rolls down some stairs.
Will: 1d20 + 6 ⇒ (6) + 6 = 12
"OK, OK," says the dwarf, still laughing uncontrollably. "Bounce goes the pixie, bong goes the dwarf. I give up. Please just make it stop. I can't take it any more." It's clear to the party that he wants to surrender, although he's laughing so hard he can't actually take a free action to drop his weapons.
A dragon still roars.
END COMBAT
Lots of options here: roll perception if you want to pinpoint the pixie while she's at a penalty; disarm the dwarf (or kill him, if you think he's too dangerous); Seebonickk knows that the treasure chests aren't trapped from his earlier perception check; oh, and there's the cursed water that Nemrok discovered. It'll likely be another 24 hours before I can post again.

![]() |

"Whistle! You're still very badly hurt. Let us heal you before you leave!"
Diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29
He will stabilize the halfling (sacred touch).
"Let's knock the dwarf out for now. Tie them up and lock all three of them in this room until we've finished our job and then take them to the authorities."
Uldar will pick up a whip and will try to attune to it.
UMD: 1d20 + 18 ⇒ (7) + 18 = 25
He will also take all the equipment of the halfling and dwarf and cast detect magic for anything else of interest.
He will then try and remember anything about unholy water and how to render it harmless.
Knowledge Religion (Loremaster): 20 + 10 = 30

![]() |

Cloudia tries to help secure the prisoner but just gets in the way and finally backs off and goes looking for Whistle. If she can locate him she will tell him to hold still and untie him.
"I think that any healing will have to wait until after we leave the area or someone deals with the anti-healing aura in the room..."
Only half of what she says is heard though, as it is drowned out by a dragon roar.
" I wish that dragon would shut up."

![]() |

"Are you sure this is the right place?"

![]() |

Cloudia nods her head in approval. "That does sound prudent. It would a big shame if we wasted our one shot on a pool of unholy water or something. This just doesn't seem like a rift to me. I could be wrong. Maybe all that anti healing thing going on is a rift into the negative material plane or something."
Cloudia does have a little knowledge about arcana but she is ignorant as far as planes go and undead or religion. The only way she is going to recognize a rift is if things start coming through it.

![]() |

The dragon is still breathing fire.
The dwarf is still laughing uncontrollably.
The pixie reappears at the foot of the stairs, her eyes stained with tears.
"I am hurt! I am terribly hurt! But look at you! You're all hurt, too. And all because of that bad dwarf who would come in here and kill us all just to get some dumb trinkets. He is a bad, bad dwarf. You would be right to slit his throat, because as soon as he gets out of this place, he's going to stab somebody else in the back. But I have a trick! I have a fabulous trick that will make it so the dwarf will never harm anyone again. Oh gosh oh gosh I hope it works!"
1d20 + 6 ⇒ (15) + 6 = 21
The pixie says some magic words but nothing happens. "Oh drat! My magic works so terribly in this awful place."
Spellcraft to find out what the pixie was trying.
Uldar ties up the dwarf and the halfling, and relieves them of their weapons. The other halfling is stone cold dead.
Cloudia unties the pixie. "Oh thank you! You all were so kind after all. I'm terribly sorry I scared you with that dragon. It's a good dragon, though! I AM KARKADON, the great and powerful! Sort of like this fairy tale about a man named Oz I once heard of. Oooooh the door! And the woods! And the trees! I think I will leave!"
She flutters about the room, circling Aurus, and blowing him kiss. " I bet you can help purify this place, holy paladin! They were all holy paladins, all the poor souls trapped here. The water in this room is very bad, but there's another room, with something even worse! That's where the necromancer came from. I hope you don't run into her! She's the one that trapped me here.
And with those words Whistle speeds out of the room as fast as her wings will carry her.
After watching the pixie fly away, Uldar is able to ascertain that the corruption is somehow being caused by the stone basin itself, which may give a hint about how to rid the room of the unholy water. He is also able to detect magic coming from the treasure chests and the dwarf. While disarming the dwarf, he discovers a potion of some sort.
The dwarf and one of the halflings are tied up and harmless. The pixie's gone. The dragon will probably roar eternally. There are treasure chests to open. And you might try to do something about the holy water. Also, at some point I'll get a map up so you can see where to go next.

![]() |

Uldar examines the basin.
Perception: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Also, what weapons and armor did we get from the halflings and the dwarf? Maybe there's something useful!

![]() |

"I think I'll see what happens if I dump some holy water in the unholy pool."
Cloudia starts searching her pack and comes up with various vials and such but no holy water.
"Oh, dear. Did I not buy any holy water? I thought I bought some holy water. They told me in Pathfinders 101 to carry holy water just in case and here I've forgotten. Dang. Well, we could take a more violent approach. I'll bet Aurus could dismantle it with his sword. I've seen him cut through some pretty sturdy things with it before."
Spellcraft rolls in case they are needed after we dismantle the basin AND the trio of neerdowellers and have magic items to identify (not potions, we'll use perception on those)
spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5
spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14
spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15

![]() |

Uldar is unable to determine anything more about the basin. The combat gear that Uldar finds on the dwarf and halfling are two masterwork daggers, two +1 chain shirts, two flasks of acid, 3 potions, a flask of alchemists fire, a climbers kit, +1 studded leather armor, and +1 light crossbow. All combat items are sized small.
Will hold Cloudia's many spellcraft rolls for when the treasure chests are opened.

![]() |

Aurus stands scratching his head looking at the basin. "I dunno that I got a way to deal with this... And I don't think my usual method is gonna help," he says, patting the greatsword on his back.
"Lemme think... re-holying unholy water..."
Kn: Religion: 1d20 ⇒ 14

![]() |

Jack and Cloudia convene around the treasure chests. Jack takes his time making sure they aren't trapped and then opens them. There's gold and gems, as well as some items that Cloudia detects as magic. She's able to idenitfy a javelin of lightning and a ring of arcane signets, but isn't sure what the wand or the vial of dust are.
Despite his high intelligence, Aurus isn't able to tell much about how to make holy the unholy water, but Uldar knows that bless water would help, and short of that, the basin does seem to be part of the problem, so a greatsword could possibly work better than he thinks...

![]() |

Nemrok looks at the objects Cloudia wasn’t able to recognize.
Spellcraft (wand): 1d20 + 12 ⇒ (12) + 12 = 24
Spellcraft (vial): 1d20 + 12 ⇒ (18) + 12 = 30
Then, he tries to remember what to do to clear the bassin from the taint.
Know. Religion: 1d20 + 9 ⇒ (7) + 9 = 16

![]() |

"I mean, if we don't got any better ideas...?" Aurus unsheathes the broadsword, sets his feet, and goes to take a mighty swing.
Damage, Adamantine: 2d6 + 13 ⇒ (1, 1) + 13 = 15

![]() |

Cloudia wrinkles her nose and scrunches up her face when Jack mentions emptying the thing, not really wanting to go near it at this point.

![]() |

Nemrok identifies the wand as a wand of vanish, and the vial of dust as dust of illusion.
While Aurus's blow does not break the basin, it's clear that he's on to something as the basin stones begin to crumble under his blows. A few more strikes and he'll probably have it.
I'll move us along in 24 hours. Once the basin is broken, you can do any healing you'd like to do. Please note that both the long-term and the short-term buffs have ended at this point. I'll assume that the party relights spears and hilts as before.

![]() |

Nemrok identifies the wand as a wand of vanish, and the vial of dust as dust of illusion.
While Aurus's blow does not break the basin, it's clear that he's on to something as the basin stones begin to crumble under his blows. A few more strikes and he'll probably have it.
I'll move us along in 24 hours. Once the basin is broken, you can do any healing you'd like to do. Please note that both the long-term and the short-term buffs have ended at this point. I'll assume that the party relights spears and hilts as before.
VETO: We're not spending 60 minutes taking care of the basin.
We'll heal up in another room and come back for the basin when we've finished some more encounters. Also can we use the feather token whips? They are described as dancing weapons, so using them should allow us to have them act for us for 4 rounds.

![]() |

Point of clarification - I read that as we've explored through the buffs of all duration, regardless of whether we take the few more rounds to chop up the basin. I assume the dungeon is long featureless tunnels in between disjointed rooms far apart, rather than this being a single map. Cuz if that's the case, the basin isn't what's gonna dispel the 10-min+ buffs.

![]() |

Aurus is correct. Many things have happened since the skeleton champions were destroyed and you began the heroism buffs--they were about to end at the time you encountered the tomb raiders and the pixie but lasted through those encounters. The short-term bulls strength buff lasted through the two encounters. Whether you got rid of the basin or not has nothing to do with the effect ending. Sorry if that wasn't clear.
Aurus's sword clearly did some damage to the basin, and continuing to attack it with the greatsword would obviously destroy it. The sword is adamantine and isn't being damaged by the bashing.

![]() |

Rule of three here. If you'd like to move on and ignore the basin, vote move on. If you'd like Aurus to continue bashing and rid the room of its evil, vote bash.
In any event, the spell effects have ended.
Uldar, please stay in the spirit of the adventure and only use bold when your character is saying something. There is no veto power in the party.

![]() |

As we also have an option to restore the basin with a bless water in a day, I'd rather empty the basin to take away its vile influence and restore it to its former glory later.

![]() |

Bash and smash!