CCC-WWC-04 The Black Hand [5e Adventurers League] [Recruitment Closed] (Inactive)

Game Master Aeshuura

THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES: Adventurers League adventure for Tier 1 characters.


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Grand Lodge

Owlbear Rodeo

You can still check out the caravan company, just let the kid know that is where you'll be.


Blacklock smirks "Let me guess, spud. Your employer wears one 'o these..." he holds up the Zhentarim emblem medallion around his neck.

Grand Lodge

Owlbear Rodeo

Ain't seen that 'afore... at least not on me boss. Seen 'at symbol once, but that man was bad news. Looked like 'ee din't care who knew.


Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3

Zar nods in agreement to Jarprax's comment on how much to tell the kid. He has been quietly observing, trying to determine how much they can trust the urchin.

Insight: 1d20 + 3 ⇒ (17) + 3 = 20

"You have? When? Assuming I feel we can trust him a little ... We are looking for a woman with one arm. You can bring us the information you find to us at the caravan company," he says.

Grand Lodge

Owlbear Rodeo

Aw, it weren't but a month ago. 'ee 'eaded out the East gate. Ain't seen 'im return, Rendall nods his head, On it, boss. Where you going ta be in, say an hour?

He looks apologetically at Jiro, Ain't no way I can get you proper infermation in quarter bell, sir.

--

EDIT: After you figure out a place, he runs off! What's your next move?


Male Human Speed 25 feet

"Someone mentioned that she could go with a caravan, safety in numbers and all."

If everyone agrees we head to the caravan.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Having wandered off when her nose picked up the smell of fresh made sweet rolls, Shaldinari returns to the group sinking her teeth into the still warm, sugar and cinnamon coated roll purchased from the little stall just up the street.

Too busy enjoying the sweet treat to really comment, she simply nods at the suggestion to look into the caravan company and lets the paladin lead the way.

Grand Lodge

Owlbear Rodeo

Okay, that is two. We will proceed to Brental's Caravan Co.!

Wagons line the eastern end of Melvaunt’s market. Workers load and unload crates onto carts, dollies, and even other wagons. When you enter the unremarkable two-story wooden building that serves as an office for Brental’s Caravan Company, you discover things are equally as busy. The space inside is broken into two distinct areas. Near the front of the large room, road-worn men and women with weapons at their belts gather around small tables laughing and smoking pipeweed. A long counter occupies the room’s rear wall, where well-dressed merchants look over ledgers and carry on discussions with several workers bearing ink-stained hands. From a stool at the corner of the counter, a stout half-orc with thinning white hair and spectacles keeps a watch over all their dealings.

As you approach, the half-orc looks you up and down, Looking fer work?


Male CG Dragonborn Cleric 5 | HP: 35/35 | AC: 19 | Init: +0 | Pass Perc: 13 | HD (5d8): 5/5 | Speed 30 | Saves: STR+4 DEX+1 CON+3 INT+2 WIS+7 CHA+3 | Resistance: Lightning | Inspiration: 1 | Active effects:

Jarprax steps forward, raising a hand in greeting: "Not this time, Brental. We're looking for someone - a one-armed woman. She might have rented a carriage, or possibly has tagged along with one of your caravans. That aimra'at mutahawira ran off without her protection," gesturing to indicate the group.

Persuasion: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

Owlbear Rodeo

Oh damn, it's Jar! Didn't recognize you! Yeah, a woman fitting that description came by late this morning. You know that if she had signed a contract, I would have been bound, but as she hadn't, I got no qualms telling ya that she was asking about caravans and coaches bound fer Hillsfar.

He scratches his head a bit, Ya know, I wasn't sure if she was askin' fer work or a ride. On account of her missin' arm, I kinda assumed the latter. Ain't seen her since. Why'd she give you all the slip? If ya don't mind me askin'?

--

As you are asking Gurm (the half-orc) questions, a dwarf lass, with chestnut brown hair in thick braids down her back, and a thicker dwarvish brogue approaches Antonio, Ach, ye or y' Dragonfolk pally fancy an arm tussle? Big boy Kroth ain't been beat, and I'd like ta see 'im taken down peg, ya know? What do ye say?


Male Human Speed 25 feet

Smiling at the lady dwarf. "There was a time, not long ago, that I would have jumped at the challenge. But since I have taken my vows, my simple pride must be set aside. I can not speak for my dragon friend, but I will be happy to ask. But just to let you know we have more pressing matters at this time."
Then thinking about it, and knowing how Mother Homwell like the sport.
"But since you are asking, did a one armed woman take him up on this challenge not long ago?"

Grand Lodge

Owlbear Rodeo

The dwarf lass shrugs, Suit yeerself. Aye, she came in late in the morn and talked t' Gurm o'er there, indicating the half-orc, They spent quite the spell talkin' but she din't spend much time minglin'.


Male Human Speed 25 feet

"Do you know where she might have go to by any chance?"
Antonio starts to stretch out his shoulder.
"If you help us out, I might be able to help you out, since that would fall as part of the mission I am on. And sorry for my poor manors. My name is Antonio. And you would be?"
Smiling to the lady.
Persuasion: 1d20 + 4 ⇒ (20) + 4 = 24


Blacklock's tummy rumbled at the sight of Shal's sweet roll, but he played it off like it was ally cat murmuring nearby "...er...beat it, cat..." kicking at nothing in the shadows.

Deception: 1d20 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Owlbear Rodeo

The lass grins broadly, Brenna Stoneslammer. I wish I could tell ye, but I know not.

She turns and starts back to the crowd gathered, only stopping to say, If'n ye want t' test yerself, we'll be here... and maybe if I hear anything I might share it with ye.

With a wink, she is gone, disappearing into the crowd.

Sorry, I thought this encounter was supposed to help give info, but I read a little further and she tells you less than the half-orc! *sigh*


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Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Insight: 1d20 + 1 ⇒ (3) + 1 = 4 Ha! My crappy roll beats Blacklock's crappy roll. :)

Shaldinari pops the last bit of roll into her mouth just as she hears a soft gurgle off to her right. Licking the sticky icing from her fingers, she looks around for the source only to see Blacklock standing there muttering about cats. She rolls her eyes theatrically.

"Right...and I bet someone stepped on a bullfrog when we were back there at the stables." She says drolly shaking her head at the thief. Flipping her gaze on Jiro and the others, she calls out. "Okay. Who's turn was it to feed Blacklock? Jiro, I'm pretty sure it's you. Just remember, nothing spicy else you're changing his nappies." She wrinkles her nose as if being assaulted by the odor of a hundred sewer goblins. "Gods know we don't need another repeat of yesterday's symphony of odoriferous horrors."

Grand Lodge

Owlbear Rodeo

Moving along...

When it becomes clear that not much information can be gathered here, you set out the door to discuss your next move. It has only been a half-bell since you left the boy. What do you say? Head to the docks or find a nice place to wait?


Male CG Dragonborn Cleric 5 | HP: 35/35 | AC: 19 | Init: +0 | Pass Perc: 13 | HD (5d8): 5/5 | Speed 30 | Saves: STR+4 DEX+1 CON+3 INT+2 WIS+7 CHA+3 | Resistance: Lightning | Inspiration: 1 | Active effects:
Brental wrote:
"Why'd she give you all the slip?"

Jarprax growls: "Delusions of grandeur, as far as I can tell."

Then, letting out a long slow hiss (what amounts to a sigh): "Well, thanks, Brent. It sounds like you didn't have anyone going that way. Any ideas who might have been heading to Hillsfar?"

Didn't we tell the urchin to meet us here? I think that means we have to stick around for a little bit. Jarprax will offer to take on Kroth in an arm wrestle, if that'll kill some time.

Also, whether we leave or stay, Jarprax will confer quietly with the others saying: "Could be she's headed for Hillsfar, could be she's laying down false trails to confuse anyone following her. Either way, she was here this morning, so we should be able to catch her if we can figure out where she went."

Grand Lodge

Owlbear Rodeo

The half-orc mutters under his breath, Gurm... the name's Gurm.

I just imagine that Jarprax always gets his name wrong. One time it's Brent, another it's Al... I find that hilarious!


Male CG Dragonborn Cleric 5 | HP: 35/35 | AC: 19 | Init: +0 | Pass Perc: 13 | HD (5d8): 5/5 | Speed 30 | Saves: STR+4 DEX+1 CON+3 INT+2 WIS+7 CHA+3 | Resistance: Lightning | Inspiration: 1 | Active effects:

It's Brental's Caravan company; this guy seems to be in charge; so, to Jarprax, that's his name :P

Grand Lodge

Owlbear Rodeo

Haha, actually Brental is an old gnome that started the company a few decades ago. He tends to be behind doors taking care of the books... ^_^ Not that it might be common knowledge, but it is included in the module! O.o


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Blacklock had taken worse abuse in recent days, so stood relatively stoic as Shal humiliated him...offering only a *sigh* and "...someone gave the pixie too much sugar again."

Grand Lodge

Owlbear Rodeo

Assuming that you all are killing time at Brental's...

As you all find yourselves a table, and Antonio mentions Brenna Stoneslammer's proposal to Jarprax, piquing the draconic priest's interest. The daughter of clan Stoneslammer perks up at Jarprax' offer to step up to the champion and immediately sets to the task of working up the crowd and the sharper-eyed of you notice coin beginning to change hands and a gambling opportunity presents itself. It looks like no one is betting more than 2 gold at a time...

Jarprax, we will make 3 opposed Strength (Athletics) checks, best 2 wins!

Kroth, a large human of Uthgardt northman stock, looks across the table at the dragonborn and smiles menacingly, setting his elbow in a small worn divot on his side. Jarprax notes a similar sunken pit on his side of the table, soon the contest of strength begins!

Kroth: 1d20 + 4 ⇒ (4) + 4 = 8
Kroth: 1d20 + 4 ⇒ (18) + 4 = 22
Kroth: 1d20 + 4 ⇒ (13) + 4 = 17

Ooh, looks rough! Good luck, Jar! ^_^


Male CG Dragonborn Cleric 5 | HP: 35/35 | AC: 19 | Init: +0 | Pass Perc: 13 | HD (5d8): 5/5 | Speed 30 | Saves: STR+4 DEX+1 CON+3 INT+2 WIS+7 CHA+3 | Resistance: Lightning | Inspiration: 1 | Active effects:

Jarprax matches the human's menacing grin with one of his own - Jarprax has many more teeth, and they're sharper... As he sits down, he slaps 2gp on the table next to him - a wager for anyone who chooses to match it.

STR1: 1d20 + 3 ⇒ (14) + 3 = 17
STR2: 1d20 + 3 ⇒ (8) + 3 = 11
STR3: 1d20 + 3 ⇒ (17) + 3 = 20

HA!


Male Human Speed 25 feet

"Good match Jarprax, well done."
Antonio slaps Jarprax hard on the back. Much like how he does to the rest of us.

Grand Lodge

Owlbear Rodeo

Kroth jumps to his feet after a tough loss, and the room goes silent. The tension is palpable. The only sound is Stoneslammer's hum as she scoops up her winnings, Better luck, next time, eh Kroth?


Male CG Dragonborn Cleric 5 | HP: 35/35 | AC: 19 | Init: +0 | Pass Perc: 13 | HD (5d8): 5/5 | Speed 30 | Saves: STR+4 DEX+1 CON+3 INT+2 WIS+7 CHA+3 | Resistance: Lightning | Inspiration: 1 | Active effects:

Jarprax's grin only widens as Kroth stands. Remaining seated, he looks to the crowd: "Who's next?"

Though he's deliberately poking at the group, he does take a beat to assess the mood of Kroth and the others:

Insight: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Owlbear Rodeo

Jarprax peers into the soul of the big man, and unbeknownst to all spectators, sees the smile in the big man's eyes a mere moments before he erupts in a bellow of raucous laughter!

The Uthgardt man extends his hand, grasping Jarprax in a warrior's handshake, pulling him in for a crushing hug!

Soon, the din of the room returns and the mood lightens up.

Blacklock notices the door open, and a familiar red-headed boy enters, scans the room and begins approaching you with some haste, his face a mask of seriousness. He is about 20 minutes earlier than the hour that he set for himself.

I gots a bit o' tatt, ya needs ta hear.

--

Assuming, one or more of you head to an isolated corner, where there is a bit of privacy, Rendall gives you the rundown. Late last night, a dark priest entered town, running by the name of Tarmin Gald, and he had a gaggle of followers with him. He wouldn't have put anything on that, except that they were asking for a one-armed woman as well.

Shortly before Rendall left you at the Stables, one of the other boys snatch her from the city market and he followed her to an abandoned warehouse between the docks and the shipyard.

Rendall knows the area fairly well, and is pretty sure that he knows which warehouse his friend referred to.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

"Haha! Hurrah!" Shaldinari shouts while slapping her hand against her thigh when Jarprax wrestles the big Uthgardt's arm to the table. Unexpectedly caught up in the match, she flashes a congratulatory grin at the burly dragonborn and nods with approval as the crowd other wrestler accepts his loss with grace and honor.

Before she can say much more, she sees the boy from earlier slip into the tavern and goes with the others to see what he has to share.

Her carefree mood disappears quickly as she realizes how dire the lads tidings appear to be. She only hoped they could reach this warehouse in time. She really didn't want to have to tell her Queen those discs had managed to escape back into the hands of Bane's priests because she'd been outwitted by an old woman.

"We need to get to that warehouse fast." She says her eyes gleaming with anger and concern.


History, Tarmin Gald?: 1d20 + 2 ⇒ (12) + 2 = 14

At the name drop, Blacklock's eyes narrow as he searches his memory for any connection...

I assume its an alias but perhaps she borrowed it from a known source that might give a clue its really her.

Grand Lodge

Owlbear Rodeo

@Blacklock, it does not ring any bells in the Underworld. And clarification, she wasn't going by that name, a priest of some dark god came into town looking for her. THAT priest went by the name, not Mother Homwell.

The change in Shaldinari is abrupt as soon as she sees the boy. Signalling the others, you all head out toward the warehouse with all haste. The trip takes less than 20 minutes, and once you arrive, Rendall hangs back in an alleyway.

Taking a quick assessment, you can easily see the front doors that seem to be closed and have a thuggish-looking man leaning nearby. The back doors to the South seem to be chained.

What are your thoughts on finding a way in? Any other ideas?


The rogue whispers "I could sneak past that guard and crack the lock on those chains...or do some second story work." hinting at scaling the building and finding entry from above.

Grand Lodge

Owlbear Rodeo

Sorry, my description is all over the place. The chain is at the back door. The thug is at the front door.


Male Human Speed 25 feet

"If you can be quite about it and can get that lock open, go for it. I can try and distract him at the front. How much time will you need."
Whispers Antonio back to Blacklock.


"Not long, I've fast hands..." he grins with an ugly face before his demonic cloak flashes and blurs into the color of shadow. The skulker nearly seems to vanish before your eyes. Although human, Blacklock was obviously bred for something much different...

Stealth: 1d20 + 5 ⇒ (16) + 5 = 21

Huddled near the chain he draws a thin cutting of piano wire from a belt and sets to work on the back door's security...

Thieves Tools: 1d20 + 7 ⇒ (15) + 7 = 22


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

"I can try charming the guard," Jiro flashes a pointy-toothed grin. "Might be able to help us with some info, too, of how many we might face. Or just make him take a nap," he shrugs.


Male Human Speed 25 feet

"Go for it, My plan was to just walk up to him and talk about Torm to him. If he is a Baneite, well, he will be taking a nap anyway." Smiles Antonio.

Grand Lodge

Owlbear Rodeo

I don't know if it will change any plans, there is no way to sneak up to him, really, as the road is pretty wide open around the front door. The warehouse is fairly large, so if Blacklock picks the lock in the back, you think he could do it without alerting the guy in front...


Ah, I was picturing I had to walk past the guard to even get to the back door.

Grand Lodge

Owlbear Rodeo

Naw, Rendall takes you through backstreets and allows you a view from almost any angle, without taking you across the front...


Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3

Zar listens to the back and forth of the group deciding how to proceed.


Well, if everyone can get undetected to a door I possibly unlock that would be my vote. Mainly just because its rare to roll thief skills. If party would rather barrel through front that's fine.

Grand Lodge

Owlbear Rodeo

Okay, we will give until tomorrow morning for others to chime in, and we will continue with Blacklock's plan, if no one objects.


Male Human Speed 25 feet

With the clanking of his armor, not sure how sneaky he will be, but he is willing ti give it a try.


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Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Jiro is fie with sneaking in the back. He also says something very inspirational to Antonio to grant Bardic Inspiration (it's been a long week already, so I'll assume the actual bard is better at thinking of something inspiring to say than I can right now). ;) You have a 1d6 to add to any one roll if needed.

Grand Lodge

Owlbear Rodeo

Okay, to move this along, Blacklock, go ahead and make that Dexterity (Thieves' Tools) check.


Blacklock wrote:


Thieves Tools: 1d20 + 7 ⇒ (15) + 7 = 22

Well if I can't use that one...

TT: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Owlbear Rodeo

Ooop, forgot you had already rolled. Nvm, will take the first one...

It is a mere few seconds to pop the lock, then spend a few seconds trying to unravel it from the door.

Lets have a group Stealth check...


Male Human Speed 25 feet
Gm Aeshuura wrote:
Lets have a group Stealth check...

BAAAhhhaa...

Stealth: 1d20 - 1 ⇒ (14) - 1 = 13
Stealth w/ Disadvantage: 1d20 - 1 ⇒ (18) - 1 = 17
Wow I did better than I thought

Antonio says a quite prayer to Torm for guidance. And slowing makes his way. Cringing every time his armor creeks.


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

Antonio, don't forget you can add a 1d6 to that if you want, or hold onto it for up to 10 minutes.

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