Adventuring Wizard

Zar Orbmark's page

146 posts. Alias of AGamer70.


Race

Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision

Classes/Levels

Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3

About Zar Orbmark

Zar Orbmark
Male Human Wizard 4
Neutral
Init +2; Senses normal vision; Perception +3

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Defense
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AC 12 (+0 armor, +2 Dex, +0 natural)
hp 26 (1d6+4x3+2x4)
Saves: Str +0 | Dex +2 | Con +2 | Int +6 | Wis +3 | Chr -1

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Offense
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Speed 30 ft.
Ranged: Dagger +2 (1d4+2)(R 20/60)
Melee: Dagger +2 (1d4+2)
Spell: Fire Bolt +6 (1d10) (R 240)
Spell: Frostbite (Con save DC14) (Fail = 1d6 cold dam + disadvantage on next attack) (R 60)
Wand: Magic Missle (3d4+3) (R 120)

Wizard Spells Prepared:
Level 0 (4/day): Light, Mage Hand, Frostbite, Fire Bolt, Minor Illusion
Level 1 (4/day): Mage Armor, Sleep, Shield, Grease
Level 2 (2/day): Scorching Ray, Web, Mirror Image, Levitate

Wizard Spells Known: (DC 14)
Level 1: Magic Missle, Shield, Sleep, Burning Hands, Grease, Mage Armor, Comprehend Languages, Find Familiar
Level 2: Scorching Ray, Web, Mirror Image, Levitate
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Proficiency bonus +2

Feats: Spell sniper

Arcane Tradition:

School of Evocation:

Evocation Savant: Gold and time to copy evocation spell into spellbook is halved.

Sculpt Spells: When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's leveI. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Skills: Arcana +6, History +6, Insight +3, Investigation +5, Perception +3

Languages: Common, Elvish, Sylvan, Draconic

Other Gear: Component pouch, spellbook, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50’ hemp rope), bottle of black ink, quill, small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch, steel mirror.

222 GP, 0 SP, 0 CP

Dice Rolls:

[dice=Perception]1d20+3[/dice]
[dice=Arcana]1d20+6[/dice]
[dice=Investigation]1d20+6[/dice]
[dice=Insight]1d20+3[/dice]

[dice=Ranged attack (Fire Bolt)]1d20+6[/dice]
[dice=Damage (fire)]1d10[/dice]

Frostbite (Con save DC14) (Fail = 1d6 cold dam + disadvantage on next attack)
[dice=Damage (cold)]1d6[/dice]

[dice=Str]1d20+0[/dice]
[dice=Dex]1d20+2[/dice]
[dice=Con]1d20+2[/dice]
[dice=Int]1d20+6[/dice]
[dice=Wis]1d20+3[/dice]
[dice=Chr]1d20-1[/dice]