Evocation Savant: Gold and time to copy evocation spell into spellbook is halved.
Sculpt Spells: When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's leveI. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Other Gear: Component pouch, spellbook, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50’ hemp rope), bottle of black ink, quill, small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch, steel mirror.