Valeros

Antonio Carvartee's page

167 posts. Alias of Buckshot Bob.


Full Name

Antonio Carvartee

Race

Human

Classes/Levels

Speed 25 feet

Gender

Male

Size

M

Age

22

Alignment

CN

Occupation

Sailor

Strength 17
Dexterity 8
Constitution 13
Intelligence 10
Wisdom 12
Charisma 15

About Antonio Carvartee

'APPEARANCE':

He has shoulder length light brown hair tied back with a ribbon that was once his mothers.
Deep Blue eyes a small scar near his right eye that he got in a fight as a kid.

RACIAL BENEFITS:

CLASS BENEFITS:

Tenets of the Ancients
Kindle the Light. Through your acts of mercy,
kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light o f your joy and courage shine forth in all your deeds.

Fighting Style: Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Divine Health
By 3rd level, the divine magic flowing through you makes you immune to disease.

F e a t u r e : Military Rank - Infantry
You have a military rank from your career as a soldier.
Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and
requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately
for each one.
This feature has no effect on undead and constructs.

Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum o f 5d8. The damage increases by 1d8 if the target is an undead or a fiend

COMBAT STATS:

AC
HP
Passive Perception +

Saves:
+4 STR
-1 DEX
+1 CON
+0 INT
+3 WIS
+6 CHA

SKILLS:

-1 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics (t)
+3 Deception
+0 History
+1 Insight
+6 Intimidation (t)
+0 Investigation
+1 Medicine
+0 Nature
+3 Perception (t)
+3 Preformance
+5 Persuasion (t)
+2 Religion
+0 Sleight of Hand
-1 Stealth
+1 Survival

EQUIPMENT:

Rapier
Shortbow and quiver of 20 arrows
Burglar’s pack
Leather armor
two daggers
Thieves’ tools

PP
GP 20
EP
SP
CP

BACKGROUND:

Urban Bounty Hunter

Variant Feature: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in
the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Personality Trait:: I am always calm, no matter what the situation.

Ideals: There is a spark of good in everyone

Bonds: I will become the greatest thief that ever lived

Flaws: If there is a plan I forget it. If I don't forget it I ignore it

AL log sheet:

AL #9318762885
Harpers Faction
EXP:
Gold: 20
Down time:
Renown:
Magic Items: