GM MattMorris Fall of Plaguestone

Game Master ChesterCopperpot

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Tears + Plaguestone + Extinction Curse + Spirit Road

Strongbox key was for the box in Hallod's quarters. You guys opened it the rogue way, I think.


Tears + Plaguestone + Extinction Curse + Spirit Road

Noala can serve as a trainer if anyone wants some ranger training.

She also offers two unique feats:

RELENTLESS STALKER [reaction] FEAT 2
UNCOMMON, MOVE, RANGER
Trigger An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.

WILDERNESS SPOTTER FEAT 2
UNCOMMON, GENERAL, SKILL
Prerequisite Expert in Survival
Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren’t tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device.
Special You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain.

The first one is a Ranger feat, so it would only be of interest to Robyn, but the second one is a Skill feat, so anyone Expert in Survival could select it.

Envoy's Alliance

Male Goblin Rogue 2 | CN | hp 22/24 | AC 18 | F: +5, R +9, W +3 | Perception: +5 Speed: 25 | Conditions:

Those feats are both pretty boss!


Female N Dwarf Ranger | HP 36/36 | AC18 | F: +9, R: +10, W: +7 | Perc: +9 | Speed 20ft | Active conditions: None.|

Hey guys,
So sorry, I was so distracted I forgot to check this for a while :(
If you are ok with me jumping back in, I have alot more time now :P


Tears + Plaguestone + Extinction Curse + Spirit Road

Yes! Get in there. :)

Happy to have you. We are leveled up to 2, by the way.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 1 | HP 40/40 | AC 19 T 11 FF 18 | Class DC 18 | F: +9, R: +5, W: +8, +1 vs. spells and magic | Perc: +8 | | Speed 20ft | Active Conditions: None

Yay! Glad to have you back!


Female N Dwarf Ranger | HP 36/36 | AC18 | F: +9, R: +10, W: +7 | Perc: +9 | Speed 20ft | Active conditions: None.|

Great!


NG Male Gnome (fey-touched) druid 2 HP 28/28 | AC 15/17 w/raise shield | F +6 R +6 W +10 | Perc +8 | Stealth +6 | | Speed 25ft | Focus 2/2 | Spells Cantrips 7; 1st: 2/3 | Active conditions: None.

Welcome back, Robyn!

Envoy's Alliance

Male Goblin Rogue 2 | CN | hp 22/24 | AC 18 | F: +5, R +9, W +3 | Perception: +5 Speed: 25 | Conditions:

Welcome back!


Tears + Plaguestone + Extinction Curse + Spirit Road

Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)


NG Male Gnome (fey-touched) druid 2 HP 28/28 | AC 15/17 w/raise shield | F +6 R +6 W +10 | Perc +8 | Stealth +6 | | Speed 25ft | Focus 2/2 | Spells Cantrips 7; 1st: 2/3 | Active conditions: None.

For Alex:

"After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends."

And

"You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame, wash off acid, or use Medicine to Administer First Aid to stanch bleeding. This allows you to attempt an extra flat check immediately.

The GM decides how your help works, using the following examples as guidelines.
Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.
Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute."

Envoy's Alliance

Male Goblin Rogue 2 | CN | hp 22/24 | AC 18 | F: +5, R +9, W +3 | Perception: +5 Speed: 25 | Conditions:
GM MattMorris wrote:
Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)

Ominous, but thank you, Matt!


Tears + Plaguestone + Extinction Curse + Spirit Road
Bennington Good Good wrote:
GM MattMorris wrote:
Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)
Ominous, but thank you, Matt!

I've been thinking about it since Mike B.'s character died in our Age of Ashes game. He got downed by a crit, then critically failed his save, so he died in 1 round. It wasn't very fun!

Envoy's Alliance

Male Goblin Rogue 2 | CN | hp 22/24 | AC 18 | F: +5, R +9, W +3 | Perception: +5 Speed: 25 | Conditions:

I can see how that would be a real bummer. I think I'll follow your lead on that.

BTW, I removed the wounded condition, assuming that I'd be able to rest for a few while Vetch meditated with nature.


Tears + Plaguestone + Extinction Curse + Spirit Road

For sure. You aren't wounded any more.


NG Male Gnome (fey-touched) druid 2 HP 28/28 | AC 15/17 w/raise shield | F +6 R +6 W +10 | Perc +8 | Stealth +6 | | Speed 25ft | Focus 2/2 | Spells Cantrips 7; 1st: 2/3 | Active conditions: None.

bot robyn?

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