GM MattMorris Fall of Plaguestone (Inactive)

Game Master ChesterCopperpot

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Frozen Flame + Dragon's Demand

Strongbox key was for the box in Hallod's quarters. You guys opened it the rogue way, I think.


Frozen Flame + Dragon's Demand

Noala can serve as a trainer if anyone wants some ranger training.

She also offers two unique feats:

RELENTLESS STALKER [reaction] FEAT 2
UNCOMMON, MOVE, RANGER
Trigger An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.

WILDERNESS SPOTTER FEAT 2
UNCOMMON, GENERAL, SKILL
Prerequisite Expert in Survival
Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren’t tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device.
Special You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain.

The first one is a Ranger feat, so it would only be of interest to Robyn, but the second one is a Skill feat, so anyone Expert in Survival could select it.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Those feats are both pretty boss!


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Hey guys,
So sorry, I was so distracted I forgot to check this for a while :(
If you are ok with me jumping back in, I have alot more time now :P


Frozen Flame + Dragon's Demand

Yes! Get in there. :)

Happy to have you. We are leveled up to 2, by the way.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Yay! Glad to have you back!


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Great!


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Welcome back, Robyn!

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Welcome back!


Frozen Flame + Dragon's Demand

Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

For Alex:

"After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends."

And

"You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame, wash off acid, or use Medicine to Administer First Aid to stanch bleeding. This allows you to attempt an extra flat check immediately.

The GM decides how your help works, using the following examples as guidelines.
Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.
Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute."

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2
GM MattMorris wrote:
Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)

Ominous, but thank you, Matt!


Frozen Flame + Dragon's Demand
Bennington Good Good wrote:
GM MattMorris wrote:
Houserule Alert: I've decided that in the home games I'm running critical failures on stabilization checks will only count as failures. The rules as written are a bit to deadly for my taste. (Hopefully it won't come up in this fight!)
Ominous, but thank you, Matt!

I've been thinking about it since Mike B.'s character died in our Age of Ashes game. He got downed by a crit, then critically failed his save, so he died in 1 round. It wasn't very fun!

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

I can see how that would be a real bummer. I think I'll follow your lead on that.

BTW, I removed the wounded condition, assuming that I'd be able to rest for a few while Vetch meditated with nature.


Frozen Flame + Dragon's Demand

For sure. You aren't wounded any more.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

bot robyn?

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

levling up barbarian hit points still isn't getting old :-)


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Unless something much more dire or appealing occurs, I'll drop a heal on Uhtred next round.


Frozen Flame + Dragon's Demand

Sorry guys, I'll get a post up tomorrow. It was a Day here. Felt 1,000 hours long, but I didn't get half the things done I wanted to.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

No worries. I was hoping it was because you were outside enjoying the beautiful day!


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

No rush. Do what u gotta do


Frozen Flame + Dragon's Demand

I did get to take a short bike ride around the neighborhood with Finley yesterday. I think that was in hour 36. :)

We're chipping away at the yardwork. Hopefully backyard home office will be set up by the end of the week.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Nice!


Frozen Flame + Dragon's Demand

Nice work, y'all. Things were going to get pretty hairy if you didn't kill the orc boss that turn.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Fair to assume that working together we could drag Uhtred into that hut or out past the wall, whichever we decide?


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Never divided this up, but some relevant loot from the alchemist lab:

lesser acid flask (4), lesser alchemist’s fire (3), lesser bottled lightning (4), minor elixir of life (4),


Frozen Flame + Dragon's Demand

Yeah, you can drag him easily. Whoever wants to do it can accomplish it.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Just a note to say I'm going to change up Vetch's spell selection in the morning. Have to figure it out, but going to get at least a heightened heal in there!

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

if it's okay, I'll roll treat medicine's for Vetch to work on Uhtred. Not sure how much time we have before needing to call it a night in order to get enough sleep, but I'm assuming we have a few hours at least? and then we can take some time in the morning unless we think surprising them at first light is important

NatureHealing: 1d20 + 11 ⇒ (20) + 11 = 31 for healing: 4d8 ⇒ (5, 3, 6, 1) = 15

NatureHealing: 1d20 + 11 ⇒ (11) + 11 = 22 for healing: 2d8 ⇒ (8, 7) = 15

NatureHealing: 1d20 + 11 ⇒ (2) + 11 = 13

NatureHealing: 1d20 + 11 ⇒ (7) + 11 = 18 for healing: 2d8 ⇒ (3, 1) = 4

NatureHealing: 1d20 + 11 ⇒ (18) + 11 = 29 for healing: 4d8 ⇒ (2, 2, 7, 7) = 18

including sleep, that should do it with 5 attempts. If we're putting in the work at the top of each hour, that could mean either 4 attempts in a little over 3 hours of time the first night along with 1 attempt first thing in the morning, or 3 attempts in a little over 2 hours along with 2 attempts in a little over an our in the morning. Are either of those okay?


Frozen Flame + Dragon's Demand

Either of those is fine with me. You folks should figure out a plan of approach for the morning, too.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Given the layout, I don't see what options we have other than a full frontal assault.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Perhaps scout it during the day to see if more sentries appear, but otherwise, yeah, seems like one way in, and we certainly have to worry about that archer on the roof. Feel like once we get inside it's not as big of a deal.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred is always game for a full frontal assault


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

I am good with either plan.
Could I get one each of the flasks/elixers?

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

ok with me. there ought to be an elixir for everybody, unless we think Uhtred should have 2.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

We used one on him to revive him, but I'm fine being the person who doesn't get one of the healing ones or an alchemist fire since I have cantrips.

So the plan: We return, Guldun or Bennington sneak closer for some recon on what's transpired in the night, reports back and we make a plan from there, but seems likely we are headed into the main structure, unless we want to search that orc house with the throne for loot first.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Sounds good to me. Guldun will stay back unless BGG would like backup. Don't wanna mess up your scouting again

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Ooh, Matt, I goofed up! BGG doesn't know tanglefoot. That's somebody else! Do you want to retcon that -10 movement penalty for

2d4 + 4 ⇒ (3, 2) + 4 = 9 cold damage?


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

I constantly mix up characters, especially with two dwarf rangers with wolves and a rogue/sorcerer and bard aren't that far apart


Frozen Flame + Dragon's Demand

Yeah, no problem. I have that same difficultly.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Here's my suggestion for splitting it up:

Guldun: moderate alchemist’s fire, lesser tanglefoot bag
Uncle: lesser elixir of life, moderate alchemist’s fire, mistform elixir
Uhtred: lesser elixir of life, moderate alchemist’s fire, moderate fire energy mutagen.
Vetch: moderate alchemist’s fire, lesser tanglefoot bag

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

that's ok with me

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

sounds good to me.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Thumbs up!


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

I'm just slow rolling here to see what kind of dmg Uhtred and BGG dish out.

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