Falconer

Guldun Deepforge's page

125 posts. Alias of Robbie Bobbie.


Full Name

Guldun Deepforge

Race

| HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10

Classes/Levels

| Speed 25ft | Active conditions: None.|

Gender

Female N Dwarf Ranger

Size

M

Age

Telly | HP 30/30 | AC18| F: +7, R: +11, W: +8 | Perc: +6

Special Abilities

| Speed 50ft | Active conditions: None.| S Wolf companion

Languages

Common, Dwarven, Sylvan

Occupation

Teamster

Strength 10
Dexterity 18
Constitution 16
Intelligence 12
Wisdom 16
Charisma 8

About Guldun Deepforge

Guldun
Ranger 3
N Medium Humanoid (Dwarf – Strong blooded)
Perc +10
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Defense
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AC 19
HP 49
Fort 10, Ref 11, Will 10
Special defenses: poison resistance 1
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Offense
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Base Speed 25
Melee
Battleaxe +5 (1d8)

Ranged
Light crossbow +9 (1d8)

Special Attacks
Hunt Prey, Hunter’s edge: Precision (+1d8 precision damage on prey, 1st hit every round); Command Animal; Crossbow Ace (If studied or reloaded this round next attack is one damage die higher and gets a +2 bonus to damage)

Hunt Prey:

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.


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Statistics
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Str 10, Dex 18, Con 16, Int 12, Wis 16, Cha 8
Feats
Unburdened Iron (Ancestry)
Train Animal (Background)
Animal Companion (Class)
Crossbow Ace (Class)
Battle Medicine (Skill)
Fleet (General)

Languages Common, Dwarven, Sylvan
Skills
Acrobatics +9, Arcana +1, Athletics +5, Crafting +1, Deception -1, Diplomacy -1, Intimidation -1, Lore (Mercantile) +6, Medicine +8, Nature +8, Ocultism +1, Performance -1, Religion +3, Society +6, Stealth +9, Survival +10, Thievery +4

Telly (Wolf Companion):

N Small Wolf Companion
Perc +6
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Defense
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AC 18
HP 30/30
Fort 7, Ref 8, Will 6
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Offense
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Base Speed 40
Melee
Jaws +8 (1d8+2)

Special Attacks
Hunter’s edge: Precision, Knockdown, Support: Until the end of the next round any successful attacks by Guldun reduce the foe’s speed by 5ft (10ft on a crit)

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Statistics
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Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0

Skills
Acrobatics +8, Athletics +7, Intimidation +0, Stealth +3, Survival +6

Proficiencies:

Trained: Will, Nature, Survival, Athletics, Acrobatics, Medicine, Society, Stealth, Lore (Mercantile), Simple and martial weapons, unarmed attacks, light and medium armor, unarmored defense, ranger class DC
Expert: Perception, Fortitude, Reflex

Gear:

Combat Gear
Light Crossbow, Bolts (50), Battleaxe, Lesser Alchemist Fire

Other Gear
Explorer’s clothing, Healer’s Tools, Backpack, Waterskin, Signal whistle, Bedroll, Flint and steel, Grappling hook, Rope, Rations (2 weeks), 2gp, 1cp, minor alchemist fire, moderate alchemist fire, tanglefoot bag, minor acid flask

Macros:

[dice=Perception]1d20+9[/dice]

Melee
[dice=Battleaxe]1d20+5[/dice] for [dice=Slashing]1d8[/dice]
[dice=Precise Battleaxe]1d20+5[/dice] for [dice=Slashing]2d8[/dice]

Ranged
[dice=Light Crossbow]1d20+9[/dice] for [dice=Piercing]1d8[/dice]
[dice=Precise Light Crossbow]1d20+9[/dice] for [dice=Piercing]1d8[/dice] and [dice=precision]1d8[/dice]
[dice=Crossbow Ace/Precise Light Crossbow]1d20+9[/dice] for [dice=Piercing]1d10+2[/dice] and [dice=precision]1d8[/dice]

Telly Melee
[dice=Jaws]1d20+8[/dice] for [dice=Slashing]1d8+2[/dice]
[dice=Precise Jaws]1d20+8[/dice] for [dice=Slashing]1d8+2[/dice] and [dice=Precision]1d8[/dice]

Skills
[dice=Perception] 1d20+10[/dice]
[dice=Acrobatics] 1d20+9[/dice]
[dice=Athletics] 1d20+5[/dice]
[dice=Lore (Mercantile)] 1d20+6[/dice]
[dice=Medicine] 1d20+8[/dice]
[dice=Nature] 1d20+8[/dice]
[dice=Society] 1d20+6[/dice]
[dice=Stealth] 1d20+9[/dice]
[dice=Survival] 1d20+10[/dice]

[Spoiler=Backstory]