Inevitable

Qu'en's page

30 posts. Alias of Malcolm Reigns.


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Quen will cast Charm Person at the rear orc

DC 15 Will Save


Ok now that I understand about the movement issues with stealth you ok if I cast Mage Armor in round 1 and just move up with the rest of the party in round 2?


Init - 1d20 + 5 ⇒ (3) + 5 = 8

Stealth - 1d20 + 8 ⇒ (16) + 8 = 24

Qu'en moves into the shadow behind the house and will attempt to come up behind the orcs next round


I see no update to the map, I just see the city


We have 2 humans? How is the visibility outside of the torch?

Qu'en has one kukri in his hand


Qu'en sneers at the priest and says, "If the gods are watching, I hope at the very least you die tonight, if I don't see you on the walls or in the hospital take care of the wounded, you better pray I don't ever see you again."

Qu'en picks up the crossbow and hurries towards the sounds of battle


Qu'en gently takes the dagger from Brinya, "We will put this to good use, and you have my promise, I will find the person responsible for his death and this dagger will be the last thing they see before they die."

Still holding the dagger Qu'en will turn on Baseil, "Baseil, you coward, I want you to think about the pain that this woman has suffered, now look look at this dagger Baseil, now look at my face, if any harm comes to Brinya, I will hold you personally responsible." Qu'en is speaking calmly and matter of fact, "If she is harmed in any way, if she stubs her toe, if she feels that someone looks at her funny, I will find you, and I will kill you. Painfully."

Intimidate - 1d20 + 7 ⇒ (13) + 7 = 20

Putting the dagger against his throat, "Tell me you understand."

"Leave the crossbow, clearly you can't be trusted with a weapon"


Init - 1d20 + 5 ⇒ (15) + 5 = 20

Qu-en growls at the people around him "I am in no mood for this nonsense, there are lives at stake, the townspeople are in danger." Qu'en raises his voice to a shout "RETURN TO YOUR POSTS AND YOUR FAMILIES AT ONCE!"

Qu'en lets some of his magic creep into his hands as he gestures and the fire flares around them and his eye flash with power (Prestidigitation?)

Intimidate - 1d20 + 7 ⇒ (17) + 7 = 24


Qu'en will assist - 1d20 + 8 ⇒ (4) + 8 = 12


Sense Motive - 1d20 + 4 ⇒ (3) + 4 = 7

Knowledge Local - 1d20 + 7 ⇒ (9) + 7 = 16

Qu'en barely senses the crowd and as such just stumbles into them like a clumsy fool and as if realizing what he has done looks around with a loud, embarrassed laugh

He looks around and see's who he recognizes and starts to talk to them

Knowledge Local - 1d20 + 7 ⇒ (11) + 7 = 18

"Oh jeez Greg, so sorry I wasn't paying attention, you know with the town being under attack and all and needing to light the beacons." Qu'en looks around and sees someone else he knows "Don't act like I don't see you Adam, you know you need to be back at the barracks making sure everything is ready for what's coming"

Looking around again he says "Come to think of it, don't ALL of you have something else you are supposed to be doing to help the town during a situation like this?"

Diplomacy - 1d20 + 8 ⇒ (16) + 8 = 24


"Yes, lets make sure that Rohan knows of our plight, let us light the beacons!"


Qu'en drags himself out of bed groggily, and gathers up what he needs and moves out into the hallway with everyone else


Qu'en is good with a rest and starting to look in the morning for more clues


Qu'en nods to Roondar, "Yes I agree, Leroy should do it, it knows them the best"


"Yes I will be there. I will see you then"

Qu'en will go back to his room and clean up


We will head back to town and inform Kurst of all the details we have learned about them names of suspected horcs and the pending attack that could come at any time


Qu'en looks around and then says "Looks like we have cleared out this area, saved the boy, and learned more about what is going on a little bit more in the town, we should bring this information back to _____ (I don't remember anyone's name)"

Tike can you give is a quick reminder in Discussion or on the Campaign tab of key players and what exactly we are doing here again, I am a little fuzzy


Once Qu'en is able to move he will let Roondat know he is fairly injured (5/16) if he is willing to spare a heal.

He will then look around the room and see if we have missed anything

1d20 + 6 ⇒ (10) + 6 = 16


ah s&&+, just auto fail me, stupid phone


Fort Save - 20 + 1 = 21

Qu'en moves back and casts a spell

Mage Armor on himself


I forgot the +1s from Toti's song to hit and damage


Qu-en will attack again

To Hit - 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To Hit - 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage - 1d4 + 3 ⇒ (2) + 3 = 5
Confirm Crit - 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Total Damage - 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10


Qu'en moves in and quickly strikes at the cube twice

To hit - 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To hit - 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Damage - 1d4 + 3 ⇒ (3) + 3 = 6
Confirm Crit - 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Total Damage - 1d4 + 3 + 6 ⇒ (3) + 3 + 6 = 12


"That's not a bad idea"

Qu'en starts looking for exactly that


Qu'en dodges out of the way

Ref - 1d20 + 6 ⇒ (9) + 6 = 15


Init - 1d20 + 5 ⇒ (20) + 5 = 25


1d5 + 3 + 1d5 + 3 ⇒ (4) + 3 + (4) + 3 = 14


Perception - 1d20 ⇒ 4

Qu'en looks at the trees, and then realizes, there are no trees.


I have to post here to get it to show up right


B&%#& and moan, b&@+@ and moan

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