| Jevar Shadowmantle |
Why 17th....?
Jevar shakes of the curiosity and circles around the party for a clearer shot.
◆ Stride 25ft
He wiggles his fingers before throwing both arms forward to shoot a bolt of flame at Aeptolinu.
◆◆ Cast a spell ignition
Spell attack RED, fire damage: 1d20 + 23 ⇒ (12) + 23 = 358d4 ⇒ (4, 2, 1, 1, 2, 4, 2, 1) = 17
On a critical success, the target takes double damage and 7d4 persistent fire damage.
| Kolgradd Thunderiron |
Since he seems to want to expose everyone to his nonsense, Kolgradd stays where he is an channels all the power and magic he has into his strike.
◆ Cast Sure Strike
◆◆ Intimidating Strike
Longhammer: 1d20 + 28 ⇒ (13) + 28 = 41
Longhammer: 1d20 + 28 ⇒ (16) + 28 = 44
Bludgeoning: 3d8 + 9 ⇒ (6, 5, 7) + 9 = 27 Cold: 1d6 ⇒ 3 Fire: 1d6 ⇒ 4
| GM Xavier Kahlvet |
Once again, a lot of copy-pasting.
Jevar throws fire at Aeptolinu but misses.
Boodiddly teleports away.
Kolgradd slams his hammer into Aeptolinu!
Shohreh sends a divine blast but misses.
The blood trickling down Aeptolinu’s body seems to coalesce onto his dagger, seeming to punctuate its sharpness. Aeptolinu looks up at Kolgradd and says ◆ ”Do you believe that there is a purpose left?”
Kolgradd Will; rallying anthem: 1d20 + 23 + 1 ⇒ (14) + 23 + 1 = 38 Success
Kolgradd MUST answer Aeptolinu’s question:
In the spoiler Below: Trigger Warning of implied self-harm.
◆ ”Are you certain?”
Kolgradd Will; rallying anthem: 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33 Failure
Kolgradd is immobilized for 1 round and MUST answer Aeptolinu’s question:
If “Yes,” open the spoiler below
Aeptolinu makes two Strikes then ◆ Rends. Open the “If ‘No’” spoiler at the end of this post to see the results of those Strikes/Rend; ignore everything else in that spoiler. -86 HP (after resistances) and 6d6 persistent bleed
If “No,” open the spoiler below
Aeptolinu makes two Strikes then ◆ Rends. Open the “If ‘No’” spoiler at the end of this post to see the results of those Strikes/Rend; ignore everything else in that spoiler. -86 HP (after resistances) and 6d6 persistent bleed
Aeptolinu then slashes out with his dagger!
Aeptolinu vs Kolgradd w/rallying anthem: 1d20 + 32 ⇒ (18) + 32 = 50
Slashing Damage (Doubled from crit): 3d6 + 14 ⇒ (2, 6, 1) + 14 = 23 plus 3d6 6d6 persistent bleed
Aeptolinu vs Kolgradd w/rallying anthem; 2nd, agile: 1d20 + 32 - 4 ⇒ (9) + 32 - 4 = 37
Slashing Damage: 3d6 + 14 ⇒ (3, 5, 1) + 14 = 23 plus 3d6 persistent bleed
◆ Rend: 3d6 + 14 ⇒ (5, 4, 3) + 14 = 26 plus 3d6 persistent bleed
◆ Aeptolinu vs Kolgradd w/rallying anthem; 3rd, agile: 1d20 + 32 - 8 ⇒ (11) + 32 - 8 = 35 Thank your bard
Slashing Damage: 3d6 + 14 ⇒ (4, 2, 6) + 14 = 26 plus 3d6 persistent bleed
-86 (after resistances) plus 6d6 persistent bleed
Aeptolinu persistent Fire: 1d10 ⇒ 4
DC 15 flat: 1d20 ⇒ 19
Not indicating any new effects from the spoilers in the initiative card below, because it’s very dependent on what Kolgradd says when he next posts.
The Stele of Nihilism
Round 3 —> 4
==============
Kolgradd (-23; +18)
Shohreh
Aeptolinu <Red> (-164)
Kaklatath
Jevar
Boodiddly (-44)
==============
| Jevar Shadowmantle |
Aeptolinu certainly doesn't seem as dangerous as the great worm to Jevar. A continuing battle of attrition seems appropriate at the moment. Perhaps his aim will improve.
◆◆ Cast a spell ignition
Spell attack RED, fire damage: 1d20 + 23 ⇒ (1) + 23 = 248d4 ⇒ (1, 3, 3, 4, 2, 3, 3, 4) = 23
On a critical success, the target takes double damage and 7d4 persistent fire damage.
... his aim has worsened. The fire flies by Kolgradd's head.
Whoops... sorry.
◆ Cast a spell shield
| Shohreh Kassar |
Thoroughly irritated with the man's repetitive questions (not to mention his attempt to murder them all), Shohreh once again channels her divine power and tries to slam him to the ground.
Void from 7th-rank harm, DC 33 Fort: 7d10 ⇒ (10, 2, 10, 5, 1, 9, 8) = 45 Prone on any damage, you know the drill
◆ Cast Down
◆◆ Cast harm
↻ Blood vendetta
| Kolgradd Thunderiron |
Did the Frightened from Intimidating Strike not affect him?
"Yes you fatuous nincompoop, yes! Aaargh!"
Kolgradd swings from anger to pain quite quickly, but his legs have turned to stone and he can't even flee.
When you can't flee, you fight!
◆ Cast Shield
◆ Strike
Longhammer: 1d20 + 28 ⇒ (16) + 28 = 44
Bludgeoning: 3d8 + 9 ⇒ (2, 3, 5) + 9 = 19 Cold: 1d6 ⇒ 5 Fire: 1d6 ⇒ 1
◆ Strike
Longhammer, MAP: 1d20 + 28 - 5 ⇒ (16) + 28 - 5 = 39
Bludgeoning: 3d8 + 9 ⇒ (2, 7, 2) + 9 = 20 Cold: 1d6 ⇒ 5 Fire: 1d6 ⇒ 2
| Boodiddly |
Boodiddly's eyes soften somewhat as the man's repeating questions repeat themselves once again. I suppose being here alone would cause anyone's mind to break eventually. Choosing to ignore what that line of thought might imply for his future, he claps and whistles in his own repeating motif.
Harmonize
| GM Xavier Kahlvet |
Did the Frightened from Intimidating Strike not affect him?
I apologize; it DID affect him, and my copy-pasting means I completely forgot to include that he was frightened in his attacks. None of his then changed from that -1 from frightened, so it is a bit of a moot point, but thank you for pointing it out regardless.
Jevar throws fire and misses.
Boodiddly harmonizes.
Kolgradd slams his hammer into Aeptolinu, but the man remains standing! Retroactively applying the courageous anthem
Persistent Bleed: 6d6 ⇒ (4, 4, 3, 6, 5, 3) = 25
DC 15 flat: 1d20 ⇒ 9 Rallying anthem reduces this since its physical damage.
Shohreh sends her void magic at Aeptolinu.
Aeptolinu basic Fort: 1d20 + 24 ⇒ (15) + 24 = 39
Aeptolinu ◆ Stands…
↻ Kolgradd RS vs Aeptolinu; courageous anthem: 1d20 + 28 + 1 ⇒ (18) + 28 + 1 = 47
Bludgeoning Damage; courageous anthem: 3d8 + 9 + 1 ⇒ (3, 1, 2) + 9 + 1 = 16 Cold Damage: 1d6 ⇒ 1 Fire Damage: 1d6 ⇒ 2
…he then says ◆ ”Do you believe that there is a purpose left?”
Kolgradd Will; rallying anthem: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42 Success
Kolgradd MUST answer Aeptolinu’s question:
In the spoiler Below: Trigger Warning of implied self-harm.
◆ ”Are you certain?”
Kolgradd Will; rallying anthem: 1d20 + 23 ⇒ (11) + 23 = 34 Failure
Kolgradd is immobilized for 1 round and MUST answer Aeptolinu’s question:
If “Yes,” open the spoiler below
Aeptolinu makes two Strikes. Open the “If ‘No’” spoiler at the end of this post to see the results of those Strikes; ignore everything else in that spoiler. -2 HP (after resistances and assuming Shield Block) and 3d6 persistent bleed
If “No,” open the spoiler below
Aeptolinu makes two Strikes. Open the “If ‘No’” spoiler at the end of this post to see the results of those Strikes; ignore everything else in that spoiler. -2 HP (after resistances and assuming Shield Block) and 3d6 persistent bleed
Aeptolinu then slashes out with his dagger!
Aeptolinu vs Kolgradd w/rallying anthem & Shield: 1d20 + 32 ⇒ (11) + 32 = 43
Slashing Damage: 3d6 + 14 ⇒ (3, 6, 2) + 14 = 25 plus 3d6 persistent bleed
Kolgradd ↻ Shield Blocks
Aeptolinu vs Kolgradd w/rallying anthem; 2nd, agile: 1d20 + 32 - 4 ⇒ (5) + 32 - 4 = 33
Slashing Damage: 3d6 + 14 ⇒ (5, 2, 1) + 14 = 22 plus 3d6 persistent bleed
◆ Aeptolinu vs Kolgradd w/rallying anthem; 3rd, agile: 1d20 + 32 - 8 ⇒ (12) + 32 - 8 = 36 Slashing Damage: 3d6 + 14 ⇒ (2, 5, 1) + 14 = 22 plus 3d6 persistent bleed
-21 (after resistances and assuming Shield Block) plus 3d6 persistent bleed
Not indicating any new effects from the spoilers in the initiative card below, because it’s very dependent on what Kolgradd says when he next posts.
The Stele of Nihilism
Round 4 —> 5
==============
Kolgradd (-113) {6d6 persistent bleed}
Shohreh
Aeptolinu <Red> (-259)
Kaklatath
Jevar
Boodiddly (-44)
==============
| Shohreh Kassar |
Shohreh rushes back to Kolradd's side, using every trick in her repertoire to keep Kolgradd's blood on the inside, where it belongs.
Administer First Aid (Stop Bleeding) for Kolgradd: 1d20 + 27 ⇒ (10) + 27 = 37
Battle Medicine for Kolgradd, DC 30: 1d20 + 27 ⇒ (6) + 27 = 33
Healing: 2d8 + 40 ⇒ (1, 8) + 40 = 49
◆◆ Doctor's Visitation
◆ Battle Medicine
↻ Blood vendetta
Reminder that you can tap me as an Interact action to heal yourself for 5d10 hp.
| Kolgradd Thunderiron |
He wouldn't shield block yet, he'd want to keep the AC boost as long as possible. He'll do it if the damage would otherwise knock him out, gambling that the immortal will stick to physical attacks
"Yes yes, will you shut up man?"
Absently Kolgradd brings his shield back up, and turns to Shohreh for even more aid as she patches up the vicous wounds he's taking.
◆ Cast Shield
◆ Tap Shohreh
Healing: 5d10 ⇒ (5, 5, 5, 4, 4) = 23
"Thank you my dear this is quite trying"
He turns back to the nightmare nihilist, holding his belief that he can win this as a shield against the empty nothingness of Aeptolinu.
◆ Strike
Longhammer: 1d20 + 28 ⇒ (6) + 28 = 34
Bludgeoning: 3d8 + 9 ⇒ (6, 5, 8) + 9 = 28 Cold: 1d6 ⇒ 1 Fire: 1d6 ⇒ 5
If you want to simplify the posts Kolgradd is never going to give this nihilist the satisfaction of changing his mind. He'd like to stop answering, but if compelled it will be Yes
| Jevar Shadowmantle |
My purpose is to fix my eyes and my aim...
◆◆ Cast a spell ignition
Spell attack, fire damage: 1d20 + 23 ⇒ (3) + 23 = 268d4 ⇒ (2, 2, 2, 2, 3, 4, 3, 4) = 22
On a critical success, the target takes double damage and 7d4 persistent fire damage.
Ye gods!
Haha... hahaha. Well...
◆ Cast a spell shield
Jevar shakes his head violently, as if throwing off fog that must be impeding him.
| Boodiddly |
"Oh there's a pur-pose, yeah! You make your pur-pose, yeah! So what's your pur-pose, yeah!" Boodiddly's cheerful melody is quite an earworm, and his clapping doesn't do much to stop the urge to sing along.
Casting rallying anthem [A] and infectious melody (Will DC 33), using 4 staff charges [AA].
| GM Xavier Kahlvet |
He wouldn't shield block yet, he'd want to keep the AC boost as long as possible. He'll do it if the damage would otherwise knock him out, gambling that the immortal will stick to physical attacks
Noted.
Jevar sends fire then misses.
I’m…gonna replace Boodiddly’s spell with a Harmonize, because…it’s a 15-foot emanation, and Aeptolinu isn’t within 15 feet. And it isn’t an aura.
Boodiddly Harmonizes.
Kolgradd Delays which means he takes the persistent damage.
Persistent Bleed: 6d6 ⇒ (3, 2, 1, 6, 5, 3) = 20
DC 15 flat: 1d20 ⇒ 12
Shohreh moves in to stop Kolgradd’s bleeding! Which reduces the flat check DC to 10 and grants an additional flat check immediately.
DC 10 flat: 1d20 ⇒ 1
Kolgradd heals himself on Shohreh then swings and misses. Even with the retroactive courageous anthem
If you want to simplify the posts Kolgradd is never going to give this nihilist the satisfaction of changing his mind. He'd like to stop answering, but if compelled it will be Yes
That does indeed make things significantly easier. So let’s streamline a bit, shall we?
◆ ”Do you believe that there is a purpose left?”
Kolgradd Will; rallying anthem: 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40 Success
”Yes”
◆ ”Are you certain?”
Kolgradd Will; rallying anthem: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28 Failure
Kolgradd is immobilized for 1 round.
”Yes”
”Then you shall see the truth with eyes like mine.”
Aeptolinu vs Kolgradd w/rallying anthem & shield: 1d20 + 32 ⇒ (19) + 32 = 51 Bit late on my part, but…I just noticed that his attack is fatal d12!!!
Slashing Damage (doubled and fatal from crit): 3d12 + 14 ⇒ (2, 6, 4) + 14 = 26 plus 3d6 6d6 persistent bleed
Fatal d12: 1d12 ⇒ 12
Aeptolinu vs Kolgradd w/rallying anthem & shield; 2nd: 1d20 + 32 - 4 ⇒ (19) + 32 - 4 = 47
Slashing Damage (doubled and fatal from crit): 3d12 + 14 ⇒ (2, 4, 3) + 14 = 23 plus 3d6 6d6 persistent bleed
Fatal d12: 1d12 ⇒ 5
◆ Rend: 3d6 + 14 ⇒ (6, 5, 5) + 14 = 30
You would’ve had to ↻ Shield Block at some point to avoid going unconscious!
The Stele of Nihilism
Round 5 —> 6
==============
Shohreh
Kolgradd (-190) {6d6 persistent bleed & DC 10 flat; immobilized: Round 0 of 1}
Aeptolinu <Red> (-259)
Kaklatath
Jevar
Boodiddly (-44)
==============
| Shohreh Kassar |
In desperation, Shohreh reaches to the heavens for aid, and is rewarded with a sudden bolt of lightning that strikes Kolgradd directly above his heart. Instead of felling the dwarf, it supercharges him with divine energy.
Healing from shock to the system: 8d8 ⇒ (7, 4, 6, 6, 8, 6, 1, 6) = 44
Kolgradd, for the next minute you are quickened, and can use the action to Stand, Stride, Strike, or Fly (if you've got a fly speed, obv). You can also cast 5th-rank thunderstrike (5d12 electricity and 5d4 sonic) at will using my spell DC of 33. You're also concealed by a tiny little thunder cloud until your next turn (or if you move out of the square you're in).
Healing from vital beacon is now 5d8.
◆◆ Cast shock to the system on Kolgradd
◆ Draw starknife
↻ Blood vendetta
| Kolgradd Thunderiron |
That's so cool thank you
As Kolgradd is torn apart, an involuntary low growl starts in his throat, getting louder as he triesto defend himself and his flesh is ripped. When he's struck by magical lightning, it becomes an ear piercing scream.
If I'm reading this right everything is hidden to me.
Inside the cloud he reaches out to where Shohreh was just a moment ago
◆ Interact to tap Shohreh
DC 11 Flat: 1d20 ⇒ 8
But he can't find her, so he discharges some of the electricty in the direction of Aeptolinu...
◆◆ Thunder Strike
DC 11 Flat: 1d20 ⇒ 6
but the lightning smashes into the ground near him instead. Hearing the miss, Kolgradd adjusts and slams his hammer just to the right...
◆ Strike Q
DC 11 Flat: 1d20 ⇒ 18
Longhammer: 1d20 + 28 ⇒ (12) + 28 = 40
Bludgeoning: 3d8 + 9 ⇒ (6, 6, 1) + 9 = 22 Cold: 1d6 ⇒ 3 Fire: 1d6 ⇒ 6
Bleed: 6d6 ⇒ (3, 5, 4, 5, 4, 3) = 24
DC 10 Flat: 1d20 ⇒ 2
| Boodiddly |
Ah, my apologies. Somehow I turned "15 ft emanation" into "15 ft burst" in my head. XD
Also, it's a shame these questions don't have the auditory trait - think of all the times we could have had a counter performance. Oh well.
And Kolgradd, you're only concealed, not hidden. So DC 5 flat check, and all your actions succeeded!
Boodiddly provides the thunder to accompany Shohreh's lightning with a clap of his hands - followed by a loud crack. Acoustics are fascinating.
Sonic damage: 10d4 ⇒ (1, 3, 2, 4, 3, 3, 3, 1, 4, 4) = 28 (Basic Fortitude DC 33)
Casting rallying anthem [A] and rank 5 concordant choir, using 5 staff charges [AA].
| Jevar Shadowmantle |
Hold still please... he asserts, wondering if he'll ever get his aim back.
◆◆ Cast a spell ignition
Spell attack RED, fire damage: 1d20 + 23 ⇒ (10) + 23 = 338d4 ⇒ (4, 4, 4, 2, 2, 4, 4, 2) = 26
On a critical success, the target takes double damage and 7d4 persistent fire damage.
◆ Cast a spell shield
Almost... I can do better.
| GM Xavier Kahlvet |
And Kolgradd, you're only concealed, not hidden. So DC 5 flat check, and all your actions succeeded!
Not sure where you’re getting that; shock to the system specifies hidden and Kolgradd doesn’t have Blind-Fight.
Jevar throws fire but misses.
Boodiddly calls down a crack of acoustics!
Aeptolinu basic Fort: 1d20 + 24 ⇒ (1) + 24 = 25
And this causes Aeptolinu (perhaps a bit anticlimactically) explode, but instead of viscera, he explodes in a wave of a fire of vital energy that completely consumes his form, leaving no remains.
Gonna continue with Shohreh’s turn, since Kolgradd is REALLY low on HP.
Shohreh moves over and supercharges Kolgradd with divine lightning!
DC 10 flat: 1d20 ⇒ 19
Healing: 4d8 + 40 ⇒ (4, 1, 6, 7) + 40 = 58
Shohreh Medicine | DC 30: 1d20 + 27 ⇒ (10) + 27 = 37
Healing: 2d8 + 40 ⇒ (4, 6) + 40 = 50
Shohreh Medicine | DC 30: 1d20 + 27 ⇒ (6) + 27 = 33
Healing: 2d8 + 40 ⇒ (6, 5) + 40 = 51
Shohreh Medicine | DC 20: 1d20 + 27 ⇒ (1) + 27 = 28
Shohreh Medicine | DC 20: 1d20 + 27 ⇒ (19) + 27 = 46
Healing: 4d8 + 15 ⇒ (3, 6, 2, 4) + 15 = 30
And with the group healed up, they move to activate the Star Stele.
Kolgradd Crafting: 1d20 + 19 ⇒ (19) + 19 = 38
Boodiddly Society: 1d20 + 18 ⇒ (13) + 18 = 31
Jevar Arcana; critical secondary | DC 28: 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
And the Star Stele permanently activates.
What do you do? Continue exploring the Snarl? Or leave in search of the third Star Stele?
| Jevar Shadowmantle |
Jevar smiles at his handiwork, suggesting We should move onto the third Stele!
| Shohreh Kassar |
[ooc]It is a cool little spell, I'd been waiting for the right time to use it![/i]
Shohreh nods, smiling herself. "Well done, Jevar. Not even that sudden yet inevitable betrayal could disrupt your hard work."
| Kolgradd Thunderiron |
After the fight, Kolgradd's could barely sit still long enough to have his bleeding tended to. As soon as it was he had to run around like an excited child to get rid of some of his energy, blasting arcs of electricty as he went.
Later, with the ritual complete, he is more relaxed.
"Even if we fail in our mission, at least we'll have spared the world that monster's insufferable questioning! I swear it was worse than the flesh-rending"
He puts on a face and a mocking voice "Is there a purpose? Is there a purpose?
"What a moron. A ninnyhammer, an utter mumpsimus!"
It's clear Kolgradd was rattled by the experience, but he catches himself before he gets too animated and clears his throat.
"You're right Jevar we should complete the Stelae now we've activated these too, but if we can find Upianshe's sword before we return we may be able to put her spirit to rest. That's a good deed in and of itself of course, but if it means we needn't fight her again it benefits us too. Perhaps a quick scan about the shore? I'm loathe to actually enter that accursed lake"
It doesn't occur to Kolgradd that having promised he'd do his best he'd normally be honour-bound to do so.
| Jevar Shadowmantle |
Jevar chuckles.
A purpose. I wonder how I would have answered.
He looks around for a moment.
Okay, we'll keep an eye out for the sword along the way.
| Shohreh Kassar |
Okay, we'll keep an eye out for the sword along the way.
Shohreh lets out an uncharacteristic snort before covering her mouth in embarrassment.
| GM Xavier Kahlvet |
To the east and a bit south
Hundreds of boulders are piled here, creating a crude, twenty-foot-tall altar that leans against the east wall like a crumbling ziggurat. Expired candles and a variety of skulls perch atop the stones, and designs of fearsome red ochre decorate the facade. Map Updated
And standing near the altar are two massive, horned fiends that seem to eye each other with a bit of suspicion. But when they see the former-amnesiacs approach, they look at each other, nod, and draw their falchions to attack!
Jevar: 1d20 + 20 ⇒ (14) + 20 = 34
Kolgradd: 1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 30
Shohreh: 1d20 + 25 ⇒ (1) + 25 = 26
Fiends: 1d20 + 22 ⇒ (11) + 22 = 33
Lies of Ruin
Round 1
==============
Jevar
Fiend <Red>
Fiend <Blue>
Boodiddly
Kolgradd
Shohreh
==============
| Jevar Shadowmantle |
Well, they don't look friendly...
and the party won't be out of their area for long, so taking this opportunity:
After a short incantation, a globe of freezing darkness explodes from behind the fiends, enveloping them both.
◆◆ Cast Eclipse Burst, 60ft burst centered behind BLUE so it just catches BLUE/RED
Cold damage BLUE/RED, void damage BLUE/RED: 8d10 ⇒ (6, 4, 3, 7, 6, 10, 4, 9) = 498d4 ⇒ (2, 1, 4, 2, 1, 4, 2, 1) = 17
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration.
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
◆ Cast a spell shield
| GM Xavier Kahlvet |
Jevar sends a burst of darkness!
Blue: 1d20 + 21 + 1 ⇒ (11) + 21 + 1 = 33
So, one quick thing I forgot to mention about the Snarl: with the exception of the area surrounding the Star Stele, the entire map is difficult terrain.
Red ◆ Strides forward and stomps his foot on the ground! This simple act, for some reason, causes the precarious, overhead “buildings” of the Snarl to break apart, filling a 45-foot burst centered on Red, but that’s inexplicably seems to completely miss the fiend. it’s actually a 40-foot emanation, but you get the idea. ◆◆ Rain of Debris. And then I’m gonna assume Boodiddly uses a ↻ 5th-rank shadow siphon
Boodiddly counteract | rank “7”: 1d20 + 23 ⇒ (12) + 23 = 35 Success
Boodiddly: 1d20 + 21 ⇒ (5) + 21 = 26 Failure
Jevar: 1d20 + 23 ⇒ (6) + 23 = 29 Failure
Kolgradd: 1d20 + 21 ⇒ (12) + 21 = 33 Success
Shohreh: 1d20 + 22 ⇒ (5) + 22 = 27 Failure
Blue ◆◆ casts translocate to appear right behind the former-amnesiacs, then swings his sword at Boodiddly!
◆ Blue vs Boodiddly: 1d20 + 28 ⇒ (5) + 28 = 33
Unholy Slashing Damage: 2d10 + 14 ⇒ (7, 8) + 14 = 29 Mental Damage: 2d6 ⇒ (5, 4) = 9
Lies of Ruin
Round 1 —> 2
==============
Jevar (-19)
Fiend <Red> (-32)
Fiend <Blue> (-32)
Boodiddly (-57)
Kolgradd (-9)
Shohreh (-19)
==============
| Shohreh Kassar |
Shohreh forces her way through to Boodiddly's far side, where she hurriedly rushes through sealing his injury while another hand slaps the fiend to the ground.
Battle Medicine for Boodiddly: 1d20 + 27 ⇒ (6) + 27 = 33
Healing: 2d8 + 40 ⇒ (3, 2) + 40 = 45
Void from 7th-rank harm vs Blue, DC 33 basic Fort: 7d10 ⇒ (3, 3, 4, 4, 2, 6, 6) = 28
◆ Doctor's Visitation
◆ Cast Down
◆ Cast harm on Blue
| Kolgradd Thunderiron |
Wanting to get at least one of these fiends away from his friends, Kolgradd shifts his hammer into one hand, lowers his shoulder and drives at the nearest fiend.
"Back Beast!"
◆ Step / Stride
◇ Release Hammer Grip to 1-handed
◆ Shove
Athletics: 1d20 + 27 ⇒ (16) + 27 = 43
If that's a success He'll use his Avalanche Boots! He will definitely move with it
◇ Activate Avalanche Boots
◆ Interact to re-grip hammer
| Jevar Shadowmantle |
Little good that it might do, Jevar takes a careful step to the middle of the party.
◆ Step
He unleashes a powerful bolt of lightning that bounces between the two fiends.
◆◆ Cast a spell: Chain Lightning through RED, BLUE
RED, BLUE Electricity damage, DC33 Basic Reflex: 8d12 ⇒ (11, 11, 11, 9, 10, 4, 9, 2) = 67 Damage to each until one critically saves and breaks the chain
| GM Xavier Kahlvet |
Botting Boodiddly: Boodiddly harmonizes.
@Kolgradd: This is VERY MUCH difficult terrain due to rubble, so that definitely applies.
Kolgradd shoves the fiend away, but when he attempts to re-grip his hammer, the Red swings at him!
↻ Red RS vs. Kolgradd w/rallying anthem: 1d20 + 28 ⇒ (7) + 28 = 35 Thank your bard
Unholy Slashing Damage: 2d10 + 14 ⇒ (7, 7) + 14 = 28 Mental Damage: 2d6 ⇒ (5, 1) = 6
Shohreh moves over to heal Boodiddly, but as she does Blue swings at her!
↻ Blue RS vs. Shohreh w/rallying anthem: 1d20 + 28 ⇒ (3) + 28 = 31
Unholy Slashing Damage: 2d10 + 14 ⇒ (8, 6) + 14 = 28 Mental Damage: 2d6 ⇒ (2, 4) = 6
She then moves to touch Blue, who swings at her again!
↻ Blue RS vs. Shohreh w/rallying anthem: 1d20 + 28 ⇒ (17) + 28 = 45
Unholy Slashing Damage (doubled from crit): 2d10 + 14 ⇒ (5, 4) + 14 = 23 Mental Damage (doubled from crit): 2d6 ⇒ (6, 3) = 9 And disrupts the harmJevar moves over and sends lightning through the fiends!
Blue: 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28
Red smiles and begins ◆◆ Casting a Spell, but Kolgradd intercepts!
↻ Kolgradd vs Red; courageous anthem: 1d20 + 28 + 1 ⇒ (3) + 28 + 1 = 32
Bludgeoning Damage; courageous anthem: 3d8 + 9 + 1 ⇒ (3, 7, 7) + 9 + 1 = 27 Cold Damage: 1d6 ⇒ 5 Fire Damage: 1d6 ⇒ 2
Suddenly, everyone’s bodies seem to tense up!
Jevar: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41 Success
Kolgradd: 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33 Success
Shohreh: 1d20 + 26 + 1 ⇒ (14) + 26 + 1 = 41 Success --> Critical Success (Resolute Faith)
DEFINITELY saying Boodiddly rerolls!
Reroll: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Jevar and Kolgradd are stunned 1.
Red then swings at Kolgradd!
◆ Red vs Kolgradd w/rallying anthem: 1d20 + 28 ⇒ (18) + 28 = 46
Unholy Slashing Damage (doubled from crit): 2d10 + 14 ⇒ (4, 9) + 14 = 27 Mental Damage (doubled from crit): 2d6 ⇒ (3, 2) = 5
Blue attacks Shohreh and Boodiddly!
◆ Blue vs. Shohreh w/rallying anthem: 1d20 + 28 ⇒ (15) + 28 = 43 Thank your bard
Unholy Slashing Damage: 2d10 + 14 ⇒ (8, 5) + 14 = 27 Mental Damage: 2d6 ⇒ (5, 5) = 10
◆ Blue vs. Boodiddly w/rallying anthem; 2nd, sweep: 1d20 + 28 - 5 + 1 ⇒ (5) + 28 - 5 + 1 = 29
Unholy Slashing Damage; forceful: 2d10 + 14 + 2 ⇒ (1, 7) + 14 + 2 = 24 Mental Damage: 2d6 ⇒ (4, 4) = 8
◆ Blue vs. Shohreh w/rallying anthem; 3rd, sweep: 1d20 + 28 - 10 + 1 ⇒ (3) + 28 - 10 + 1 = 22
Unholy Slashing Damage; forceful: 2d10 + 14 + 4 ⇒ (4, 5) + 14 + 4 = 27 Mental Damage: 2d6 ⇒ (2, 5) = 7
Lies of Ruin
Round 2 —> 3
==============
Jevar (-19) {stunned 1}
Fiend <Red> (-123)
Fiend <Blue> (-99)
Boodiddly (-12)
Kolgradd (-70) {stunned 1}
Shohreh (-117)
==============
| Kolgradd Thunderiron |
Reeling from the spell (and the hit), Kolgradd realises he needs to be on guard for further casting.
◆ Enter Disruptive Stance
"Down here fiend!" he barks at his opponent, trying to draw his attention
◆ Strike
Longhammer: 1d20 + 28 ⇒ (8) + 28 = 36
Bludgeoning: 3d8 + 9 ⇒ (7, 8, 6) + 9 = 30 Cold: 1d6 ⇒ 2 Fire: 1d6 ⇒ 1
| Jevar Shadowmantle |
What... Jevar blinks multiple times while he regains his senses. He has no idea what they cast, which bothers him.
Kolgradd is keeping that one busy, maybe I can dull this one's mind to prevent more magic.
He looks down at Oreb on his shoulder and draws on a bit of her energy...
◇ Drain familiar (rank 6)
◆◆ Cast a spell: Never Mind vs BLUE
Success The target is stupefied 2 for 1 round.
Failure The target is stupefied 4 with an unlimited duration.
Critical Failure The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.
The effects of this curse can be removed only through effects that target curses.
| Shohreh Kassar |
I'd definitely like to retaliate with blood vendetta, cause that's very rude of him!
Shohreh staggers under the blow, but manages to keep her wits about her enough to cast a protective spell and back out of the monster's reach. She stops the bleeding with a powdered coagulant before finally making a counterattack with her starknife.
Battle Medicine for self, DC 30: 1d20 + 27 ⇒ (6) + 27 = 33
Healing: 2d8 + 40 ⇒ (6, 5) + 40 = 51
Starknife vs Blue: 1d20 + 23 ⇒ (7) + 23 = 30
Slashing, Ghost Touch: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13 plus Spirit: 1d6 ⇒ 4 for 17 damage and 6 temp HP
◆ Cast shiled, AC 34 Hardness 20
◆ Doctor's Visitation
◆ Strike
↻ Shield Block
| GM Xavier Kahlvet |
I'd definitely like to retaliate with blood vendetta, cause that's very rude of him!
Fair enough!
Blue Will; spell resistance: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
Blue Bleed: 2d6 ⇒ (4, 3) = 7
DC 15 flat: 1d20 ⇒ 2
Botting Boodiddly: Boodiddly casts shield, rallying anthem, then Strides away.
↻ Blue RS vs Boodiddly w/shield & rallying anthem: 1d20 + 28 ⇒ (2) + 28 = 30
Unholy Slashing Damage: 2d10 + 14 ⇒ (5, 8) + 14 = 27 Mental Damage: 2d6 ⇒ (1, 4) = 5
Kolgradd attacks Red.
Shohreh protects herself and moves…
↻ Blue RS vs Shohreh w/shield & rallying anthem: 1d20 + 28 ⇒ (10) + 28 = 38
Unholy Slashing Damage: 2d10 + 14 ⇒ (1, 5) + 14 = 20 Mental Damage: 2d6 ⇒ (4, 2) = 6
And ↻ Shield Block to reduce by 20 damage.
She then heals herself and attacks Blue, but misses.
Jevar attempts to dull the fiend’s mind!
Blue Will; spell resistance: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30 Failure —> Success (incapacitation)
Its level 13, so you needed a rank 7 never mind to avoid its degree of success increasing.
Blue ◆◆ Casts a Spell!
DC 7 flat: 1d20 ⇒ 16
And once again, everyone feels their bodies begin to tense up!
Jevar: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41 Critical Success
Kolgradd: 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39 Success
Shohreh: 1d20 + 26 + 1 ⇒ (7) + 26 + 1 = 34 Success —> Critical Success (Resolute Faith)
Boodiddly only succeeded, and Jevar only crit succeeded, because of the stupefied from Jevar. Kolgradd is stunned 1.
Blue then attacks Jevar!
◆ Blue vs Jevar w/rallying anthem: 1d20 + 28 ⇒ (20) + 28 = 48
Unholy Slashing Damage (doubled from crit): 2d10 + 14 ⇒ (8, 1) + 14 = 23 Mental Damage (doubled from crit: 2d6 ⇒ (2, 6) = 8
And Red attacks Kolgradd!
◆ Red vs Kolgradd w/rallying anthem: 1d20 + 28 ⇒ (6) + 28 = 34
Unholy Slashing Damage: 2d10 + 14 ⇒ (7, 7) + 14 = 28 Mental Damage: 2d6 ⇒ (4, 4) = 8
◆ Red vs Kolgradd w/rallying anthem; 2nd: 1d20 + 28 - 5 ⇒ (1) + 28 - 5 = 24
Unholy Slashing Damage; forceful: 2d10 + 14 + 2 ⇒ (7, 9) + 14 + 2 = 32 Mental Damage: 2d6 ⇒ (1, 5) = 6
◆ Red vs Kolgradd w/rallying anthem; 3rd: 1d20 + 28 - 10 ⇒ (6) + 28 - 10 = 24
Unholy Slashing Damage; forceful: 2d10 + 14 + 4 ⇒ (2, 6) + 14 + 4 = 26 Mental Damage: 2d6 ⇒ (4, 3) = 7
Blue Persistent Bleed: 2d6 ⇒ (5, 5) = 10
DC 15 flat: 1d20 ⇒ 3
Lies of Ruin
Round 3 —> 4
==============
Jevar (-78)
Fiend <Red> (-156)
Fiend <Blue> (-116) {2d6 persistent bleed; stupefied 2 until Jevar’s turn.}
Boodiddly (-12)
Kolgradd (-70) {stunned 1}
Shohreh (-72)
==============
| Jevar Shadowmantle |
These fiends can hit hard, so Jevar opts for a quick parlor trick before backing away.
◆◆ Cast a spell: Illusory object (DC33)
He conjures the image of a large box that surrounds the BLUE fiend.
Then he jogs away in the direction of Shohreh.
◆ Stride 25ft
| Kolgradd Thunderiron |
Slower than he'd like, Kolgradd continues to hammer away at his fiend in an effort to draw its attention from his friends
◆ Strike
Longhammer: 1d20 + 28 ⇒ (1) + 28 = 29
Bludgeoning: 3d8 + 9 ⇒ (4, 4, 6) + 9 = 23 Cold: 1d6 ⇒ 4 Fire: 1d6 ⇒ 2
◆ Strike
Longhammer: 1d20 + 28 - 5 ⇒ (15) + 28 - 5 = 38
Bludgeoning: 3d8 + 9 ⇒ (3, 5, 6) + 9 = 23 Cold: 1d6 ⇒ 4 Fire: 1d6 ⇒ 3
| Shohreh Kassar |
Shohreh pounces on the opening created by Jevar's mental attack, flooding the minds of both fiends with their own worst fears and nightmares, before treating the wizard's bleeding injuries.
Battle Medicine for Jevar, DC 30: 1d20 + 27 ⇒ (4) + 27 = 31
Healing: 2d8 + 40 ⇒ (5, 4) + 40 = 49
◆ Battle Medicine
◆◆ Cast 3rd-rank fear on Red and Blue, DC 33 Will
| GM Xavier Kahlvet |
Botting Boodiddly: Boodiddly Harmonizes.
Kolgradd swings at Red.
Modifying Shohreh’s turn slightly, since she goes before Jevar. Shohreh does a Doctor’s Visitation then attempts to frighten the fiends!
Blue; stupefied 2: 1d20 + 18 - 2 + 1 ⇒ (1) + 18 - 2 + 1 = 18
Jevar casts a spell Technically that triggers a reaction, but I’m gonna say that Blue’s overwhelming need to run away takes precedence over that. that traps Blue in an illusory box then moves away.
Blue begins panicking inside the box, quizzically shouting ”I need to stay in here!” as he desperately searches for a method of escape.
◆ Blue Perception; frightened 3 | DC 33: 1d20 + 22 - 3 ⇒ (2) + 22 - 3 = 21
Seeing no way out, he then desperately tries to attack the “walls!” As a purely visual illusion, though, his sword passes straight through.
◆ Blue Perception; frightened 3 | DC 33: 1d20 + 22 - 3 ⇒ (15) + 22 - 3 = 34
Now seeing the illusion for the illusion it is, Blue ◆ Strides to get away from Shohreh! Just moving Blue off the map for a bit, since he’s coming back.
Blue persistent bleed: 2d6 ⇒ (1, 1) = 2
DC 15 flat: 1d20 ⇒ 8
Red then swings at Kolgradd!
◆ Red vs Kolgradd w/rallying anthem; frightened 1: 1d20 + 28 - 1 ⇒ (2) + 28 - 1 = 29
Unholy Slashing Damage: 2d10 + 14 ⇒ (9, 5) + 14 = 28 Mental Damage: 2d6 ⇒ (1, 4) = 5
◆ Red vs Kolgradd w/rallying anthem; 2nd, frightened 1: 1d20 + 28 - 5 - 1 ⇒ (13) + 28 - 5 - 1 = 35 Thank your bard and your cleric
Unholy Slashing Damage; forceful: 2d10 + 14 + 2 ⇒ (3, 2) + 14 + 2 = 21 Mental Damage: 2d6 ⇒ (4, 6) = 10
◆ Red vs Kolgradd w/rallying anthem; 3rd, frightened 1: 1d20 + 28 - 10 - 1 ⇒ (12) + 28 - 10 - 1 = 29
Unholy Slashing Damage; forceful: 2d10 + 14 + 4 ⇒ (6, 3) + 14 + 4 = 27 Mental Damage: 2d6 ⇒ (1, 4) = 5
Lies of Ruin
Round 4 —> 5
==============
Jevar (-29)
Fiend <Red> (-187) {frightened 1}
Fiend <Blue> (-118) {2d6 persistent bleed; frightened 2}
Boodiddly (-12)
Kolgradd (-70)
Shohreh (-72)
==============
| Kolgradd Thunderiron |
One of the infeasibly large sword swings comes close enough to trim Kolgradd's beard. Despite not necessarily thinking it wise, the elation breaks through with a quick:
"Hah!"
Seeing the power of fear, he takes his time and swings the hammer right up at the fiends face in a way he knows is quite terrifying
◆◆ Intimidating Strike
Longhammer: 1d20 + 28 ⇒ (10) + 28 = 38
Bludgeoning: 3d8 + 9 ⇒ (5, 4, 1) + 9 = 19 Cold: 1d6 ⇒ 6 Fire: 1d6 ⇒ 3
◆ Strike
Longhammer: 1d20 + 28 - 5 ⇒ (9) + 28 - 5 = 32
Bludgeoning: 3d8 + 9 ⇒ (5, 1, 2) + 9 = 17 Cold: 1d6 ⇒ 4 Fire: 1d6 ⇒ 6
| Shohreh Kassar |
Shohreh doesn't wait for the fiend to change his mind, and she flings a blast of sacred fire straight at the monster's back. She pays careful attention to the effect, if any, her spell has on her target.
Holy Light vs Blue's Reflex DC: 1d20 + 23 ⇒ (2) + 23 = 25 Hero point
Holy Light vs Blue's Reflex DC: 1d20 + 23 ⇒ (8) + 23 = 31 oof
Fire, Holy: 5d6 ⇒ (4, 2, 5, 6, 2) = 19 plus (if Blue is Unholy) Spirit, Holy: 5d6 ⇒ (6, 5, 4, 4, 2) = 21 for 40 damage total.
◇ Shadow Signet
◆◆ Cast holy light
◆ Recall Knowledge (Religion +23)
| Jevar Shadowmantle |
Jevar sneaks in behind Kolgradd to give him a speed boost.
◆ Stride 20ft
◇ Drain familiar (rank 3)
◆◆ Cast a spell haste on Kolgradd
| GM Xavier Kahlvet |
Apologies; Red should’ve had their frightened condition reduced at the end of their previous turn.
Botting Boodiddly: Boodiddly Harmonizes.
Kolgradd attacks Red.
Shohreh sends holy light at Blue! The reroll is enough to hit! And it triggers their weakness to holy. (I’m gonna say that that only triggers once for the whole spell, because it seems a bit excessive for it to deal double damage AND double holy weakness).
Jevar hastes Kolgradd! Swapping the Stride for a shield, since y’all know they have two Reactive Strikes per turn, and haste has a range of 30 feet.
Blue ◆◆ translocates in between Shohreh and Boodiddly and swings at the cleric!
◆ Blue vs. Shohreh w/rallying anthem; frightened 2: 1d20 + 28 - 2 ⇒ (13) + 28 - 2 = 39
Unholy Slashing Damage: 2d10 + 14 ⇒ (6, 2) + 14 = 22 Mental Damage: 2d6 ⇒ (2, 2) = 4
Red ◆ Steps over to more unambiguously flank Kolgradd then swings at him!
◆ Red vs Kolgradd OG w/rallying anthem; frightened 1: 1d20 + 28 - 1 ⇒ (20) + 28 - 1 = 47
Unholy Slashing Damage (Doubled from crit): 2d10 + 14 ⇒ (1, 2) + 14 = 17 Mental Damage (Doubled from crit): 2d6 ⇒ (1, 3) = 4
He then sweeps to attack Jevar!
◆ Red vs Jevar w/rallying anthem & shield;2nd, sweep, frightened 1: 1d20 + 28 - 5 + 1 - 1 ⇒ (10) + 28 - 5 + 1 - 1 = 33
Unholy Slashing Damage; forceful: 2d10 + 14 + 2 ⇒ (6, 10) + 14 + 2 = 32 Mental Damage: 2d6 ⇒ (2, 5) = 7
Blue persistent Bleed: 2d6 ⇒ (3, 6) = 9
DC 15 flat: 1d20 ⇒ 9
Lies of Ruin
Round 5 —> 6
==============
Jevar (-29)
Fiend <Red> (-244)
Fiend <Blue> (-179) {2d6 persistent bleed; frightened 1}
Boodiddly (-12)
Kolgradd (-109) {Hasted: Round 1 of 10}
Shohreh (-95)
==============
| Jevar Shadowmantle |
Jevar hastes Kolgradd! Swapping the Stride for a shield, since y’all know they have two Reactive Strikes per turn, and haste has a range of 30 feet.
Right, thank you.
He reaches into his pocket with one hand while pointing a fiery finger with the other at the giant demon he just dodged.
◆◆ Cast a spell ignition
Spell attack RED, fire damage: 1d20 + 23 ⇒ (17) + 23 = 408d4 ⇒ (4, 4, 2, 2, 4, 1, 2, 2) = 21
On a critical success, the target takes double damage and 7d4 persistent fire damage.
◆ Interact: draw moderate acid flask
| Kolgradd Thunderiron |
With his new speed, Kolgradd keeps up his relentless attack, and manoeuvres himself out of the flanking position.
◆ Step
◆ Cast Shield
◆ Strike
Longhammer: 1d20 + 28 ⇒ (11) + 28 = 39
Bludgeoning: 3d8 + 9 ⇒ (7, 2, 7) + 9 = 25 Cold: 1d6 ⇒ 5 Fire: 1d6 ⇒ 6
◆ Strike
Longhammer: 1d20 + 28 - 5 ⇒ (8) + 28 - 5 = 31
Bludgeoning: 3d8 + 9 ⇒ (2, 2, 3) + 9 = 16 Cold: 1d6 ⇒ 3 Fire: 1d6 ⇒ 1
| Shohreh Kassar |
Shohreh grits her teeth in anticipation, but throws herself backwards and out of the blue fiend's reach before hurling a bolt of holy energy at the one caught between Kolgradd and Jevar.
Divine Lance vs Red's Reflex DC: 1d20 + 23 ⇒ (13) + 23 = 36
Spirit, Holy: 8d4 ⇒ (3, 4, 2, 2, 4, 3, 2, 4) = 24
◆ Stride
◇ Shadow Signet
◆◆ Cast divine lance vs Red
| GM Xavier Kahlvet |
Each div has a strange compulsion to act a certain way, and sepids are liars—almost hilariously so. Sepids are predictable liars that always do the opposite of what they claim. Forcing them to tell the truth will cause them metaphysical damage.
Similarly, their lies are so powerful that they can deflect ranged attacks.
| Boodiddly |
Many thanks for the bots GM. Things are more stable now and I should be able to return to posting regularly.
Boodiddly awkwardly moves away from the fiend and begins to whistle and clap - though not at his friends, but at their attackers!
Stride [A] and cast rank 6 roaring applause [AA] on Red and Blue (Will DC 33).
| GM Xavier Kahlvet |
Boodiddly moves and tries to make the fiends clap Which I realized I should’ve done as a bot a while ago. Oops..
Blue; frightened 1: 1d20 + 18 + 1 - 1 ⇒ (2) + 18 + 1 - 1 = 20
Kolgradd moves forward and swings! Unclear who you’re targeting, but for now I’m gonna assume it’s Red. So hit and a miss.
Shohreh moves over and sends a bolt of divine energy at Red, causing the fiend to fall!
Jevar throws fire at Blue.
Blue begins applauding Boodiddly…
↻ Kolgradd RS vs Blue w/frightened 1: 1d20 + 28 ⇒ (14) + 28 = 42
Bludgeoning Damage (doubled from crit): 3d8 + 9 ⇒ (2, 4, 7) + 9 = 22 Cold Damage (doubled from crit): 1d6 ⇒ 3 Fire Damage (doubled from crit): 1d6 ⇒ 4
Blue Fort vs crit spec; frightened 1 | DC 31: 1d20 + 26 - 1 ⇒ (9) + 26 - 1 = 34
…then swings at Kolgradd!
◆ Blue vs Kolgradd w/shield; frightened 1: 1d20 + 28 - 1 ⇒ (19) + 28 - 1 = 46
Unholy Slashing Damage (doubled from crit): 2d10 + 14 ⇒ (5, 6) + 14 = 25 Mental Damage (doubled from crit): 2d6 ⇒ (6, 1) = 7
◆ Blue vs Kolgradd w/shield; 2nd, frightened 1: 1d20 + 28 - 5 - 1 ⇒ (14) + 28 - 5 - 1 = 36
Unholy Slashing Damage; forceful: 2d10 + 14 + 2 ⇒ (3, 4) + 14 + 2 = 23 Mental Damage: 2d6 ⇒ (2, 1) = 3
Blue persistent Bleed: 2d6 ⇒ (6, 2) = 8
DC 15 flat: 1d20 ⇒ 17
Blue persistent Fire: 1d10 ⇒ 5
DC 15 flat: 1d20 ⇒ 12
Lies of Ruin
Round 6 —> 7
==============
Jevar (-29)
Fiend <Blue> (-271) {1d10 persistent fire; no reactions & slowed 1}
Boodiddly (-12)
Kolgradd (-199) {Hasted: Round 2 of 10}
Shohreh (-95)
==============
| Kolgradd Thunderiron |
Kolgradd staggers but he doesn't fall. His vision blurs, but the momentum of his hammer spinning around keeps him steady like a gyroscope.
"THERE IS A PURPOSE! THERE IS A PURPOSE!"
◆ Strike
Longhammer: 1d20 + 28 ⇒ (3) + 28 = 31
Bludgeoning: 3d8 + 9 ⇒ (8, 7, 7) + 9 = 31 Cold: 1d6 ⇒ 4 Fire: 1d6 ⇒ 6
◆ Strike
Longhammer: 1d20 + 28 - 5 ⇒ (11) + 28 - 5 = 34
Bludgeoning: 3d8 + 9 ⇒ (2, 7, 7) + 9 = 25 Cold: 1d6 ⇒ 2 Fire: 1d6 ⇒ 5
◆ Strike
Longhammer: 1d20 + 28 - 10 ⇒ (18) + 28 - 10 = 36
Bludgeoning: 3d8 + 9 ⇒ (2, 7, 1) + 9 = 19 Cold: 1d6 ⇒ 6 Fire: 1d6 ⇒ 1
◆ Cast Shield