GM Wayfinder's 2nd Sandstone Secret (Inactive)

Game Master Eric Collins - France

Sideshow Slideshow - current information, maps, and such
Handout - info' on the Pathfinders
PFS 2E Guide


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King in Thorns slideshow!

Tybalt opens the double doors, and then swing into another large room.

A couple iron braziers burn away in the middle, between three sorts of pits.

Against the wall to the right of the door, there a lot of old jars and pots and other crockery receptacles.
Most are broken.
All have different hues and colors.

You see other such items here and there, in the room.

The light of braziers shines off something inside the shallow pits, past the thick stone rims.
This gives off some color... red, green, and blue.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Still not finding what he's looking for, Tybalt goes on to the next room and opens the door.


King in Thorns slideshow!

Tybalt goes down the main corridor that seems to lead back to the large corridor leading out of the entryway—

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Junior glances through the room with the large pots of color, curious what exactly is going on here. "I wonder if this room was used to color and decorate pots or something?" He gives it the once over before following Tybalt further.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Archive

Male NG Ulfen Human Wizard 1 (Skilled) HP 15 | AC 15 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | Speed 25’ | Active Conditions: ---

Seeker has been quietly examining the rooms as his companions continue to explore. Before too long, he catches up with his Child-of-the-Stone friend who has taken point in exploration.

"I am watching you back, sir." He says to Tybalt, prepared to loose and arrow at any signs of danger.


King in Thorns slideshow!

JR looks around, and realizes that the pits were once filled with embalming fluids, but the liquid within has evaporated over the centuries, leaving a powdery residue.

Hearing about fluids, Fumbus has a look, and thinks that by adding water to the powdery residue in the pools--

and succeeding at a DC 15 Craft check:
You make 3 lesser acid flasks.

________________________

With Seeker at Tybalt's back, you first see that there was just an alcove with a brazier, burning away, with coal stocked in it.

The corridor leads down - past the intersection with the entrance - to another set of double doors - and another alcove with a brazier also giving light, just before it.

Before you there also are the double doors facing the entryway.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Next set of double doors.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Hearing about fluids, Fumbus has a look, and thinks that by adding water to the powdery residue in the pools--

Craft: 1d20 + 7 ⇒ (1) + 7 = 8

--one could make mud.


King in Thorns slideshow!

Fumbus can paint himself with them, would be nice and colorful!

______

As Tybalt swings the majestic doors open, he discovers a room as large as the entryway, like a mirror image of it.

There are many pillars going to the ceiling, and raised area in the back, covered in statues, some small, one big.
It is an elaborate shrine.
The centerpiece of the shrine is a 10-foot-tall statue of a man with a canine head, holding a brazier of lit coals.

DC 15 Religion check:
This is Set, an Osiriani god of darkness, deserts, and murder.

There are many other braziers burning away in the room.

All over the place you explored, braziers fight the darkness!

Vigilant Seal

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NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Variel follows along; while Tybalt opens the doors into the second grand chamber, he moves past to watch the next set of doors for trouble.

Nothing to contribute, but wanted to post that I'm still here and paying attention. ;-)


King in Thorns slideshow!

Variel sees nothing... yet.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Religion: 1d20 + 5 ⇒ (8) + 5 = 13

"Interesting. We must be cautious here. This is the a god of darkness and murder."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Religion: 1d20 + 0 ⇒ (3) + 0 = 3

"No worry. Statues not kill people. People dropping statues on top of people kills people." explains Fumbus.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Religion, DC15: 1d20 ⇒ 9

"I'm sure this means something. What that something is I can't remember... anyone?" Peppers pulls out some note taking equipment and sketches the statue as best he can.

Sketch: 1d20 ⇒ 11


King in Thorns slideshow!

So far, nobody knows who this dog-headed God is.

For Fumbus this is probably a curse, having a dog head!

And JR's sketch of it does not seem that great... it is a bit dark in there, after all, with the braziers casting shadows.


Arrus Lionus - M Human Ranger 1 - HP (14/19) | AC 18 | F 16, R 19, W 15 | Perception +7(E)

religion: 1d20 + 5 ⇒ (8) + 5 = 13

Arrus shrugs "So many different Osirian gods, they are too hard to keep track of."

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

"Drogo, you got any ideas here? If not I guess we're going to have to ask the guard upstairs after. Maybe she can figure it out from this sketch of mine..." He holds it up to the light then looks back and forth at it a few times then shakes his head slowly in the negative. "Eh, not so great with noses... or eyes." He quietly slips the paper back in his pack.

Grand Archive

CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

Religion: 1d20 ⇒ 3

"Just a worthless statue Lets go try that other door in the main room."


King in Thorns slideshow!

You mean the one where I put the arrow?
You guys move back a bit?
Go back to the entryway and try the door leading South?

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed
Eldon Eagleblood wrote:
"Just a worthless statue Lets go try that other door in the main room."

Variel points to the door he is standing by. "Or this one, that's right here?"


King in Thorns slideshow!

Which door?

Do you follow Eldon up the red path to the door in the entryway?

Or do you go with Variel down the green path to the double door at the end of the corridor?

Grand Archive

Male NG Ulfen Human Wizard 1 (Skilled) HP 15 | AC 15 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | Speed 25’ | Active Conditions: ---

Seeker moves into the room next to Eldon and takes a look at the giant statue.

Religion: 1d20 + 2 ⇒ (19) + 2 = 21

"I remember seeing this image before. It's name is Set, a god of murder, darkness and deserts. I agree with Master Stonepeak, we should be cautious."

I'm wasting all my good rolls out of combat...

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

I just noticed my roll was less than needed to open the spoiler. I don't know what happened, but it was more than 15 at first.

Tybalt goes to the next door and opens it. green path


King in Thorns slideshow!

The best is to hit Preview when you put your rolls up. That should "lock" the result of the roll.
________________

Tybalt opens the double door, and sees a room, with two wide corridors leaving from it...

You first start to explore the one to your right, the West side.
Which is a long winding corridor, that you move along carefully... finally ending up in front of some stairs going down deeper into the structure.

But excavation has not been done here yet, though it seems scheduled, since a lot of new tools lie around - pickaxes, shovels...

Thus you double back to where you entered, and, go East.

The corridor doubles up there, and you explore the various paths, finding one dead end with a brazier burning, and then realize that you end up facing a door, which is the one leading into the--

--entrance hall!

Where you now all end up.

At least you know you have explored a big part of the complex.

Where to know? Back through the first side door, down past the main corridor again?

GM Rolls:
1d100 ⇒ 31

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Tybalt leads the group back through the first hall past the door with the residue left in the vats and to the doors that they passed.

He'll open the southern door first.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus follows the dwarf, occasionally hopping, backtracking, or changing his steps so to avoid making any in inadvertent scrawls that could resemble writing in the dust.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Junior follows along, inspecting things for anything of interest along the way. He shakes his head in annoyance at the dead ends they reach but is relieved to see the lower level unexcavated just yet.

Sense Motive vs Fumbus's Antics: 1d20 + 4 ⇒ (16) + 4 = 20 After observing the greenskin's weird ways down here he finally figures out just what he's doing. "You know Fumbus, I can't imagine accidentally, or even purposely making symbols will do you any harm. Do goblins create maps at all?" He says as he makes sure to keep Tybalt in view.

Grand Archive

CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

Following the dwarf a little exasperated. "I'm starting to think anything we could have learned down here has already been found."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

"Of course, goblins do, Longshanks." Fumbus responds dismissively. "Maps not need... writing ."

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Variel chuckles as the path leads all the way around the complex. "Apparantly we picked the less interesting path first. At least we know nothing is going to sneak up from behind us now."

He follows Tybalt, continuing to bring up the rear despite feeling confident it is safe.


Arrus Lionus - M Human Ranger 1 - HP (14/19) | AC 18 | F 16, R 19, W 15 | Perception +7(E)

Arrus nods at Variel's observation "Good point, I still wish I knew who that interloper was though."


King in Thorns slideshow!

Following Tybalt once more, you circle back to where you left the room with the vats, and move down the unexplored corridor, some watching Fumbus leave Goblin Glyphs in the sand.

As Tybalt opens the door, you see that the corridor continues a bit to the South, where it opens into a room with no door, where a brazier is burning away and shedding light, just at the corner of the entrance.

As the door opens into the room Tybalt just stopped before, Arrus realizes his wish will know be fulfilled - maybe he should have wished for something greater?

For you see a man in the room.

The room itself is illuminated by a couple braziers that are burning away, and you see here also a bag of coal, used to fill them up.

The North side of the room makes this area look like a mockery of a traditional burial chamber.

The weapon, armor, and shield in the North-West corner of the room were of poor quality even when they were placed here, and they are now rusted beyond any hope of repairing them.
And there are other old odds and ends on stone shelves along the Northern wall.

That is where the man is.

With the olive hued skin of an Osiriani, seemingly well kept, with short dark hair and a nice blue robe, the man has his back to you and is nervously looking at the objects on the shelves.

As you think about entering or not, you also see that three stone slabs in the center of the room seem slightly loose.


Arrus Lionus - M Human Ranger 1 - HP (14/19) | AC 18 | F 16, R 19, W 15 | Perception +7(E)

Arrus steps in and starts to level his crossbow at the man before seeing the symbol hanging from his chest.

"Pathfinder?" asks Arrus.


King in Thorns slideshow!

The man nearly jumps out of his skin, and spins around with a scared look on his face, but calms down and even shows a faint smile upon hearing the word Arrus just pronounced.

"Oh, thankfully! Yes, yes!"
The man touches the compass-like symbol hanging from his neck.
"Pathfinder I am! And you?"

DC 15 (untrained) Craft check:
As you glance to the "wayfinder", you see that it is just a simple compass, with flaking paint, rusted hinges.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Craft: 1d20 + 7 ⇒ (17) + 7 = 24

"Pathfinder, Fumbus is! Wayfinder that is not!" notes the goblin as he points to the man's compass, noting its flaking paint and rusted hinges. "Fumbus can make better fake, if Longshanks want."

Grand Archive

CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

craft: 1d20 + 8 ⇒ (2) + 8 = 10

Looking at the Wayfinder Eldon thinks It looks okay to me, but hearing the goblin he prepares to fling some of the rusted weapons at the man if needed.

"My Goblin friend says your a fake. Who are you and why are you here."

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Hearing Fumbus' declaration, Variel steps into the room to be prepared.

Moved myself in; most people are still at various places on the map, so GM may need to arrange us based on the conversation and how close the "pathfinder" lets us get.


King in Thorns slideshow!

"Oh, I am happy to see friendly faces! Ha ha, yes, my Wayfinder is old and seen so much action." He laughs, but casts glances all around the room.
"And here it is at work again, in this... dark place. Where, yes, some objects are not great, and are like fakes.
But have you come to help me, Nefaram Subeli? Help me explore, report, and corroborate?!"

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Variel is untrained in Deception, but he is going to attempt to look like he is inspecting the room and not like he is walking around to surround the person.
Deception vs target's Perception DC: 1d20 + 1 ⇒ (11) + 1 = 12

Variel looks at the walls of the room as he slowly makes his way around to the northwest corner. GM, let me know how far I get before he reacts (if he does).


King in Thorns slideshow!

When Variel starts looking at the walls, the man stares where Variel is looking: "The darkness? You see it!"
The man becomes very agitated.
He looks all around where Variel looks... but does not seem worried, or try to stop, about where Variel is going.

GM Rollers:
Variel: 1d20 + 3 ⇒ (10) + 3 = 13

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

"The darkness? Where?"

Grand Archive

CG Male human conjurer 1 | HP 16/16 Hero 1/3 Focus 1/1| AC 15 | Fort +5; Ref +5; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | Drain Bonded Familiar, Arcane Sense, Reach Spell | Active conditions: None.

Listening to the mans story Eldon attempts to discern if he is telling falsehoods.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


King in Thorns slideshow!

"So... something corrupt still lurks within this place.
When... when I first arrived, it all went pitch-black, and there was an eerie moaning sound in the walls.
You... you must keep the braziers lit at all times!"

Eldon does not feel there is deceit here.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

JR makes his way into the room cautiously, looking back and forth among the others as they start questioning the man. He's no craftsman, he can't tell if that Wayfinder if real or not. Truth be told he doesn't have one yet himself since this is his first assignment.

Craft Untrained DC15: 1d20 ⇒ 7

"This darkness, it explains why you have all the braziers lit and well stocked." He leans against the nearby wall as he tries to get a bead on the man.

"How long have you been down here and what are you doing? We know you aren't with the Pathfinder Society so you can give up that ruse." He doesn't start to press the man yet, but if it comes to that he won't hesitate to intimidate him into cooperation.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Craft: 1d20 ⇒ 16

"Your wayfinder is an obvious fake. What's your name and who sent you?" Tybalt readies his warhammer and shield.
Intimidation: 1d20 + 2 ⇒ (15) + 2 = 17


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King in Thorns slideshow!

"WHAT?! Not a Path... LISTEN you raw recruit upstart! I am--"

But the man's infuriated answer is suddenly cut short, not by Tybalt's intimidating words, but as all lights in the sanctum fail for a moment.

Both the braziers and... the spell you cast!
All go out, and everything is totally black, even to any sort of darkvision.

An eerie moaning sound fills the sanctum.

And then, before you can react to try and counter this situation, the lights come right back on as if nothing had happened, and-- the three stone slabs in the center of this room slide to the side with a screeching sound, revealing a group of... mummies!

The three mummies, lying on their back in some sort of depression in the rock, like a tomb carved out of the stone, are male, have bright red eyes, and some sort of head-dress.
Image to the right side

The man in the room is about to react, when the ground seems to disappear below his feet, as a better hidden slab slips to the side revealing a more ornate stone tomb, in which lies a female mummy, with a better preserved body, with nearly natural arms, legs and... face!
She too has a head-dress, a more colorful one, and some sort of scepter.

From her prone position, she lashes out with the scepter, cracking the man's spine, felling him on the spot!
The man goes down, collapsing without another sound, on top of the female mummy.

What the...?!

Tybalty and Seeker are the first to react.

COMBAT MUSIC STARTS
Round 1
BOLD may act
Tybalt
Lost Child Seeker

Yellow male mummy (prone)
Red male mummy (prone)
Eldon
Variel
Black female mummy (prone)
Arrus
JR
Fumbus
Orange male mummy (prone)

GM Rolls:
Eldon Perception: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Tybalt: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Fumbus: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Lost Child Seeker: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
JR: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Variel: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Arrus(E): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
S1: 1d20 + 4 ⇒ (19) + 4 = 23
S2: 1d20 + 4 ⇒ (2) + 4 = 6
S3: 1d20 + 4 ⇒ (18) + 4 = 22
B: 1d20 + 5 ⇒ (7) + 5 = 12

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Junior leans off the wall, his eyes going wide "What the?!"

Grand Archive

Male NG Ulfen Human Wizard 1 (Skilled) HP 15 | AC 15 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | Speed 25’ | Active Conditions: ---

Seeker enters the room and stands next to Arrus with his bow at the ready. He sizes up on of the Mummies and lets loose an arrow at the undead horror.

"These foul abominations are an anathema to nature." He cries.

Stride action.
Hunt Prey action yellow mummy.
Strike action with shortbow at yellow mummy.
shortbow strike: 1d20 + 7 ⇒ (19) + 7 = 26 shortbow damage: 1d6 ⇒ 4
Hunter's Edge Precision damage: 1d8 ⇒ 4 (Assuming I hit)

edit: formatting


King in Thorns slideshow!

JR is surprised...

While Seeker moves in and sizes up the mummy with the yellow hued bandages, sending an arrow right into its face!
The arrow rips into the mummy, knocking a chunk of its jawbone out, with critical and deadly force, and, despite the fact that it lacks living vital organs, the precise shot hurts more.

Hit:
Since your roll of 26 is at least 10 over the AC, you have a crit.
Thus you deal double damage (your 4 becomes an 8) and, since it is a shortbow, it is a deadly (1d10) weapon, so you add 1d10 of damage--

1d10 ⇒ 4
--which is 8+4 = 12, and then +4 from your Precision damage for 12+4 = 16, but it seems to me, according to what I've read in the CRB, that Precision damage just adds to the normal damage, and thus is also doubled on a crit (and I see nowhere where it says it does not), thus another +4 f0r 16+4 =20
Note: the fact the enemy is Prone changes nothing to your attack (the opponent can use the Prone position to get better ac vs. ranged, but must act to do so).

Round 1
BOLD may act

Lost Child Seeker
Tybalt
Yellow male mummy (prone) 20 damage
Red male mummy (prone)
Eldon
Variel
Black female mummy (prone)
Arrus
JR
Fumbus
Orange male mummy (prone)

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Repositioned Tybalt to be in the room 'talking' to the dead guy

Tybalt straitens in surprise as the mummies burst from their coffins and the fake Pathfinder drops out of sight. He quickly recovers, though, and is only too happy to have his weapon and shield already at the ready. He attacks the female mummy. Before raising his shield.

Warhammer: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Warhammer: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

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