GM Wayfinder's GD VIII Sandstone Secret (Inactive)

Game Master Eric Collins - France

Sideshow Slideshow - current information, maps, and such
Handout - info' on the Pathfinders
PFS 2E Guide


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Grand Archive

Female Elf Hag Bloodline Sorcerer 1

I, unfortunately, should likely drop this one. I'm a bit too far behind, and seeing as this is a quest we've gotta be too far along for me to jump in, now. GM, If you think it's still alright I'll join in, but as we're already approaching the third forum page in Gameplay, I'm not sure I'll be able to catch up with any sort of efficiency.

Grand Archive

Female Elf Hag Bloodline Sorcerer 1

Is it still alright to jump in? I've got my paper character sheet, but I haven't had time to transfer it to digital since I've been moving. If y'all think it's too late, I'll respectfully bow out.


PFS 2E Guide

Sorry, I didn't see your post, here, yesterday!
(now I understand why I found the old post about Goblins and rocks when clicking... it went to the last of the old page, and I didn't see there was a new page).

Please join if you want to play.
It is the 3rd page because the Gameday was postponed so there was a lot of RP in the two weeks of wait between the game going up and when we could start.
And there has "only" been the briefing and the travel to the site, and not meeting the guard.
Finally, I imagine that PFS 2E is like 1E, in that, "legally", there has not really been an encounter yet, so the Quest has not "started" actively (I haven't seen that in the Guide yet, but since I find their online Guide super hard to read, without it having any kind of Index I am sure I missed it).

If you can, skim through the posts, starting when you meet with the VC (also, my first posts have links re. the word and lore, if you are interested).

Otherwise:
• you have been commissioned by VC Balentiir, to explore newly discovered ruins in Osirion
• upon arriving there, you find out that Pathfinders have already been exploring these ruins for a month, and that they have what seems like a totally legal permit, exactly like yours, also signed by Balentiir... except that it was okayed 1 year before yours.
• you have just entered the ruins to try and see who the head Pathfinder is or if its a fraud or what, and figure out what is going on...

So, please jump in if you wish to.
You can sort your character sheet as you go.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Sorry guys but today I will be traveling back home, so today and tomorrow I might not be able to post. Feel free to bot me


PFS 2E Guide

Hope your travels were fun.


Sorry my posting schedule has been slow as of late, first time as a player in all of my life and IDK when it's a good moment to speak or do something. Plus, I'm already being trained for job and finishing my naturalization process. I will be more consistant starting this week, but if ANYTHING interesting arises where I'm needed, anyone, feel free to use Milosh as they please.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

No worries! Exploring dungeons is one of the places where PBP tends to slow down a bit as no one wants to take the lead—in my opinion, the only part where face-to-face is better most of the time.


PFS 2E Guide

Just speak up whenever you feel like it!

But, please, be very careful with words such as: feel free to use Milosh as they please.
There are Goblins present!

Horizon Hunters

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CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Going to be able to access the PC tomorrow morning to take my turn properly! It will consist of many pointy objects.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Just asking out of curiosity:

Linna wrote:


Filcher's Fork Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Filcher's Fork Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Main-gauche Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Main-gauche Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Filcher's Fork Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Filcher's Fork Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The normal Pathfinder 2 rules state that each additional attack get cumulative -5 modifier. As Linna used weapons with agile trait it goes down to -4. So am I correct thinking that the attack modifiers should be:

First attack: 1d20 + 6
Second Attack: 1d20 + 6 - 4
Third Attack: 1d20 + 6 - 8

Is that right? Or did I miss some ability/feat?


PFS 2E Guide

I did not check Linna's character sheet, but I imagined she took the Hunter's Edge (as a Ranger) named Flurry (they have the choice between three, like the Rogue can choose a Racket etc.).
Flurry is:

You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

So, both her weapons are Agile, so she has 0, -2, -4.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Ok, thanks. I knew that I am missing something, but had troubles finding that.

My initial take would be that it sounds a bit overpowered, however given that I don't know the rules I will give myself some time to develop an opinion on that matter.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

That's correct! My odds of hitting are high but the damage per attack is low (unless I crit, like I did). Also I have to be in a position to actually use a bunch of attacks (although Twin Takedown makes it a little easier), and I can only use it against my prey, which means I'm locked into a single enemy until it's dead or I use another action to switch.

Thankfully, the statue just moved into Linna-will-stab-it-lots-and-lots-and-lots range.

:)


PFS 2E Guide

It is a different game, more like Starfinder than PF1, and it is more brutal I think (monsters do a lot of damage, with big bonuses to hit, ie. one hit from the statue does most of a lvl 1's HP ; and then you just heal up between fights).

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

It's easier to get KO'd but harder to die! Interesting trade-off.

Grand Archive

Female Elf Hag Bloodline Sorcerer 1

Been playing an IRL campaign and I can confirm it's MUCH easier to go unconscious, but death is difficult if you take the proper precautions.


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PFS 2E Guide

Beware of poison.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

heywaitaminute--

This thing is doing grapples, yeah? Inflicting "Grabbed" (therefore also Flat-Footed and Immobilized)? Is there some other effect it's inflicting as well? I'm not seeing anything that prevents use of Strike.

Grabbed wrote:
You’re held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
Flat-Footed wrote:
You’re distracted or otherwise unable to focus your full attention on defense. You take a –2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others—especially conditions—can make you universally flat-footed against everything. If a rule doesn’t specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say “The target is flat-footed.”
Immobilized wrote:
You can’t use any action with the move trait. If you’re immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place.


PFS 2E Guide

I do not know if the rules you are referring to apply here.

I am going by the Monster Manual (around page 343 I think):

Grab [one-action] Requirements The monster’s last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster’s next turn.
The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it.
A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

I can ask around on the Forums, but, do you think that this Grab action does all you stated PLUS what is stated under its own Monster Grab?

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Ah, even more confusing than I expected.

This bit:

Quote:
The creature is grabbed by whichever body part the monster attacked with,

could certainly lend itself to the "all that PLUS" possibility, but the rest of it doesn't seem to specify, and it doesn't use the term "the grabbed condition" or anything like that.

I forgot that sometimes monsters play by different rules! ;P


PFS 2E Guide

I have been re-reading it, and I think now that I had it wrong way around: that all you said is correct (Grabbed and thus Flat Footed & Immobilized) and that by "the creature is grabbed by whichever body part the monster attacked with" they mean that the attacking creature (the monster itself) is "grabbed" (in the sense that having grabbed the poor player the monster is somewhat grabbed itself) and thus cannot strike with that hand (since it is grabbing you).

Does that make more sense? (seems logical)

I will leave it as it is for now, and change if it attacks again.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Reading the monster's grab text, I think both are correct:

The creature (here meaning the target) is grabbed by whichever body part the monster (notice this is separate terminology from "the creature") attacked with, and that body part can’t be used to Strike creatures until the grab is ended.

So, naturally the monster can't hit things if it's already grabbing something with that hand, but also its target creature can't Strike with that hand, which isn't part of the typical rules for grappling but is a specific ability for this monster.


PFS 2E Guide

So, naturally the monster can't hit things if it's already grabbing something with that hand,
Yes, that is what I think it is (after seeing my mistake).

but also its target creature can't Strike with that hand, which isn't part of the typical rules for grappling but is a specific ability for this monster.
I do not think so.

There is only one thing noted:

The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.

The body part that grabs belongs to the monster.
That body part cannot be used to strike.
So the monster cannot strike with the grabbing hand.

The grabbed creature has all the normal conditions.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Oh, I think you're right! Yup, that checks out. Everything clicks into place!


PFS 2E Guide

Clicked and grabbed...

I will see about moving things along tomorrow morning over here in Europe if no posts.

Vigilant Seal

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NG Male Goblin Barbarian 1 | HP 12/20 (0/3 rage) | AC 18 | F +7, R +4, W +5 | Perc +5 |

Yeah, I've been applying Inspire Courage.

Grand Archive

1 person marked this as a favorite.
NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Awesome, Btw. Milosh used Guidance in the last round so that part of the description is not accurate.


Ok guys, will be posting this now as when the adventure finishes it might be harder. Up until now I feel (or I know) I have been screwing up and not being very helpful, I need feedback from all of you to know in which way I can improve my playing. I am really intertested in becoming a regular member of the PFS and it seems you have more experience, so I would be really thankful if you give me some insight on how to improve.

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Fret not! This is a new system for most if not all of us. That being said:

>Always roll for to-hit and damage.
>Don't be afraid of "if" statements. If the kobold survives, I Raise My Shield; if he dies, I Strike his brother and then you add dice rolls that may or may not matter.
>Not every PC is going to be helpful in every encounter-- or even every scenario! Sometimes you're a gunslinger who accidentally joined an underwater scenario. It happens; try to have some potential backup options when you can afford them!

That being said, I think you've been about as helpful as anyone else, and at least you're not the one whose ribs and torso organs are looking like a particularly messy poutine right about now ;)


PFS 2E Guide

Poutine!
Ha ha

re. Arudato: if anyone has not been helpful enough it is me.
I have been traveling and on my phone a lot so not following closely enough about who might know enough about PbP and forgetting about that.
Meaning I feel I have not helped explain what might be done enough at all.
I am very sorry about that, and hope you do not feel slighted against.

I will try and think of other things to add to the great advice given just now.

You can even use spoilers for your IFs if you want.
A spoiler for one option another for something else.


PFS 2E Guide

Question:
• how do you get 4 damage?
Is it not 1 damage from the Acid hit (if you hit), and 1 from the splash (unless you crit' miss)?
And then you get your damage over time.

In this case all this is moot, because the statue has a hardness of 6 and what I find in the rules (I would love someone to check and maybe find different) is that hardness reduces damage, period.
Not physical or melee only, but damage.
Which means that none of your damage can pass the hardness (your max' is a 6 on the d6).

Because I add the bardic inspire courage damage bonus to your hit and splash damage but not to the ongoing damage (since that is not, in my mind, your damage roll, but an effect that stems from your attack).

re. Alchemists: to deal damage you have to have something else.
I started playing an Alchemist in my home tabletop campaign and gave him a hand crossbow (he has no strength to carry things, since you need alchemist tools and you book, plus I have a medical tool kit, all that is 4 bulk just there). So he could shoot and do 1d6.
Then, at level 2, I chose to give him Wizard Archetype, thus having 2 cantrips, and I choose one attack cantrip (like Produce Flame) that is a d4 but you add your Stat bonus (so, for me, 1d4+3, which is way better than a 1d6) and you get another cantrip, and thus I chose to not make bombs, but other things instead.

That's just one idea...


Oh, I based myself on the calculation you did for me first time, maybe I'm missing something XD I thought now the buff Xun gave me to Hit and Damage applied once to the damage the bomb makes on impact and again to the acidic damage, but then that means I didn't get the calculations right...

The only experience I have playing as an Alchemist is from the PC version of Kingmaker, but that was a PC game with 1e rules as well, so that might have spoiled me and made me too reliant on Bombs as my source of damage, and it's true, I have only 2 bombs more left. I still have my Sling and Dagger from the Alchemist kit, but I didn't think they would help against a statue, that's why I didn't used them.

I usually like the pet classes more, like Ranger, Druid, and the still non existant summoner, which I haven't had the chance to play as, but to play with, being that my players grabbed them. I think I bit more than I could chew with an alchemist, so next time I'm gonna grab something I'm more familiar with, like Ranger or Wizard :(

Thanks for your feedback tho guys, it's really appreciated, and I look forward to playing better and playing more in the lodge, and hopefully, with all of you :D


PFS 2E Guide
Quote:
Oh, I based myself on the calculation you did for me first time, maybe I'm missing something XD I thought now the buff Xun gave me to Hit and Damage applied once to the damage the bomb makes on impact and again to the acidic damage, but then that means I didn't get the calculations right...

Sorry, yes, that is 4.

I thought you meant 4 from the direct damage.
But, yes 1+1 and 1+1 if you hit.

You don't need to play better, you're not playing bad at all.
It's just playing with knowing a bit more, and just as well.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Hey Arudato,

A piece of advice that I would give you is to try and post everyday. Even and especially when you have no way of contributing. If your PC stays a bit to the side and does nothing of value then describe it. When you will play a bit more in PBP you will find ways to make your PC 'do more things'. But to be honest, being available and interacting with other players is for me the biggest values that player can bring to the table. Even if the team has no particular skill to solve a puzzle there are other solutions. So it is more of an enjoying the ride
kind of situation.

With regards to technicalities, rules and classes. First of all, fill in your PC profile page ;) It is easier to suggest other people improvements on small things when they can see your abilities, known potions etc. Overall you can enjoy the game with every class and provide value being whoever you like. However, after going through the classes I feel like Alchemist is a weird one. He is a skill monkey which means that you can be the wise guy of the team, knowing things about most intelligence-based skills. But during a fight he is super awkward. There are ways to make him better like going for bomb specialization and making your bombs in advance. Your Alchemical crafting allow you to do 2 potions from 1 reagnant as opposed to 1 potion with quick alchemy. Which doubles the amount of bombs that you have. That would allow you to for the most part use bombs.

Another 'paizo designed way' is strength based alchemist mutagenist. Where you apply the mutagen to yourself and head into the fray. But honestly I don't like that idea, but that is me.

Overall going for Ranger or Druid might make the game experience for you a bit simpler, and maybe at the beggining more enjoyable.

Keep in mind that until you reach level 2 you can rebuild your PC completely, including race, class etc.


PFS 2E Guide

The healing potion you used is the « free » one you got,
correct?

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Correct! Free means it tastes better.

Horizon Hunters

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CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Side note: I'm moving this weekend and will be packing up my PC this afternoon. Since I don't have to GM this, I'll still likely be able to post, but I'll definitely be slower. Feel free to bot if needed.


Ok, now I feel dumb... I have a template for the Character Profile Page, but I thought that was private information to use as a character sheet in here. I decided to use Pathbuilder 2e instead after making an experimental character to fill the profile for. I thought the only things that were displayed as public were the stats under our names.

Thanks for the advice Xun, I'll fill Milosh's profile either this night or tomorrow morning :D

Also, if I want to change character, when should I do it and where do I report the change?


PFS 2E Guide

Hi!
In general, people do not keep stats or such secret. But put the info' on their profile.
Personally, I put a LOT (actually, I will post with one of my character's just to show one way of doing it, not as a lesson at all, just one choice).
I also prepare nearly all my rolls, since, in your character sheet you can type:
[dice=Will Save]1d20+9[/dice (and put in the closing bracket) without it making the roll.
Thus I can copy and paste it which saves time, especially on the phone.
In general, people don't bother to read other people's character sheets.
It helps the DM seeing your skills and Feats (often people forget to use things they have etc.).
If there's something you want kept secret then just do not put in there.

You can simply rebuild your character totally after this session before the next one (race, class etc.).
The only thing is that you should remove anything used that you bought (consumables, I mean, like if you bought a potion for 2 gold, and used it, then reduce your cash by 2 gold - I'd not bother with stuff if you tossed 2 arrows, and only reduce if you spent all 10 or whatever).

Vigilant Seal

Elegant Female Goblin | HP 8/18 Wounded 1 | 1 Hero Point | Perc’ +6 (Darkvision) ; Stealth +7 ; Speed 25 ft. | AC 17 ; 19 w. Nimble Dodge | Fort' +3 ; Ref' +9 ; Will +6 | Active conditions:

Sorry, forgot to change the posting name.


PFS 2E Guide

So... as we will be wrapping this up:

• Linna, MJ Ludove, Nosepicker, Vargir & Milosh: what will your Downtime be? (and you can roll)

Xun plays the drums for two days - or nights - at the Oasis, and has the lady guard dancing away.
1 silver coin is his thank you!

___________________________

If the PCs confronted Nefaram on his lies with enough evidence to back up their accusations, check box A on the reporting sheet.
DONE

Primary Objectives
The PCs fulfill their primary objective if they defeat the combat encounter, making this site safe for future Pathfinder expeditions. PCs who complete this mission also gain the Sand Slide boon on their Chronicle sheet as well as 1 XP, 1 Fame, and 1 Reputation for any faction associated with their currently slotted faction boon.

DONE

So, you all get 1 xp 1 Fame 1 Rep' and the Boon on the sheet

Plus, you all get 3.5 gp, except for Vargir, who is the nephew of the Venture Captain, so he gets 5.5.gp (he is 2nd level actually, so higher paygrade).

And you have 2 days of Downtime to roll for!

___________________________

And it has been reported.
But there are no email boons now, instead you gain points you can later spend on special things.


._. We already finished? Oh XD

Ok, I have a couple doubts before we wrap this up. I am updating my character profile info. If I want to switch who I'll be playing as, do I do it now and, do I retain the rewards from this adventure?

Second, where can I find information on what the Boons we gain do?

Thanks!

And if we're not done yet then sorry :P

In anhy case, I'll use my downtime to use my Medicine skill and work locally, if I may.


PFS 2E Guide

This is a Quest, that is like a short intro' adventure.
One encounter, basically.

We can finish exploring the place, and I will be giving you your chronicle sheets (with the boon and gold info etc.).
Then, when it is done you can rebuild your character, using what you gained here.

For the Downtime, you can Earn Income, and Earn Income is mainly Crafting, Lore, or Performance (you have to be trained).
If you use other skills the DCs are a lot higher.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Awesome, thank you for the cool quest. Great GM'ing and cool team interactions. Thank you all!

Horizon Hunters

Male Human (Linnorm Kings) Ranger 2

During their Downtime, Vargir will be performing guard duties.

Lore Warfare: 1d20 + 4 ⇒ (2) + 4 = 6

Thankyou very much!

Vigilant Seal

NG Male Goblin Barbarian 1 | HP 12/20 (0/3 rage) | AC 18 | F +7, R +4, W +5 | Perc +5 |

Nurten haltingly explains to a small lecture hall how one of the few pieces of Numerian technology he's seen (a flashlight) works.

Engineering Lore: 1d20 + 4 ⇒ (6) + 4 = 10

Thanks for the game!

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Can someone point me to the Downtime rules? I need to see what my options are.

Grand Archive

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NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Hey Linna,

I think this is the best description:

https://2e.aonprd.com/Skills.aspx?ID=2&General=true

Horizon Hunters

CN female halfling (nomadic) Ranger 1 | HP 18/18 | AC 18 | F +7 R +8 W +4 | Perc +6 | Stealth +6 | 25ft. | Active Conditions: ---

Thank you! I also found this, which, between the two, oughta work.

Lacking any crafting skills and not needing retraining before level 2, I'm gonna take my 3 days of Downtime (field-commissioned agent, yay!).

Lore (Games) to Earn Income: 1d20 + 3 ⇒ (12) + 3 = 15

As is usual for Linna, she finds herself dicing, carding, and discretely picking pockets when the odds turn against her.

Grand Archive

Female Elf Hag Bloodline Sorcerer 1

Oh. Shoot. Uhh, Sorry for missing this entirely. Work's gone crazy for a bit. Haven't managed to clear my backlog for a few weeks (that's a good thing, just haven't balanced to it yet.)

Glad it was only one encounter, haha. Sorry if it feels like I just tacked on.

Performance: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14

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