
'Sunny' |

Taking a quick 5' step Sunny gets a clearer view of the sparkly monkey.
Thence proceeds to hurl a number of her wooden darts at it.
Att 1 Flurry:1d20 + 5 ⇒ (2) + 5 = 7 (Target is 'Flanked'. Target is grappled, hence flat of foot, yes?)
Att 2 Flurry:1d20 + 5 ⇒ (2) + 5 = 7 (Target is 'Flanked'.Target is grappled, hence flat of foot, yes?)
Att 3 Flurry:1d20 + 0 ⇒ (9) + 0 = 9 (Target is 'Flanked'.Target is grappled, hence flat of foot, yes?)
Well. Hopefully, that's all the low rolls and everyone else gets all the crits... :P

Marius Hawk |

Plainly outlined target or not, Marius didn't want to chance hitting anyone in the confusion. Thankfully, he could use a precision strike. Sketching a quick glyph in the air, Marius unleashed a barrage of magic missiles on the remaining bar-lgura.
Magic missile damage: 4d4 + 4 ⇒ (1, 4, 2, 1) + 4 = 12

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Rage: as per the Barbarian? +4 Str and Con (+16 hp); +2 Will; –2 AC
Large: +2 Str, –2 Dex, and –1 to hit and AC
Will: 1d20 + 12 ⇒ (6) + 12 = 18

Ghirrak Ironfist |

Realizing that in a moment, Bryson might become the biggest danger, Ghirrak takes a step back, drawing his energy in and using it to heal some of his wounds, in preparation for his next actions.
5ft step back. Wholeness of Body (heal 8 hp). 1 Ki pt- Ki dodge (+4 AC)
Current AC 30

DM-Camris |

Round 4 completed _________________________
Burian's hair lashed out at the demon, hitting and grappling it.
Taking a quick 5' step Sunny gets a clearer view of the sparkly monkey.
Thence proceeds to hurl a number of her wooden darts at it, but missed them all.
Sketching a quick glyph in the air, Marius unleashed a barrage of magic missiles on the remaining bar-lgura.
Bryson, still maddened, attacked wildly.
1d6 ⇒ 4 His eyes fastened on Burian.
Scimitar +1: rage, large
1d20 + 11 + 1 + 1 + 1 - 1 ⇒ (14) + 11 + 1 + 1 + 1 - 1 = 27 to hurt 1d8 + 5 + 1 + 2 + 1 ⇒ (3) + 5 + 1 + 2 + 1 = 12
Scimitar +1: rage, large
1d20 + 11 + 1 + 1 + 1 - 1 ⇒ (11) + 11 + 1 + 1 + 1 - 1 = 24 to hurt 1d8 + 5 + 1 + 2 + 1 ⇒ (1) + 5 + 1 + 2 + 1 = 10
Bite: gtr magic fang, rage, large
1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (14) + 11 + 1 - 5 + 2 + 1 - 1 = 23 to hurt 1d8 + 5 + 1 + 2 + 1 ⇒ (6) + 5 + 1 + 2 + 1 = 15
Claw: gtr magic fang, rage, large
1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (3) + 11 + 1 - 5 + 2 + 1 - 1 = 12 to hurt 1d6 + 5 + 1 + 2 + 1 ⇒ (6) + 5 + 1 + 2 + 1 = 15
Ghirrak takes a step back, drawing his energy in and using it to heal some of his wounds, in preparation for his next actions. 5ft step back. Wholeness of Body (heal 8 hp). 1 Ki pt- Ki dodge (+4 AC)--Current AC 30
Bar-Igura 1, slashing Burian with his claws.
Claws1: 1d20 + 14 ⇒ (2) + 14 = 16 for a possible 1d6 + 6 ⇒ (3) + 6 = 9 slashing damage.
Claws2: 1d20 + 14 ⇒ (19) + 14 = 33 for a possible 1d6 + 6 ⇒ (2) + 6 = 8 slashing damage.
Bite: 1d20 + 9 ⇒ (13) + 9 = 22 for a possible 1d6 + 3 ⇒ (3) + 3 = 6 piercing damage.
Burian collapsed, bleeding and unconscious.

DM-Camris |

'Sunny' |

Perception Check:1d20 + 9 ⇒ (14) + 9 = 23
Hearing the soft 'Thump' of clothes Sunny quickly bends down, reaches about, grabs hand fulls of clothing attached to what must be one of her now still friends, and pulls him backward, away from the nasty monkey.
Well... the nasty seeming thing there any who.
I can move Sunny but not Burian. Will quick-draw and drop more smoke if the current clouds are dissipating too fast.

'Sunny' |

Yay! (^_^)
So, moving 5' shouldn't cause any opportunity attacks? Is it enough to 'Clear' the trouble area? Does Sunny need to drag Master Burian a tad further away?
Not that it's too big an issue. master Burian can be movin' his self along t'where ever t'is he feels he needs to be.
Uhm, seems 'I' can interact with the cloud puff? Not the Burian under it? (>_>) No hassles is all gooder...

Marius Hawk |

The moment Sunny had pulled Burian clear, Marius conjured a wall of ice into existence between Bryson and the others. It wouldn't delay him long if he were to decide to plough through it, but it might at least buy them a few moments to regroup.
Cutting Bryson off from the others might also cause him to focus on the single visible target, namely the remaining demon. Quite what they were going to do after that demon was dealt with, Marius wasn't sure. Bryson was showing no signs of regaining control.
Continhent on Sunny pulling Burian clear, using arcane bond to cast wall of ice, as indicated by the grren line, 20 feet tall. As he's adjacent to the wall as it forms, Bryson can make a DC18 reflex save to disrupt the wall's formation.

Bryson Deepwinter |

Will: 1d20 + 12 ⇒ (20) + 12 = 32
The death of the last demon brings Bryson back to himself. The thing's body slumps to the floor and he looks around to see how everyone else is doing and wonders if he hurt any of them.

'Sunny' |

Sunny does her best to help Master Burian be comfortable.
Heal Check:1d20 + 1 ⇒ (3) + 1 = 4
Lap's is made fer restin', right?

MaleNPC4 |

It takes an hour before Buran swims back to consciousness again, and is finally able to climb to his feet again.
He shook he head woozily.
"We have got to find a way to relieve Bryson of his fiendish curse. We just have to get that done. I don't think I can survive another pounding like that."
He is then able to use his wand of healing to restore everyone's hit point level back to max again.

DM-Camris |

When Marius peeked through the door up on the shelf overhead, he sees a large chamber, six columns run down the length of the room, flanking a pit covered by a rusted iron grate.
On the far south of the room is a stone throne, and the room itself is chokingly foul smelling.
In the room itself are a mob of wretched horned and feral fiendish baboons.

'Sunny' |

Sunny does her best to help her friends recover after their interactions with the meany monkeys. Even waiting till last to have the attention of the healing magics. (^_^)
She does take some time to carefully look around at this strange place they find themselves in.
Perception:1d20 + 9 ⇒ (2) + 9 = 11
*Reads DM's latest posting*
Oh dear. Even more meany monkeys...
Okeys, maybe this is that one time where we can be fixin' things with tha' application of usin' lots'a fire? (>_>)
Oooo.. does we know all'a disposition of that room,like? I see somit rilly interestin'.

Marius Hawk |

Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Marius really didn't want to pick a fight with a roomful of dangerous-looking baboons, but he suspected he would end up in one regardless. For now, he stationed himself in front of the door, ready to bottle it up with a thundercloud if need be.
There might well be people in the pit. Maybe he should just start the fight and have done with it.

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
KA little bit sheepishly, Bryson says, "There's somethin' over here. Ah think it might be a tunnel that bypass the ape room."
Is this 11 on the map?

'Sunny' |

"Anyone have any magic that could hit them all at once?" Ghirrak whispers.
Sunny silently shakes her blond mop in the negative.

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
"Well, we could jus' go into the tunnel and possibly go 'round them."
Area 11.

'Sunny' |

Sunny ponders,
"I mean... they is monkeys... but they is lookin' like rilly nasty monkeys... " She glances over at the now departed big, bad monkeys.
"Like. If'n they gets loose. They'd be causin' all sorts a nasty, right?" Sunny is obviously torn between killing 'Helpless' critters and then being presented with these creatures.
"It's not like Master Bryson goin' all 'Rawr, rawr'," And Sunny makes quiet growly noises and indicates clawing at the air, "On 'em in't gon'a be doin' more'n makin' tha' world a better place now, is it?" She looks to Master Bryson, though still frowning in worry and thoughts. :/

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Bryosn looks around for a key. Willing to Take 10 for 33 or, if there's time, Take 20 for 43.

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Bryosn looks around for a key. Willing to Take 10 for 33 or, if there's time, Take 20 for 43.

'Sunny' |

Pretty sure Sunny can 'Aid' and help at getting things open?
(^_^)
Sunny look around at the... cave they find themselves in.
"Wait? So where did the nasty, big monkeys put our friends?" She muses.
Perception:1d20 + 9 ⇒ (9) + 9 = 18

DM-Camris |

Having dealt with the lock (at 11), you can proceed down a short tunnel to a 30 foot diameter pit.
In the pit is a mess of bones, scraps of flesh, dried blood, tattered rags and other things best left unmentioned.
Directly overhead is a circular grate, mounted on a hinge. The same grate you spotted in the hallway of pillars where that troop of baboons was hanging out in.
You have a chilling realization that this is how Olangru feeds his baboon subjects, imprisoning the still-living food in this chamber and then opening the grate remotely for the troop to swarm down and tear the victims apart.

'Sunny' |

Int Check:1d20 + 0 ⇒ (12) + 0 = 12
Sunny stops quite a few steps behind in the tunnel as the scents become more and more unwholesome.
"It smells... Icky.. " She whispers quietly, becoming even more hesitant at following her booted friends further into the dank, smelly hole.
I kind of think that not matching that number is a good thing for Sunny's demeanour...
Now, if we had a 'Decanter of endless water", I can think of a trap setting that Sunny would volunteer to be the bait for. Though how long it might take the pit to fill with water would also be a factor...

Ghirrak Ironfist |

"It looks like we'll need to take care of them. Leaving them only means they're a danger to us and the crew later on." Ghirrak asys as they consider the likely use of the babboons.

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Int Roll: 1d20 + 2 ⇒ (20) + 2 = 22
Bryson looks over the situation. "Ah got an idea. Ah kin summon a animal and trick the beasts into trapping theyselves into the pit."

'Sunny' |

[ooc]
Bryson looks over the situation. "Ah got an idea. Ah kin summon a animal and trick the beasts into trapping theyselves into the pit."
Suny shifts from foot to tanned, bare foot.
"Is do be soundin' like a good plan..." She offers a whisper of encouragement. (^_^)

DM-Camris |

Implementing Bryson's plan, you successfully decoy the baboon troupe into the basement feeding pit and slam the grate on them.
While they kick up a ruckus, they are unable to break free while you explore the stench ridden formal hall.
Poking around, you find a secret catch that spins whoever sits in the throne around to face into a secret back room with two treasure chests.
Taking your time with them, you deactivate the fireball trap on the one, and finally open the difficult lock on the other.
Inside the chests, you discover a total of 2000 crowns and 3000 silver pennies.
You also find a Buckler, +1.
You also find a Wand of Aid fully charged with 50 charges.

'Sunny' |

Sunny does her very best to help open up any tricksy chests. When their contents are revealed she does breath out a respectful,
"Oooo... shiny..." Though she doesn't seem interested in the coins other than for their 'Pretty'-ness.
With the discovery of the new secret place, she peers intently into it. Looking at/for all there is to see.
Perception:1d20 + 9 ⇒ (4) + 9 = 13

Bryson Deepwinter |

Is someone going to try the Appraise?
Who can actually use the Wand of Aid? Should we give it to one of the NPCs?

'Sunny' |

Appraise:1d20 + 6 ⇒ (12) + 6 = 18
Though, what Sunny considers 'Valuable' is probably different to pretty much anyone else. '^^

'Sunny' |

*Nods* Seems like a good idea.

Bryson Deepwinter |

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Bryson's patience is wearing thin. "Y'all thank we done here? That we got'em all? Ah wanna keep moving."

'Sunny' |

Sunny nods emphatically and enthusiastically with Master Bryson's comments.
Then she stops.
"Wait! We's got'a find our friends..."
THEN it's "Open the door! Hicks! Drake! We are LEAVING!" XD

DM-Camris |

When you have distributed treasure and healed as you wish, you are able to move to the only unexplored exit out of this cavern. The south door.
When you open it, your light shines on thousands of bones piled high in the corners and the center of the room, a grisly testament to past atrocities.
The sound of bubbling water comes from the dark western end of the room, where a pair of fountains, filled by water pouring out of the fanged maws of large baboon heads. The heads are mounted on the walls just above the fountains.
The water is quite murky, making it impossible to see the bottom of either fountain.
The corpse of a slimy, serpent/human creature of some kind.
There are great rents in it's body that look odd.
OVERVIEW MAP
This chamber exits out further into the east.