DM-Camris' SAVAGE TIDE: Chapter 4, Here There Be Monsters...

Game Master Camris

Section 5: SHRINE to DEMOGORGON
The heroes must escort a ragged band of castaways through monster-infested wildlands in order to reach the safety promised by the colony of Farshore.
After following the road south leads to a dead end, the castaways are forced to turn inland, into the heart of the jungle...
ROLL20 TACTICAL MAP
Google Map TACTICAL MAP
Quick Sketch of the Isle of Dread


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Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Winged humanoid form though eyes still red.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

At the loud noise Sunny becomes even more entangled with the person from whom they've been seeking succour.

"I rilly dun't be likein' this place..." She whispers.


Bryson tried to fish out whatever it was with the lance, but couldn't quite hook it.
Eventually, he just reached in with is bare arm to grab it and pull it out; his nose wrinkling with disgust at the slime covered water.

Revealed is a thick stone rod made of red marble and a captiol "T" cap at one end. The shaft of the rod is carved with raised cartouches and sunken symbols, all in the distinct Olmen symbology; jaguar heads, rings through noses, feathered serpent heads, etc.

Detect Magic:
The magic laid into this device is not one single spell, but a number of different spell threads of magnitude 0 in a very complex web pattern.


Male Human Wizard 8

According to the map, the closest person for entanglement would be Marius.

"I can't say I blame you, Sunny," Marius said, doing his best to be comforting while maintaining at least some situational awareness. Now was probably not the time to remind her that there was something following along behind them waiting to pounce.

He did return the hug, "Still, we'll get through it I'm sure. Staying positive is the key."

The irony was not lost on him that he was advocating positivity to the most naturally positive person in the company. He definitely wouldn't be sad to see the back of these tunnels.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny is greatful for/to Marius as her nerves and jitters get the better of herself in thee 'dark' times.

"Aye. I iz a more bein' at home in'a jungles or tha' waves. Bein' all in'a dark an'a dimness in't fer tha' likes a me..." She admits in a whispered, subdued voice.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

With the room searched, Bryson deems it as safe as it will get and casts Light.

"Come in." He growls out. "We rest here for 10 minutes 'fore moving on." He offers the magic rod and spear for Marius and Burian to inspect.


Appraise DC12 or Spellcraft DC15:
The spear is a Lance +1.
You can't really tell about the rod. It's a part of some larger magical mechanism? Maybe?


When you head down the chamber and past the throne...

Perception DC30:
You see a glint of gold on the throne seat, under a pile of ancient rib bones.


As you pass through the chamber and turn up the stairway...

Perception DC30:
You see a glint of gold under the ribbones on the throne.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Greatful for the rest Sunny flops down with every one else on the stone floor. Though she's quite glad to be moving on again.

When you head down the chamber and past the throne. Perception:1d20 + 9 ⇒ (7) + 9 = 16

As you pass through the chamber and turn up the stairway. Pereption:1d20 + 9 ⇒ (3) + 9 = 12

Sunny doesn't see much of anything in the darkness...


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson chooses the chamber past the throne.

Perception: 1d20 + 21 ⇒ (13) + 21 = 34

Something catches his eye and Bryson reaches for it, giving it to someone else if he thinks it not immediately dangerous.


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

Spellcraft lance: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft rod: 1d20 + 12 ⇒ (15) + 12 = 27
knowledge history for rod iconography: 1d20 + 11 ⇒ (13) + 11 = 24

Burian's eyes emit a pale glow as he inspects the spear and rod.
He murmurs "some minor enhancement..." as he sets the spear aside, and reaches for the rod.
"Many minor enchantments.. a tool? a key of sorts.. or part of an arcane mechanism? "


Bryson notices a glint on the throne under the pile of ancient bones.
Brushing aside the detritus, he carefully picks up a necklace made of interlinked triangular gold plates. Each plate has some symbology engraved on them.

Knowledge:Religion DC20:
They seem to be religious iconography of the ancient Olman empire. Perhaps of a high priest of some kind. A rare and valuable find!

Appraise DC14:
Market price is around 500 crowns.


Ascending the stairs you find they end at a broad platform overlooking a wide chasm.
Two primitive stone statues flank the balcony, their impassive countenances caked with mildew. The chasm itself drops away into a black gulf of swirling water.
Two bridges span the chasm, exiting the room through separate double doors on the far side.

Roll20 Map.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson passes the necklace back as he continues onto one of the bridges. He moves with caution looking all around, down over the edge, and even up at the ceiling.

Perception: 1d20 + 21 ⇒ (9) + 21 = 30


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny's inquizitivness sparks as Master Bryson's discovery is handed around.

Appraise:1d20 + 6 ⇒ (1) + 6 = 7

"It's... heavy..."

Distracted by the shiny, her thoughts are miles away now from the darkness and chasm before the group.

Perception:1d20 + 9 ⇒ (15) + 9 = 24

"Uhm..."


Bryson:
You don't see or hear anything untoward. It smells of seawater, old fungus, and on the very most edge of perception, the faint reek of old animal musk.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson gives a tentative ok and continues to move on.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak nods silently, studying the room and their findings, and memorizing the way they came.


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

Burian sends his dancing lights in a wide arc attempting to coax whatever might be lurking out of hiding.

working their way out to 150' distance


Up close, you can see that the mold and mildew covers up a lot of savage damage done to the surface of the statues by weapons; slash marks, pock marks made by missiles and flakes of stone broken off by blunt weapons.

The water below the bridges is marked by the swirls of hidden currents, and the flick of pale fish swimming below the surface.


Bryson felt it first. Not the clicking of many feet, but the rise in the savage part of him made him want to scream a challenge.
Then...
The monstrous head of a gargantuan centipede hove over the rim of the bridge, its antennae quivering as they sought out the source of what attracted it.
Seeming to percieve Bryso, it lunged to attack!
Bite vs Bryson: 1d20 + 11 ⇒ (3) + 11 = 14 for a possible 2d8 + 9 ⇒ (1, 4) + 9 = 14 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).

As Burian looked on in shock, another one crept down the wall to his left.
Bite vs Burian: 1d20 + 11 ⇒ (6) + 11 = 17 for a possible 2d8 + 9 ⇒ (7, 3) + 9 = 19 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).


Round 1

Players take their turn in order of posting, enemies will go last.

Roll20 battle map.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak dashes forward, racing up the stairs to brutally hammer at the giant centipede attacking Burian.

Charge/Unarmed strike: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10

Current AC 22 (due to charging)


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryosn impulse is to savage this thing with tooth and claw, but he fights that urge and goes at it with his blade instead. Control

Using a move action to remain in control. Not significant this time, but I think it will show later.

Scimitar +1:
to hit: 1d20 + 11 ⇒ (2) + 11 = 13 to hurt: 1d6 + 6 ⇒ (3) + 6 = 9


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Gah! Iky bugs!" (>_<)

Sunny exclaims as the giant creatures loom out of the darkness.

peception:1d20 + 9 ⇒ (2) + 9 = 11

She does her best to look for anything else creeping or scuttling about, trying to protect her crew mates nearby.

An' I is still not seein' nuffin' in all a this gloom. :(


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

fort save: 1d20 + 6 ⇒ (14) + 6 = 20

Burian steps up beside Ghirrak, draws his cutlass, and whips at the centipede with his silvery locks.

1d20 + 8 ⇒ (14) + 8 = 22
slashing damage: 1d4 + 5 ⇒ (3) + 5 = 8 plus bleed damage: 1d4 ⇒ 2


Male Human Wizard 8

Marius was not a great fan of giant multi-legged bugs, and so his decision to blast the one bothering Bryson with fire might perhaps have been an overreaction. Then again, perhaps not. How was he to know just how dangerous a given native creature of the Isle was?

Casting Scorching Ray.
Ray 1, ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 4d6 ⇒ (1, 5, 5, 2) = 13
Ray 2, ranged touch: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 4d6 ⇒ (4, 1, 2, 5) = 12


Round 1 completed_____________________

Ghirrak dashes forward, racing up the stairs to brutally hammer at the giant centipede attacking Burian.
And his fist struck deeply for solid damage.

Bryosn impulse is to savage this thing with tooth and claw, but he fights that urge and goes at it with his blade instead. Control
Using a move action to remain in control. Not significant this time, but I think it will show later.
But his angle is too shallow and his blade skips off the tough skin of the centipede.

'Sunny' does her best to look for anything else creeping or scuttling about, trying to protect her crew mates nearby. “An' I is still not seein' nuffin' in all a this gloom. :(“

Burian steps up beside Ghirrak, draws his cutlass, and whips at the centipede with his silvery locks.
And slashes hard with a bleeding cut.

Marius Hawk Thursday, 12:31 am | FLAG | LIST | REPLY
Marius was not a great fan of giant multi-legged bugs, and so his decision to blast the one bothering Bryson with fire might perhaps have been an overreaction.
Casting Scorching Ray.
His first shot missed, big as it was. But his second hit solidly burning a hole in it for significant damage.

It continued to lunge to attack Bryson.
Bite vs Bryson: 1d20 + 11 ⇒ (1) + 11 = 12 for a possible 2d8 + 9 ⇒ (5, 2) + 9 = 16 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).

Number 2 continued to lunge to attack Burian.
Bite vs Burian: 1d20 + 11 ⇒ (12) + 11 = 23 for a possible 2d8 + 9 ⇒ (6, 8) + 9 = 23 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).


Round 2____________________________

Players take their turn in order of posting, enemies will go last.

Roll20 battle map.

Sunny:
You can see; I'm sure someone has light spell up, or a torch or three.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Oh I knows they's lights and flickerin' things about.

Is just tha' dice roller is bein' its usual self, is all...


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson's will hardens once he realizes that his internal struggle will get him killed. He dives back into the verminous thing.
Somehow, instinctually, he makes a connection with the over-large creature. "We ain't no meal for you." Bryson has Vermin Empathy rather than Wild Empathy. Not using the ability, but thought it was thematic for him to 'learn' of it.

Scimitar +1:
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 to hurt: 1d6 + 6 ⇒ (4) + 6 = 10


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Feet firmly planted on the ground, drawing strength from the stone, Ghirrak's fists hammer away at the centipede with blinding speed.

Ki Flurry: 1d20 + 9 ⇒ (14) + 9 = 23
Bludgeoning/Magic: 1d8 + 4 ⇒ (6) + 4 = 10

Ki Flurry: 1d20 + 9 ⇒ (17) + 9 = 26
Bludgeoning/Magic: 1d8 + 4 ⇒ (7) + 4 = 11

Ki Flurry: 1d20 + 9 ⇒ (18) + 9 = 27
Bludgeoning/Magic: 1d8 + 4 ⇒ (5) + 4 = 9

Ki Flurry: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning/Magic: 1d8 + 4 ⇒ (8) + 4 = 12

Spend 1 Ki point for Ki flurry. +2 shield bonus to AC and CMD due to Iron Limb defense

Current AC 28


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny pads closer.

The better to see what's going on with her freinds and to peer about into the gloom of the next large, open space.

Perception:1d20 + 9 ⇒ (7) + 9 = 16

"Here? Is that water there, down below...?" The tanned Elf's nature comming to the fore. She looks to Ghirrak and Burian.

*They's okeys... Right?* She thinks to herself, even as she sizes up the large, crawly opposition.


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

Burian steps back and heals himself with a faintly glowing hand.

2d8 + 7 ⇒ (5, 1) + 7 = 13


Male Human Wizard 8

Although his next action was more considered, it was perhaps still a bit much for the threat at hand. Nevertheless, Marius sent a crackling thundercloud to bedevil that same centipede.

Casting Greater aggressive thundercloud for 6d6 ⇒ (6, 1, 3, 6, 3, 6) = 25 damage, DC 18 Reflect negates; DC 18 Fort save or be stunned for 1 round.


Round 2 completed____________________________

Bryson's will hardens once he realizes that his internal struggle will get him killed. He dives back into the verminous thing.
Somehow, instinctually, he makes a connection with the over-large creature. "We ain't no meal for you."

Bryson:
Connecting with your Vermin Empathy, you realize that, beyond the usual hunger, the creature is afflicted with the Savage Tide, as you are. It just wants to RIP, TEAR, EAT, DESTROY…

Your slash does some damage, but doesn’t hurt it much being so big.

Feet firmly planted on the ground, drawing strength from the stone, Ghirrak's fists hammer away at the centipede with blinding speed.
Ghirrak’s fists pound in a blur; targeting the same place, he punches deep into the innards of the creature. Gore covers his arms up to the biceps.

Sunny pads closer. The better to see what's going on with her freinds and to peer about into the gloom of the next large, open space.
"Here? Is that water there, down below...?" The tanned Elf's nature comming to the fore. She looks to Ghirrak and Burian. Sunny is sure that is salt water down about 20 ft from the bridges. Looks like some fish in there as well.

Burian steps back and heals himself with a faintly glowing hand.

Although his next action was more considered, it was perhaps still a bit much for the threat at hand. Nevertheless, Marius sent a crackling thundercloud to bedevil that same centipede.
An angry looking thundercloud forms near the ceiling, lightings lance out to strike the monstrous centipede. The creature is startled, and moves its body around enough that the lightning strikes miss.

Number 1 continued to lunge to attack Bryson.
Bite vs Bryson: 1d20 + 11 ⇒ (15) + 11 = 26 for a possible 2d8 + 9 ⇒ (2, 1) + 9 = 12 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).

Number 2 turned to lunge to attack Ghirrak.
Bite vs Ghirrak: 1d20 + 11 ⇒ (6) + 11 = 17 for a possible 2d8 + 9 ⇒ (6, 3) + 9 = 18 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).


Round 3____________________________

Players take their turn in order of posting, enemies will go last.

Roll20 battle map.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny looks longinly down at the barely glimpsed waters for just a moment...

Before turning and trying to think of a way to help.

Who has any wands of healing? Sunny can scamper about an' be pokin' peoples with 'em, like. (^_^)


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson is truly offended now that he knows the creature's affliction. He feels that, somehow, defeating it will be like defeating his own demons. He has to defeat it and he has to defeat it with weapons and spells.

Scimitar +1: destructive smite
to hit: 1d20 + 11 ⇒ (10) + 11 = 21 to hurt: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Round 3 complete____________________________

Bryson is truly offended now that he knows the creature's affliction. He feels that, somehow, defeating it will be like defeating his own demons. He has to defeat it and he has to defeat it with weapons and spells.
Bryson puts another wound on the giant creature. It is definitely wounded now, but still fighting savagely.

Marius’ thundercloud flashes another lighting strike, but again, the creature is flailing around so much it missed.

And between Ghirrak’s, Burian’s and Sunny’s attacks, Giant Centipede 2 collapsed onto the bridge, quite dead.

Giant Cenitipede Number 1 continued to lunge to attack Bryson.
Bite vs Bryson: 1d20 + 11 ⇒ (8) + 11 = 19 for a possible 2d8 + 9 ⇒ (7, 8) + 9 = 24 slashing damage, plus Poison (Fort save DC15 or 1d6 dex damage, 1 save).


Round 4____________________________

Players take their turn in order of posting, enemies will go last.

Roll20 battle map.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny scampers across the stone bridge, getting closer to the big bug swaying and flailing at Master Bryson. The better to throw evens omething small and distracting at the beasty.

Ranged Att:1d20 + 8 ⇒ (2) + 8 = 10

Dam:1d3 ⇒ 1

*Plink*


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak is a blur of movement as she dashes across the bridge to land a powerful kick on Bryson's opponent

Spend 1 ki pt to increase speed to 70
Kick: 1d20 + 9 ⇒ (19) + 9 = 28
Bludgeoning/Magic: 1d8 + 4 ⇒ (3) + 4 = 7


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Wanting to revert to his natural weapons, Bryson is both grateful for and resentful of Ghirrak's help.

Scimitar +1: destructive smite
to hit: 1d20 + 11 ⇒ (7) + 11 = 18 to hurt: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

Burian rushes up behind Ghirrak to support. His silvery locks wildly whirl about his head.. ready to strike.

double move


Male Human Wizard 8

Marius let the cloud continue to do its thing (for whatever good it was doing), adding a bit more to the centipede's woes by launching a bolt of force at it.

Using 2 charges from ring of the ram, To Hit: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 2d6 ⇒ (3, 3) = 6 Bull Rush: 1d20 + 19 ⇒ (9) + 19 = 28


Round 4 complete____________________________

Sunny scampers across the stone bridge, getting closer to the big bug swaying and flailing at Master Bryson. The better to throw evens omething small and distracting at the beasty.
She throws too short, and it dropped over the bridge and into the water below.
*Plink*

Ghirrak is a blur of movement as she dashes across the bridge to land a powerful kick on Bryson's opponent
And he lands a modest kick to the underside of its carapace.

Wanting to revert to his natural weapons, Bryson is both grateful for and resentful of Ghirrak's help.
And he makes a vicious slash to the centipedes monstrous face.

Burian rushes up behind Ghirrak to support. His silvery locks wildly whirl about his head.. ready to strike.

Marius let the cloud continue to do its thing (for whatever good it was doing), adding a bit more to the centipede's woes by launching a bolt of force at it.
[ooc]Finally the cloud connected, lighting up the centipede with shocking power.
Then the ram shaped force field crashed into the creature, lifting it off its feet and slamming it into the wall. It collapsed onto the bridge and then slowly slid off of it and into the waters below.

The battle is over.


What now?

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