GM Omelas' Hangman's Noose (Inactive)

Game Master panegyric

Current date: 14 Saresnith 4708 AR -- Early afternoon

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Maps | NPCs | Circus rules

Halgrak blinks for a second, still refusing to stop staring at the wall. With a timid movement, he extends the ice bucket to Talienda and, when she looks inside, she cannot avoid a small squeal. Besides somehow being filled with solid ice even after all these years, the bucket contains what she can only describe as pickled toes that seemed to have been severed from a large green-skinned person a long time ago. She darts a nervous glance at Halgrak's feet: the half-orc wears leather sandals which make it simple to realise he is missing all toes on his left foot.

Halgrak starts sobbing again, a bit more gently and openly than before.


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Rissi moves into the room, bypassing the weeping half-orc. She leaves comforting the man to the others as she examines the strange paintings. "What is wrong with these things? Only this one of the judge is clear...." She casts Detect Magic and scans the area, then focuses specifically on the paintings and the plaques under them, finally on the incenser.


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Once he enters the room, Talib reels for a moment, his eyes glazing over and staring into empty air. Then, he suddenly shakes his head and mutters quietly to himself in Kelish, scribbling out a short note in his journal. Hearing a squeal from Talienda's direction, the inquisitor snaps out of his reverie and briskly marches over. He takes in the scene with his regular façade of collectedness, even if he is forced to put it up somewhat more hurriedly than usual.

"Who did this to you?" he asks in a firm tone, pointing at Halgrak's bucket. "One of the other jurors?"


Maps | NPCs | Circus rules

Rissi sees that the paintings all have a faint illusion aura, but the plaques are just regular pieces of metal. The incenser itself is also just a regular object, the remaining resin emanates clear transmutation energies.

Meanwhile, Halgrak nods slowly and mumbles "Yeah…Malgrim…"

spellcraft DC 20:

It seems that, when burnt, this resin can force incorporeal creatures and objects to become corporeal. There is very little left, however: enough for half a minute, perhaps even less. in gameplay terms, somewhere between 2 to 5 rounds.


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

"He was attempting to coerce you," Talib continues, "in order to produce a guilty verdict."

While they are more a statement than a question, the inquisitor nevertheless pauses for a confirmation of his deductions.


M LG Halfling Investigator (Sleuth) 1 | HP: 7/7 | AC: 17, T: 14, FF: 14) | CMB: -2, CMD: 11 | F: -1, R: +5, W: +4, +2 vs. fear | Init: +4, +6 if Luck > 0 | Perc: +8, SM: +6 | Speed 20ft | Inspiration: 0/3 | Luck: 2/2 | Active conditions: None

Skurly peers about, a shiver rolling through his body as he looks upon the weirdly distorted faces in the paintings. Turning away for the time being from their uncanny and inconstant features, he joins Talienda and Halgrak.

It must be even harder to be a big coward than a little one, he thought. He can't even disappear into the crowd to hide his shame, poor thing.

"Mr. Halgrak?" Skurly keeps his voice as gentle as he can, without falling into the bounds of timidity. "We know this is all just awful, and it might seem like everything is lost. But Ms. Talienda's right- you've survived something awful already, haven't you? We can't undo what's been done, but if you tell us how this happened to you, maybe we can make it a little bit right- it's never late to make good out of bad, I say. Do you believe me?"

Perception roll: 1d20 + 8 ⇒ (17) + 8 = 25
Perception roll: 1d20 + 8 ⇒ (15) + 8 = 23
Diplomacy roll: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

At first, Talib hrrms sceptically in response to Skurly's optimism, but seems to come around on the issue by the end of his little spiel—at least it serves a purpose. The inquisitor nods encouragingly at Halgrak, trying to appear as confident as possible. "The situation is dire, but not unsalvageable."


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"Was there anyone else there when this happened," Talienda asked, before asking another question as her voice turns somewhat shaky, "and wouldn't the toes only be bone by now?"

And here's hoping that this isn't a sign of bad things happening to us in the next few posts.


Maps | NPCs | Circus rules

It takes a few minutes for Talib to understand that Halgrak rocking back and forth was likely the best confirmation the half-orc could muster in his half-catatonic state.

After hearing Skurly's somewhat motivational speech, he finally takes his eyes off the wall, only to say "We're all going to die, boy. Mord is angry and he'll kill us all. I'll never see my kids again…" he averts his look and cries.

The answer to Talienda's question comes between sniffles. "No, only Malgrim…he was strong…they sent him alone…he didn't lead the gang then." He pauses for a moment, shudders, wipes his nose with his forearm. "He kept coming, all these years…with a jar filled with brine…made me suck on them once…me or the kids…torturer…"


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8
GM Omelas wrote:
The answer to Talienda's question comes between sniffles. "No, only Malgrim…he was strong…they sent him alone…he didn't lead the gang then." He pauses for a moment, shudders, wipes his nose with his forearm. "He kept coming, all these years…with a jar filled with brine…made me suck on them once…me or the kids…torturer…"

"He is dead now," presses Talib. "Who are 'they?' Who sent him, and why?"


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda hugs Halgrak, not knowing how else to comfort the distraught half-orc.

"Talib has the right of it. Malgrim's dead. He won't be able to hurt you or anyone that you love," She tells him, then hits on an idea. "What do you do, Halgrak? Do you have a craft or pastime that you enjoy," she asks, trying to help Halgrak focus on something else besides the horrible things that had happened.

Diplomacy (Trying to pull him back from whatever cliff he's heading towards.): 1d20 + 3 ⇒ (17) + 3 = 20 That will do, I hope.


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Rolls:

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Bluff: 1d20 + 8 ⇒ (8) + 8 = 16

It sounds as though Malgrim's legacy grows darker with every detail. Even the Dawnflower herself would have trouble redeeming his soul.

While Sinésiel is sympathetic to Halgrak's plight she isn't sure she's in the state of mind to be comforting anyone else. She is bothered by the paintings—years of wear and tear were obviously not the cause of the set up here.

Upon hearing mention of a gang, she moves to stand next to Talib and await a response from Halgrak. She does her best to not appear overeager.


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Rissi shakes her head at the paintings. "Minor illusion. Strange and a bit stupid waste of magic...."

She stays back out of the way as the others question Halgrak. His story is disturbing but doesn't answer any questions about her Gran.


Maps | NPCs | Circus rules

"I don't know…I never saw them…I was young, stupid…gambled…Lucky Harpy…couldn't pay my debts…and one day Malgrim came knocking…said they wanted me to say Mord was guilty, but I'm no cheat, I have honour, I say. Then they cut my toes but I don't pay them no mind, I have five others, I say…until they tell me they'll go after my kids…" Halgrak mumbles and continues rocking his body back and forth, as if he were talking to himself.

When Talienda hugs him, the half-orc freezes, his eyes go wide and his muscles tense. Slowly, however, he extends one arm, then another and reciprocates the display of affection. "You're just as sweet as her…my little girl, barely your age…if you get out of here, give her a hug for me."

Only Talib and Skurly can attempt these rolls, as it requires prolonged contact with Absalom's underground. Mylok too, if you mention it to him when he returns.

Kn (local) 17:

The Lucky Harpy was a gambling den in the Puddles, but about a week ago it was burned to the ground for no apparent reason, shortly after the death of its mysterious owner.

Kn (local) 25:

Some people say the owner of the place was Diago Blackhorn and that he had been double-crossed by an old collaborator.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"We'll get out of here and you can give her a hug yourself," Tallienda says as gives Halgrak a squeeze before letting go.

"There are many forms of love, my art tutor taught me. You made a mistake, but we all do that. I don't think anyone reasonable would blame you for doing whatever it took to protect your children when you had no other choice," she tells him. "An innocent man died, but it sounded like he was doomed no matter what you did."

Talienda sits back, looking Halgrak in the eyes. She's scared, as scared as he, but she didn't want him to die here. He deserved a chance to amend his mistake.

"Do you know where the others went," she asks, "we need to find out if any of them were also coerced, and who else may have been in with Malgrim and his handler."

Finally, a situation Talienda can handle! :P


M LG Halfling Investigator (Sleuth) 1 | HP: 7/7 | AC: 17, T: 14, FF: 14) | CMB: -2, CMD: 11 | F: -1, R: +5, W: +4, +2 vs. fear | Init: +4, +6 if Luck > 0 | Perc: +8, SM: +6 | Speed 20ft | Inspiration: 0/3 | Luck: 2/2 | Active conditions: None

Skurly's eyes flit anxiously to Talienda as Halgrak tells his tale, almost as if worried for her. Patting the half-orc on the shoulder with uncontrived sympathy, he withdraws and sidles over toward Talib, tugging on his sleeve and muttering to him in Kelish.

"القناص المحظوظ ... هل تعرف ذلك؟ يقولون أن والد الفتاة يملكها. رجل طيب ، أنا متأكد من ذلك ؛ سمعت كلامًا مفاده أن المكان تم إحراقه من قِبل الحكاكين بضغينة ضده. لقد بدأ يبدو وكأنه ضحية أخرى من مؤامرة ضد مورد."

Translation:
The Lucky Harpy... you know of it? They say the girl's father owned it. A good man, I'm quite sure of it; I've heard talk that the place was torched by ruffians with a grudge against him. It's beginning to sound like he was another victim of the conspiracy against Mord.

Knowledge: Local: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (3) = 24
Knowledge: Local: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (6) = 32
Regained 1 Luck from 6 on Inspiration die


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Knowledge (local): 1d20 + 5 ⇒ (13) + 5 = 18

Talib listens to Halgrak's story, nodding patiently even as frustration begins to rear its ugly head. "Nothing out of the ordinary," he reminds himself. Just another piece in the puzzle—soon, he will see the whole picture. Hopefully, it would not come to cost more lives. If only he had more time...

"Thank you for you cooperation," he says to the half-orc. "You are welcome to follow us for safety, if you want, but stay out of our way."

Skurly Geddinloe wrote:
Skurly's eyes flit anxiously to Talienda as Halgrak tells his tale, almost as if worried for her. Patting the half-orc on the shoulder with uncontrived sympathy, he withdraws and sidles over toward Talib, tugging on his sleeve and muttering to him in Kelish.

At Skurly's insistence, the inquisitor steps aside and leans over to facilitate a whispered conversation.

"هم ، مثيرة للاهتمام," he mutters in response to the halfling, glancing to Talienda. "أنا أعرف المؤسسة ، وشيء من سمعتها. لكنني لم أربطها بأبيها. تورطه لا يفعل شيئا يذكر لإثبات له ... الخير ، كما يمكنك وضعه. من الأفضل عدم إثارة المشكلة في الوقت الحالي — إنها بالفعل مروعة للغاية."

Kelish:
"Hmm, interesting. I know the establishment, and something of its reputation. I had not, however, connected it to her father. His involvement does little to demonstrate his... goodness, as you put it. Best not to bring the issue up presently—she is already quite distraught."

~

Before the group moves on from the lounge, Talib takes a moment to say a few words to Talienda: "You have my gratitude for calming him down. Consoling the bereaved has never been my speciality, and I got the impression Mister Halgrak would not have answered well to more aggressive questioning."

Assuming we don't get any more obvious pointers from Halgrak, I suggest we move on to the bailiff's quarters.


Maps | NPCs | Circus rules

As Talib finishes talking to Talienda and Skurly, the noise of wet and heavy footsteps comes from the entrance door as the mangled body of Malgrim and a disfigured Tablark enter the room. The two ex-jurors lurch towards the group as dark red humours pools at their feet. Halgrak squeals and crawls further toward the south, holding the ice bucket in one arm.

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Initiative
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1. Rissi
2. Sinésiel
3. Talib
4. Zombies
5. Skurly
6. Talienda
7. Halgrak

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Round #1
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Rissi, Sinésiel and Talib are up first.

rolls:

Talib: 1d20 + 2 ⇒ (14) + 2 = 16
Talienda: 1d20 + 2 ⇒ (11) + 2 = 13
Sinésiel: 1d20 + 5 ⇒ (13) + 5 = 18
Skurly (-2 luck == 0): 1d20 + 6 ⇒ (7) + 6 = 13
Rissi: 1d20 + 5 ⇒ (20) + 5 = 25
Zombies: 1d20 ⇒ 14
Halgrak: 1d20 ⇒ 6


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

After an uncharacteristic gasp from Sinésiel, she springs to action. She moves up to be in position to intercept any attack against Talienda and prepares to strike either figure if they come close.

"Be careful! It seems Malgrim's dark legacy has come back to haunt us."

Moved 3N, 1NE. Readied an attack with her scimitar for any enemy that comes into her range.

Rolls:

Readied Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Readied Damage: 1d6 + 2 ⇒ (1) + 2 = 3


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Seeing the approaching horrors Rissi calls out a battle chant to the group, "I see we've found two more of the guilty jurors. They need to be convicted and executed.... again it seems."

Moved closer to the group. Bardic Performance: Inspire Courage. +1 morale bonus to saves vs fear and +1 competence bonus to hit and to weapon damage. Duration with lingering performance is 3 rounds.


Maps | NPCs | Circus rules

----------------------------------
Round #1
----------------------------------
Delaying Talib's action.

Tablark goes first, approaching Sinésiel with a macabre grin crowned by the two holes where his eyes used to be. Ready for the approaching dwarf, she strikes and opens a gash on his arm, but Tablark seems to be mostly unfazed by the wound. He tries to claw at the half-elf, but goes wide, barely touching her armour before Sinésiel takes a step back.

Focussed on Tablark, she only realises Malgrim shambling towards her when it's too late. The undead criminal starts running, trips over his own protruding bones and falls on top of Sinésiel, his gory hands digging deep in her stomach.

Everyone is up!
Forgot to mention it before, but anyone who received nonlethal damage a while ago has healed about 3 points by now.

----------------------------------
Summary
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Sinésiel hits Tablark with her readied attack, but causes 0 dmg.
Tablark misses Sinésiel.
Malgrim hits Sinésiel for 8 B dmg.

rolls:

Tablark slam: 1d20 + 4 ⇒ (5) + 4 = 9
Tablark slam B dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Malgrim slam: 1d20 + 4 ⇒ (10) + 4 = 14
Malgrim slam B dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Knowledge (religion) to identify the monsters: 1d20 + 5 + 3 ⇒ (4) + 5 + 3 = 12

Talib circles around Malgrim, his falchion held low, striking from behind and below as the recently deceased crook assails Sinésiel.

Falchion Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Falchion Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Rolls:

Knowledge (religion): 1d20 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Sinésiel has trouble thinking straight after that devastating blow from Malgrim. She swings her scimitar at Malgrim but misses terribly. Even flanking with Talib and with Rissi's inspiration she is too weak.

"Tali, I need you to fall back! I can't hold the line very much longer."


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"C-c'mon Halgrak! W-w-w-we need to move," she says as she stands and steps around the half-orc to try and get him on his feet.

Strength: 1d20 - 1 ⇒ (19) - 1 = 18 and apparently succeeds.


M LG Halfling Investigator (Sleuth) 1 | HP: 7/7 | AC: 17, T: 14, FF: 14) | CMB: -2, CMD: 11 | F: -1, R: +5, W: +4, +2 vs. fear | Init: +4, +6 if Luck > 0 | Perc: +8, SM: +6 | Speed 20ft | Inspiration: 0/3 | Luck: 2/2 | Active conditions: None

Skurly, inspite of his prey-crature's instincts for danger, freezes up for a too-long moment as the corpses lurch toward them. Before he has time to react, a dead man's nails are ripping into his friend's stomach, and its more than the little halfling can bear to see.

With a thin, shaky, but whole-hearted battle cry, he hurls himself at the restless dwarf cadaver- no weapon in hand, he can do little more but shuck his pack off his shoulders and heave it into its face. No chance of hurting it but maybe enough to get in its way and make an opening for his stronger, braver comrades.

aid other for Talib: 1d20 ⇒ 14


Maps | NPCs | Circus rules

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Round #1
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Folks, my apologies. I had written on my notes that the zombies have 5/piercing, but it's 5/slashing. Sinésiel's last attack caused normal damage.

Using his body weight, Skurly shoves Tablark and throws him off-balance, giving Talib an opportunity for a easy slash. The inquisitor uses his opportunity well and opens a gash on the dwarf's belly. Bits of the dwarf's surprisingly already putrefied intestines drop to the ground.

Amidst the fray, Talib has enough clarity of mind to realise the energies of this place seem to have reanimated the diseased bodies of Tablark and Malgrim as some sort of zombie. From past encounters with these creatures, he recalls that cutting parts of their bodies tends to be more effective than smashing or piercing it. DR 5/slashing.

Meanwhile, Talienda and Halgrak scutter to the south of the room, towards the stairs. Assuming Talienda moved away from combat as much as she could, but feel free to reposition if you want to.

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Round #2
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Sinésiel attacks goes wide off its mark, the half-elf reeling after Malgrim's strike.

Rissi and Talib (back to regular initiative order) are up!

----------------------------------
Summary
----------------------------------
Talib and Sinésiel hit Tablark for a total of 13 dmg.
Tablark status: 13 dmg
Malgrim status: 0 dmg


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

it was a move to stand, a free to five foot to where I had placed and a standard to help Halgrak to his feet. She was about as far as she could get.


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

I was trying to go for Malgrim, but I suppose it's better to focus on Tablark now that he's wounded.

Talib continues to hack away at the reanimated dwarf, but is having trouble severing any essential appendages.

Falchion Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Welp, nevermind.


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Seeing the terrible wound on Sinesiel, Rissi moves over behind the lady. "We need to keep you around if we can lady...."

Casting Cure Light Wounds. CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Maps | NPCs | Circus rules

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Round #2
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Sinésiel feels a rush of warmth running through her body as Rissi touches her. The relief is short lived as Malgrim bites the half-elf's leg.

Talib, meanwhile, strikes again at Tablark but fails to damage the undead dwarf, who claws at the inquisitor's chest in revenge.

Talienda and Skurly are up (round #2), followed by Rissi, Sinésiel and Talib (round #3).

----------------------------------
Summary
----------------------------------
Rissi heals Sinésiel for 6 HP.
Talib misses Tablark.
Malgrim hits Sinésiel for 4 damage.
Tablark hits Talib for 6 damage.
Tablark status: 13 dmg
Malgrim status: 0 dmg

rolls:

PCs
Talib: step, attack Tablark
Rissi: move, CLW 6

Malgrim slam: 1d20 + 6 ⇒ (17) + 6 = 23
Malgrim B dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Tablark slam : 1d20 + 4 ⇒ (13) + 4 = 17
Tablark B dmg: 1d6 + 2 ⇒ (4) + 2 = 6


M LG Halfling Investigator (Sleuth) 1 | HP: 7/7 | AC: 17, T: 14, FF: 14) | CMB: -2, CMD: 11 | F: -1, R: +5, W: +4, +2 vs. fear | Init: +4, +6 if Luck > 0 | Perc: +8, SM: +6 | Speed 20ft | Inspiration: 0/3 | Luck: 2/2 | Active conditions: None

While Skurly's mind is begging him shamelessly to get as far away from the hideous, cavernous gaze of the undead hobgoblin, his body has other ideas. Something stronger than his terror takes control of his legs and arms, and he finds himself stepping closer to the horror, and to the exposed back of the dwarf that was mauling his friend

In an unpracticed and somewhat clumsy motion, he slips his pint-sized rapier from his belt, and with a gasp at his own audacity, shoves it with all his might at the base of its skull.

Took a 5-foot step north, used a move action to draw the rapier, and standard action to attack Tablark.

Rapier attack, + 3 Dex, +3 Flanking (Craven): 1d20 + 6 ⇒ (17) + 6 = 23
Rapier damage, -1 Str: 1d4 - 1 ⇒ (1) - 1 = 0


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F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda looks over to the horrific fight as Sinesiel cries out again. The young woman stops still, her eyes wide in horror as she truly sees the monsters the others were facing. Her eyes meet Malgrim's dead orbs and a spell of fear falls over her. She remembers how he acted, his apparent pleasure in other's pain. The threat of a bounty on anyone related to her father.

A threat to her.

Tears well up in her eyes. She is going to die. She is going to die with Malgrim's hands around her throat. How does one fight someone that refuses to stay dead? He won't stay dead! He'll keep coming after her, and what can she do? She is certain he would never stop, and she is helpless. She barely knows who to trust now.

It is too much.

Her hand rises up, almost of its own accord. Her fingers curled like they would be holding a brush. Her eyes begin to glow with blue-white light. She feels a pulse of...something. It thrums around her, within her. Her hand traces the motions of a rune she only now realizes she knows. It all seems to happen so slowly and suddenly.

Elemental Ray vs. Malgrim Touch AC (Melee): 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Damage: 1d6 ⇒ 1

She flinches as a bolt of lightning leaps from her hand with a pop. Her aim is off and the bolt hits the wall on the other side of chamber. For all the surprise it may cause, the bolt itself is rather weak. More impressive is the backlash that tears up Talienda's arm, startling her more than hurting her as it crackles and shreds parts of the sleeve of her jacket and blouse. She yelps and steps back, cradling her arm as the pinprick tingling passes.


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Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Talib's eyes flash to Talienda's magical mishap for only a second—long enough to ascertain the source of the bolt of lighting, and to determine it is not a direct threat. The inquisitor adjusts his grip and advances on the undead dwarf once more, his attention on the immediate danger: now, he is going for a decisive overhead strike, putting all of his strength behind a guillotine-like slice from above. Methodical and silent in his motions, he lets out no battle-cry.

Falchion Attack (+ Flank + Inspire Courage): 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
Falchion Damage (+ Inspire Courage): 2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
Crit Confirm (+ Flank + Inspire Courage): 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
Crit Damage (+ Inspire Courage): 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9

There we go!


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Seeing the spark of lightning come from Talienda, Sinésiel grins weakly. Now that seems like it will be useful!

Not wanting to give up the flanking position on both opponents, she takes a determined swing at Malgrim in hopes to fell him once again.

Rolls:

Attack: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Maps | NPCs | Circus rules

Delaying Rissi's turn.

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Round #2
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The burst of magical energy that sprung from Talienda's fingers attracts the vacant glare of the undead hobglobin. Halgrak, seeing this, jumps forward and throws the ice bucket at Malgrim, spraying ice and pickled half-orc toes over the ground. "Don't you dare lay a finger on her…you…you stupid ugly thing!"

The bucket manages to hit the creature on the chest, but with too weak of an impact to do anything besides bringing Malgrim's attention to Halgrak.

Meanwhile, Skurly stabs Tablark on the area between neck and the base of the skull. Between his lack of physical strength and the zombie's hardiness, however, he fails to damage the dwarf.

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Round #3
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Skurly's action is not wasted, however, as it reveals a vulnerable spot which Talib makes prompt use of. His overhead swing strikes diagonally and severs old Tablark's corpse in two, releasing the dark powers that were animating it.

Sinésiel, seeing the first of the creatures vanquished, directs her attention to Malgrim. Though her strike chops the hobglobin's arm off, he seems to barely notice it. Perhaps some remnant of Malgrim's previous being remains and is as intent in terrorising the weak as ever: he lumbers towards Halgrak.

The half-orc meets his tormentor once again as the undead Malgrim grabs Halgrak and bites him on the neck. Halgrak yelps, trying to shove Malgrim away with one hand and feebly protecting Talienda with the other. Blood streams down his neck.

What a round! Nice job, folks.
Rissi, Talienda and Skurly are up.

----------------------------------
Summary
----------------------------------
Skurly hits Tablark, but fails to do any damage.
Talienda misses her spell attack against Malgrim.
Halgrak moves and misses his attack with an improvised weapon against Malgrim.
Talib crits against Tablark, causing 18 S dmg
Zombie Tablark is destroyed
Sinésiel hits Malgrim for 9 S dmg
Malgrim takes a 5-foot step and hits Halgrak for 8 B dmg

rolls:

Skurly: 5-foot, move: draw rapier, standard: attack Tablark.
Talienda: move: none, standard: elemental bolt vs malgrim TAC, miss
Halgrak: move: 30ft n, standard: improv weapon vs malgrim, miss
Talib: move: none, standard: strike Tablark, crits, kills
Sine: move: none, standard: strike Malgrim, hits, 9 dmg
Malgrim: 5foot, standard: strike halgrak, hits, 8 dmg

Halgrak improvised weapon: 1d20 ⇒ 5
Halgrak B DMG: 1d4 ⇒ 4

Malgrim AoO: 1d20 + 5 ⇒ (15) + 5 = 20
Malgrim S dmg: 1d6 + 3 ⇒ (4) + 3 = 7


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"HALGRAK!"

Talienda's cry rings out over the din of the fight as she sees the half-orc sorely wounded. Unsure of what is happening and what she can or needs to do, she begins to panic again, clutching at her head and giving a scream that was equal parts fear, anguish, and pain as lightning burned in her mind. Runes, over a half-dozen of them, burn in her mind. One thing came to her mind then.

Kill Malgrim.

Her left hand rises this time, tracing a jagged and violent rune in the air, different form the first one she had done. Another bolt of lightning appears from the rune as it flares to life. Unlike the other bolt, this one shoots off in wild, sharp angles that seems to be sure to miss until it slams into Malgrim's shoulder. Talienda gasps as she gulps down air, not even sure if she is about burst out sobbing or screaming. Blue-white arcs of flame dance around her even as her mind blazes in agony.

Magic Missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

Casting Magic Missile.


M LG Halfling Investigator (Sleuth) 1 | HP: 7/7 | AC: 17, T: 14, FF: 14) | CMB: -2, CMD: 11 | F: -1, R: +5, W: +4, +2 vs. fear | Init: +4, +6 if Luck > 0 | Perc: +8, SM: +6 | Speed 20ft | Inspiration: 0/3 | Luck: 2/2 | Active conditions: None

Seeing Talib cleave the undead dwarf in half, where his own blade hadn't done so much as scratch it, Skurly is reminded of an important fact: that he is small, weak, and no kind of hero whatsoever. Even Talienda, who moments before had seemed just as hapless as himself, had proven to be a sleeping giant. Leave the monster-slaying to the tallfolk, he thinks, and do what you do best: be in the way of things.

Turning to the still-rampant corpse of Malgrim, he thrust out his flimsy blade, not to strike but to annoy and hinder- any move the corpse made toward Halgrak would be met with a mosquito-like flurry of pokes and prods, nothing of a threat but hopefully enough of an annoyance to buy the fellow some breathing room.

Standard action to Aid Other, granting Halgrak +2 AC vs. Zombalgrim.

Aid Other attack roll: 1d20 + 5 ⇒ (8) + 5 = 13


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

While not normally courageous (at all) Rissi decides that she needs to at least try to help. She draws her rapier and steps in to try and hurt the undead monster. Melee attack: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (1) + 1 = 2 With the DR of a zombie from piercing I think that's a touch that does nothing.... Her rapier touches the creature, penetrating slightly but does no actual damage.


Maps | NPCs | Circus rules

----------------------------------
Round #3
----------------------------------

As Skurly repeatedly punctures Malgrim's remaining arm, hampering and throwing the hobglobin off balance whenever it moves, Talienda continues on her barely controlled burst of magic. This time, the bolt strikes true, blowing a chunk out of the undead creature's torso.

Rissi's stab is less successful: it draws blood, but fails to either damage a useful limb or sever the connection between the corpse and the negative energy that animates it.

----------------------------------
Round #4
----------------------------------
Sinésiel, Talib and Rissi are up.


----------------------------------
Summary
----------------------------------
Skurly gives Halgrak a +2AC vs Malgrim's next attack
Talienda casts magic missile vs Malgrim and causes 4 force dmg
Rissi hits Malgrim, but fails to cause damage due to DR 5/slashing
----------------
Malgrim status: 13 dmg
Halgrak status: 8 dmg


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Dice Rolls:

Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Confirm: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 2d6 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13

Sinésiel, still rather grievously wounded herself, cries out when she sees Halgrak get hit. Dawnflower guide my blade... She lashes out with her scimitar to great effect, hoping that this will put Malgrim down to a final rest.


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Taking full advantage of the distraction provided by his companions, Talib circles around Malgrim and tries to lop the mouldering hobgoblin's head off. Legs set into a wide stance, he swings his sword in a wide horizontal arc, maintaining a one-handed grip until for the last bit of correction, where he guides it home. The weight of the blade does most of the work: landing the blow is the hard part—directing all that built-up momentum to a point.

Falchion Attack (+ Flank + Inspire Courage): 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
Falchion Damage (+ Inspire Courage): 2d4 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Knowing that her bardic magic will soon lapse, Rissi stays in place but calls out a combat chants to continue the enhancement of her allies attacks.

Using Bardic Performance [SU] to continue the Inspire Courage


Maps | NPCs | Circus rules

----------------------------------
Round #4
----------------------------------

Halgrak screams in fear, waving an arm in his frantic attempts to shove Malgrim away. The half-orc manages to get his attacker away from himself for a few seconds with a strong push and the chance is seized by Talib and Sinésiel who strike Malgrim down as Rissi empowers their strikes with her war chant; one cuts down Malgrim's remaining arm; the other, his head.

Suddenly there's silence. Both animated corpses lie maimed on the floor.

Out of initiative.


----------------------------------
Summary
----------------------------------
Rissi sustains her performance.
Talib and Sinésiel both hit Malgrim for a total of 25 dmg
Malgrim is destroyed.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda stumbles back from the gruesome display, her mind ablaze with pain. She screams again, thankfully only for a moment, as she falls to her knees and holds her sides. Every now and then, a bit of lightning arcs up or down her causing her to shudder.


F NG Ratfolk Bard 2/Rogue 1 | HP: 21/21 | AC: 18, T: 14, FF: 13) | CMB: +2, CMD: 15 | F: +2, R: +8, W: +3 | Init: +5 | Darkvision 60ft, Perc: +9, SM: +8 | Speed 20ft | Bardic Performance: 11/11 | Spells: 1st 2/3 | Active conditions: None

Seeing Talib and Sinesiel chop the second zombied juror down Rissi tries to relax, then notices the pretty Talienda fall to her knees. While Rissi is fairly certain that the human girl is older than she is, ratfolk tend to live faster than the larger folk so she adopts a matronly attitude as she reaches up to pat the girl on her shoulder.

"There there Talienda, let it out but then try to pull yourself together. We have to pull together to survive, and I know I don't want to end up like those two. Or has your magic got you upset? Did you know you could do that? That was an impressive display if you did it all by instinct. But now focus on it and pull it back in to yourself. There are no enemy left to blast. Just focus, relax and control. You can do it girl...."


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Letting out a sigh of relief, Sinésiel takes a step back and sits down on the sofa behind her. No way we can manage another attack like that. We need to be so careful from here.

"I've got enough in me to administer some healing to one person," she says, trying to keep her nervousness at bay. "I think Halgrak and Talib have the worst of it. I wish I could do more, but I'm at my limit myself."

Forcing a smile (bluff): 1d20 + 8 ⇒ (11) + 8 = 19

"Rissi's right, by the way. You did a great job there Talienda. Being a sorceress is a rare gift. A gift you could hone to do some real good for the world. We'll get out of here as long as we stick together."


Maps | NPCs | Circus rules

Halgrak, still coming to terms with the fact he had been attacked by the reanimated corpse of Malgrim, sits down on the spot, head hanging low and breathing heavily.

Perception DC 15:

A few humid stains on Halgrak's trousers seem to indicate he soiled himself a bit when trying to protect Talienda and tussle with the undead.


Male Human (Keleshite) Inquisitor of Abadar 3 | AC 19, T 12, FF 17 | HP 24/24 | Fort +5, Ref +5, Will +7 | CMB +5, CMD 17 | Init +6 | Perception +8, Sense Motive +8

Talib glances down at the blood-dark tears marring the front of his tunic and winces, as if only now realising he was wounded. He wipes his falchion on Malgrim's corpse, but does not sheathe it. "Hm. Abadar willing, I may survive one more injury of that magnitude—but no more."

I could squeeze some hit points out the healing judgement once we get back into combat, but that's a bit risky. I'd rather focus on offense.

The inquisitor makes no comment on Talienda's outburst, but monitors the situation closely. This development may yet prove to be an unexpected boon, but only if the young woman could learn to control her newfound powers—an out-of-control sorceress might easily do more damage than a couple of zombies.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

It takes a while for Talienda's emotions to spend themselves and the pain in her head to fade to a dull ache. The arcs of lightning grow smaller and smaller as her sobs grow softer and softer until they vanish entirely. She hears the others speaking, but has a little trouble making sense of the words until her fit of turmoil is through.

"I... I don't know what is happening to me," she says hoarsely as she struggles to her feet. Pale, smooth skin peeking through the cloth where the magical backlash had shredded the right shoulder of her blouse and jacket reveals that despite the ferocity it first showed, it hadn't done any damage to the young woman. "I-I'm just a painter and musician," she says, looking at the others, tears in her eyes and down her cheeks. "I n-n-n-never had the aptitude for magic. I... I don't know if I am a-a sorceress or whatever you called me."

As frightened as she is by the reappearance of Malgrim and Tablark, she is even more frightened by the power she apparently has and doesn't understand. Still, she manages to remain in control of herself. The horrors of this night pushing her past her limits and into a place where she is able to distance herself from what is happening, though it is still affecting her.

"D-d-does anyone have some water," she asks rubbing her forehead, "I don't feel right."


NG Female Half-elf Occultist 2 | HP: 20/20 | AC: 18, t: 12, ff:16 | F: +4, R: +2, W: +2 | Init: +2, Perc: +5 | Speed 20ft | Abj. 1/1, Conj. 2/2, Evo 0/3 | Spells: 1st 1/3| Active conditions: 2 Strength damage.

Siné will cast create water into her waterskin and hand it over to Talienda. "Here you go," she says warmly. "If you don't want anything to do with magic when we leave here that's totally up to you. While we're trapped in here, though, it might just save our lives again."

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