GM Tyranius (PF2) Origin of the Open Road (Inactive)

Game Master Tyranius

Tactical Map


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Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

I will have to roll a Nat 20 to aid but here we go

Arcana to Aid: 1d20 ⇒ 2

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, aid another is much more difficult now and with a critical failure can actually hinder it a small fraction. i.e. a critical failure gives the ally a -1 penalty

Time spent: 1d4 ⇒ 1
Total Time spent: 3 hours

Fumbus must be talking to the wrong people or folks just aren't comfortable speaking with goblins because he isn't able to hear much about the Ohrlavis twins.

Jelly does a small bit more research into the markings found on the golems. He learns the ritual markings are similar to runes used in the golem forges in Oenopion, and the knowledge of how to use these runes was stolen by discredited alchemists called the Ohrlavis.

Kyra picks up a bit more as she speaks around one of the local shops, showing off a letter seems to do the trick. She learns that alchemist siblings named the Ohrlavis have been looking to quietly sell off a folio of Pathfinder lore called the Open Road Pact. Kyra learns that the Ohrlavis haven’t been successful, however, as the work is so obscure to be considered a fake (or at least suspect).

Valeros flips through a few brochures on Oozes. He finds out that ooze-crafters in Nex operate out of the city of Oenopion and are rarer here in Quantium. Among the most notorious ooze-crafters in Quantium, however, are the Ohrlavi twins, who were disgraced and exiled from Oenopion.

Meresiel decides to dig a bit further into Igrigi Lokar, Sebnet’s former assistant. After nearly a half hour Meresiel is led right to Igrigi. Igrigi happily makes time for Meresiel over another meal at an upscale restaurant near the Bandeshar, the majestic palace that once served as the archmage Nex’s home and still functions as the nation’s seat of government. "Yes, I remember Bijan well enough. he had a sister I believe a...a twin named Zaynap. The man was a bit suspicious and near obsessive interest in ooze crafting. A bit off-putting if you ask me." He takes a few more bites before continuing talking. "I wouldn't put it past the twins to steal what they couldn't afford, though I don't know much about this Open Road Pact to tell you the truth. What I do remember is that it was filed near the material on Oozes. They may have accidentally grabbed it. Where did they work out of..." He taps his chin with a fork. "Ah, yes they were based out of an Apothecary shop called the Wistful Cures."


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Thats why I wasn't going to try but Jelly insisted so I tried.


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

Thank you for your assistance as well as the meal Merisiel finishes dinner and returns to fill everyone in


“Valeros” | Male NG Medium Human (Skilled) Fighter 5 | HP 68/78 Perception +10 (Expert) | AC 23 (25 with Shield) | F +12 R +11 W +10 | Speed 25ft | Active Conditions: none

Valeros gives a small frown over finding out that he'd missed a chance at a fancy dinner (with some possibly fancy drink as well), but seems happy at the extra information. "Ah, that's good to find out. I just found that the twins have been banished from Oenopion, the head ooze-crafter city, apparently they are so notorious here that they earn a mention, but explicitly do not include an address or contact information."

He hitches up his backpack, double checks the new patches on his pants and checks his sword and shield. "Alright, I'm ready to go hunt down a pair of disreputable, thieving, ooze-crafting twins. Anyone else?"


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

I'll tag along and make sure you dont get a blade in the back


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Sounds good to me, I'm always down for a good fight

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

"Lead on, my friends. Perhaps we can shine Sarenrae's wisdom into the dark souls of these misguided twins and lead them back to her light...or just knock the stuffing out of them and take back what they stole. Hey, any of you know anything about oozes? Are they susceptible to fire? What kind of defensive and offensive abilities do they have? It might be a good idea to pick up a useful item or two before we go."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You locate the Shop across town. Wishful Cures was an apothecary shop near the docks of Quantium. Although the shop did brisk business for many decades, its owner died suddenly almost 8 years ago, the victim of an esoteric yet lethal curse. Legal entanglements have left the building unclaimed ever since. The shop’s facade has been defaced with graffiti, its windows are all broken, and its wares are plainly plundered.

The shop’s door is bolted shut.


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Survival: 1d20 + 7 ⇒ (17) + 7 = 24

Amiri is going to look around to see if she is able to find any tracks of anyone going in and out of the place.


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

Meirsiel follows after Amari blending into the shadows and looking for another entrance stealth: 1d20 + 13 ⇒ (20) + 13 = 33 perception: 1d20 + 11 ⇒ (10) + 11 = 21

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

Kyra will attempt to aid Amiri.
Survival AID attempt: 1d20 + 4 ⇒ (15) + 4 = 19

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Not finding any sort of tracks you do find several broken windows that you might climb through to enter. Acrobatics.


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

acrobatics: 1d20 + 14 ⇒ (5) + 14 = 19 Merisiel begins climbing up to a window.


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21 Merisiel begins climbing up to a window.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Meresiel climbs up into the broken window, Shimmying her way through she cuts her side on a large chunk of broken glass.

Damage: 1d8 ⇒ 2

Once inside Meresiel is able to unlock the bolted door, letting everyone else inside safely.

The shop has obviously not been used in some time as nearly every item in it has either been looted or broken. Behind the shop’s wooden counter is a trapdoor. The trapdoor’s hinges are well-oiled and show signs of regular use. It leads to the shop’s stone-lined basement

The basement of Wishful Cures is a jumble of boxes and crates, most of them left ajar, and heaps of yellowed papers and dried herbs scattered across the floor. The air contains a sour, chemical smell emanating from an opening in the far wall of the closet to the south.

New map is up.

Player Status:

Meresiel (54/56)
Fumbus
Kyra (48/48)
Amiri (83/83)
Valeros (76/78)
Jelly (52/53)


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Something smells bad. And coming from me, I am under the impression that says something." Fumbus whispers.

Fumbus cautiously moves forward, trying to stay quiet.
Stealth: 1d20 + 13 ⇒ (17) + 13 = 30


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Amiri will also try to cautiously move forward.

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

jelly will stealth as well stealth: 10 + 1d20 ⇒ 10 + (19) = 29


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

Sneaking along with the rest. stealth: 1d20 + 13 ⇒ (5) + 13 = 18


“Valeros” | Male NG Medium Human (Skilled) Fighter 5 | HP 68/78 Perception +10 (Expert) | AC 23 (25 with Shield) | F +12 R +11 W +10 | Speed 25ft | Active Conditions: none

Valeros tries to sneak behind the rest of he group.

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18

And the big loud man finallyy quiets gown for the first time. He seems to stay intent on not giving away his presence, following the motions of Jelly and Fumbus closely.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Stepping cautiously forward. Fumbus feels the floor beneath him give away a few inches as the tile shifts downward. A small click is heard as nozzles appear in the corner of the room and begin swiveling as it sprays acid at those in the room.

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 2
Acid Spray vs Fumbus AC 22: 1d20 + 14 ⇒ (3) + 14 = 17

Fumbus dodges the acid spray as most of it hits the boxes in the room, melting a good portion of them.

Init:

Amiri (Stealth): 1d20 + 10 ⇒ (10) + 10 = 20
Fumbus (Stealth): 1d20 + 13 ⇒ (7) + 13 = 20
Jelly (Stealth): 1d20 + 10 ⇒ (2) + 10 = 12
Valeros (Stealth): 1d20 + 2 ⇒ (16) + 2 = 18
Kyra: 1d20 + 13 ⇒ (8) + 13 = 21
Meresiel (Stealth): 1d20 + 13 ⇒ (14) + 13 = 27
Acid Spray Fountain (Stealth): 1d20 + 16 ⇒ (12) + 16 = 28

The group is caught completely off guard as five nozzles spray acid in all directions, coating nearly everything in the room.

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 1
Acid Spray vs Amiri AC 22: 1d20 + 14 ⇒ (17) + 14 = 31
Damage (Acid): 2d10 + 8 ⇒ (5, 10) + 8 = 23 + 2d4 Persistent

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 4
Acid Spray vs Valeros AC 23: 1d20 + 14 ⇒ (17) + 14 = 31
Damage (Acid): 2d10 + 8 ⇒ (2, 7) + 8 = 17 + 2d4 Persistent

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 5
Acid Spray vs Kyra AC 22: 1d20 + 14 ⇒ (6) + 14 = 20

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 4
Acid Spray vs Valeros AC 23: 1d20 + 14 ⇒ (20) + 14 = 34
Damage (Acid): 2d10 + 8 ⇒ (1, 7) + 8 = 16 + 2d4 Persistent Crit damage for 32

Acid Spray (Amiri;Fumbus;Jelly;Valeros;Kyra;Meresiel): 1d6 ⇒ 3
Acid Spray vs Jelly AC 20: 1d20 + 14 ⇒ (11) + 14 = 25
Damage (Acid): 2d10 + 8 ⇒ (10, 3) + 8 = 21 + 2d4 Persistent

@Amiri, Valeros and Jelly- Persistent damage is rolled at the end of each of your turns. Please go ahead and roll that after your actions, followed by a flat DC 15 check to see if it ends.

Valeros takes a nozzle from both sides as the acid flows right down into his armor. Jelly feels a burning sensation go across his back while Amiri shields her eyes from the worst of it all.

A couple other actions you can perform here. Thievery (Expert) on the fountain can disable the fountain. Thievery (Expert on the individual nozzle can disable that specific nozzle. Keep in mind it is 2 actions to disable a device as well and for these you must have expert proficiency.

The broken crates and acid make this room quite perilous. Entire room is difficult terrain.

Round 1
--------------------------------------------
Acid Spray Fountain
--------------------------------------------
Meresiel (54/56)
Kyra (48/48)
Fumbus
Amiri (60/83)
Valeros (27/78)
Jelly (31/53)


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Fumbus moves up to the far wall and attempts to disable one of the stupid acid nozzles. Unfortunately Fumbus is only trained in Thievery, so I'm pretty sure he will just fumble (HAHA!) at them for a round.

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

Kyra sighs at her bumbling teammates unleashing the trap upon them. A healer's work is never done.
"May Sarenrae's healing light be with you all."

3-component Heal, everyone heals: 3d10 ⇒ (4, 9, 2) = 15

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Um I'm wondering if many of us should just move out of the room. With a triple move, we should make it out. Not doing anything yet until someone has better ideas. Some cleric might also be able to remove the acid from us before it is our turn.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Apologies, backtracking a tiny bit as Meresiel may have noticed the mechanism due to her trap-finding ability.

Meresiel Perception DC 26: 1d20 + 12 ⇒ (7) + 12 = 19

We are back to where we were at as Meresiel would not have noticed the mechanism.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Bump, Everyone but Kyra and Fumbus are up. What do you wish to do?


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Amiri is going to move out of the room and use up to 3 actions if needed.

Persistent Damage: 2d4 ⇒ (1, 2) = 3
Flat Check to End Damage: 1d20 ⇒ 5

HP 72/83


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

persistent damage: 2d4 ⇒ (2, 3) = 5
flat check to end: 1d20 ⇒ 4
Merisiel breaks out a set of tools and begins working on the fountain.
thievery: 1d20 + 13 ⇒ (2) + 13 = 15


“Valeros” | Male NG Medium Human (Skilled) Fighter 5 | HP 68/78 Perception +10 (Expert) | AC 23 (25 with Shield) | F +12 R +11 W +10 | Speed 25ft | Active Conditions: none

Does persistent damage from the same source/type stack?

Valeros gives a small grimace of pain as he gets coated in acid. As it starts to burn through his shirt and skin, he gives a yell of part pain and part annoyance. "It's eating my shirt! Though having armor on makes that less of an issue... I better get out of here before it moves down to what's left of my pants, though!"

The fighter hightails it out of the room and tries to catch his breath. "I hope I can get this stuff off soon."

Persistent Acid: 2d4 ⇒ (1, 1) = 2
Persistent Acid 2?: 2d4 ⇒ (4, 3) = 7
Flat check: 1d20 ⇒ 14
Sooo close!

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly is going to move out of the room, but not by the way he came in, he is moving south I believe to get past all the sprays and with a tripple move he can even with difficult terraincheck: 1d20 ⇒ 10
persistant acid: 2d4 ⇒ (3, 1) = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Valeros- Persistent damage does not stack.

Meresiel begins to work on the fountain and ends up dropping some of her tools in the process. Meanwhile Kyra tries to heal everyone she can to keep up with the acidic bursts.

Funbus attempts to disable one of the nozzles as he holds a loose stone against it. In his goblin mind, this should work. Amiri backs out of the room, completely avoiding the nozzles before they spray again. Seeing Amiri flee Valeros grabs ahold of those coattails and follows her back up.

Jelly on the other hand flees in the opposite direction, hiding behind a small wall.

With fewer targets in the room the nozzles continue to empty the fountain little by little.

Acid Spray (Fumbus;Kyra;Meresiel): 1d3 ⇒ 2
Acid Spray vs Kyra AC 22: 1d20 + 14 ⇒ (3) + 14 = 17

Acid Spray (Fumbus;Kyra;Meresiel): 1d3 ⇒ 2
Acid Spray vs Kyra AC 22: 1d20 + 14 ⇒ (3) + 14 = 17

Acid Spray (Fumbus;Kyra;Meresiel): 1d3 ⇒ 1
Acid Spray vs Fumbus AC 22: 1d20 + 14 ⇒ (5) + 14 = 19

Acid Spray (Fumbus;Kyra;Meresiel): 1d3 ⇒ 2
Acid Spray vs Kyra AC 22: 1d20 + 14 ⇒ (15) + 14 = 29
Damage (Acid): 2d10 + 8 ⇒ (3, 5) + 8 = 16 + 2d4 Persistent

Acid Spray (Fumbus;Kyra;Meresiel): 1d3 ⇒ 1
Acid Spray vs Fumbus AC 22: 1d20 + 14 ⇒ (10) + 14 = 24
Damage (Acid): 2d10 + 8 ⇒ (6, 2) + 8 = 16 + 2d4 Persistent

Fumbus and Kyra are soaked in acid as the nozzles spray them further.

@Everyone except Meresiel- Persistent damage is rolled at the end of each of your turns. Please go ahead and roll that after your actions, followed by a flat DC 15 check to see if it ends.

Round 2
--------------------------------------------
Acid Spray Fountain
--------------------------------------------
Meresiel (56/56)
Kyra (32/48)
Fumbus (40/56)
Amiri (72/83)
Valeros (40/78)
Jelly (46/53)


“Valeros” | Male NG Medium Human (Skilled) Fighter 5 | HP 68/78 Perception +10 (Expert) | AC 23 (25 with Shield) | F +12 R +11 W +10 | Speed 25ft | Active Conditions: none

Valeros gives a glance back across the room of acid and notes that Jelly moved on ahead. Jelly who nearly got himself killed earlier today by being on his own. Squishy Jelly... He gives a small sigh and tries to hop across the rapidly melting boards in the acid to save his shoes before ending up on the other side of the room.

Three move actions to get to the other side with Jelly. Should cost all 75 squares of movement to end up next to Jelly assuming this is regular difficult terrain, Valeros is just off the edge of the map, that the corridors are not difficult terrain and he can cut the last corner. If not then move him as much as he can please!

Persistent acid: 2d4 ⇒ (1, 3) = 4
Flat check: 1d20 ⇒ 15
YESSS! No more acid!

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Thanks for the healing check: 1d20 ⇒ 4
dmg: 2d4 ⇒ (1, 1) = 2
There is a reason Jelly moved to the opposite end and not because he is trying to adventure by himself. The beginning is where the trap was triggered. The trap could reset, so moving back to the beginning is a bad idea. And letting acid hit him in the room is an even worse idea, which is why I stopped him at the start of the next room.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"OWW OWW OWW OWW IT BURNS! WHY WOULD THEY BUILD THIS ROOM LIKE THIS???"

Seeing that he is completely ineffectual, Fumbus follows Jelly and stops before the next room, looking back. "DISABLE IT, MERI! YOUR ELFY HANDS IS MORE DEX-TRUSS THAN MINE!"

persistent acid: 2d4 ⇒ (4, 1) = 5
flat DC 15: 1d20 ⇒ 18


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Amiri will take all three turns if necessary and follow Jelly and Valeros.

Persistent Damage: 2d4 ⇒ (3, 3) = 6

Flat DC15 to End: 1d20 ⇒ 1

HP 66/83

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kyra and Meresiel are up.


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

Merisiel grabs her tools and moves farther into the room before taking another shot at disabling thievery: 1d20 + 13 ⇒ (6) + 13 = 19

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

Kyra will follow the wizard and goblin,using all her actions to get clear of the room.

persistent: 2d4 ⇒ (1, 4) = 5
End?: 1d20 ⇒ 8

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Huddling in the small side chamber the group leaves Meresiel to her own devices, and the only target that the fountain is able to fire at. Meresiel slips in the pool of acid as it continues to fire, the fountain draining even further.

Meresiel is the only target left in the room so all nozles will go at her.

Acid Spray vs Meresiel AC 22: 1d20 + 14 ⇒ (4) + 14 = 18

Acid Spray vs Meresiel AC 22: 1d20 + 14 ⇒ (4) + 14 = 18

Acid Spray vs Meresiel AC 22: 1d20 + 14 ⇒ (14) + 14 = 28
Damage (Acid): 2d10 + 8 ⇒ (6, 6) + 8 = 20 + 2d4 Persistent

Acid Spray vs Meresiel AC 22: 1d20 + 14 ⇒ (3) + 14 = 17

Acid Spray vs Meresiel AC 22: 1d20 + 14 ⇒ (9) + 14 = 23
Damage (Acid): 2d10 + 8 ⇒ (9, 8) + 8 = 25 + 2d4 Persistent

Meresiel just starts to get some work in on the fountain as on of the nozzles blasts her in the face. Screaming she swipes the caustic goo off of her eyes.

@Meresiel, Kyra, Amiri and Jelly- Persistent damage is rolled at the end of each of your turns. Please go ahead and roll that after your actions, followed by a flat DC 15 check to see if it ends.

Round 3
--------------------------------------------
Acid Spray Fountain
--------------------------------------------
Meresiel (11/56; persistent damage)
Kyra (27/48; persistent damage)
Fumbus (35/56)
Amiri (66/83; persistent damage)
Valeros (36/78)
Jelly (44/53; persistent damage)


f Elf (whisper elf) rogue/5|speed 35| perc +11| hp 56/56| ac 21| fort +9, ref +13, will +11

Merisiel ducks into the hall pulls out a vial and drinks it elixer of life: 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19
persistent damage: 2d4 ⇒ (1, 2) = 3
flat save: 1d20 ⇒ 2


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Persistent Damage: 2d4 ⇒ (3, 4) = 7

Flat Check DC15: 1d20 ⇒ 8

HP 59/83

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

persistent dmg: 2d4 ⇒ (2, 4) = 6
flat check: 1d20 ⇒ 14


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Meri! You were supposed to disable those thingies! Isn't that your job, miss rogue-y?! Get back in there!" Fumbus rudely tries to persuade Merisiel to go do her danged job. LOL this acid is doing a number on us!

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

While she considers how she might scrape or wash off this horrible acid, Kyra realizes the entire party needs her ministrations more than just taking care of herself. She spends all her actions Healing the party.

Everyone Heals: 3d10 ⇒ (5, 1, 5) = 11 damage.

Acid dmg: 2d4 ⇒ (2, 1) = 3
remove Persistent?: 1d20 ⇒ 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Meresiel ducks into the hall, wiping the acid from her face as she drinks a vial.

With noone left in the chamber the acid just randomly coats the walls, floors and crates, emptying it's contents after roughly a minute.

With everyone out of the room that ends the trap as it empties. Though you still have this persistent damage to deal with. Some ways to help are you can reduce the DC to 10. Please read the assisted recovery below.

Assisted Recovery:

This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances. For example, you might try to smother a flame, wash off acid, or use Medicine to Administer First Aid to stanch bleeding. This allows you to attempt an extra flat check immediately.

The small closet to the south contains more detritus but its south wall has fallen away, providing open access to the sewer

DC 20 Perception or Survival:
that several stones from this collapse have been recently stacked to the side, making the opening a bit larger and providing easier access to the sewer.

DC 22 Perception:
Past looters failed to discover a ring of the ram concealed in the binding of an illustrated encyclopedia of medicinal berries.

Player Status:

Meresiel 38/56; persistent damage)
Kyra (35/48; persistent damage)
Fumbus (46/56)
Amiri (70/83; persistent damage)
Valeros (47/78)
Jelly (47/53; persistent damage)


“Valeros” | Male NG Medium Human (Skilled) Fighter 5 | HP 68/78 Perception +10 (Expert) | AC 23 (25 with Shield) | F +12 R +11 W +10 | Speed 25ft | Active Conditions: none

Valeros picks up his water skin and douses Merisiel in it. "Can't have someone as beautiful as you dying on us, can we? Also if we have to go back through there, we might need you to disable that thing!"

He then takes a good look about the space they are in.

Perception: Just what could be out there?: 1d20 + 10 ⇒ (18) + 10 = 28
Perception 2: The Perceptioning!: 1d20 + 10 ⇒ (12) + 10 = 22

He points to the wall and some stacked bricks. "This wasn't a natural or at least entirely naturally made hole. Some one at least made it wider to access the sewers probably."

He then pulls out a small shiny thing from the back of a book split down the spine. "Also someone left this ring here. Not sure what it does though, if someone wants to try identifying it, please go ahead."

Dark Archive

NG Human Cleric 5 | HP: 48 | AC: 22| Resist Harm 5 | F: +9, R: +9, W: +13 | Perc: +13 (expert) | SPELLS: daze, detect magic, disrupt undead, guidance, stabilize | 1ST LEVEL: Sanctuary, spirit linkx 1 / 2 | 2ND LEVEL: dispel magic, restoration, spiritual weapon | 3RD LEVEL heal (×2 /5), searing light | Speed 25 ft | Active Conditions:

Kyra does her best to dilute and wash away the acid.

acid dmg: 2d4 ⇒ (4, 4) = 8
Flat DC 10: 1d20 ⇒ 9

When that fails, she starts stripping off equipment and using her cloak to wipe it away as best she can.
acid dmg: 2d4 ⇒ (3, 3) = 6
Flat DC 10: 1d20 ⇒ 9

When that fails, she just gives up and sits down, waiting for the acid to finish her.
acid dmg: 2d4 ⇒ (1, 1) = 2
Flat DC 15: 1d20 ⇒ 6

Finding herself still alive and mightily annoyed, she starts rolling around in the dust and dirt, wriggling like a dog rolling on its back, doing her best to smear the acid off of her.
acid dmg: 2d4 ⇒ (4, 1) = 5
Flat DC 10: 1d20 ⇒ 13

Then she stands up, straightens up her clothes and equipment, then looks at each and every party member in the eye. "Not. One. Word. About. This. Got it?"

Kyra has 2 Heals left. let's see how everyone does with their persistent damage--probably gonna just use them as group cure, though it someone is really down, 2-component does a bunch for 1 target.


Amiri F Human Barbarian 5 | Speed 25ft | HP: 71/83 | Hero Point: 3/1 | AC: 22 (20 with armor Destroyed) | Fort: +12 | Will: +9 | Reflex: +10 | Perception: +9 (+11 with Initiative)

Amiri tries to wash off the acid.

Persistent Damage: 2d4 ⇒ (1, 2) = 3
Flat Check DC10: 1d20 ⇒ 13

Thank god off of that damn acid is off, it was burning like hell

HP 56/83 Left

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

persistent dmg: 2d4 ⇒ (2, 2) = 4
flat check: 1d20 ⇒ 18 finally

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