[PFS_CORE_Aerondor] 05-16 Destiny of the Sands part 3 (low tier) (Inactive)

Game Master Aerondor

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Lantern Lodge

SFS 05-99 BftB

Kyra does notice something of interest.

One of the statues bears a striking resemblance to Amenopheus.
Now, I was not around for part 2, but as this is running as a series, I'm going to 'go with the flow' and assume that Kyra was part of that.

She also remembers the vague image she saw of the Ruby sage, and another of the statues looks just like her.

Marked on the map

As Ezren moves past the guardian, it strikes out with lightning like speed!
attack: 1d20 ⇒ 9
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Status: Bold to post,
Bossk 12 dmg;
Ray 9 damage, shield

Red (unidentified)
Khargrom 15/50
Blue(Nethys) 9 damage
--effective end of round 3--
Ezren - 9 damage; mage armor; ritual performed;
Kyra;

I'm updated the map with a blue circle for your sapphire sage statue, a red one for the ruby sage, black ones for the statues that the light was coming from initially. I've also added lamp icons for where your lamps are at the current time.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Mythic surge: 1d6 ⇒ 4 Does that help avoid the AoO? I'm spending the point and committing :)

Surge (Su) wrote:
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

Lantern Lodge

SFS 05-99 BftB

Yes!

Ezren raises his staff at the last moment, deflecting the statues own staff as he hustles past it!

Status: Bold to post,
Bossk 12 dmg;
Ray 9 damage, shield

Red (unidentified)
Khargrom 15/50
Blue(Nethys) 9 damage
--effective end of round 3--
Ezren - mage armor; ritual performed;
Kyra;


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

"Ezren! move the lamp in front of you to the statue that's to your left! that's the Sapphire Sage! Ray! grab the one that's 15 feet to my right and move it to the next statue this way: that's the Ruby Sage!"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Ow! Hey! Get off me!"

Ray instinctively steps back from the construct, and hopes it is far enough.

He tries firing off a ray of frost, to see if that will do anything.

Ranged Touch Attack, PBR: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Overcome Spell Resistance: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Crit Confirm? PBR: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

The stocky dwarf stands strong through the first whack (appears to be 7 damage) but when the second strike almost takes him to his knees (appears to be 17), the power of the ruby sage flares and deflects most of it (using Absorb Blow vs. the crit, negating 15 of the damage and giving him 1 dr/epic and 5 resist all). The last blow still hurts, but less so (appears to be 11, -1 DR would be 10).

Absorb Blow:
As an Immediate Action, whenever you take hit point damage from a single source (such as a dragon’s breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage to take from that source by 15 points (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire and sonic damage. The DR and resistances stack with any other DR and resistances that you have.

My totals from that end up with Khargrom -19 and down to 1 Mythic Power Left, though I admit the possibility of being wrong about the total HP.

________________________________

The injured dwarf reels back from the flurry, "Aye, got dis ones attention, repositioning."

He ducks under his shield and attempts to move into the middle of the room.

Total Defense (AC 23), Tumbling move 20 ft.

Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

Lantern Lodge

SFS 05-99 BftB

Ray's ray strikes the construct squarely in the middle of its chest. However the rocky surface seems immune to such a small amount of cold.

didn't overcome cold resistance.

Khargrom shows dwarves are as tough as the rock that the guardian is carved from.

Excellent use of MP!

And also distinctly more agile

Although I don't think it is actually Khagrom's turn yet, I think I also messed up and did Red rather than Blue last round. Keeping you all together in initiative order makes life easier for me, so we'll have had red delay until after Khargrom's action.

The red statue follows Ray, striking out at him.
You do notice that aside from being supernaturally fast, these are getting multiple attacks. So a five foot step move while helpful... means they can 5' step and still get a multiple attack in on you..

red attacks ray: 3d20 ⇒ (7, 12, 6) = 25
Maybe the cold did have an effect, as the agile halfling stays half a step ahead of the guardian, agilely dodging each of its blows.

The blue statue of Nethys advances on Bossk.
attacks: 3d20 ⇒ (8, 7, 5) = 20 Does you AC in the stat bar include your rage penalty?
possible damage: 1d6 + 5 ⇒ (2) + 5 = 7

Worryingly the group notices that the worst of the melted face of Nethys has started to....reform.

Status: Bold to post,
Bossk 12 (maybe 19) dmg; Bulls Strength. (two rounds of actions)
Ezren - mage armor; ritual performed;
Kyra;
Khargrom 31/50; DR 1/-
Ray 9 damage, shield

Red (unidentified)
Blue(Nethys) 7 damage
--effective end of round 4--


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren nods at Kyra's instruction and complies.

[move] Pick up lantern
[move] 5' W

I think I'm out of actions to place it, right? Since you don't get a 5' step in the same round you move I think this is it.

Lantern Lodge

SFS 05-99 BftB

You can 5' step and still use a move action to do something other than a move. So you can actually move a lamp effectively two statues down the line. Have you alraedy moved the Ezren icon?

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Sorry for taking so long to post, I had to look back and see what the mythic points were good for. I for got that I took the Heroic Warrior blessing, need to start adding +1 to attack and damage rolls.
Did Bossk hit the statue and fail to do damage? or did he miss?

Bossk swings at the creature again. Rage filling him with power to strike down this...thing.

+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 ⇒ (18) + 10 + 2 - 2 + 2 + 1 = 31
Dice+Base+Rage+Power Attack+Bull Str.+Heroic Warrior Blessing
Slashing damage: 2d4 + 7 + 2 + 6 + 2 + 1 ⇒ (1, 1) + 7 + 2 + 6 + 2 + 1 = 20 Minimum Damage

If he can crit
+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 ⇒ (9) + 10 + 2 - 2 + 2 + 1 = 22
Dice+Base+Rage+Power Attack+Bull Str.+Heroic Warrior Blessing
Slashing damage: 2d4 + 7 + 2 + 6 + 2 + 1 ⇒ (2, 3) + 7 + 2 + 6 + 2 + 1 = 23


AC is 18
14 rounds of rage

--------
For second round he will swing again
+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 ⇒ (5) + 10 + 2 - 2 + 2 + 1 = 18
Dice+Base+Rage+Power Attack+Bull Str.+Heroic Warrior Blessing
Slashing damage: 2d4 + 7 + 2 + 6 + 2 + 1 ⇒ (2, 4) + 7 + 2 + 6 + 2 + 1 = 24


Can i use a Mythic point to add a : Mythic point to attack: 1d6 ⇒ 1

AC is 18
13 rounds of rage

Lantern Lodge

SFS 05-99 BftB

Bossk missed. 17 was not sufficient to hit their AC

Bossk swings mightily, very mightily.

The statues tries to block the falchion with his staff.
block?: 1d20 ⇒ 4

But the magical falchion will not be denied. It tears a massive gash in the creature.

A second later however, his follow up blow is not as effective, being easily deflected by the creatures thick skin.
Miss, even with the extra point to attack, AC is better than 19

Status: Bold to post,
Ezren - mage armor; ritual performed; (confirm location)
Kyra;
Khargrom 31/50; DR 1/-
Ray 9 damage, shield

Red (unidentified)
Blue(Nethys) 45 damage
--effective end of round 4--
Bossk 12 (maybe 19) dmg; Bulls Strength. (two rounds of actions)

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Yes his AC is 18 with rage so he has taken 19 hp. damage (7 goes to temp hit points)


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.
Ezren Level 4 Pregen wrote:

Ezren nods at Kyra's instruction and complies.

[move] Pick up lantern
[move] 5' W

I think I'm out of actions to place it, right? Since you don't get a 5' step in the same round you move I think this is it.

Oh no!! that's the complete opposite Kyra recommended! the lamp that was right in front of Ezren, moved to HIS left, towards the blue dot!!! :P :) :D Not 'left' as in 'West' lol!


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.
GM Aerondor wrote:


Did you find a magic dagger earlier in the scenario?

I think we did... bottom of a well if I remember correctly.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)
GM Aerondor wrote:

You can 5' step and still use a move action to do something other than a move. So you can actually move a lamp effectively two statues down the line. Have you alraedy moved the Ezren icon?

Ah, right. Dunno why I was equating any move action to movement. I had moved him, but retconning it since I'd misunderstood Kyra:

Kyra, Level 4 Pregen! wrote:
Oh no!! that's the complete opposite Kyra recommended! the lamp that was right in front of Ezren, moved to HIS left, towards the blue dot!!! :P :) :D Not 'left' as in 'West' lol!

Yup, "the other left". Fixed.

Lantern Lodge

SFS 05-99 BftB

@Kyra that is what I thought, I'll adjust Ezren on the map. Left/right can be hard to translate.
@all, whoever is carrying that dagger, might just remember it at this stage..

Ezren places a lamp, in the statue that resembles your emtombed companion. The light from it reflects off the crystal door, sending a blue light to illuminate the impression of a sapphire.

Kyra does the same, providing a lamp to the statue that resembles the shade you met a few weeks ago. Light from that lamp shines onto the crystal door, bathing the ruby impression in red light.

Status: Bold to post,
Khargrom 31/50; DR 1/-
Ray 9 damage, shield
[/b]
Red (unidentified)
Blue(Nethys) 45 damage
--effective end of round 4--
Bossk 12 dmg; 3/10 temp hp; Bulls Strength.
Ezren - mage armor; ritual performed;
Kyra;


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Kyra walks up to the furthest lamp to her right and then moves the lamp upon the Ruby Sage statue's waiting hand, hoping this is going to do something...


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.
Kyra, Level 4 Pregen! wrote:
GM Aerondor wrote:


Did you find a magic dagger earlier in the scenario?

I think we did... bottom of a well if I remember correctly.

Khargrom has the dagger based on this post; we found it in the mouth of an azata.

Lantern Lodge

SFS 05-99 BftB

Edit above. I've also pasted some blank squares over the statues that animated so you don't think they might be ones you could put the lamps on.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

@GM: did you cross the streams?! :) Based on your spoiler way back shouldn't blue ray be landing on the southwest gem engraving?

Lantern Lodge

SFS 05-99 BftB

I sense marshmallow in my near future! Yes. Fixed.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Clear your minds!

Thinking his usefulness as a combatant here is nil, Ray decides maybe he is best used as a target. He withdraws 10' to see if the monster will follow him out of the room, thereby giving the others some more space to work.

"Come at me bro! Come on!"

If he follows and attacks, Ray will use the Unbeatable mythic power to reduce the damage.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Seeing as he is a useless distraction, Khargrom moves down and grabs the nearest lamp.

"Best guess where dis one goes?"

Move & Move


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

"Anywhere another lamp hasn't been yet!!" replies Kyra, satisfied that they finally made some progress.

Lantern Lodge

SFS 05-99 BftB

Ray pulls back, taunting a guardian which follows after him swinging. It's staff cracks ominously against the plucky halflings head.

attack: 1d20 ⇒ 20
crit: 1d20 ⇒ 11
damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17

The group expects to see Ray spread out on the floor, but remarkably he still stands, a faint ruby glow around him.

Good call on the power

Khargom grabs another lamp, while the second statue decides that Bossk is the obvious threat, and tries to finish him off.

attacks: 3d20 ⇒ (1, 18, 17) = 36
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22 Two hits

Status: Bold to post,
Bossk 31 dmg; 0/10 temp hp; Bulls Strength.
Ezren - mage armor; ritual performed;
Kyra;
Khargrom 31/50; DR 1/-
Ray 16 damage, shield

Red (unidentified)
Blue(Nethys) 45 damage
--effective end of round 5--

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Being rocked back from the blows Bossk presses his attack as well
+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 + 1d6 ⇒ (1) + 10 + 2 - 2 + 2 + 1 + (5) = 19
Dice+Base+Rage+Power Attack+Bull Str.+Heroic Warrior Blessing+ a use of the mythic power
Slashing damage: 2d4 + 7 + 2 + 6 + 2 + 1 ⇒ (2, 1) + 7 + 2 + 6 + 2 + 1 = 21

If i have not used my re-roll tee shirt yet

+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 + 1d6 ⇒ (5) + 10 + 2 - 2 + 2 + 1 + (5) = 23
And like the hand of the gods tries to help aim his blade.

If I have used it
But with the amount of damage he has taken, Bossk stumbles when he takes his swing and almost falls over.

"Kyra, I could use a little help to stop the flow of blood." Bossk calls out.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Kyra steps up to the next statue and moves the lamp one position to her right!

5-ft step; move lamp to her right as shown with second yellow arrow

Lantern Lodge

SFS 05-99 BftB

I'm not sure about your reroll status. Lets assume that you have not used it

Bossk brings his falchion to bear in brutal fashion. But the guardian brings up its staff to deflect it!
block: 1d20 ⇒ 15

You might also want to think about if you have any MP left, the mythic power that lets you get some damage resistance..

Kyra moves the lamp. Light shoots around the room, but none lands on an appropriate gem.

Status: Bold to post,
Ezren - mage armor; ritual performed;
Khargrom 31/50; DR 1/-
Ray 16 damage, shield

Red (unidentified)
Blue(Nethys) 45 damage - used block
--effective end of round 5--
Bossk 31 dmg; 0/10 temp hp; Bulls Strength.
Kyra;

stuff: 1d5 ⇒ 2

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

I have 6 MP left, so if I can get the damage resistance I will.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Looks like Khargrom has the other on Ezren's side. Is there another over by Kyra that needs to move?


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

I'm about to move the one in front of me to the south on my next turn. You could 5-ft step diagonally down-left and grab the one off Khargrom's hands and place it down in the statue in front of him (the one without a black dot that hasn't been tried yet)

The Concordance

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LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

I’m mostly drunk but should post so our group can keep moving.

Khargrom puts the lantern in the hands of the statue south of him and then watches to see the results.

My phone hates this version of the maps so someone please move the lantern into the square south (slightly east) of Khargrom, thanks!

Lantern Lodge

SFS 05-99 BftB

other stuff: 1d3 ⇒ 3
Khargrom places the lamp but without any joy. Light scatters around the room.
He still has another move action he could use to pick it up again if you wanted.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Looks like there's one more dotless statue on the other side of Khargrom.

Looks like that didn't work Khargrom, let's try the next one.

The wizard moves over and picks up the lantern. He holds it up in case Khargrom and take it next.

[5' step] W
[move] Pick up lantern

Khargrom could try the next slot too taking it out of Ezren's hand and placing it on his next turn.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"I hope you all are doing something useful!"

Ray stays completely on the defensive, trying he best to avoid certain death. "Keep coming, big man! You know you want to smash me."

Standard action to use total defense (+3 AC) which should make my total AC 24. Acrobatics to move out of threatened square so I can move 10'-20' back to the stairs - figure risk of an AoO is better than allowing him a full attack. Using another Mythic point (leaving me with 6) to again reduce any damage.

Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21
Can I use 2 mythic points in a round? If so, let's surge to add 1d6 here - if not, stick with the reduce damage.
Surge: 1d6 ⇒ 4


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Good call, with no more movement left Ezren should tack on standard defense too.

Lantern Lodge

SFS 05-99 BftB

Remember you can always use a standard action to perform a move as well.
I don't see why you shouldn't burn more MP in a round.

In a feat of astounding agility, Ray does a back flip, totally bamboozling the guardian in front of him.

Ezren and Khragrom juggle a lamp between them.

The guardian following Ray continues after the little hafling..
smash: 1d20 ⇒ 14
ouch: 1d6 + 5 ⇒ (1) + 5 = 6 Assuming you spend you MP to avoid this

But once again, Ray proves he can roll with just about any blow.

The other guardian continues to beat on the brave Bossk.
attacks: 3d20 ⇒ (4, 7, 7) = 18
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22 [ooc]Two attacks; assuming you use an MP to reduce one of these by 10 Bossk?[ooc]

How the half orc stays on his feet after such a beating is anyones guess. But this is no ordinary battle and Bossk is no ordinary warrior.

The pathfinders notice both guardians start to slow down a little, their supernatural speed leaving them.

Status: Bold to post,
Bossk 43 dmg; 0/10 temp hp; Bulls Strength.
Kyra;
Ezren - mage armor; ritual performed;
Khargrom 31/50; DR 1/-
Ray 16 damage, shield

Red (unidentified)
Blue(Nethys) 45 damage - used block
--effective end of round 5--


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Right, I have been forgetting that use of MP. Anyway, being next round...

Ezren speeds around Khargrom and trys putting the lantern in the remaining statue, hoping it produces GREEN.

[move] 20'
[move] place lantern

Lantern Lodge

SFS 05-99 BftB

stuff: 1d4 ⇒ 3
As Ezren places the lamp, the light reflects off the crystal door, directing a bold yellow ray onto the engraved Topaz.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Seeing how three of the lamps appear to be in the correct places, Khargrom leaves the last one in the very capable hands of the wizard and cleric and goes to help Bossk try to finish off the thing in the room. He keeps a wary eye and ear on the hallway, waiting for the inevitable scream, thump and return of that threat.

Move, Attack Blue

+1 Warhammer: 1d20 + 8 ⇒ (11) + 8 = 19 for Bludgeoning/Magic: 1d8 + 5 ⇒ (2) + 5 = 7


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Kyra grabs the lamp, 5-foot steps down, and places it on the entrance statue.

Lantern Lodge

SFS 05-99 BftB

Khargrom moves up to stand next to the mighty Bossk. He swings, but the guardian's thick stone exterior proves resistant to the solid dwarven metal.

random GM stuff to keep you guessing: 1d3 ⇒ 3

Kyra places the lamp... But I want to see the results of Ray and Bossk's action before I say what happens.

Status: Bold to post,
Bossk 43 dmg; 0/10 temp hp; Bulls Strength.
Ray 16 damage, shield

Red (unidentified)
Blue(Nethys) 45 damage - used block
--effective end of round 5--
Ezren - mage armor; ritual performed;
Khargrom 31/50; DR 1/-
Kyra; (lamp placed)

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray sticks to what is working for him, but increases the distance to see how fast this thing is. I had put extra move as one of my mythic powers, which has been rather useless so far!

Standard action to use total defense (+3 AC) which should make my total AC 24. Acrobatics to move out of threatened square so I can move 30' back up the stairs (looks like it is partway up that 40' section). Using another Mythic point to again reduce any damage, and another for surge - leaving me with 4, I believe.

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Surge: 1d6 ⇒ 2

Liberty's Edge

M Half Orc Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Knowing that death is near, he will make sure that history never forgets the name Bossk Sharptooth.
And make a wide swing with his sword.
+1 Mithral Falchion attack w/ rage, PA, BS, And Heroic Warrior: 1d20 + 10 + 2 - 2 + 2 + 1 + 1d6 ⇒ (2) + 10 + 2 - 2 + 2 + 1 + (5) = 20
Dice+Base+Rage+Power Attack+Bull Str.+Heroic Warrior Blessing+ a use of the mythic power
Slashing damage: 2d4 + 7 + 2 + 6 + 2 + 1 ⇒ (3, 1) + 7 + 2 + 6 + 2 + 1 = 22

AC 18 with DR
12 rounds of rage left
5 MP left

And takes a 5 foot step back.

Lantern Lodge

SFS 05-99 BftB

Your attack rolls have been so unlucky... luckily..

Ray backs up, taking a swipe from the guardian as he does so.
AOO: 1d20 ⇒ 18
damage: 1d6 + 5 ⇒ (5) + 5 = 10 -10
The blow connects, but Ray has had enough and gracefully backflips again, absorbing the impact without issue.

Bossk swings mightily but cannot connect with his foe who continues to heal from the nasty wounds received.

Then Kyra places the last lamp. Light shines out at the crystal door and a bright emerald ray refracts off... landing on the last engraving.

The two guardians stop attacking, and start back toward their assigned spaces at the ends of the rows of statues. Meanwhile the crystal door again opens and the gem prison around Amenopheus melts away.

"My apologies Pathfinders. It appears my knowledge is less complete than I hoped." sighs the sage. "But we should continue on in case other guardians have also been activated."


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren dusts himself off and presses his cane into the stone floor.

So then, through the crystal door? he asks Amenopheus.

Lantern Lodge

SFS 05-99 BftB

The sapphire sage nods.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren present the way for Bossk to lead. He continuously casts detect magic as they make their way through the passage. Understanding that there will be many magic aura's here, he looks for notable changes or distinct auras in the next space.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

As everyone gathered around the door, Kyra let the power of the Dawnflower over them:

channel to heal: 2d6 ⇒ (2, 2) = 4
channel to heal: 2d6 ⇒ (3, 4) = 7
channel to heal: 2d6 ⇒ (2, 2) = 4

She then closes the rest of their wounds with her wand.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom nods his thanks at the Keleshite and turns to the group, "Great work all."

He looks for any dangers ahead and leads the way.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11 (Traps +2, Stonework +2, Stonetraps +4)

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