Saga of a New Land

Game Master vayelan

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Greenbelt and Barony Map
Stolen Lands Map
The Abandoned Fort

Labyrinth Exploration Map

Encounter Map: Isle of the Lizard King

Resources:
Party Loot and NPCs
Quest Log
Kingdom Tracker Spreadsheet

Kingdom Building Rules
Kingdom Turn Sequence
Buildings


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CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

"One atta time now, see? Don't wanna know what's sittin' at tha bottom o' tha pit, no sir-ee!" Booker advises. He visibly cringes as some of the heavier members cross the pit, but otherwise is satisfied with the results. It ain't my place to tell 'em what ta eat, but, Jiminy Crickets, we can't go spelunkin' in Kobold territory dressed like ah soldier, with bellies ta match!

Moving back to his position ahead of the party, he tests the whispering. "*psssshhed* This here is tha Hearty Halfling, do youse guys read me? Ovah. *psssshed*"
________
Perception: 1d20 + 20 ⇒ (10) + 20 = 30+1 vs traps
Checking for tracks is clever! As a player, I wouldn't have thought of that one :)


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Brandt nods at Christian's suggestions as the party carefully, and slowly navigates the woodens planks, scanning the dirt for signs of disturbances. Fenrir begins to sniff the floor and walls, looking for any sign of their quarry.

Survival: 1d20 + 10 ⇒ (20) + 10 = 30+2 if tracking
This is a wondrous spell! We can talk without alerting the enemies of our positions? Christian, good thinking! Syretia, well done!

Cautiously crossing the improvised bridge, Brandy looks nervous at the planks, but moves forward carefully as they creak under his bulky frame. Fenrir crosses easily, not deterred by the boards, impatiently looking after the halfling who is boldly venturing ahead of the party.

Suppressing a giggle, Brandt responds to the halfling's query, Amazing! I can hear you what do you see? Orlogg, isn't this quite the thing.

Scanning the tunnels as they go, Brandt seeks out any signs of the kobolds they are following.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Fenrir Perception: 1d20 + 5 ⇒ (14) + 5 = 19


For a lesser tracker, it would be too difficult to pick out the small kobold tracks upon the dirt floor. The frequency of traffic down this tunnel, although itself a clue, serves to efface the tracks that came before, rubbing the ground smooth.

Brandt, however, is no ordinary tracker, and he is not confounded. Based upon the variety of shapes and depth present in the tracks, he places the kobolds' numbers at eight to ten adults. What's more, he observes an oddity in their direction.

The tunnel curves to the left, yet the tracks veer to the right, seemingly disappearing into a wall of solid earth.

Investigating more closely, Booker discovers that this "wall" is in fact another disguised panel of papier-mâché meant to conceal an alternate branch of the tunnel

I've updated the Encounter Map to document your exploration of the kobold caves.
The orange line is the false panel, and the yellow square is the location of the pit trap.

Booker and Brandt:
You can hear a low thrumming, akin to the droning of a distant swarm of bees, coming from the direction of the left, undisguised tunnel.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

When the party stops again, having scarcely started moving at all, Syretia looks ahead to see Brandt and Booker staring at a wall. "Is something wrong? Did you find another trap?"

Also going to keep scanning ahead with detect magic. If something pops up I'll try to focus in on it, feel free to roll Spellcraft for me.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Bydar seems to find the message spell quite amusing and fights a smile at Booker's joshing, only testing
"Working as intended I think"

Then he tilts his head as if he might have noticed something to Because That 20 surprised me


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Orlog waits behind Bydar, hoping that something would happend pretty soon. "What's the hold-up, is there another traps?" He tries to look around, but this far back, he doesn't expect to find anything.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Stopping short, he looks at Booker, and then over his shoulder to the rest of the party, There's a false wall here, and no tracks following the tunnel. But there is an incessant buzzing, almost like a swarm of bees, down this obvious tunnel. We have 8 or ten adult kobolds here somewhere. But I think the false trail is bait and we should ignore it.

Brandt looks around at the party, while keeping an eye toward whatever is making that buzzing noise. He unconsciously checks the position of the daggers in his belt, as if reassuring himself that he's at least minimally armed, even without his great bow.


Bydar and Orlog:
Training your ears towards the indicated sound, you can also hear the buzzing sound that Brandt speaks of.

What's more, owing to your knowledge of architecture and engineering, you are better able to place the sound within these tunnels. Not only does the sound come from ahead, down the left-curving tunnel, but it also originates from somewhat above the ground - as though suspended or embedded within the earth-and-stone ceiling of these tunnels.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

"Ah yes, I can hear it too. Strange, not only does it come from the tunnel ahead, but it also sound like it originates from somewhat above the ground - as though suspended or embedded within the earth-and-stone ceiling of the tunnel. Good catch, and I agree on avoiding it for now."


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

The mental image of a swarm of angry bees being dumped into the tunnel draws an involuntary shudder out of Syretia.


CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

That woulda been ah doozey! Swarm ah bees on our heads. With a satisfied nod, Booker turns his attention to the false wall. Sliding thin, flat pieces of metal to the edge of his fingers from his gloves, he gently tests the panel for hinges. Once he does, or notices the lack of any, he opens it carefully. "Hahd tah claim we've come in peace when we've left tha place in pieces, amiright?" he explains.

With the latest obstacles addressed, he creeps out far into the dark again. We gotta be close now, usually once ya pass the false door, yer in tha home, proper like.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"I've heard of piping in things from the surface, but wasps or bees or whatever is a bit much for me" he concurs with messaged enthusiasm.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

He nods as Syretia speaks the foreign words...
...this magic has come in handy on more occasions than I can count.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Walking across the pit draws a concern look to him but the nimble warrior take his time in the crossing.

Smiling slightly as the halfling talks over the spell.
you are doing just fine double H.

I thought that we were too far down but felt it was worth the try.

Nodding his quiet thanks to Brand, christian continues to explore their surroundings in hopes of keeping everyone alive and unharmed.

He hears the slight humming sound but is unsure what it is until the others voice their discovery.
Even deep down here all can see his smile.
Maybe the Kobolds are apiculturists....
...but yes we should avoid that area for now.

He motions to the fake wall.
Take care not to destroy such delicate work as we pass.
Almost a dozen Kobolds at least...Two to one...not good odds. Even if they are just Kobolds.

Keep us informed of anymore traps please.


Removing the light, false panel reveals a widening passage that leads into a commons area.

The air in this large cave feels warm and close, thick with a reptilian stink mixed with smoke and burnt meat. Numerous beds of furs lie scattered throughout the room amid smoldering cookfires, while to the south, a ten-foot-wide alcove contains a large mound of furs framed by dozens of sticks on which are mounted the skulls of many birds and small animals, all smeared with ash.

DM Screen:

Booker Perception: 1d20 + 20 ⇒ (5) + 20 = 25
Brandt Perception: 1d20 + 10 ⇒ (20) + 10 = 30

??? Stealth: 1d20 + 10 ⇒ (17) + 10 = 27

Your attention is drawn to the far wall of the commons, where a chorus of pitiful whimpers arises. A pile of small reptilian creatures - quite obviously kobolds - cower together in a heap, much like a litter of frightened pups. There appear to be six of them lumped together, clinging to one another fearfully.

Brandt and Christian:
Over the sound of the whimpering kobolds ahead, you can pick out the sound of heavy breathing - coming from just above the party!


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian's ears perk up at the sound coming from above him. Seeing that the Kobolds are cowering for their lives brings to mind that this just might not be a friend of the little creatures.
Still could be a trap...best to bust it up now while we can
Christian bring his left arm up above him with his pitiful buckler as a means to p[protect him from the threat above.
Contact...Ceiling!!!
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Depending on what he sees...if it is within range he will attack if not he will hold for it to come into range.
oh you are an ugly thing. Come get some lunch...you can do it come on.
using the challenge ability. Everyone gets a +2 to attack against this creature.

Seeing the mouth breather above, the mercenary brings his weapon up and grips it with two hands as it arcs at the enemy....drawing strength as he tries to cut through the creature.
Attack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Damage: 1d10 + 3 + 5 + 5 + 6 ⇒ (3) + 3 + 5 + 5 + 6 = 22


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Quickly scanning the room, Brandt quickly discounts the cowering kobolds as a threat, instead focusing on the threat above them, he quickly sidesteps and lifts his buckler toward whatever is above the party, his hands currently open and scanning the room, allowing the diplomatically-minded party members to lead speaking with the terrified kobolds.

Beware friends, something is above us...


Christian reaches up with his weapon and strikes...a large cauldron.

You have just a moment to register the narrow ledge carved into the ceiling of the cave. Another pair of strapping kobolds lurk up there, evidently readying themselves to pour the contents of their cauldron upon the intruders below.

Christian's attack knocks it from their grasp prematurely, sending it toppling to the ground. Its contents spill down all over the cavern floor, spreading a thick, molasses-like syrup. Nevertheless, Christian's quick reaction ensures that his companions have at least a split second to avoid the sticky peril.

Booker needs to make a Reflex Save to avoid being struck by the falling cauldron.
Christian and Brandt need to make a Reflex Save to avoid being doused with sticky syrup.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12
Ew, I suspect I'm about to get syruped...


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Syretia reacts quickly to the outbreak of violence, shouting "Peace!" in Draconic. "We seek to parley with the mighty Sootscales!"

A moment later, she blinks in surprise when she realizes it was violence against a cauldron and that the flowing substance is some kind of a syrup (rather than the blood she expected). I'm going to have to clean them up, aren't I?


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Ref Save: 1d20 + 4 ⇒ (6) + 4 = 10
I suspect I am getting syruped as well...


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar speaks joining in with Syretia (DRACONIC) "We are not with the Whitehallow. Syretia speaks truth- We wish to talk if you will listen and we will listen to you."

Diplomacy 1d20 + 13 ⇒ (8) + 13 = 21

And he says in common to the others of the party "Syretia and I are trying to get them to negotiate "


CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

"Conta-?! Booker begins to say when a cauldron strikes him from above.

"Negotiate ah li'l faster, eh? I, I think I'm seein' double, er maybe triple? Oh boy..." Ma is gonna kill me if I gets ah concussion on my first day!
________
Reflex vs Cauldron: 1d20 + 8 ⇒ (1) + 8 = 9 XD


Cauldron Bludgeoning Damage on Booker: 3d6 ⇒ (1, 3, 1) = 5

The iron cauldron strikes Booker across the back and legs, sparing the salesman-turned-adventurer a blow to his noggin.

Christian and Brandt are doused in a thick coating of golden syrup. The smell is sickly sweet, and it leaves their limbs feeling unnaturally heavy. What's more, they find their boots sticking to the cavern floor. Christian's weapon sticks to his hands, and even if Brandt was apt to draw his own weapon, he finds it stuck to him as well.

Fortunately, their slowed movements are not held against them. Whatever ambush the desperate defenders had planned is cut off by Syretia and Bydar's pleas.

The kobolds huddling against the far wall stand up quickly. Thus is revealed a pile of javelins they had been concealing upon the floor. However, although they remain standing close to them, they do not pick up the javelins straight away. They appear willing to parlay.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Double H...you ok?

Bringing his weapon up into a guard position as he scans the room, Christian understand that the pause in the Kobolds was due to the words spoken by Bydar and Syretia. Lowering his weapon he looks around and back up at the group above. He then looks down at his body and that of Brand.
This is going to take some time to clean up...


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

When no immediate attack is forthcoming, Syretia lets out the breath she didn't realize she was holding. In Common, she says "They seem willing to talk. Bydar and I can translate for you."


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Brandt casts a look at the rest of the party, but seemingly content with the negotiations he suffices to crape the goop off himself for a moment, while keeping an eye on all the kobolds at once...


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Orlog gets agressive when the kobolds drop the liquid on Christian and Brand, but calm right back down when Syretia and Bydar defuse the situation and are able to start negotiation. Looking at Brand, he smiles at the ranger. "Better you than Fenrir I guess! If you think it can help, I create some water."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar makes their side of Introductions (Draconic) "This is Lord Christian D'Elagante, he leads. This is Syreta, who speaks your tongue better than I do and knows manythings. The good dwarf is Orlog of the Brightshield clan, who serves Torag the god of dwarves and smiths. Brand Oluffson has been a great guide to us and is a mighty woodsman, Fenrir is loyal to him but a fine beast. The halfling is Booker Marmilade who has guided us in here, and I am Bydar, a priest of Shelyn. We have come here on behalf of the people of Charis." And he repeats it in common for the others.


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian nods as best he can to the dwarf...
It may help...I do not know
Looking around at the others.
...but...how about we talk after we get ourselves cleaned up. Anyone have an idea on how to remove this mess.


CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

"Double H'll be alright, jus' ah li'l shocked, ya know?" Booker admits a little sheepishly to Christian. That'll bruise, buh I think I avoided tha worst ah this mess.

We's jus' showin' our hand then, eh? Not my go-to tactic with this sorta negotiatin' buh alrighty then, thems tha brakes! As negotiations develop, the Halfling keeps his hands out of his pockets and makes no sudden moves. If we's just standin' 'round while the talkin' is goin' on, I'd love ah dollop ah sumthin' sweet, buh I ain't sure they'll be too happy abouh me diggin' through my pockets...

"Lord Christian, I could try tah help you in these tryin' times, buh, quite frnakly, I ain't sure how!" he explains, dragging his finger through some of the syrup and sticking it in his mouth. Marmilade's Marmalade woythy? Let's find out!
________
Booker is going to let the talkers talk and will help his syruped colleagues out if possible.


The kobolds listen intently as Bydar offers the party's introductions. However, the small reptilians remain alert and wary, lest this prove to be a ruse.

Draconic:
"That is all very interesting," one of the kobolds says, stepping forward and speaking, a note of sarcasm quite clear in his shrill voice, "But why are you here? The last scaleless to come here killed our chief and shaman, slaughtered most of our tribe, and stole our valuables. There are only a few of us left, protecting what few eggs and striplings we could hide from the massacre. We have nothing left but our blood and scales."

Meanwhile, Booker tastes the syrup and finds it surprisingly bitter, causing him to gag and nearly retch.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar repeats what the Kobold said in common word for word to the others

"And I think he's just a biiiit sarcastic." Then he says "But clearly they have reason to be scared, and bitter. "


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

"As I feared," Syretia says in hushed Common. "I don't know the best way to say this, but I suggest making it clear that the Whitehallows are our enemy as well, and that we are not here to take anything from the Sootscales."


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

That is a good suggestion but I am afraid that anything I say will not come off well...looking like the inside of a maple tree. With my weapon stuck in my hands, they most likely will be put on the defensive and could prove to make them hostile. If anyone has a way to clean this sticky mess up...I would be very appreciative.

Christian looks at himself and brand, smiling all the way around.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

"I can help with that, but I don't want to set them off by casting a surprise spell. Bydar, do you think you could put them at ease so I can help our leader look a bit more dignified?"


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"I can try." Bydar says and turns then to the kobolds (Draconic) "Syretia is about to help remove the gunk from our friends. We know you did not intend this trap for us but it makes for bad peace talk to have our leader and others so engrossed. So do not be startled or alarmed as this happens. We are not the Whitehallows.. I guess you would say they are an enemy tribe to us." Another thought to the one who spoke up "what name do you use? We would not be rude."

Diplomacy roll 1d20 + 13 ⇒ (3) + 13 = 16

Whew. At least it wasn't a natural one


CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

"BLEH! BLEH! BLEH!" Booker sputters and spits while wiping his tongue. NOT Marmilade's Marmalade woythy, jeepers! Ain't lettin' these Kobolds near tha stuff, buh maybe they're lookin' fer somthin' bettah tah eat! Prospects, prospects, ain't nuthin' ta do buh hope all this talkin' goes well!


Bydar's reassurance keeps the surviving kobolds from fleeing or reaching for their javelins when Syretia casts her spells, yet they still reflexively wince when the magical lights appear.

The kobold spokesman gives his name as Kip. He also adds that with the death of their leader, Chief Sootscale, they are the Sootscale Tribe no longer. What little of their tribe survives now stand Nameless. Even through the language barrier, you can hear in Kip's voice that this is a point of shame for them.


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Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian smiles and nods at Syertia.
Thank you very much.

The nobleman returns his weapon to its sheaf along his hip as he approaches slowly. Turning to nod at both Bydar and Syertia about translating his words.
As my companions have stated..I am Lord Christian D'Elagante. We have come here to see what damages the Whitehallows...or the scaleless ones...have done. We do not hold to their way of thinking. We are not part of them and are actively searching for them in order to bring them to justice. We have nothing to do with them at all. I promise you this.

Christian holds out his hand toward the Kobold.
I can not believe that I am doing this but they do not deserve to be treated like an enemy.

Kip is it? I am sorry for what happened to your people. Even in such tragedy, you are standing up for yourselves...showing that you can get past this and move on. That shows courage, determination, resilience...I like that. It shows character and that is important as well.

He rest his hand on the Kobold's shoulder.
Will you let us help you and your people...help you heal from this and rebuild your home. I have an offer for you. An offer that will benefit both...tribes.

Christian keeps his demeanor relaxed and his voice is calm with a bit of authority to it.
Your tribe can live here in this old silver mine, we will provide you with supplies...food, equipment, tools...to help you in rebuilding your lives. To live in peace with us. In exchange we ask that you help us mine the silver from these caves. In time we can expand and open up trade and become friends that depend on one another...Allies maybe. If we should lay claim to the lands above and around your cave...we could even offer our protection.

He looks at the other Kobolds and then back to Kip
We are here to help you to become something better that you are right now.

A look of concern that changes to respect when he smiles slightly at Kip.
The Sootscale Chief and shaman are no more true but you have stepped up to help your people...maybe you could name the tribe after the silver mine...the Argent Tribe or even the Orn tribe. Maybe even the...Kip tribe. I am not sure what name would be best, that would be for you to decide.

We are here to help you. If you decide to accept our help we can sit down and discuss the specifics in detail. What say you?

Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33
Now that is what I needed


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar is deeply impressed by the eloquence of Lord Christian There are areas we do not agree on, but he is a natural born leader, there is no doubt of that, and he treats with these kobolds with a far more just, even kindly hand, than many would.

not wanting to lose any eloquence in the translation, he gives it as close a translation as possible


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Syretia smiles as, even through a translator, Lord D'Elegante's natural charisma shines. There's more work to do yet, but this is a wonderful start to making up for the crimes of the Whitehallows.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Orlog looks around as much as he can without moving from his spot. Peace with a bunch of Kobold. Sure, why not. Right now, their tribe is small and weak, but with time, this might become a problem if not properly handle. I hope he knows what he is doing.


Lord Christian achieves an uncanny feat, although his success is also due, in part, to his esteemed colleagues and translators.

Kobolds are cursed with a festering resentment for the rest of the world, especially members of races that seem stronger, smarter, or superior to them in any way. They proudly claim kinship to dragons, but beneath all the bluster, the comparison to their glorious cousins leaves kobolds with a profound sense of inadequacy. Though they are hardworking, clever, and blessed with a natural talent for mechanical devices and mining, they spend their days nursing grudges and hatreds instead of celebrating their own gifts.

These cultural characteristics provide a barrier to cordial relations with other races - a barrier that the party manages to overcome, quite miraculously.

Perhaps they have put aside their pride in their weakened state. Perhaps it is the promise of food and tools that Christian strategically mentions. Or perhaps it is the prospect of avenging themselves upon the Whitehollows, who brought them to the verge of extinction. Whatever the cause, Kip and the kobolds are very amenable to Lord Christian's offer.

In fact, he would like to show you the tribe's greatest treasure. As the other kobolds pick up their javelins - not a sign of hostility, but more a sign of duty - Kip invites the party to follow them into the next chamber to show you their treasure.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Syretia eagerly moves to follow Kip, curious to see what they consider to be their greatest treasure, particularly after having already been robbed.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Brandt shrugs, listening to his king's oratory in an impressed manner, and seeing the translated words play upon the kobolds, he follows them, somewhat suspiciously, while Fenrir stays a distance away from both Christian and Brandt, instead interested in Booker's pack, from which better scents must be emanating....

Christian, Orlogg, you think these lads could provide security for the mine? It would be interesting, to say the least, but would give us an ally we can trust without fail as they've been wronged by the Whitehallows....


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar is pleased and follow, of course, curious "I wonder if they could trade stone as well?" He looks over the quality of the stone work "Could help sculpture as well as construction."


CG Male Halfling uRogue 1/Wizard 3/Arcane Trickster 1| HP: 36/36 | AC: 14 [22] T: 14 FF: 11 [22] CMD: 14 | F+3 R+8 W+7 +2 vs Fear | Init +3 | Perception +20, +1 vs traps Low-Light |
Tracked Resources:
Spells 1st 4/4, 2nd 3/3; Extend 3/3; Reservoir 3/4

When Kip mentions "treasure," Booker's eyes light up. OHBOY, OHBOY, OHBOY this'll be great! While he waits for the message to be translated to the others, he tries to discreetly take a few babysteps, before backtracking and beginning again.

When everyone is ready to move, he urgently takes a real step but something big seems to have hold of him. A moment of terror grips his little heart, but then he feels what can only be Fenrir's tongue on his arm. Tha lousy mutt again! Well, pal, you's got tha right Halfling fer tha job, don'tcha?

Even with all the Kobolds' attention on their javelins and relocating, he does his best to be slick. In one fluid motion, he unslings his pack and pulls a jar and spoon from it, the same pair from earlier. Scooping a dollop of marmalade in his mouth, he goes back for a second scoop. Dropping it into his hand, he gives Fenrir his own snack before just as fluidly packing it all back up. We's gotta eat, who's gonna tell us we can't? NOBODY, THAT's WHO!

Nervously, he rubs the massive dog on the snout before following the others. "Y'ain't all bad, eh?"
________
Sleight of Hand (Jar/Spoon Retrieval/Stowing): 1d20 + 11 ⇒ (7) + 11 = 18


Male HP:72/72 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian nods respectfully and follows along.
We would be honored.


Fenrir keeps especially close to Brandt. Although the kobold syrup is almost nauseatingly bitter to Booker, it seems to be quite to the wolfdog's liking. Thus, Fenrir is almost attached by the tongue to his human companion, apparently determined to single-pawedly clean Brandt.

Kip speaks quickly as he and his kin lead you on an impromptu tour of their home.

Draconic:
"Those scaleless killers - the Whitehollows, you call them? - they were very stupid. They were better killers than thieves. They thought they stole our riches, but they only stole the fake treasure."

Kip giggles manically as he finishes his explication, very pleased with his story.

The kobolds lead you into what likely served their decimated tribe as a temple. The walls are smeared with charcoal, blood, and other pigments, but whatever illustrations once adorned the cavern walls have since been effaced. Two low stone tables sit within the chamber. Upon one sits a heap of gold coins, colorful gems, and hunks of silver ore.

Upon the other table, cradled by a smaller pile of treasure, sits a large, leathery egg. It is large enough that a fully grown kobold could easily curl up within - although it is definitely not a kobold egg. Those, much smaller eggs are heaped together in an alcove, fenced off by a low line of stalagmites.

Perhaps two dozen kobold striplings scurry about the floor of the chamber like scaled rodents. Most of them squeal and wrestle with one another, but a few are engaged in some manner of productive pursuit. They are soaking coins in a paste-like, yellowish pigment. Only two other adult kobolds sit in the room when you arrive, escorted by the other surviving members of the tribe. Although ostensibly tasked with minding the hatchery, they instead are more focused on apparently cutting and shaping gems, representing a variety of colors and sizes.

Appraise DC 15:
The "gems" that the kobold egg tenders work are nothing more than colorful glass. Indeed, most of the gems present here are just these fake, glass jewels. Likewise, the "gold" coins heaped on the tables are actually copper coins, as evidenced by the symbols and faces etched upon them, that have been painted gold.

Kip marches up and positions himself in front of the stone table that bears the leathery, copper-colored egg.
He gestures up at it like a museum curator introducing a prized display.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar translates back and forth along with Syretia
Appraise: 1d20 + 5 ⇒ (12) + 5 = 17

In Draconic he says (Draconic) "Beautiful" Because, well, they are. Beauty is not a matter of economy alone. "I bet some spread the light passing through them especially well."

Then in Common he says to his allies, [B]"The gems appear to be glass, the 'gold' coins is a layer over copper. I don't know whether to compliment them on finding something that brings them joy or let them know they may have been had. Beauty is in the eye of the beholder quite often." A nervous cough "That said, is that an actual dragon egg? The big one?"

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