Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

fort: 1d20 + 7 ⇒ (12) + 7 = 19

Detect magic around the room.

perception: 1d20 + 12 ⇒ (19) + 12 = 31

“Please check the door Weed.”


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

fort: 1d20 + 11 ⇒ (11) + 11 = 22

you've got the right idea Weed, it stinks in here


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Fort: 1d20 + 14 ⇒ (19) + 14 = 33

Yes, I underestimated the stench. Dar will also cover his mouth with a handkerchief


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

fort: 1d20 + 8 ⇒ (17) + 8 = 25


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed checks the door
perception: 1d20 + 19 ⇒ (1) + 19 = 20


Armath detects necromantic magics on the door but no other magic in the room.

Weed checks the door triggering a trap and a blast of negative energy washes over the party.

negative energy: 6d6 ⇒ (2, 6, 2, 2, 6, 2) = 20
DC 15 WILL save or be -terrified- of the door and unable to approach or enter it.
DC 15 FORT save or take 1d4 WIS damage.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

will: 1d20 + 10 ⇒ (2) + 10 = 12

fort: 1d20 + 7 ⇒ (4) + 7 = 11

wisdom: 1d4 ⇒ 1

-20
Terrified
-1 wisdom

Amarth moves back up the stairs away from the scary door.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Will: 1d20 + 12 ⇒ (4) + 12 = 16

Fort: 1d20 + 14 ⇒ (1) + 14 = 15

Whew

Well, did that disarm the trap, Weed?


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

will: 1d20 + 9 ⇒ (18) + 9 = 27

fort: 1d20 + 11 ⇒ (12) + 11 = 23


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Will: 1d20 + 6 ⇒ (2) + 6 = 8

FORT: 1d20 + 8 ⇒ (1) + 8 = 9


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

wis: 1d4 ⇒ 3


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed urinates himself....fleeing to the far corner of the room....and begins to drool and cry.....


Weed doesn't answer Dardanius as he mewls and wets himself in gibbering terror as Armath stands wide-eyed nearby. The trap, or whatever it was, appears discharged as no further blasts of energy emanate from the door.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Let’s get the f$*% out of here, this place is cursed.”


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

AHHHHHHHHHHHHHHH!!!!!!!!!!!

Weed runs backs up the stairs


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius looks to Turran: I'm afraid I have no healing magics for whatever's rattled their minds. I suppose we ought to follow them out. But I worry we're leaving this door unlocked . . .


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-3 wisdom (7)

-20


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

They'll come to their senses soon, says Turran, Let's just wait for them to return.


How long do Turran and Dardanius wait for their companions?


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

After 4 rounds, if I don't hear them making their way back, I go check on them.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar is good with waiting a half minute with Turran.


After about a minute and seeing half of the party not make their way back downstairs, Dardanius and Turran climb back up to the ruins and find their friends a short distance away crying and commiserating. Several minutes of calming and discussion rallies their spirits and they feel up to facing the terrors of the door and whatever lies beyond.

Amarth and Weed suffer a -1 morale penalty to AC/hit/damage/saves/skills while underground in this area.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

UMMMM....are ya sure its safe....i dont feel safe...in fact i feel quite unsafe....afraid even....there must be another way...please????


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“I don’t like it either Weed but I don’t know if we have much choice if we want to stay ahead of whoever is tracking us.”


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-I'm getting some Bill Paxton dropship vibes...-


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

lmao

we are F$##kd!!! count me out!!! those things running around!!!! Turran should go!!! yeah...Turran


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

We need to stick together Weed, we don't want to wander around by ourselves. rallies Turran, You can do it, Weed!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ok.....i will try Turran....im sorry.....are we sure about this....???? weed gathers himself and slowly and hesitantly follow Turran....


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Take heart, Weed. Remember that our cause is just. Remember how the Rakshasa has wronged us and use that righteous anger to steel yourself!

Dar is ready to lead back down the stairs. He will even volunteer to open the door . . .


Dar opens the door revealing a 20x20' room with arcane markings on the floor. At the other side of the room is a oversized door set into the stone wall. The door appears to be made of brass, with markings on the face of it, and additional arcane markings on the wall around it.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Check out the room.

perception: 1d20 + 12 ⇒ (3) + 12 = 15

Detect magic.

Do we understand the arcane markings?

know arcana: 1d20 + 14 ⇒ (19) + 14 = 33


The markings are magical and written in a variant of Infernal. They warn of grave dangers ahead and that the magic wards are in place to prevent a great evil from getting free into the world.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

"The markings are magical and warn of dangers ahead and wards in place to prevent a great evil from escaping into the world. Weed, you had better check the door for traps."


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed looks about nervously....unsure of his abilities....but pushes ahead....a little less confident....
perception: 1d20 + 19 - 4 ⇒ (4) + 19 - 4 = 19


Weed's trepidation is well founded as just approaching the door causes six shimmering, multicolored beams of light spray forth at the party.

who: 6d4 ⇒ (2, 2, 3, 2, 2, 3) = 14
On Dardanius
Ray 1: 20 points of fire damage DC 23 REF for 1/2
Ray 2: 40 points of acid damage DC 23 REF for 1/2
Ray 4: poison, 6 rounds, DC 23 FORT save or take 1 CON damage until save is made or all rounds expire
Ray 5: -flesh to stone- spell DC 23 FORT to negate

On Turran
Ray 3: 80 points of electricity damage DC 23 REF for 1/2
Ray 6: -insanity- spell DC 23 WILL save to negate


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-daaannnnggggg-

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Will: 1d20 + 9 ⇒ (8) + 9 = 17
Second Chance: 1d20 + 9 ⇒ (1) + 9 = 10

-75/101 hp

Insanity spell (that can't be good)


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-60/96 HP

Reflex Ray 1: 1d20 + 12 ⇒ (10) + 12 = 22

Reflex Ray 2: 1d20 + 12 ⇒ (2) + 12 = 14

Fort Ray 4: 1d20 + 14 ⇒ (19) + 14 = 33

Fort Ray 5: 1d20 + 14 ⇒ (18) + 14 = 32

Dar braces himself from the volley. He looks at his compatriots. Perhaps this is too well-guarded for our current abilities . . .

Are you OK, Turran? Perhaps we need to disarm the floor, Weed?


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Turran, Dardanius, are you okay?”


Insanity-The affected creature suffers from a continuous confusion effect, as the spell.

In this case, it's a lesser version of the regular spell and can be cured with a remove curse.

https://www.d20pfsrd.com/magic/all-spells/i/insanity/

https://www.d20pfsrd.com/magic/all-spells/c/confusion

Table: Confusion Effects
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

confusion roll on Turran: 1d100 ⇒ 46


Weed feels that whatever trap effect was present has been discharged, but he does note that the door is securely locked.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

urb, gar ecksutan, heep heep majou...


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Those rays certainly took their toll, Amarth. Thanks for asking.

Dar glances at Turran's babbling

But at least I seem to have retained my wits . . . Are you able to heal Turran, Amarth? Should we return to town?


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“I can heal some of the physical damage but have no means to heal his mind so I guess we need to return to the city.”

channelx2: 10d6 ⇒ (4, 5, 1, 5, 6, 1, 3, 3, 4, 3) = 35

For way back to town.
perception: 1d20 + 12 ⇒ (5) + 12 = 17


Will assume for the ease of RP that you tie/bind Turran in such a manner that he can't hurt himself or the party as you make your way back to Westcrown. Perception rolls for Dardanius/Weed (if desired) and what general course of action do you take when/if you make it back to the city.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar prays for Erastil's wisdom as the party heads to town:

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed walks over to Turran and whispers....shhhhhh its ok Turran....weed will take care of you....and giggles....and runs around a few times....we are all going to die!!!! then calms down....and looks around suspiciously......
perception: 1d20 + 19 - 4 ⇒ (5) + 19 - 4 = 20


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

flbb jibbn, hilinx oop oop sibbi...


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

In town look for a temple, preferably of a good or neutral deity.


There are small temples to Iomedae, Erastil, and Abadar in the city as well as very large temple to Asmodeus.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Amarth....i think a good idea would bea good idea to each buy a clever rooster....and tie them around our waist.....you know....to protect ourselves.....and not draw attention...we would blend in better....
weed glances about suspiciously....and lets out the occasional nervous laughter.....

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