| Mysterious Storyteller |
Turran slices his foe down with precision and magic power. DC 20: 1d20 ⇒ 7 Amarth releases a burst of positive energy that badly damages the zombies attacking her as well as the rest of the nearby undead. Dardanius is able to move to one side, away from the webs, and pelts his enemy with arrows although they don't do as much damage as he would expect. -37 Weed further damages his foe and combined with Amarth's efforts, finishes it off.
On Dardanius
-56 rotting humanoid 3
claw: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (3) + 5 = 8
bite: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 8 ⇒ (5) + 8 = 13
Any bite that hits, DC 18 FORT save or take 1d4 STR damage.
Two badly damaged zombies continue to rip at Amarth
zombie hands: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (4) + 3 = 7
zombie hands: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (5) + 3 = 8
zombie hands: 1d20 + 4 ⇒ (20) + 4 = 242d6 + 6 ⇒ (2, 4) + 6 = 12
zombie hands: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (1) + 3 = 4
| Amarth Nuin Giliath |
Forgot to use mirror images last round.
Near miss takes out an image.
mirror: 1d7 ⇒ 5
mirror: 1d6 ⇒ 3
4 images left of 7
channel: 6d6 ⇒ (6, 2, 2, 2, 2, 3) = 17 harm undead
DC20 Will for 1/2
Continue performing +3/+3
“Time to finish them!”
| Dardanius |
-68/96
Dar will keep firing, taking a tactical step if he can
Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (14) + 18 - 3 - 2 + 3 + 1 = 31
Damage: 1d8 + 5 + 6 + 3 ⇒ (2) + 5 + 6 + 3 = 16
Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (18) + 18 - 3 - 2 + 3 + 1 = 35
Damage: 1d8 + 5 + 6 + 3 ⇒ (3) + 5 + 6 + 3 = 17
Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (4) + 18 - 3 - 2 + 3 + 1 = 21
Damage: 1d8 + 5 + 6 + 3 ⇒ (6) + 5 + 6 + 3 = 20
Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 - 5 ⇒ (11) + 18 - 3 - 2 + 3 + 1 - 5 = 23
Damage: 1d8 + 5 + 6 + 3 ⇒ (7) + 5 + 6 + 3 = 21
| Turran |
Cast Shocking Grasp for Spellstrike
Attack whichever one is closer
Black Blade: 1d20 + 15 + 2 + 3 + 1 + 1 - 2 ⇒ (7) + 15 + 2 + 3 + 1 + 1 - 2 = 27
damage: 1d6 + 9 + 2 + 3 + 1 + 5d6 ⇒ (3) + 9 + 2 + 3 + 1 + (2, 6, 4, 1, 2) = 33
Haste: 1d20 + 15 + 2 + 3 + 1 + 1 - 2 ⇒ (2) + 15 + 2 + 3 + 1 + 1 - 2 = 22
damage: 1d6 + 9 + 2 + 3 + 1 ⇒ (5) + 9 + 2 + 3 + 1 = 20
Last Attack: 1d20 + 10 + 2 + 3 + 1 + 1 - 2 ⇒ (3) + 10 + 2 + 3 + 1 + 1 - 2 = 18
damage: 1d6 + 9 + 2 + 3 + 1 ⇒ (3) + 9 + 2 + 3 + 1 = 18
| Weed |
weed turns to attack zombies on Amarth
gapa: 1d20 + 15 + 3 + 1 - 2 ⇒ (8) + 15 + 3 + 1 - 2 = 251d12 + 17 + 3 - 2 ⇒ (9) + 17 + 3 - 2 = 27
gapa: 1d20 + 8 + 3 + 1 - 2 ⇒ (4) + 8 + 3 + 1 - 2 = 141d12 + 17 + 3 - 2 ⇒ (12) + 17 + 3 - 2 = 30
gapa: 1d20 + 15 + 3 + 1 - 2 ⇒ (15) + 15 + 3 + 1 - 2 = 321d12 + 17 + 3 - 2 ⇒ (6) + 17 + 3 - 2 = 24
| Amarth Nuin Giliath |
channel: 6d6 ⇒ (4, 6, 3, 3, 6, 5) = 27
Heals for the party.
| Weed |
thank you Amarth
Weed looks around trying to see if anyone is alive or can be saved...checking the for clues....
perception: 1d20 + 19 ⇒ (16) + 19 = 35
| Mysterious Storyteller |
The three survivors (one server, one cook, and one customer) behind the table tell you a tale of terror. As the evening was winding down in the main room of the inn, the rotting humanoids burst through the front door and began their frightful slaughter. Resistance quickly turned to panic and flight and those that tried to get out the front were met by the arachnid creature and quickly dispatched. Survivors fell back into the kitchen, with the most stalwart dying at the door, trying to hold it. The rest you know.
The fallen in the main room look like they were reanimated briefly before Amarth's positive energy bursts laid them low.
| Dardanius |
The scepter . . .
Dar considers whether it is possible they were drawn here loooking for the scepter and it's energies.
Knowledge Religion: 1d20 + 4 ⇒ (1) + 4 = 5
He suggests to his companions that there might be others in need of help in the streets . . .
| Weed |
weed checks the front area looking for survivors and to render aid to any that may need it....
perception: 1d20 + 19 ⇒ (20) + 19 = 39
also looking out the door at the street to see if anything is amiss
| Mysterious Storyteller |
Dardanius can't surmise much, but linking the scepter imbued with essence from the goddess of undeath is probably a good guess.
Weed doesn't find any survivors, it looks like most of the dead rose as undead before being put down by Amarth's positive energy bursts. Looking out to the street he can hear the heavy booted steps of the city watch headed towards the Inn. Some neighbors look out from their front doors or second story windows, faces filled with horror and dismay at the noises they heard earlier.
| Amarth Nuin Giliath |
Did the spider or any of the other combatants have anything of interest?
perception: 1d20 + 12 ⇒ (7) + 12 = 19
What does Amarth know about the spider?
know arcana: 1d20 + 14 ⇒ (2) + 14 = 16
know dungeoneering: 1d20 + 8 ⇒ (8) + 8 = 16
know nature: 1d20 + 11 ⇒ (13) + 11 = 24
know planes: 1d20 + 11 ⇒ (3) + 11 = 14
Await the watch.
| Mysterious Storyteller |
Nothing of interest on the combatants. Amarth recognizes the spider as a type of daemon found on the plane of Abaddon. The undead appear to be just that, if somewhat augmented by other worldly powers.
The Watch arrives and after some brief questioning clears the party of any wrongdoing, releasing them to go about their busienss.
| Amarth Nuin Giliath |
Head to the ship at the appropriate time.
perception: 1d20 + 12 ⇒ (15) + 12 = 27
| Turran |
To the dock I go...
| Weed |
no actions other than try to glean as much information as possible about Westcrown......keep a sharp eye on crew perception: 1d20 + 19 ⇒ (15) + 19 = 34
| Amarth Nuin Giliath |
Quietly to Dardanius:
“You may want to check the crew and passengers to see if any are evil.”
Keeping an eye out for suspicious behavior.
perception: 1d20 + 12 ⇒ (3) + 12 = 15
| Dardanius |
Dar will try to keep a watchful eye and a prayerful heart:
Perception Night 1: 1d20 + 13 ⇒ (12) + 13 = 25
Perception Night 2: 1d20 + 13 ⇒ (11) + 13 = 24
Perception Night 3: 1d20 + 13 ⇒ (2) + 13 = 15
Perception Night 4: 1d20 + 13 ⇒ (9) + 13 = 22
Perception Night 5: 1d20 + 13 ⇒ (17) + 13 = 30
Perception Night 6: 1d20 + 13 ⇒ (14) + 13 = 27
Perception Night 7: 1d20 + 13 ⇒ (9) + 13 = 22
Perception Night 8: 1d20 + 13 ⇒ (9) + 13 = 22
| Amarth Nuin Giliath |
perception: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 12 ⇒ (20) + 12 = 32
perception: 1d20 + 12 ⇒ (18) + 12 = 30
perception: 1d20 + 12 ⇒ (16) + 12 = 28
perception: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 12 ⇒ (4) + 12 = 16
perception: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 12 ⇒ (3) + 12 = 15
| Weed |
perception: 1d20 + 19 ⇒ (3) + 19 = 22
perception: 1d20 + 19 ⇒ (18) + 19 = 37
perception: 1d20 + 19 ⇒ (18) + 19 = 37
perception: 1d20 + 19 ⇒ (18) + 19 = 37
perception: 1d20 + 19 ⇒ (6) + 19 = 25
perception: 1d20 + 19 ⇒ (3) + 19 = 22
perception: 1d20 + 19 ⇒ (10) + 19 = 29
perception: 1d20 + 19 ⇒ (5) + 19 = 24
| Turran |
perception: 1d20 + 16 ⇒ (15) + 16 = 31
| Amarth Nuin Giliath |
“Something’s happening up on the deck, let’s get up there.”
Follow the others up.
perception: 1d20 + 12 ⇒ (1) + 12 = 13
| Turran |
Head up
perception: 1d20 + 16 ⇒ (6) + 16 = 22
| Mysterious Storyteller |
Weed opens the door of the cabin revealing of the deck of the ship. A stiff breeze fills the sails, and you can hear the crash of the hull as it cuts through the swells of the inner sea. Lanterns are lit fore and aft and you can see a sailor at the bow of the ship as well as a pair leaning over the starboard rail, apparently talking as they watch the sea. Stairs to either side of you lead to the upper deck and the ship's wheel.
| Weed |
weed looks at his companions...skeptical.....does it seem to calm?
he whispers quietly......perception: 1d20 + 19 ⇒ (1) + 19 = 20
| Amarth Nuin Giliath |
perception: 1d20 + 12 ⇒ (17) + 12 = 29
Follow everyone up.
| Turran |
sorry,
follow Weed up, perception: 1d20 + 16 ⇒ (14) + 16 = 30
| Mysterious Storyteller |
opposed rolls: 2d20 ⇒ (19, 15) = 34
Dardanius cries out a warning as he sees 'something' shimmer in front of him, but it's too late!
Two pale looking humans appear as they attack Weed and Amarth.
On flat-footed AC vs. Weed:
rapier: 1d20 + 12 ⇒ (12) + 12 = 241d6 + 6 ⇒ (6) + 6 = 12
sneak attack damage: 4d6 ⇒ (3, 6, 4, 1) = 14
rapier: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 6 ⇒ (1) + 6 = 7
sneak attack damage: 4d6 ⇒ (6, 1, 6, 3) = 16
On flat-footed AC vs. Amarth:
rapier: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 6 ⇒ (5) + 6 = 11
sneak attack damage: 4d6 ⇒ (1, 1, 3, 1) = 6
rapier: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 6 ⇒ (5) + 6 = 11
sneak attack damage: 4d6 ⇒ (3, 1, 2, 2) = 8
Beyond on the top deck, you can see the captain of the ship laying in a pool of his own blood besides the ship's wheel.
All PCs make a DC 19 Will save or be affected by a -slow- spell.
| Amarth Nuin Giliath |
will: 1d20 + 10 ⇒ (6) + 10 = 16
Cast haste!
Haste dispels slow if you don’t make the save, otherwise you are hasted: extra attack, +1 to hit, +1 AC, +1 reflex save.
| Turran |
perception: 1d20 + 16 ⇒ (13) + 16 = 29
Will: 1d20 + 9 ⇒ (19) + 9 = 28
From behind Dar!
turn, and if an enemy, attack!
spend arcane pt to give Black Blade +2 and keen
Black Blade: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
crit damage: 2d6 + 18 + 4 + 6 ⇒ (2, 2) + 18 + 4 + 6 = 32
Haste: 1d20 + 15 + 2 + 1 ⇒ (8) + 15 + 2 + 1 = 26
damage: 1d6 + 9 + 2 + 3 ⇒ (2) + 9 + 2 + 3 = 16
Last Attack: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
damage: 1d6 + 9 + 2 + 3 ⇒ (6) + 9 + 2 + 3 = 20
| Dardanius |
Will: 1d20 + 12 ⇒ (19) + 12 = 31
Perception: 1d20 + 13 ⇒ (7) + 13 = 20
Assuming they were going up stairs, Dar would have used his rapier for close quarters combat.
Rapier: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Rapier Haste: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Rapier: 1d20 + 15 + 1 - 5 ⇒ (5) + 15 + 1 - 5 = 16
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
| Weed |
weed attacks....{b]what in the world are these things!!!! to arms!!![/b] trying to alert the crew if they havent aready been roused
gapa: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 201d12 + 17 + 1 ⇒ (8) + 17 + 1 = 26
gapa: 1d12 + 8 + 1 ⇒ (8) + 8 + 1 = 171d12 + 17 + 1 ⇒ (7) + 17 + 1 = 25
gapa: 1d12 + 15 + 1 ⇒ (12) + 15 + 1 = 281d12 + 17 + 1 ⇒ (10) + 17 + 1 = 28
| Mysterious Storyteller |
Amarth casts a spell; Turran pivots and hacks down one of the sailors from the railing who was rushing towards his back, blade in hand; Dardanius slashes his foe twice but does not appear to do any damage; Weed connects once with his axe, hurting his foe but less than expected.
The two foes attacking Weed and Armath on the stairs drink potions and disappear.
The remaining sailor by the rail on the starboard side sends a stroke of lightning from his fingers at Turran that arcs to the rest of the party.
DC 21 REF for 1/2
lightning on Turran: 12d6 ⇒ (3, 2, 4, 6, 4, 5, 1, 1, 4, 5, 6, 5) = 46
lightning on Dardanius: 12d6 ⇒ (1, 3, 5, 5, 3, 2, 5, 1, 1, 5, 4, 6) = 41
lightning on Weed: 12d6 ⇒ (5, 4, 3, 2, 6, 1, 4, 1, 3, 4, 5, 3) = 41
lightning on Amarth: 12d6 ⇒ (6, 5, 4, 6, 5, 4, 1, 6, 6, 4, 3, 1) = 51