Weed |
weed chases down the lighting sailor
-21hp
gapa: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 341d12 + 17 + 1 ⇒ (10) + 17 + 1 = 28
gapa: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d12 + 17 + 1 ⇒ (6) + 17 + 1 = 24
gapa: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 171d12 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Turran |
ref: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Use Magus Arcana - Arcane Accuracy and 1 arcane pt (5/8), as a swift action, to get +3 to hit til end of turn
Spell Strike with intesified Shocking Grasp
Use Magus Arcana - Empower spell
Attack the Lightning giver!
Black Blade: 1d20 + 15 + 1 + 2 + 3 - 2 ⇒ (17) + 15 + 1 + 2 + 3 - 2 = 36
confirm crit: 1d20 + 15 + 1 + 2 + 3 - 2 ⇒ (6) + 15 + 1 + 2 + 3 - 2 = 25
crit damage: 2d6 + 18 + 4 + 18d9 ⇒ (4, 5) + 18 + 4 + (3, 6, 3, 3, 9, 2, 5, 8, 5, 1, 2, 8, 7, 9, 7, 5, 9, 6) = 129
Haste: 1d20 + 15 + 1 + 2 + 3 - 2 ⇒ (15) + 15 + 1 + 2 + 3 - 2 = 34
confirm crit: 1d20 + 15 + 1 + 2 + 3 - 2 ⇒ (18) + 15 + 1 + 2 + 3 - 2 = 37
crit damage: 2d6 + 18 + 4 ⇒ (1, 1) + 18 + 4 = 24
Last Attack: 1d20 + 10 + 1 + 2 + 3 - 2 ⇒ (14) + 10 + 1 + 2 + 3 - 2 = 28
damage: 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
-41/101 hp
Amarth Nuin Giliath |
ref: 1d20 + 12 ⇒ (14) + 12 = 26
-21
channel: 6d6 ⇒ (4, 6, 4, 3, 2, 1) = 20
Heals for the good guys, exclude bad guys.
-1
Swift action: perform Inspire courage
+3 hit/ +3 damage
“Get the caster!”
Dardanius |
Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
+20 HP
-21/96 HP
Point of order: is Dar still in melee with someone? If so, he will attack that person. If not, he will go to attack the lightning man.
Rapier: 1d20 + 15 + 3 + 1 ⇒ (20) + 15 + 3 + 1 = 39
Damage: 2d6 + 8 + 3 ⇒ (5, 5) + 8 + 3 = 21
Hasted Rapier: 1d20 + 15 + 3 + 1 ⇒ (10) + 15 + 3 + 1 = 29
Damage: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Rapier: 1d20 + 15 + 3 + 1 - 5 ⇒ (7) + 15 + 3 + 1 - 5 = 21
Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Mysterious Storyteller |
Dar was in melee with an invisible opponent. For the record, no one would be racing across the ship deck and getting in a full round of attack (5' step only).
Fortunately, Turran is able to move expeditiously across the rolling deck and shatter the lighting caster with a blade full of electricity, exploding his body out into the waters beyond. The now invisible foes do not reappear as the ship begins to roll aimlessly with no one behind the tiller.
Turran |
keep an eye out for the invisible guys
perception: 1d20 + 16 ⇒ (6) + 16 = 22
Turran |
unfortunately, my magic runs a bit more toward the offensive nature
Amarth Nuin Giliath |
Has anybody on the ship responded to Weed’s yelling and the sounds of battle?
perception: 1d20 + 12 ⇒ (18) + 12 = 30
If Armath has an idea where invisible guys went cast glitter dust on them.
Mysterious Storyteller |
Dardanius thinks rousing a trained sailor would be a good idea; he's not really sure what he's doing, but he's holding the wheel firmly and the ship is charting a firm path in whatever direction it is headed. Armath considers casting glitterdust, but decides against it, feeling that it's been a few moments and they have probably moved (assuming they are still on the ship).
Amarth Nuin Giliath |
Guard the area until Weed returns with the Captain or crew.
“Maybe someone should go with Weed. Turran?”
perception: 1d20 + 12 ⇒ (13) + 12 = 25
Turran |
go with Weed to find a crew member/captain able to pilot the ship
Amarth Nuin Giliath |
diplo: 1d20 + 17 ⇒ (17) + 17 = 34
“We had no quarrel with your Captain and certainly had no part in his death. As far as trying to shanghai anything we don’t know anything about ships or how to sail them so we wouldn’t know the first thing about what to do with a ship, we just want to arrive at our destination safely.”
Weed |
as they disembark....weed hangs back a bit....covered in hood and cloak and looks to see if they are being watched....
pereception: 1d20 + 19 ⇒ (15) + 19 = 34
Amarth Nuin Giliath |
Get off the ship.
Do we have a general idea of where the dungeon is located on the edge of town? If so head that direction.
perception: 1d20 + 12 ⇒ (9) + 12 = 21
Keeping an eye out for people watching/following us.
Turran |
go with Amarth
perception: 1d20 + 16 ⇒ (17) + 16 = 33
Mysterious Storyteller |
Weed and the party don't see anyone specific watching them, but in Westcrown everyone is watched, especially those coming in from out of country. The diabolist regime that rules the land is always wary of external agitators trying to rouse the populace to rebellion.
You are astonished to see the preponderance of imps and other minor demons flitting about the docks and the city, either on various missions for their masters or just enjoying the idle torment of the occasional citizen and their misfortune.
Amarth leads the party steadily through the city and eventually outside it. Several miles beyond the city limits you find the monument referenced in your research that indicates where you should turn off the road and head towards the ruins of a once well establish manor that fell to ruin during the civil war years ago. Shortly thereafter you see the remnants of what once must have been a fine estate and mansion.
Weed |
weed looks for a high point close by to watch if they are being followed....
perception: 1d20 + 19 ⇒ (12) + 19 = 31
Amarth Nuin Giliath |
When Weed is done checking for any followers, approach and search the ruins for an entrance.
perception: 1d20 + 12 ⇒ (17) + 12 = 29
Mysterious Storyteller |
Weed finds a crumbled section of wall that he uses to gain a vantage point and looks back at the way the party came. It doesn't look like anyone has followed the group, the land is empty of travelers, but Weed does see a strange looking 'bird' flying at some altitude, slowly circling the area.
The sense of evil in the ruins is pervasive; some great evils have occurred here that still echo a few decades later. Nothing active draws Dardanius' attention, but it is unsettling to be surrounded by so much dark energy.
After a thorough search the party finds a door that reveals some stone cut stairs likely leading down into a basement. Maybe the entrance lies within?
Weed |
do you guys remember that bird we saw back in the desert after the ruins where we found the scepter....it seems to be back
Amarth Nuin Giliath |
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Detect magic on the wards.
Are the wards a magical trap that Weed can try to disable or are they something else?
Mysterious Storyteller |
Weed is just able to dispel the magical wards that protected the stairs to the cellar, which leads the party to wonder-if the stairs of the cellar are guarded thusly what dangers will lie beyond?
The area at the bottom of the stairs is pitch black and the distinct smell of wet fungal rot wafts up to fill your nostrils.
Amarth Nuin Giliath |
Cast dancing lights to light the way down the stairs.
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Follow the rest of the group down when ready.
Weed |
weed wonders if the fungal root will harm them and voices his concerns before venturing down....can we take some sort of precautions?
Turran |
don't touch the fungal rot, Turran mutters
Weed |
nonetheless i will cover my mouth and nose
weed wraps a cloth around his mouth and nose.......and proceeds downwards....