Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)
Weed wrote:

[dice=GAPA]1d20+15+3;1d12+17+3

[dice=GAPA]1d20+8+3;1d12+17+3

Weed you are hasted. You get another attack with your highest attack bonus!


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Will: 1d20 + 9 ⇒ (6) + 9 = 15

second chance: 1d20 + 9 ⇒ (9) + 9 = 18

uh-oh...

-45/105 hp


Party action (except for Turran).


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius turns his attention to the elemental:

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (20) + 18 - 3 - 2 + 3 + 1 = 37
Damage: 3d8 + 15 + 6 + 3 ⇒ (2, 4, 8) + 15 + 6 + 3 = 38

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (20) + 18 - 3 - 2 + 3 + 1 = 37
Damage: 3d8 + 15 + 6 + 3 ⇒ (7, 1, 8) + 15 + 6 + 3 = 40

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 ⇒ (2) + 18 - 3 - 2 + 3 + 1 = 19
Damage: 1d8 + 5 + 6 + 3 ⇒ (6) + 5 + 6 + 3 = 20

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 3 + 1 - 5 ⇒ (11) + 18 - 3 - 2 + 3 + 1 - 5 = 23
Damage: 1d8 + 5 + 6 + 3 ⇒ (1) + 5 + 6 + 3 = 15


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

previous xtra attack

GAPA: 1d20 + 15 + 3 ⇒ (14) + 15 + 3 = 321d12 + 17 + 3 ⇒ (9) + 17 + 3 = 29

new round

weed goes after archers if foe is cut down in melee

GAPA: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 291d12 + 17 + 3 ⇒ (7) + 17 + 3 = 27

GAPA: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 231d12 + 17 + 3 ⇒ (1) + 17 + 3 = 21

hasted attack GAPA: 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 301d12 + 17 + 3 ⇒ (12) + 17 + 3 = 32


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

As immediate action cast Saving Finale allowing Turran another saving throw.

https://www.d20pfsrd.com/magic/all-spells/s/saving-finale/

Restart bardic performance as standard action.

Eagle
bite: 1d20 + 3 ⇒ (10) + 3 = 13
dam: 1d4 ⇒ 4

claw: 1d20 + 3 ⇒ (12) + 3 = 15
dam: 1d4 ⇒ 2

claw: 1d20 + 3 ⇒ (18) + 3 = 21
dam: 1d4 ⇒ 3


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

will: 1d20 + 9 ⇒ (1) + 9 = 10

-turran is synonymous with feeble saves....-


Turran chokes on a mighty big chicken bone; Dardanius blasts the elemental with fletched fury; on retcon Weed hacks down the second melee assailant the previous round and moves towards the wagon 1 is a miss: 1d4 ⇒ 1 his attack being thwarted by cover of the conveyance; Amarth's hawk draws no blood.

The men move out of the wagon and flank Weed
Melee 1
short sword: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 3
short sword: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 6
Melee 2
short sword: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d6 + 3d6 ⇒ (3) + (3, 1, 1) = 8
short sword: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d6 + 3d6 ⇒ (4) + (3, 5, 6) = 18

The stone of the bridge around Dardanius surges up around him in the shape of a dome, plunging him into darkness and removing him from the fray for the moment.

Turran stands idly by as the battle rages around him.

The elemental turns its attentions to Amarth -108
slam: 1d20 + 17 ⇒ (17) + 17 = 342d8 + 9 ⇒ (2, 1) + 9 = 12
slam: 1d20 + 17 ⇒ (10) + 17 = 272d8 + 9 ⇒ (4, 3) + 9 = 16


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

GAPA: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 381d12 + 17 + 3 ⇒ (4) + 17 + 3 = 24

GAPA: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 161d12 + 17 + 3 ⇒ (5) + 17 + 3 = 25

GAPA: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 211d12 + 17 + 3 ⇒ (3) + 17 + 3 = 23

weed moves in with his great axe and takes on the two archers


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

dam: 2d12 + 34 + 6 ⇒ (4, 3) + 34 + 6 = 47
Crit damage for Weed’s 20.

End performance. Amaranth will cast invisibility on herself.

-28

Eagle attacking bowman.
bite: 1d20 + 3 ⇒ (9) + 3 = 12
dam: 1d4 ⇒ 2

claw: 1d20 + 3 ⇒ (16) + 3 = 19
dam: 1d4 ⇒ 3

claw: 1d20 + 3 ⇒ (10) + 3 = 13
dam: 1d4 ⇒ 1


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Unsure if he has any spells that could penetrate his stone prison, Dardanius tries to steady his breath and preserve oxygen.


Dardanius wrote:
Unsure if he has any spells that could penetrate his stone prison, Dardanius tries to steady his breath and preserve oxygen.

In theory you could use your newly purchased warhammer to try and smash your way out through the stone.

See rules in description for: https://www.d20pfsrd.com/magic/all-spells/w/wall-of-stone/


Weed's axe hews a foe in half, cutting him from shoulder to hip; the eagle is unable to connect and Amarth disappears from sight; Dardanius smashes at his stone prison (GM assumes); Turran continues to stand idly by.

A cloud of golden particles bursts in the area where Amarth was, causing everyone and everything in a 10' radius to become blinded and visibly outlining invisible things. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Amarth DC 19 Will save to avoid being blinded.

The remaining swordsman drops his blades and dives into the river to escape the fury of Weed's axe.

The elemental mashes at the revealed Amarth -108
slam: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 9 ⇒ (5, 2) + 9 = 16
slam: 1d20 + 17 ⇒ (16) + 17 = 332d8 + 9 ⇒ (5, 5) + 9 = 19


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed rushed the elemental and attacks

GAPA: 1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27112 + 17 + 3 = 132

GAPA: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 311d12 + 17 + 3 ⇒ (4) + 17 + 3 = 24

GAPA: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 291d12 + 17 + 3 ⇒ (4) + 17 + 3 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

critical damage

Damage: 2d12 + 34 + 6 ⇒ (12, 1) + 34 + 6 = 53


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar thinks better of it and will attempt to destroy the wall.

Previous round retcon

Warhammer: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Warhammer: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Current round (if he remains trapped)

Warhammer: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Warhammer: 1d20 + 15 - 5 ⇒ (20) + 15 - 5 = 30
Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

will: 1d20 + 10 ⇒ (15) + 10 = 25

Cast displacement on self.


leap: 1d20 ⇒ 12

Weed pivots, puts on a burst of speed, leaps over the gap in the bridge, and delivers another devastating blow with his axe, causing the elemental to destabilize and collapse in a fury of shattered earth, to the river below.

Several moments later, Dardanius bashes his way out of his stony prison as Turran does his best to aid him.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Thank you Weed, I likely would have died had the elemental hit me again. Everyone gather round close if you need healing. And keep alert, there’s a mage out there that wants us dead or worse.”

channel: 5d6 ⇒ (5, 3, 3, 6, 4) = 21

“Should we continue back to our inn or head elsewhere? I would guess whoever planned this probably knows where we are staying.”

What are the people in the area doing?
Is there any response from authorities?

-42


Crowds have gathered at either side of the bridge to watch the battle. A few city guards are doing their best to keep the crowds from moving too close and becoming part of the action. In the distance you can hear a few bells being rung in what sounds like some type of an alarm.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed moves in for healing.....and looks about the riverside where the guard that dove in might be and also looks at the fallen foes to see if theres any identifying features...

perception: 1d20 + 19 ⇒ (7) + 19 = 26


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar will take a look with Weed . . .

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Ought we jump as well? I'm not sure if this attack was framed as a way to further spoil our reputation, but it surely seems like that


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“I don’t think so Dardanius, we probably need to stick around and provide some sort of explanation that can save our reputation.”


A short time later a well-equipped group of guardsmen arrive at the eastern side of the bridge. The leader walks out on the bridge towards the party-What in the hells has happened here?, he asks suspiciously.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“We just left a meeting with First Speaker Phi and were returning to our inn when we were ambushed by several bowmen, an elemental, and someone rather skilled in the use of magic. Our escort jumped into the river at the start of the attack, in retrospect he seems to have been complicit. The bowmen were hiding in the wagon, the elemental was apparently part of the bridge, and I never managedr to see where the magic user was hiding. If you don’t mind Captain I think i need to sit down for a minute, the elemental has left me quite battered.”

diplo: 1d20 + 17 ⇒ (15) + 17 = 32


The guard captain things about it for a few moments before answering-That's too crazy a story to be false and it would explain the big gap in the bridge. My men and I will be working on crowd control while we await the higher ups. Someone's going to have to clean up this mess.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

very well.....we shall await.....


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Amarth heals some more trying to recover from the battle.

channel: 5d6 ⇒ (6, 1, 3, 1, 6) = 17 heals for all

clw: 4d8 + 4 ⇒ (5, 6, 2, 4) + 4 = 21 on self

After healing she looks around to see if she can find anything that might be useful while waiting for the higher ups.

perception: 1d20 + 12 ⇒ (18) + 12 = 30

-4


Danesh arrives several minutes later with a group of well equipped guardsmen and a few individuals that you guess are spell casters.

Shaking his head ruefully, Danesh-I take my eyes off of you for just the smallest of moments...

He hears your description of the battle-Sounds like someone wants you out of the way of whatever comes next; with prejudice apparently. City politics would usually start with a bribe so my guess is this isn't a Council faction, but you can never be entirely sure I guess.

Make your way back to where the Inn. I still have to reach out to my contacts to see if they know anything that might help us. Don't leave the city, but you are free to move about as you like. Although I would advise you to be cautious. Whoever tried to kill you here will likely do so again.

There are plenty more street thugs to be hired to try and find a blade in your bellies.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius nods at Danesh's instructions.

Aside from returning to the inn, is there anythign we can do to help your efforts?

Diplomacy: 1d20 + 20 ⇒ (4) + 20 = 24


Danesh laughs a little, smiling-Yes, don't get killed and try to stay out of trouble!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

i say we make discreetly as possible make our way to the inn and watch our backs while there


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Perception on way to inn.

perception: 1d20 + 12 ⇒ (9) + 12 = 21

Did Amarth find anything around the site of battle based on perception roll in earlier post?


Amarth didn't find anything particular. The dead attackers had decent gear (no MW) and about 100GP between them. The wagon was of poor quality and if it wasn't actually broken down before the battle, it was probably pretty close too it. No sign of those that dove into the river below.


The party makes it back to the inn, unmolested this time.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

perception: 1d20 + 12 ⇒ (18) + 12 = 30

Wait for Danesh.


The next day as you come down to the commons for breakfast the inn keeper informs you that a merchant has come asking for a meeting with you. He points to a man seated at a table, dressed in expensive finery, and flanked by a pair of veteran looking guards in heavy armor.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Head over to the table with the group.

“The innkeeper says you would like to meet with us?”


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius wonders if we've seen the merchant, either at the bridge or the town's council chambers.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


The well dressed man looks entirely unfamiliar to you.

After some opening pleasantries where he offers to buy you a meal or some other morning repast he leans intently forward, watching the party's faces as he speaks in a pleasant, almost soothing, voice-You have all attracted quite a bit of attention in Sothis and I hear are in possession of an item of incredible value. The group I represent would be extremely interested in acquiring this item and are prepared to make each of you quite wealthy in exchange for it.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Well as outsiders I imagine we do attract a bit of extra attention. Your offer sounds rather intriguing, I certainly wouldn’t mind an influx of coin. What group do you represent?”

sense motive: 1d20 + 10 ⇒ (3) + 10 = 13
diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37


Amarth feels that he is sincere in his offer.

The man beams at her, a broad smile filling his face-I proudly represent the local offices of the Aspis Consortium. While we are based in Cheliax, we have deep roots here in Osirion and local agents, such as myself, are always on the lookout for opportunities that successful adventurers may provide our firm. I am happy to provide references to you if the will make a difference, but our largest reference will be the amount of money that you can transact.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Well I would love to know what your offer is and where we can reach you, as I am sure we would take a bit of time to mull things over and see what other interest parties might come forward.”

What do we know about the Apsis Consortium?
Do they have an HQ in the city?
Let me know if you want knowledge rolls.

How does he react?
sm: 1d20 + 10 ⇒ (13) + 10 = 23
diplo: 1d20 + 17 ⇒ (14) + 17 = 31


The man looks about suspiciously to see if anyone is listening in. Seeing that nothing is amiss he leans in and says quietly-We are prepared to pay each of you the sum of one hundred thousand gold crowns for the delivery of the scepter you unearthed in the depths of the desert. Please think it over during the next few days and reach out to my office with an answer.

He tells you where the office is in Sothis and waits to see if you have any final questions before leaving you to your business.

normal Aspis knowledge:

The Aspis Consortium is loyal to no government, having members from many countries and nationalities. This also allows them to take neutral positions in any disagreements and appeal to all sides. These tactics have allowed the Aspis Consortium to grow to be the largest and most diverse business venture in both Avistan and Garund. Their total assets are rumored to be in the tens of millions of gold pieces.

You can make some history or local knowledge rolls if you are trained in them.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

“Thank you, we will get back to you.”

See if anyone else has questions.

history: 1d20 + 8 ⇒ (11) + 8 = 19
local: 1d20 + 8 ⇒ (6) + 8 = 14


Amarth recalls that the Aspis Consortium was founded almost 200 years ago after an extremely profitable trading voyage from Westcrown in Cheliax to Sothis in Osirion and back. The Consortium used those profits to fuel their hold in Cheliax and spread their strength further throughout Golarion. They benefited greatly from Cheiax's power but have suffered somewhat from the rise of the diabolists there and seek to spread the base of their power beyond Cheliax to as many other ports and trading centers as possible. They are known to be incredibly wealthy but it is rumored that sometimes their agent's methods are less than honorable.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

After he leaves, quietly to the group:

“We’re in the fire now boys, i don’t think the consortium will look kindly upon us if we decline their offer if you understand what I mean. I hope Danesh comes up with something soon.”


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

"We didn't free it from the sands to sell it to the likes of those, that's for sure."


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

agreed...they may not wait for an answer....and act to take it instead....puting us in danger....i say we take extra precautions....thoughts...


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

I'm not sure what we can do other than warn Danesh when he checks in on us. Unless you think we should ignore Danesh's request and leave the inn.

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