Madame Ivanja

Amarth Nuin Giliath's page

127 posts. Alias of Daedeloth.


Race

Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10

Classes/Levels

Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Gender

Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)

Alignment

NG

Deity

Shelyn

Languages

Common

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 22

About Amarth Nuin Giliath

Traits/Feats:

Traits:
Maestro of Society: 3 extra rounds performance
Exalted of the Society: 1 extra channel a day

Feats:

1st: Selective channel
3rd: Extra channel
5th: iron will
7th: Skill Focus Knowledge Arcana
9th: Eldritch Heritage (Arcane Bloodline)(Bonded Item ring)

Future feats:


Aasimar Azata blooded:

+2 Dex, +2 Cha

Base Speed: 30'

Scion of Humanity: Counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.

Skilled: +2 racial bonus on Diplomacy and Perform checks.

+2 charisma instead of SLA

Darkvision 60'

Bard Arcane Healer special abilities:

Spells Known: 6/5/4/4

Channel Energy (Su)
As Cleric but 1 level lower. 1/day at 2nd, 2@6, 3@10, 4@14, 5@18.
Replaces versatile performance.

Bardic Performance (31 rounds/day)
Start is move action. *(SWIFT ACTION due to singing steel Morningstar.)
Maintain is free action.

Inspire Courage (Su):
1st: +1 save v charm/fear; +1 hit/dam
5th: +2 save v charm/fear; +2 hit/dam *(+3HIT/+3DAM due to BANNER)

Inspire Competence (Su): (allies only, not self)
3rd: +2 skill check
7th: +3 skill check

Countersong

Distraction

Fascinate + Suggestion

8th Dirge of Doom: Enemies w/in 30’ shaken

2nd Well-Versed (Ex)
At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

5th Inspiring Healing (Sp)

At 5th level, an arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast cure light wounds as a spell-like ability.

At 11th level, the arcane healer can expend 2 rounds of bardic performance to cast cure moderate wounds as a spell-like ability.

Magic Items/Equipment/Wealth:

Weapon: MW Singing Steel Morningstar: Singing steel=alchemical silver, -1 damage.
When wielding a singing steel weapon of 5+ pounds, wielder can strike it to begin performance. If the wielder can normally start a bardic performance as a move action, he can do so as a swift action instead. Takes 10 minutes to do again.

Armor: +1 mithral chain shirt

Shield: Banner of the Scarlet Rose: This flag bears an image of a red rose on a silvery field. When held in 1 hand by a woman, it grants the bearer a +2 shield bonus to AC and a +4 luck bonus to CMD. When the bearer uses a class ability that grants a competence bonus (such as the bard’s inspire courage ability o), the competence bonus granted to allies increases by 1. This benefit does not apply to spells that grant competence bonuses, nor does it stack with other item effects that increase competence bonuses. Finally, allies within 30 feet (including the banner’s bearer) gain a +2 resistance bonus on saving throws against mind-affecting effects.

Head: Phylactery of channeling (+2d6)
Headband: Headband of Charisma +2
Eyes:
Back: Cloak of Resistance +2
Neck:
Chest:
Body:
Waist/Belt:
Wrists:
Hands:
Ring:
Ring:

Slotless: CLW Wand (50) -5

backpack
bedroll
tinder twig x5
flask oil x2
waterskin
trail rations
Adventurer clothing

Gold: 74
Items to buy: dex belt

Weapons/AC/Saves/Skills calculations:

Melee to hit: BAB+6/MW+1
Melee dam: -1 singing steel

AC : Armor+4/Magic+1/Dex +4/Banner+2
FF : Armor+4/Magic+1/Banner+2
T : Dex+4

Fort: Bard+3/con+2/Clk+2
Ref: Bard+6/dex+4/Clk+2
Will: Bard+6/wis+0//Clk+2/feat+2

54
$Acrobat: (3, 1 rank, 4 dex, )*
$Appraise: (3, 1 rank, 0 int)
$Bluff: (3, 1 rank, 6 cha)
$Climb: (3, 1 rank, 0 str,)*
$Diplo: (3, 6 rank, 6 cha, 2 racial)
$Disguise: (3, 1 rank, 6 cha)
$EA: (3, 1 rank, 4 dex, )*
$Intimidate: (3, 1 rank, 6 cha)

$KN Arc 3, 4 rank, 1/2 lvl, +3 skill focus
$KN Dun 3, 1 rank, 1/2 lvl
$KN Eng 3, 1 rank, 1/2 lvl
$KN Geo. 3, 1 rank, 1/2 lvl
$KN His 3, 1 rank, 1/2 lvl
$KN Loc 3, 1 rank, 1/2 lvl
$KN Nat 3, 4 rank, 1/2 lvl
$KN Nob: 3, 1 rank, /2 lvl
$KN Plan: 3, 4 rank, 1/2 lvl
$KN Rel: 3, 2 rank, 1/2 lvl

$Ling: T only
$Percep: (3, 9 rank, 0 wis)
$Perform Sing: (3, 1 rank, 6cha, 2racial)
$SM: (3, 7 rank, 0 wis)
$SOH: (3, 1 rank, 4 dex)
$Spell: (3, 1 rank, 0 int)
$Stealth: (3, 1 rank, 4 dex, )*
$UMD: (3, 1 rank, 6 cha)

background:

From Magnimar. Dagor's sister.