Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Cast haste on the party.

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

swift action, give black blade +2 and keen

Attack Ettin on Dar

Black Blade: 1d20 + 15 + 2 + 1 + 2 ⇒ (11) + 15 + 2 + 1 + 2 = 31
damage: 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Haste: 1d20 + 15 + 2 + 1 + 2 ⇒ (6) + 15 + 2 + 1 + 2 = 26
damage: 1d6 + 9 ⇒ (1) + 9 = 10

Last Attack: 1d20 + 10 + 2 + 1 + 2 ⇒ (18) + 10 + 2 + 1 + 2 = 33
confirm crit: 1d20 + 10 + 2 + 1 + 2 ⇒ (8) + 10 + 2 + 1 + 2 = 23
crit damage: 2d6 + 18 + 4 ⇒ (1, 1) + 18 + 4 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed brushes the attacks aside and continues his assault

GAPA: 1d20 + 15 ⇒ (9) + 15 = 241d12 + 17 ⇒ (11) + 17 = 28

GAPA: 1d20 + 8 ⇒ (20) + 8 = 281d12 + 17 ⇒ (5) + 17 = 22

GAPA: 1d20 + 15 ⇒ (20) + 15 = 351d12 + 17 ⇒ (3) + 17 = 20


Just need Dardanius.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Sorry!

-27 HP

Dar will take some shots at the Ettin that hit him with the flail:

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (4) + 18 - 3 - 2 + 1 = 18
Damage: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (7) + 18 - 3 - 2 + 1 = 21
Damage: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (11) + 18 - 3 - 2 + 1 = 25
Damage: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 - 5 ⇒ (1) + 18 - 3 - 2 + 1 - 5 = 10
Damage: 1d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

opps...sorry thought he had gone on previous page,,,


Weed wrote:
opps...sorry thought he had gone on previous page,,,

Your mistake was spot on in any case. Perception check let you act first, then the ettins, then the party (including you).


Amarth speeds up the action; Weed continues his savage assault on the ettin; Turran cuts up Dardanius' ettin; Dardanius hits twice, but the arrows don't seem to do much.

On Weed
-132
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 6 ⇒ (4, 3) + 6 = 13
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 6 ⇒ (5, 4) + 6 = 15
flail: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 6 ⇒ (6, 6) + 6 = 18
flail: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 6 ⇒ (2, 4) + 6 = 12
Each head of the ettin release bolts of electricity:
DC 20 REF
on Weed: 6d6 ⇒ (5, 3, 4, 1, 5, 5) = 23
on Amarth: 6d6 ⇒ (2, 5, 4, 4, 1, 1) = 17

-66
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 6 ⇒ (3, 3) + 6 = 12
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 6 ⇒ (4, 3) + 6 = 13
w/reach flail on Dardanius: 1d20 + 12 ⇒ (2) + 12 = 142d6 + 6 ⇒ (2, 5) + 6 = 13
w/reach flail on Dardanius: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 6 ⇒ (5, 5) + 6 = 16
Each ettin head releases hellish gouts of flame that wash over both Dardanius and Turran
DC REF for 1/2
gout 1: 6d6 ⇒ (5, 6, 3, 3, 1, 2) = 20
gout 2: 6d6 ⇒ (5, 2, 1, 5, 3, 3) = 19


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

ref: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20
ref: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12, assume dc20 like other ettin

use spellstrike to attack with shocking grasp

Black Blade: 1d20 + 15 + 2 + 1 + 2 - 2 ⇒ (14) + 15 + 2 + 1 + 2 - 2 = 32
damage: 1d6 + 9 + 2 + 5d6 ⇒ (4) + 9 + 2 + (4, 2, 5, 3, 5) = 34

Haste: 1d20 + 15 + 2 + 1 + 2 - 2 ⇒ (8) + 15 + 2 + 1 + 2 - 2 = 26
damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Last Attack: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (7) + 10 + 2 + 1 + 2 - 2 = 20
damage: 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16

(i forgot to add 2-handed bonus damage last attack because no spellstrike,
please add +12 to damage if I hit all 3 attacks last round)

-29/101 hp


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Retcon?

Weed rolled two 20’s, so he should do triple damage on those two attacks.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-55/96 HP

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26

Reflex: 1d20 + 12 ⇒ (8) + 12 = 20

Dar will continue firing:

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (13) + 18 - 3 - 2 + 1 = 27
Damage: 1d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (16) + 18 - 3 - 2 + 1 = 30
Damage: 1d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 ⇒ (7) + 18 - 3 - 2 + 1 = 21
Damage: 1d8 + 5 + 6 ⇒ (8) + 5 + 6 = 19

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 + 1 - 5 ⇒ (1) + 18 - 3 - 2 + 1 - 5 = 10
Damage: 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16


Amarth Nuin Giliath wrote:

Retcon?

Weed rolled two 20’s, so he should do triple damage on those two attacks.

Good news is that these creatures are immune to crits.

Need actions from Amarth and Weed.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

ref: 1d20 + 12 + 2 + 1 - 1 ⇒ (16) + 12 + 2 + 1 - 1 = 30

Heals for the good guys!
channel: 5d6 ⇒ (5, 6, 5, 5, 6) = 27

-25hp
-2 con
-1 all rolls
+2 attack, saves, skills
1/5 channels used
1 3rd lvl spell used


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ref: 1d20 + 9 ⇒ (10) + 9 = 19

weed relentlessly attacks

gapa: 1d20 + 15 ⇒ (18) + 15 = 331d12 + 17 ⇒ (6) + 17 = 23

gapa: 1d20 + 8 ⇒ (12) + 8 = 201d12 + 17 ⇒ (2) + 17 = 19

gapa: 1d20 + 15 ⇒ (12) + 15 = 271d12 + 17 ⇒ (7) + 17 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-23 hp but healed by Amarth


The melee assault continues and Weed is able to take down his ettin with Amarth helping out providing some healing.

-129
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (20) + 12 = 324d6 + 12 ⇒ (6, 6, 4, 6) + 12 = 34
AOO flail w/reach on Dardanius: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 6 ⇒ (2, 3) + 6 = 11
flail on Dardanius: 1d20 + 12 ⇒ (2) + 12 = 142d6 + 6 ⇒ (5, 5) + 6 = 16
flail on Dardanius: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 6 ⇒ (2, 5) + 6 = 13


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Use spellstrike with shocking grasp

Black Blade: 1d20 + 15 + 2 + 1 + 2 - 2 ⇒ (17) + 15 + 2 + 1 + 2 - 2 = 35
confirm crit: 1d20 + 15 + 2 + 1 + 2 - 2 ⇒ (16) + 15 + 2 + 1 + 2 - 2 = 34
crit damage: 2d6 + 18 + 4 + 10d6 ⇒ (2, 3) + 18 + 4 + (4, 1, 4, 5, 1, 6, 2, 2, 5, 3) = 60

Haste: 1d20 + 15 + 2 + 1 + 2 - 2 ⇒ (6) + 15 + 2 + 1 + 2 - 2 = 24
damage: 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Last Attack: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (18) + 10 + 2 + 1 + 2 - 2 = 31
confirm crit: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (3) + 10 + 2 + 1 + 2 - 2 = 16
reg damage: 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14

-2/101 hp


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-86/96 HP

Lay On Hands 0/10: 6d6 ⇒ (1, 3, 6, 3, 3, 3) = 19

-67/96 HP

Dardanius will draw the rapier

Rapier: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Rapier: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Rapier: 1d20 + 15 + 1 - 5 ⇒ (8) + 15 + 1 - 5 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

channel2: 5d6 ⇒ (3, 4, 1, 5, 3) = 16

More heals for the good guys.

-9hp


Need Weed.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ahhh sorry....yes....

gapa: 1d20 + 15 ⇒ (10) + 15 = 251d12 + 17 ⇒ (12) + 17 = 29

gapa: 1d20 + 8 ⇒ (6) + 8 = 141d12 + 17 ⇒ (11) + 17 = 28

gapa: 1d20 + 15 ⇒ (11) + 15 = 261d12 + 17 ⇒ (6) + 17 = 23


Weed's axe does enough to topple the remaining ettin, which slumps to the floor in a hacked shambles.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed drops to his knees.....gasping for breath from the exertion.....

what in Rovavgugs rotting balls was that!!!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed stands up and begins to search for more hidden doors like the ones the creatures came out of....

perception: 1d1001 ⇒ 574


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

perception: 1d20 + 12 - 1 + 2 ⇒ (16) + 12 - 1 + 2 = 29

Look about, search, detect magic.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 19 ⇒ (16) + 19 = 35


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Help the party search the room:

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

-51 HP


The ettins each had a pair of +1 heavy flails (4 total) and were wearing amulets of natural armor (2 total) and giant-sized, non-magical, masterwork hide armor. It appears like they were magically hidden away to protect the altar in case of un-defilement.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Gather the loot.

“Is everyone healed sufficiently? Guess we need to try the next door in the hall. Lead on Weed.”


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed nods to Amarth and silently moves toward the door.....checking for traps....perception: 1d20 + 19 - 1 ⇒ (16) + 19 - 1 = 34


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-51/96 HP

Dar could use some healing. But he can use his own divine magic if that's more efficient.


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

clw wand: 5d8 + 5 ⇒ (1, 8, 7, 8, 5) + 5 = 34

For Dardanius.


Weed does not find any traps on the door.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Thank you, Amarth. I'll open this door, friends. Based on the prior doors, I suggest you might take some steps back.

Dar will open the door when the party steps about 10 ft away (if they choose to do so).


Not trusting Weed's skills (;-D) the party steps back from the door, which Dardanius opens without ill effect.

From the doorway the party can see a 20x30' room. There are finely crafted white marble benches along the north and south walls. On the east wall is a 5' half circle pool (also in white marble) which appears to have once had a running fountain in it, and your guess is that this area was once used for meditation or contemplation.

Today the pool is filled with what looks to be some type of black oily liquid. The room otherwise appears to be fairly empty and plain.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Get a little closer to the pool and perception: 1d20 + 16 ⇒ (12) + 16 = 28


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

perception: 1d20 + 12 - 1 + 2 ⇒ (10) + 12 - 1 + 2 = 23

Detect magic throughout the room.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed keeps a close eye on the pool....anticipating that some fould beast will emerge from the liquid....great axe at the ready....

perception: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25


Amarth detects some magic in the pool.

Weed's caution pays off as he is not surprised as four oily black pseudopods shoot from the pool to slam and grapple at Turran.

On flat-footed AC
P1: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 4 ⇒ (6) + 4 = 101d6 ⇒ 61d6 is acid damage
P2: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 4 ⇒ (8) + 4 = 121d6 ⇒ 1
P3: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 4 ⇒ (3) + 4 = 71d6 ⇒ 5
P4: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 4 ⇒ (3) + 4 = 71d6 ⇒ 1

If 2 pseudopods hit you are grappled and must make a DC 20 CMB or escape artist check to escape as you are quickly dragged towards the pool.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

spend an arcane pt to give black blade +2 and flaming

Attack!

Black Blade: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18

Last Attack: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed attacks the bastards!!

GAPA: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 341d12 + 17 - 1 ⇒ (7) + 17 - 1 = 23

GAPA: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 91d12 + 17 - 1 ⇒ (10) + 17 - 1 = 26

GAPA: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 181d12 + 17 - 1 ⇒ (7) + 17 - 1 = 23

I take it it Weed is still hampered by the -1 penalty?


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Stay in the back, watch for other enemies.

perception: 1d20 + 11 - 1 + 2 ⇒ (8) + 11 - 1 + 2 = 20


Dardanius?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-17

Dar will take shots at the enemy

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 ⇒ (5) + 18 - 3 - 2 = 18
Damage: 1d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 ⇒ (18) + 18 - 3 - 2 = 31
Damage: 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16

Deadly Rapid Shot: 1d20 + 18 - 3 - 2 - 5 ⇒ (20) + 18 - 3 - 2 - 5 = 28
Critical Damage: 3d8 + 15 + 6 ⇒ (6, 5, 7) + 15 + 6 = 39


Turran is rendered ineffective as the ropy tendrils squeeze and burn him; Weed (still hampered by the -1) rushes forward to aid Turran and completely lops off one of the pseudopods, which falls to the floor and turns into a pile of stinking goo; Amarth hangs back and watches cautiously; Dar fires a cluster of arrows into the creature but they don't seem to do much damage.

-88
The remaining tendril wrapped around Turran is not strong enough to continue pulling him towards the pool, but it is able to try and crush him.

SQUEEZE!: 2d8 + 4 ⇒ (1, 7) + 4 = 121d6 ⇒ 1 1d6 acid

The two other ropy masses try to grab Weed
slam/grapple: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 4 ⇒ (4) + 4 = 81d6 ⇒ 6
slam/grapple: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 4 ⇒ (1) + 4 = 51d6 ⇒ 6
If 2 pseudopods hit you are grappled and must make a DC 20 CMB or escape artist check to escape as you are quickly dragged towards the pool.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack remaining tendril

Black Blade: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
damage: 1d6 + 9 + 2 + 3 + 1d6 ⇒ (4) + 9 + 2 + 3 + (4) = 22

Black Blade: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
confirm crit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
crit damage: 2d6 + 18 + 4 + 6 + 1d6 ⇒ (5, 2) + 18 + 4 + 6 + (5) = 40

-35/101 hp


Aasimar Bard-9(Arcane Healer) AC:21/FF17/T14 HP:77 Init:+4 Morningstar: +8/+3 1d8-1(20)
Saves:
Fort+7/Ref+12/Will+10
Skills:
Acr8 App4 Blf10 Cli4 Dip17 Disg10 EA8 Int10 KN Arc14 Dun8 Eng8 Geo8 His8 Loc8 Nat11 Nob8 Pla11 Rel9 Perc12 Perf12 SM10 SOH8 Spe4 Ste8 Sur0 UMD10
Channel:
Channel: 5/6d6
spells:
0:Det Magic,ReadMagic,MageHand,DancingLight,Message,Sprk 1(7x):CLW,HL,vanish,Grease,SavFin 2(6x) MirrorIm, C-call, CMW, Glitter : 3(4x):Displace, Haste, Invis Sphere, CSW (+1 spell)

Start performance: inspire courage

+3 hit, +3 damage for the party


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar will attempt to join the fray with his warhammer.

Warhammer: 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30
Damage: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

gapa: 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 151d12 + 17 - 1 ⇒ (10) + 17 - 1 = 26

gapa: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 191d12 + 17 - 1 ⇒ (4) + 17 - 1 = 20

gapa: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 191d12 + 17 - 1 ⇒ (8) + 17 - 1 = 24


Turran cuts through the remaining tendril, freeing himself from its painful clutches; Amarth inspires; Dardanius switches tactics and mashes a tendril; Weed stumbles on some loose rocks and misses.

-163

The remaining tendrils refocus on Turran:
slam/grapple: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 4 ⇒ (8) + 4 = 121d6 ⇒ 2
slam/grapple: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 4 ⇒ (1) + 4 = 51d6 ⇒ 3
If 2 pseudopods hit you are grappled and must make a DC 20 CMB or escape artist check to escape as you are quickly dragged towards the pool.

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