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Seeing his comrades struggle to pick up the log, Quinn examines it to find a more efficient solution.
Knowledge (engineering), inspiration: 1d20 + 9 + 1d6 ⇒ (8) + 9 + (6) = 23

GM Kate |

Quinn points out some better handholds and places to secure the log, allowing Kahru and the Artist Formerly Known as Cudak Tanagak to make the bridge, while Oiur sings a song to inspire. The party crosses.
Next, the bark comes from directly above you, and you see a sheer rock wall and the possible handholds to climb it.
Climb checks, please.

The Artist Formerly Known As… |

The Artist Formerly Known As Cudak Tanagak attempts to climb the rock face, but hardly manages to scrabble up the rocky face.
Climb, raging song: 1d20 + 5 + 1 - 3 ⇒ (6) + 5 + 1 - 3 = 9

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His claws still long after climbing down into the pit to retrieve the coffin (I don't think I ever shifted back), Kahru quickly sizes up the wall and begins to ascend.
Climb: 1d20 + 20 ⇒ (3) + 20 = 23 Lol.

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Quinn rolls up his sleeves, takes a deep breath, and clambers onto the wall.
Climb, inspiration: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18

GM Kate |

Kahru, still in bear form, leads the way to climb to the top of the wall!
The vision fades, and you once again find yourselves in the room.

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Oiur looks around for any sign of a phantom dog while the song-energy in their muscles ebbs.
"Well, that was exciting. I'm used to such manifestations coming to us, not us going into them!"

GM Kate |

No dog in sight, other than the statue The Artist Formerly Known as Cudak Tanagak carries.

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"Quick, friend, put the dog statue in its place so its spirit can listen rest easy!"

The Artist Formerly Known As… |
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The Artist Formerly Known As Cudak Tanagak carefully puts the dog statue in place, making a salute of respect to the beast as he does so. You and your friend, Silent Footsteps, have mastered lands that are far too difficult for me to handle.

GM Kate |
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You receive one more vision: a young Shoanti hunter sitting atop a cliff overlooking a sprawling forest. A massive wolf lies next to him, head on her paws. The hunter and the wolf get up and turn to walk away as the sun rises, bathing the forest in its orange glow. The vision fades.

GM Kate |

All right, you've replaced all the items! You haven't been to every room in the sepulcher yet, though. What would you like to do now?

The Artist Formerly Known As… |

The closest room is the one to the top left of the map… we can go there? The Artist Formerly Known As Cudak Tanagak would enjoy exploring ALL the rooms, of course!

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Kahru would also like to explore the rest of the sepulcher.

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Quinn waves at the departing figures. He blinks as the vision fades, the room's flame coming back into view. "Ah, well done, everyone. Seems we've got this mystery solved—on to the next room?"
Quinn taps his temple. "Due diligence, wot wot!"

GM Kate |

Nokka squeezes into the hallway as the group approaches the southwest room. Pillars of stone fill this space. Each is etched with some sort of writing, but the inscriptions are chipped, scorched, or otherwise damaged or obscured.
Quinn: 1d20 + 16 ⇒ (11) + 16 = 27
Oiur: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
The Artist Formerly Known As Cudak Tanagak: 1d20 + 4 ⇒ (16) + 4 = 20
Kahru: 1d20 + 1 ⇒ (3) + 1 = 4
Nokka: 1d20 + 5 ⇒ (2) + 5 = 7 scent
Quinn and Oiur notice that Lumketal's casting damaged portions of the ceiling, and they are likely to collapse when people step beneath them.
Quinn and Oiur can point out the bad squares.

GM Kate |

Mechanically, I need Perception checks to locate the shards that got chipped off the pillars before you can restore them.

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Quinn squints up at the ceiling as the occasional dust falls into his eyes. "Careful steps, Pathfinders. Seems our friend has done a number to this place."
Quinn examines the pillars, searching for specific damage to repair, cautiously navigating the room to avoid the falling debris.
Perception: 1d20 + 16 ⇒ (9) + 16 = 25

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"Nokka, you better stay out here, girl. I think you're just going to break things if you try to squeeze in."
Handle Animal to push for the Stay trick, companion, harness, owlbear: 1d20 + 8 + 4 + 2 - 2 ⇒ (2) + 8 + 4 + 2 - 2 = 14

Nokka |

Nokka follows right on Kahru's heels as he enters into the hallway, squeezing her shoulders and wedging herself into the entryway.
"Mnar!"

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Kahru shoves the protesting owlbear back out of the room. "Girl, you're not gonna fit! Go back out and wait there!" After a few minutes of cajoling and many treats, Nokka stays, leaving Kahru free to help gather pieces. Taking 20.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

The Artist Formerly Known As… |

perception: 1d20 + 2 ⇒ (11) + 2 = 13

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Oiur grimaces at the damage. "And the stone can only do so much. We'll need to find the damaged pieces if we're going to repair things." They look deeper into the room for any matching fragments.
Perception: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

GM Kate |

You are able to scour the room, finding the missing shards! I presume you use the scavenger's stone from there.
Where to next?

The Artist Formerly Known As… |

Let's explore the rest of the sepulchre, starting with the room I put The Artist Formerly Known As Cudak Tanagak's icon on, on the map?

GM Kate |

This large, mostly empty room features two statues and an incomplete staircase to the north. A door exits south.
Nothing looks to be damaged in here.

The Artist Formerly Known As… |

local: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Finally, a place untouched. Let us leave these warriors be.

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Knowledge (local): 1d20 + 15 ⇒ (3) + 15 = 18
"These boneslayers must have been formidable fighters indeed. Glad old Lumketul didn't destroy anything here."

The Artist Formerly Known As… |

Ahh, they are boneslayers!
I saw a passageway full of statues on the way to the sarcophagus. Perhaps we can explore there, next.
The Artist Formerly Known As Cudak Tanagak moves back to the river-room, and then into the hallway of statues. Moved my token the map.

GM Kate |

Clay statues line the walls of this claustrophobic hallway.
At the base of each statue is a symbol of an animal and a name in Shoanti as follows: eagle, “Story Seeker”; horse, “Meadow Grass”; griffin, “Meditates in Sunlight”; and bat, “Tranquil Shadow.”

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Knowledge (local): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Knowledge (history): 1d20 + 4 ⇒ (7) + 4 = 11
Oiur stop to admire the signs of their ancestors. "It's funny how easily you forget what it's like to be home."

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Knowledge (local): 1d20 + 15 ⇒ (7) + 15 = 22
"Ah, clever! The placement of these statues corresponds with their locations in the flow of time. As we walk through, we can relive a bit of that history."

GM Kate |

You continue on. Twin staircases lead to a raised stone platform overlooking this room. Four sarcophagi occupy the lower level. The lids have been smashed open, and stones shards litter the floor here. A faint feeling of unease stifles the area. Doors exit to the north and south. The staircase to the west leads to a dead end.
The skeletons in each of the sarcophagi are intact, but the lids of the sarcophagi have been smashed, with pieces lying on the ground.
Each lid has one of the following animals etched into it: bat eagle, griffin, or horse.
The sarcophagi are labeled “Story Seeker 4430–4571,” “Meadow Grass 4457 4482,” “Meditates in Sunlight 4481–4565,” and “Tranquil Shadow 4595–4692.”
Okay, so this is a very easy puzzle if you speak Shoanti!

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"Well, this seems straightforward enough. The eagle with Story Seeker, horse with Meadow Grass, griffin with Meditates in Sunlight, and bat with Tranquil Shadow. Let's get this cleaned up." Kahru begins picking up the larger pieces of sarcophagus and returning them to their rightful position and holding them in place while his allies apply the scavenger stone to restore the whole.

GM Kate |

Once the sarcophagi are taken care of, someone peeks into the next room at the end of the hall. The large table at the center of this room is its only significant characteristic. Nothing is broken.

The Artist Formerly Known As… |

Have we explored it all, then?
The Artist Formerly Known As Cudak Tanagak sighs contentedly. Another job well done.

GM Kate |

The party, satisfied with the tasks performed, heads out to leave the sepulcher. But as you reach the first room, you realize that the creature made of bones has reformed and is blocking the door! Next to it is a strange wolf-like creature.
And....we will pick back up after Gen Con.

GM Kate |

I think Adrian is still on vacation, but I want to make sure to finish before Gameday, so I'm going to get started and we'll bot as needed!
Quinn: 1d20 + 1 ⇒ (9) + 1 = 10
Oiur: 1d20 + 6 ⇒ (20) + 6 = 26
The Artist Formerly Known As Cudak Tanagak: 1d20 + 3 ⇒ (18) + 3 = 21
Kahru: 1d20 + 6 ⇒ (16) + 6 = 22
Nokka: 1d20 + 1 ⇒ (18) + 1 = 19
bone monster: 1d20 + 6 ⇒ (15) + 6 = 21
ink wolf monster: 1d20 + 10 ⇒ (19) + 10 = 29
Initiative!
Oiur
Kahru
Bone Monster
Ink Wolf Monster
TAFKACT
Nokka
Quinn
Oiur and Kahru are up!

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"Grrrr! I don't know what this thing is, and I don't care!" Kahru rushes into to the room, growling "Nokka, kylki!" as he passes the wolf, then moves around to the far side of the bone-monster. Directing Nokka to flank the wolf, then moving 40ft to the far side of the bone monster (counted dropping off the 5ft ledge as difficult terrain). Once in position, Kahru swings his earth breaker at the bone monster.
+1 Adamantine Earth Breaker, Power Attack, Rage: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
Damage, Power Attack, Rage: 2d6 + 10 + 6 ⇒ (6, 6) + 10 + 6 = 28

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Oiur racks their brain for information on the creatures.
Not sure which knowledge applies! Start with special defenses, then attacks.
Knowledge (local): 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Knowledge (planes): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Knowledge (religion): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Knowledge (all others): 1d20 + 4 ⇒ (11) + 4 = 15
Not sure which knowledge applies! Start with special defenses, then attacks.
Knowledge (local): 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Knowledge (planes): 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Knowledge (religion): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Knowledge (all others): 1d20 + 4 ⇒ (6) + 4 = 10
They share whatever information they have, weaving the words into the song that flows from deep in their chest, and step into the chamber.
Standard to start song, move to draw earth breaker and walk into the room!

GM Kate |

Oiur, I'll use your first rolls with the correct skill (Arcana).
This is a sepulcher warden, a unique bone golem! It has DR/adamantine or bludgeoning, normal construct traits, and is immune to magic. There is a special exception to that: Magical effects that heal living creatures slow the sepulcher warden (as per the slow spell) for 1d4 rounds (no save).
It is usually accompanied by graven guardians, the wolflike creature you see (unique tattoo guardian). You don't know much else about them.
Kahru gets a mighty smash on the sepulcher warden! However, some of the damage transfers to the other creature!
The bone golem tosses some of its bones at Oiur!
ranged touch: 1d20 + 12 ⇒ (11) + 12 = 23 provokes from Kahru
The bones bones magically form a cage of bone, sinew, and flesh.
The bones try to restrain Oiur!
grapple: 1d20 + 20 ⇒ (13) + 20 = 33
The bones dig into their flesh.
damage: 1d8 + 4 ⇒ (7) + 4 = 11
The inky wolf creature slinks up to Oiur and bites! It does not provoke from Kahru!
force jaw: 1d20 + 10 ⇒ (19) + 10 = 29
ouch!: 1d6 + 6 ⇒ (2) + 6 = 8
Initiative!
Oiur (grappled)
Kahru
Bone Monster, -14 hp
Ink Wolf Monster, -14 hp
TAFKACT
Nokka
Quinn
Oiur can try to break the grapple per usual, or simply dealing enough damage to the cave will also free them.

Nokka |

Nokka, following Kahru's last command, squeezes into the room and loops around to get into a flanking position on the wolf. Double move. Provokes from both the wolf and the bone-thing.

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AoO:
+1 Adamantine Earth Breaker, Power Attack, Rage: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Damage, Power Attack, Rage: 2d6 + 10 + 6 ⇒ (1, 5) + 10 + 6 = 22
Flecks of spittle fly from Kahru's jaws as he continues to lay into the creature with all his might.
+1 Adamantine Earth Breaker, Power Attack, Rage: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
Damage, Power Attack, Rage: 2d6 + 10 + 6 ⇒ (5, 2) + 10 + 6 = 23
+1 Adamantine Earth Breaker, Power Attack, Rage: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage, Power Attack, Rage: 2d6 + 10 + 6 ⇒ (4, 2) + 10 + 6 = 22
Bite, Power Attack, Rage: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Damage, Power Attack, Rage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

The Artist Formerly Known As… |

Confident that Oiur has gotten all the important lore about the Guardian, The Artist Formerly Known As Cudak Tanagak acccepts Oiur's song and moves forward, trying to acrobatically land on the other side of the 5' drop.
acrobatics: 1d20 - 2 ⇒ (12) - 2 = 10
He draws his warhammer as he moves, and swift action retrieves a wand of cure light wounds from his wrist sheath.
Double move.
Once he can see the wolf-like creature, he tries to identify it.
Arcana: 1d20 + 6 ⇒ (6) + 6 = 12

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"A might foe requires mighty might!" Quinn strides into the room with the gigantic bone guardian, casually flicking the stopper off a small vial.
Move, move to draw extract of enlarge person.

GM Kate |

Kahru hits on the AoO and once more on the full attack!
Both creatures attempt to attack Nokka!
ink wolf: 1d20 + 10 ⇒ (5) + 10 = 15
ouch!: 1d6 + 6 ⇒ (1) + 6 = 7
bone monster: 1d20 + 14 ⇒ (8) + 14 = 22
ouch!: 1d8 + 4 ⇒ (7) + 4 = 11
Quinn and the Artist Formerly Known As Cudak Tanagak move in! TAFKACT doesn't know much about the graven guardians.
Initiative!
Oiur (grappled)
Kahru
Bone Monster, -37 hp
Ink Wolf Monster, -36 hp
TAFKACT
Nokka
Quinn

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"Gah!" Oiur's song momentarily falters as the bones dig into their flesh. They drop their earth breaker with a metallic thud, retrieve the silver mace from their belt, and attempt to crack open the cage of bones.
Attack vs. cage: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, silver, bludgeoning: 1d8 + 5 ⇒ (6) + 5 = 11

GM Kate |

Cracks propagate throughout the bone cage, but it doesn't quite crumble.
The sepulcher warden tries to bite TAFKACT and slam Kahru twice!
bite, vs TAFKACT: 1d20 + 14 ⇒ (7) + 14 = 21
ouch!: 1d8 + 4 ⇒ (2) + 4 = 6
slam 1, vs Kahru: 1d20 + 14 ⇒ (15) + 14 = 29
ouch!: 2d6 + 4 ⇒ (3, 6) + 4 = 13
slam 2, vs Kahru: 1d20 + 14 ⇒ (1) + 14 = 15
ouch!: 2d6 + 4 ⇒ (1, 6) + 4 = 11
The graven guardian tries to bite Quinn and then darts out, somehow not provoking from any of you!
force jaw: 1d20 + 10 ⇒ (3) + 10 = 13
ouch!: 1d6 + 6 ⇒ (3) + 6 = 9
The cage squeezes Oiur harder.
maintain grapple: 1d20 + 20 + 5 ⇒ (9) + 20 + 5 = 34
ouch!: 1d8 + 4 ⇒ (5) + 4 = 9
Initiative!
Oiur (grappled), cage at -11 hp
Kahru
Bone Monster, -37 hp
Ink Wolf Monster, -36 hp
TAFKACT
Nokka
Quinn

Nokka |

"MNAAAAAAAR!" Nokka gallops after the wolf-thing, snapping at it!
bite, power attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage, power attack: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16