GM Nomadical's inaugural Bones of Biting Ants (Inactive)

Game Master Nomadical

Slides


1 to 50 of 150 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

Lost and Forgotten

Feel free to discuss character options. Pretty much everyone has a range of characters in tier (3-7).


Hello!

To go ahead and get a jump start on character options I have the following available:

Minna - 3rd Bloodrager
Callah - 3rd Shaman
Corona - 5th Time Oracle
Fran - 5th Witch
Nina - 6 USummoner/1 Fighter

No particular preference on my end so I'm happy to play whichever :)

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

Jim, do you have a preference on subtler?

If we play in the lower subtier, I'd like to play one of the following:

Mishka Krieger - NG Kellid-Tian Male Vigilante (Avenger)-3
Ripley the Grippli - Alchemist (Grenadier)-4
Santiago del Fuego - NG Male Ifrit Urban Barbarian-2/Dawnflower Dervish-2

If we play in the higher subtier, I'd like to play one of the following:

Skye, Shaman of the Lyrune-Quah, CG Human Male Shaman-6
Tomás Telvurin N Dhampir Male Vigilante (Warlock)-5/Medium-1
"Long" Beau LG male aasimar cleric of Erastil-7
Slick NG Snowcaster Elf Male Bladebound Hexcrafter Magus-7
Thorne "Mudbone" Frallino NG Male Half-Orc Skald (Fated Champion)-6

Finally, my out-of-tier option is:
Mick von Jaeger - NG Male Human Brawler (Wild Child) 1/Hunter 4

Grand Lodge

Lost and Forgotten

I don't have a preference for either subtier. I will say that since this is Season 10, a balanced party with good social and other skills along with good combat capability is essential. This ain't no straight dungeon crawl.

The scenario synopsis does say you're going into the Mwangi, so there's some opportunity for thematic characters along that line, too.


This will be fun! As far as characters, it really seems like I need to spread my GM credit around more. Ha!

Low tier:
Witch 3
Cleric 2/Fighter 1
Swashbuckler 3
Psychic 3

High Tier
Wizard 7

The witch and the cleric are both very combat centered. The swashbuckler and psychic are more well rounded. The wizard is illusion based, without summoning.


Of my characters in tier that I'd like to play, this is what I've got:

Thundering Bull (Siegebreaker Fighter 4) - fights and cooks

Faust Alhazred (Haunt Collector Occultist 5) - glass cannon and does knowledges NOTE: Is a Dhampir. He can heal himself, but might cause problems for a channel focused cleric. This would be my preferred choice.

Other characters I have in tier are either in another game, or I have unofficially retired. Willing to be flexible if my two options prove problematic.


1 person marked this as a favorite.

*squeezing in between con sessions*

Gummyyyyyyy~

Given the scenario blurb and that it seems like it might be a more somber, serious sort of affair, I think my primary choices would be:

Callah, Water's Voice - 3rd Level Undine Shaman (Speaker for the Past)

*or*

Fran Belmont - 5th Level Human Witch (Dimensional Occultist)

While Minna, Corona, and Nina can certainly be serious when the situation calls for it, these two options are a bit more reflective/wise in personality.


Hello,

Thank-you for the invitation, GM Nomadical!

I am currently in Seatac airport on my way back home -- only 22 hours to go! So I won't be posting (meaningfully) in that time.

The only PC I have in-tier is my casty druid 4, Aeliah -- she's plenny serious. As the Dungeon magazine iconic druid, she thought she was getting the iconic gig with Pathfinder...

She and Lini are NOT friends!

GM Lorenzo, you GM'd Shattered Shield for Gervase my ranger last weekend.

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

Small world, Gervase!

With all this talk of serious Pathfinders, I'm feeling a little contrarian. Perhaps something whimsical to lighten the mood?

Actually, Mishka Krieger, my level-4 Vigilante (Avenger) might be a good fit. He's very serious.


Play what you like and don't feel pressured by my post as that wasn't my intent at all. It was more of an observation, that's all :)

Grand Lodge

Lost and Forgotten

Dang, I wish I'd know you were still in town. I left Seattle today and just landed in Anchorage.

Gummy's Occultist would bring a unique set of capabilities that without spoiling might come in handy.

We have 5 so far plus numbat. She was concerned about her bandwidth and possibly having to slow down a lot around Origins and GenCon both of which she's attending. I'm waiting on a reply from CariMac which I sent via email. I'll try her by PM just in case.

I'll put up a pre-intro setting post in Gameplay, and y'all can intro characters once you pick.

Thank you all for being my guinea pi..., I mean, for honoring me with your presences.

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

No pressure felt.

Krieger's got some decent melee chops and face skills in his social guise. Seems like a good complement to what's being considered so far.


GM Nomadical wrote:
Dang, I wish I'd know you were still in town. I left Seattle today and just landed in Anchorage.

Yeah, a couple of lazy days to catch up on sleep, do laundry and buy presents for the kids has been great.

Ironically, I caught up with a mate buddy I worked with in Oz years ago for lunch at Sharp's today. He and his wife currently live in Anchorage ;)


Hmmmm... With some of the choices being thrown around, I'm stuck between my Swashbuckler and my Psychic.

The swashbuckler is my preference, who is good at combat and has few little social skills. The psychic has knowledges and is good with enemies with minds. I'll wait to see how many casters we have before I decide!

The Concordance

HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

If it helps (this is Lady L), I decided to play this character who is, like many of my characters, built more towards support/utility. I'm still out of town at a con until late tomorrow night so if other people are ready to go, please don't feel obligated to wait for me. I'll jump in and catch up once I'm home and (potentially) rested :)


Perfect! Sounds like my swashbuckler would be a good fit. I'll bring him in!

Dark Archive

Dhampir Haunt Collector 5| HP: 42/42 | AC: 17 [21] T: 10 [12] FF: 17 [19] CMD: 15 [17] | F+8 R+3 [5] W+6 | Init +0 | Perception +8 Darkvision
Tracked Resources:
Inflict Light Wounds 45/50; Spells: 1 - 3/5, 2 - 2/3; Mental Focus: T 2/4, A 3/4, N 3/4; Spirit 4/4

I have about 2k to spend, and idk what to spend it on. This character has nothing for swarms and only a crossbow for ranged (I'd include constructs, but I find that bane at-will is enough to deal with them). I like to think he has general melee covered.

Any suggestions for items on how to deal with ranged and/or swarms effectively? My default will be Alchemists' Fire swarms. I frankly find them lackluster at this level, but don't know what I could replace them with :( For ranged, I might sink 2pp on a Composite (+4) Longbow (Darkwood too if it fits in the cost limit, but I'd have to run the numbers again).

EDIT: GM, when you get the chance, would you remove my "NINJA DOT PLACEHOLDER!" alias from the campaign please?

Grand Lodge

Lost and Forgotten

Welcome aboard, everyone! We're solidly low-tier with the 5 characters checked in so far.

I have 2 invites out that went unanswered. Numbat said she'd join us, but I sent her a botched link, so I've reached back out to her just a bit ago. Even if she brings a level 7, it'll still be low tier.

Please fill out the slide (that I totally stole from our fine Lady Ladile - Thanks!) with your info, and drop a token there too. Marching order isn't important at this point.

I'll post the briefing later today.

Liberty's Edge

CG Kellid-Tian Male Vigilante Avenger-5 | hp 39/43 | AC 19 (21) / 12 T / 17 (19) FF Shield of Blades | CMD 20 (22) [22 (24) vs Awesome Blow] | Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Companion of the Lonely Morale Pool 1/1 | Conditions: Bless, Life Link, Bull's Strength

This is Krieger's Vigilante alter-ego, the Foreigner.

Both icons and PC admin data entered on the slide.

Grand Lodge

Lost and Forgotten

FWIW, I've been pronouncing the name of the subject Pathfinder Agent Stuinvolk as "Stew-in-folk." It wouldn't be Stoy... because that would have been spelled Steuinvolf ("eu" in German is pronounced "oy.")

A reminder that Paizo has alerted the PBP Venture Critters, and they us in turn, of expected maintenance.

Paizo wrote:

Paizo.com will be undergoing scheduled maintenance on Monday, June 3, starting at 9:00 AM Pacific time.

Site downtime is expected to up to an hour.

If the site doesn't come back up, or this becomes rolling crashes like last year, I have everyone's email addresses just in case.

Liberty's Edge

NG Kellid-Tian Male Pathfinder-5 | HP 39/43 | AC 19 / 12 T / 17 FF | CMD 20 (22 vs Awesome Blow)| Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Conditions: None

In Dutch, Stuinvolk would mean something sort of like 'hill people'. Pronounced 'stew-in-folk'.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

FWIW, I think Carimac has out-of-state relatives visiting her this weekend, which is probably why she hasn't been able to get back to you, GM Nomadical.

Dark Archive

Dhampir Haunt Collector 5| HP: 42/42 | AC: 17 [21] T: 10 [12] FF: 17 [19] CMD: 15 [17] | F+8 R+3 [5] W+6 | Init +0 | Perception +8 Darkvision
Tracked Resources:
Inflict Light Wounds 45/50; Spells: 1 - 3/5, 2 - 2/3; Mental Focus: T 2/4, A 3/4, N 3/4; Spirit 4/4

If we are able to spend a little money on our way out the door, Faust will spend 250gp on 10 Alchemists' Fires and 2pp on a Darkwood Composite (+3) Longbow.

EDIT: He is also out of Potions of ILW's, so he'll grab 4 of those for 100gp.

The Concordance

HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

I'm back and rested and have spent the requisite time with loved ones who missed me (the weirdos) while I was away on my con adventure! Thank you for your patience :)

The Concordance

1 person marked this as a favorite.
HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

Incredibly Handsome Mwangi Man (IHMM) needs his own...something. Scenario, movie, tv series, something.

Dark Archive

Dhampir Haunt Collector 5| HP: 42/42 | AC: 17 [21] T: 10 [12] FF: 17 [19] CMD: 15 [17] | F+8 R+3 [5] W+6 | Init +0 | Perception +8 Darkvision
Tracked Resources:
Inflict Light Wounds 45/50; Spells: 1 - 3/5, 2 - 2/3; Mental Focus: T 2/4, A 3/4, N 3/4; Spirit 4/4
Callah, Water's Voice wrote:
Incredibly Handsome Mwangi Man (IHMM) needs his own...something. Scenario, movie, tv series, something.

YAAAAAAAAAS!

Grand Lodge

Lost and Forgotten

Well, he isn't part of the scenario, just some window dressing I added. I'll see if I can't do more with him....

But I suppose if we changed how his moniker is abbreviated, it could be iHMM - or the Apple branded version of our favorite online play Venture Captain.

I'll put a gameplay post up shortly closing out the briefing, but then I'll be offline for about the next 36+ hours sleeping and flying. Sorry.

Please don't forget to fill out Slide 2. Per the instructions of the aforementioned Much Beloved Venture Captain, I will be reporting this session early.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

I'll be sure to update the slides tonight.

I'm actually excited about your weird unique work schedule, Nomadical. It'll be a slower paced game, but we will have lots of chances to interact and build good posts!

The Concordance

HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

No worries GM; I was being silly about IHMM because I thought the designation was funny :)

And whoops, I'll go fill out my Slide info now, sorry!

*edit* I need permission to edit the slides, d'oh.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
Faust Alhazred wrote:
Aeliah, at least on my end, part way through your post are three characters in ooc text. A moon, a star, and a sun. Do those mean anything or were you just breaking up your post?

It’s really just to break up my post, Faust.

Though in this case I chose a moon, star and sun to represent nightfall and dawn occurring between the two paragraphs.

Liberty's Edge

2 people marked this as a favorite.
NG Kellid-Tian Male Pathfinder-5 | HP 39/43 | AC 19 / 12 T / 17 FF | CMD 20 (22 vs Awesome Blow)| Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Conditions: None

You forgot clovers, Lucky Charms!

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Here you go, Mishka (:

☘ ☘ ☘ ☘ ☘ ☘ ☘ ☘ ☘
☘ ☘ ☘ ☘ ☘ ☘ ☘ ☘ ☘

Liberty's Edge

NG Kellid-Tian Male Pathfinder-5 | HP 39/43 | AC 19 / 12 T / 17 FF | CMD 20 (22 vs Awesome Blow)| Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Conditions: None

How on earth are you able to import colored images into or use colored 'font' in your text?

Always looking for new tricks.

Dark Archive

1 person marked this as a favorite.
Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

It was all done through trial-and-error ;)

Yours is mined’s secritz:
The list of symbols I have found are all in Microsoft Word®

I am using Word 2013, running on Windows 8.1 but I'd be surprised if it didn't work on other versions as well.

So on the top ribbon go INSERT → SYMBOL → MORE SYMBOLS

There will be a picklist window in the top left. Left-click the ↓ ‘down arrow thingy’ and scroll up and down until you see a font you want to try. There are HEAPS to choose from. My faves are MS Gothic and Segoe UI Symbol.

Now, not all of these symbols work on Paizo’s messageboards. Also I have seen some show up fine on a Windows based PC but not on IPad and vice versa. It’s a bit of trial-and-error to see what works and what doesn’t, but you’ll work out the patterns pretty quickly with practise.

Hope this helps!

Grand Lodge

Lost and Forgotten
Callah, Water's Voice wrote:
*edit* I need permission to edit the slides, d'oh.

I've got a quick minute. Callah, please try again with the link in the header of the campaign. I double checked it, and re-pasted it, and it should allow editing. Of course, they're my slides, so I can't exactly test it. Or can I?

Nice tip, Aeliah! Thanks!

I'll put up a short gameplay post to address questions asked. Stuinvolk's response will come during my next layover, in about 24+ hours.

Your interactions with Stuinvolk use a modified Discovery/Influence system. You will need to Discovery about him, his moods, his triggers, etc. Then Influence him to help him recover, maintain stability, react appropriately in tense situations, etc. I'll spell out more in his upcoming response post.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

The new URL doesn't work. :( It leads to a non-existent address. When you click the Share button on the Slides, make sure it says that we can Edit. It defaults to View.

Grand Lodge

Lost and Forgotten

One more time. Maybe it'll help that I actually make it a link.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
GM Nomadical wrote:
I've got a quick minute ...

O.O

But who's flying the plane???

Liberty's Edge

NG Kellid-Tian Male Pathfinder-5 | HP 39/43 | AC 19 / 12 T / 17 FF | CMD 20 (22 vs Awesome Blow)| Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Conditions: None

Sounds of maniacal humming of showtunes from a smoky cockpit...

The Concordance

HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

Multitasking? :D ;)

Grand Lodge

1 person marked this as a favorite.
Lost and Forgotten

Summary of the last 36-ish hours.

Got up at 0300L in Tokyo, and since sunrise was around 4, I went for a run before my 0630 report time in the hotel lobby. Flew a short flight to Incheon (Seoul) Korea, and went to the hotel.

I had 12 hours from block in (when we park the jet) to block out (push back from the "gate".) Got to the hotel, started laundry in the in-room machine, and while it ran, I wrote the "quick minute" posts. As soon as laundry was done, went to sleep for about 6 hours before wake up to go fly again.

Flew 2 hours from Seoul to Wuxi, China, off loaded cargo, on loaded new cargo, and flew 9 hours to Anchorage, Alaska. Internet thru the phone on the ground in China wasn't really adequate for making extended posts.

I'm supposed to have 48 hours here in Anchorage before I fly back to Korea. That could change, but I'll make the most of it. FWIW, it's 11 PM here, the sun is still up, and my body clock is completely whacked.

Gameplay post coming....

Grand Lodge

Lost and Forgotten

As I mentioned briefly before, this scenario uses a modified version of the Discovery & Influence rules. You are attempting to Discover what kinds of things you can do to Influence Stuinvolk’s healing. In game terms, there will be times I ask for Empathy checks. At those times, you can try to:

1) Discover something about Stuinvolk (choose 1):
a. Analyze him using Sense Motive.
b. Discover his Strengths also using Sense Motive.
c. Discover his Weaknesses using Linguistics or Profession (Herbalist).
d. Physic spell casters may use the Read Aura occult skill unlock using Perception to Read Emotional Aura (Occult Adventures, page 197.)

2) Influence him using something that you all have Discovered.
a. No matter how many of you speak to him, only one check to influence may be made during any individual Empathy check opportunity.
b. There may be other ways to Influence him in any given Empathy opportunity, and I will provide that information at the time I ask for the checks.

When attempting to Discover something, each of you can attempt one check, specifying which of the three things you are attempting to Discover (Analysis, Strengths, or Weaknesses).

These Empathy checks may happen at very strange times. You are of course free to roleplay these as much as you wish, but remember, only One of you may make an attempt to Influence during a particular Empathy check opportunity.

There is also a separate mechanic which requires a daily Diplomacy check to shift his attitude. How well you are doing on your Empathy checks to Influence his healing will provide bonuses (or penalties) on these daily Diplomacy checks. Although these Diplomacy checks use the normal rules for shifting someone’s attitude, they are really about shifting his attitude toward himself and his situation, although how he feels about those will affect how he behaves towards you.

Empathy checks will be requested when required. Daily Diplomacy doesn’t start until you reach the…. Well, let’s just say I’ll let you know.

Liberty's Edge

CG Kellid-Tian Male Vigilante Avenger-5 | hp 39/43 | AC 19 (21) / 12 T / 17 (19) FF Shield of Blades | CMD 20 (22) [22 (24) vs Awesome Blow] | Fort +6, Reflex +7, Will +6 | Init +5 | Perception +9, Sense Motive +5 | Speed 30 ft. | Companion of the Lonely Morale Pool 1/1 | Conditions: Bless, Life Link, Bull's Strength

Can we Aid Another on any of the checks?

Krieger's relevant stats (as 'The Foreigner', once we're down-range)

Discovery
Sense Motive: +5
Linguistics: +2
Profession (Herbalist): Untrained
Psychic Spellcaster: NA

Influence
Unknown

Daily Attitude Checks
Diplomacy: +8

Dark Archive

Dhampir Haunt Collector 5| HP: 42/42 | AC: 17 [21] T: 10 [12] FF: 17 [19] CMD: 15 [17] | F+8 R+3 [5] W+6 | Init +0 | Perception +8 Darkvision
Tracked Resources:
Inflict Light Wounds 45/50; Spells: 1 - 3/5, 2 - 2/3; Mental Focus: T 2/4, A 3/4, N 3/4; Spirit 4/4

Great idea!

Discovery
Sense Motive: +0
Linguistics: +12
Profession (Herbalist): +0
Psychic Spellcaster: I can roll this, but the DC for an Emotion reading is 20+HD on a Perception check. Unless that is modified, I'm probably better off doing a Linguistics check. Willing to give it a go though, it sounds really fun!

Influence
Unknown

Daily Attitude Checks
Diplomacy: -1

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Very smart!

Discovery
Sense Motive: +2

Influence
Unknown

Daily Attitude Checks
Diplomacy: +8

The Concordance

HP: 38/38 l AC: 11, T 11, FF 10 l CMD 14 l F +3, R +2, W +7 l Resistance: Cold 5 | Water Sight (5/5 rds) | Wave Strike (5/5) | Spirit Shield (5/5 hr) l L1: 5/5, L2: 4/4, L3: 3/3 l Init +5 l Senses: Perception +8; +10 vs. Incorporeal/Invisible, Darkvision 60 ft.
Skills:
Diplomacy +10, Kn. History/Local/Nature +9, Kn. Planes +5, Kn. Religion +6, Linguistics +6, Spellcraft +6, Swim +9
Female NG Undine Shaman (Speaker for the Past) 5 l Active Conditions:

That's a heck of an itinerary, GM. Sympathies on the body clock thing too; I'm only just now kinda back into my usual night shift groove after my convention trip.
______________

Discovery
Sense Motive: +3
Linguistics: +5

Daily Diplomacy Check
Diplomacy: +8

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Discovery
Sense Motive: +4

Daily Diplomacy Check
Diplomacy: +1

________________
I think Aeliah will be aiding, assuming it’s allowed.

Grand Lodge

Lost and Forgotten

Yes, sorry I left that out. Aiding is allowed, including on the Discovery, Influence, and Daily Diplomacy checks.

Callah wrote:
If I'm understanding what I've learned correctly, Callah has deduced that the Heal skill can also be used to influence our friend.

You got it, Callah! There are several different skills and a couple of other tips or specific actions that you can use to gain Influence during the Empathy checks. Heal is one of them.

It’s a complicated set of multiple checks, some of which feel overlapping. Don’t worry about it too much at this point; I’ll walk us through it. (I hope….)

Grand Lodge

Lost and Forgotten

In accordance with the dictates request of our Supreme Overlord Venture Captain GM Hmm and her Esteemed Minion Venture Agent Lady Ladile, I've pre-reported this session. If you didn't hear about their request, here's the post:

GM Hmm's post re: early reporting and PF1 replays

Yeah, I know it says Paizo will pull the data in "mid-July," but I didn't want to forget or have an issue with my travels keeping me from doing it at the last minute. I can amend the reporting if I kill you all BWAH-HA-HA untoward and unfortunate events occur.

It's being reported thru my personal event code, not the OSP, because it was invitation only so it doesn't qualify for OSP.

Grand Lodge

Lost and Forgotten

I’m giving Callah a +2 circumstance bonus for the song which puts her over the DC. She senses from his confession that attempting to use guilt, shame, or similar tactics when influencing him will incur a -4 penalty on the Influence check. You’ve succeeded at learning the only information covered under Strengths.

Stuinvolk’s question about “moving quietly” is another separate opportunity to earn Influence. If you all agree to attempt to move quietly, and at least half of you succeed on a Stealth check while moving during the day (tomorrow in game time), you will gain Influence.

Aeliah and Forrest can still try Discovery/Influence rolls before or during camping for the night.

If it’s any consolation, Faust, you wouldn’t have hit the Linguistics DC with that roll either.

I’ll post again tonight before I sleep. Then I’ll be sleeping/flying/sleeping/flying again for about another 36 hours. Although I might have time for a post in there, I make no guarantees.

1 to 50 of 150 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Nomadical's inaugural Bones of Biting Ants Discussion All Messageboards

Want to post a reply? Sign in.