Rahdokama
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"Methodical and tactical decision. Let's clear them out one by one. Stay behind me, please." as he stands up taller than her was before and heads towards the gardens.
Flenn
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Flenn nods. "Any idea of the type of undead?" He begins riffling through his pack.
| GM Numbat |
Gardens it is. Please place your tokens in “marching order” within the white box. Feel free to make minor adjustments to your tokens if desired.
Therseis replies, ”We did not linger but they may have been old soldiers of some kind.”
Therseis is willing to remain available by commlink and station themselves nearby, but they are not willing to accompany the Starfinders into the gardens.
Weeds and ugly vines extend along these silent stone pathways. Crumbling statuary and collapsed walls, riddled with bullet holes and scorch marks, stand testament to a great conflict long ago. Dented helmets and battered, rusted vehicles stand in stark contrast to their stone surroundings. Hundreds of grave markers and monuments dot the landscape, each covered in old inscriptions that the years have worn to the point of illegibility.
The low wall surrounding the fountain is only 2 feet tall, is suitable for sitting, and provides partial cover to Medium creatures. A creature can cross it by leaping or by treating the next square as difficult terrain. The fence surrounding the grave markers is 5 feet tall and comprised of vertical iron bars about 6 inches apart. The fence provides cover and can be scaled with a successful Athletics check. Creatures can easily move through the several breaks in the fence.
Unfortunately the approach taken to the gardens did not provide a view suitable for long-range attacks.
Once your tokens are in place and you have indicated here, or in the discussion tab, that you are ready and what preparations, if any, you have made on the way, I will proceed.
Rudura Storyscriber
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I can’t seem to manipulate things on my phone, if someone can put me on the map towards the middle of the party that’d be great.
Flenn
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Flenn slings his pulsecaster rifle over his shoulder and draws out his survival knife. "Don't suppose zapping undead into sleepy time works too well, so gettin' up close and personal. Any of you spiritual blokes got anything to help against undead?" Assuming he will be in melee, he takes a point position.
"Sunshine" Korvin
|
Just got back onto WiFi, sorry for the delay.
Sunshine brings up the rear, peering about the gardens in suspicion.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Shelldrake
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Shelldrake looks disappointed "This is a pretty small engagement area - and we seem to be standing in the middle of it"
Shelldrake has a strange moment of introspection where she wonders why civilisations invented long-range weaponry when their method of engagement seems to involve perpetually walking up to the foe and engaging from under 30' distance and fighting on postage stamp terrain like her ancient ancestors.
"Have we seen many of these undead yet to identify the type?"
Rahdokama
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At the top of the group, Rahdokhama grunts, "That;s fine Shelldrake, a small engagement zone means we have the upper hand. Aaahhhh!"
He moves quickly jumping over the fence with an althetics check, Aths: 1d20 + 7 ⇒ (3) + 7 = 10
True Silver
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Flenn slings his pulsecaster rifle over his shoulder and draws out his survival knife. "Don't suppose zapping undead into sleepy time works too well, so gettin' up close and personal. Any of you spiritual blokes got anything to help against undead?" Assuming he will be in melee, he takes a point position.
"Just this." TrueSilver's hands turn into bestial talons.
Shelldrake
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She continues to talk with Rahdo "You know, we're from technologically advanced civilisations with weapons able to engage in standoff combat at hundreds of yards with precision accuracy and lethal effect, and we're facing a bunch of mindless undead and ceding our tactical advantage to walk towards them with swords and axes like something out of the trideo show 'Croneman the Barbarian', doesn't it seem odd to you? I mean, I can put down a healthy beaten zone with this machine gun and engage a sea of opponents, achieving quality machine gun employment - but it appears we're just walking towards them with bayonets. We can't even use grenades."
Shelldrake tries climbing on top of the fence, but stays at the top of it to have a better vantage point to shoot at enemies from.
Ath 1d20 + 6 ⇒ (18) + 6 = 24
Flenn
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Flenn nods. "I'd certainly prefer to be snipin' from hiding ... or even blast 'em from an orbiting satellite. But we work with what we have available. I'm saving up for a spy drone one of these days, so I don't have to walk into a situation blind. And, unfortunately, in this case throwin' grenades around is probably not an archaeological best practice."
He surveys the area, activating his targeting computer to be sure that he doesn't miss any movement. He pays particular attention to the rusted vehicles, trying to determine what sort of machines they were.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Engineering: 1d20 + 11 ⇒ (16) + 11 = 27
Rudura Storyscriber
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| 1 person marked this as a favorite. |
Rudura speaks up "I, uh, while I am very conscious of the need to save our own skins, I'd like to point out that blanketing the area with machinegun fire would be counterproductive to our goal preserving these archaeological ruins. Plus the weapon I have isn't much use beyond 30 feet. Though to be fair, I'm not a soldier." Rudura holds up her called singing disk.
Shelldrake
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"Sure, but it seems like a strange redundancy to have a range of firearms available, from the Ghibrani rifles that were straight out of a wasteland and looked like they used black powder - but could still put a decent round out to several hundred feet, through to the sniper rifle suite of kinetic or energy weapons which can really reach out and touch - and we could be laying down surgical precision hits on the walking dead. Annnnyway, seems odd to keep taking knives to gunfights"
The Soldier keeps examining the area from her perch, machine gun set to single shot.
| GM Numbat |
As the Starfinders enter the gardens they note an absence of birds, rodents, and other critters they may expect in such a run-down environment. Ahead, in a nearby section, they see three copaxi but these do not look right. They almost look hollow, half-melted and well along the path of deterioration. Two are holding tactical spears (Red and Orange) while the other holds a hunting rifle, a tactical baton by its side (Green).
DC 12
• Bleed, death effects, disease, mind-affecting effects, paralysis, poison, sleep, and stunning.
• Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
• Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).
Flenn 1d20 + 3 ⇒ (12) + 3 = 15
Korvin 1d20 + 2 ⇒ (5) + 2 = 7
Rahdokama 1d20 + 2 ⇒ (14) + 2 = 16
Rudura 1d20 + 0 ⇒ (10) + 0 = 10
Shelldrake 1d20 + 7 ⇒ (15) + 7 = 22
True Silver 1d20 + 2 ⇒ (20) + 2 = 22
GM Screen
R&O: 1d20 + 2 ⇒ (18) + 2 = 20
G: 1d20 + 4 ⇒ (14) + 4 = 18
Round One
Those in bold may act
Shelldrake
True Silver
Copaxi
Rahdokama
Flenn
Rudura
Korvin
Act in any order within your section
| GM Numbat |
True Silver is heard chanting before changing his appearance, including sprouting claws and then he moves quickly toward a break in the fence.
Silverdrake is somewhat befuddled by these new creatures and waits for direction from a hopefully more knowledgeable teammate.
Red The furthest spear-wielding copaxis makes its way toward True Silver but seems to have expended its energy by the time it arrives.
Orange Its closer companion, however, is easily able to reach the brave Starfinder and attack. While its movements were somewhat stilted and it looked like it would miss, it managed to true up its aim and pierce the android in the thigh.
Attack with spear vs KAC: 1d20 + 8 ⇒ (7) + 8 = 15
Potential piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6
Green The third copaxis simply raises its rifle and shoots directly at Flenn. Its past training showed with the accuracy of its aim but the current state of its mind made it reactive not strategic and the cover provided by the fence was effective.
Attack with hunting rifle vs KAC+cover: 1d20 + 11 ⇒ (4) + 11 = 15
Potential piercing damage: 1d8 + 3 ⇒ (6) + 3 = 9
Please note that when counting squares and placing tokens, the half squares in the middle of the map do not exist. I just pulled out the map tiles to double-check. There are two full squares between the two enclosures.
Round One continued
Those in bold may act
Shelldrake (delayed)
True Silver (8/14 SP)
Red Copaxis
Orange Copaxis
Green Copaxis
Rahdokama
Flenn
Rudura
Korvin
Flenn
|
Flenn races through the gap in the fence, leaping over the fountain wall as he advances toward the green undead copaxi.
Athletics, to leap the fountain wall, DC 8: 1d20 + 1 ⇒ (9) + 1 = 10
As he clears the fountain wall and moves next to the undead copaxi, he says, "Nice gun there, mate, but not the talkative type, are you?"
Over comms, the text message comes across: Anyone got any idea on the weaknesses of these things?
Move action: Move speed. Standard Action: Designate green for targeting computer as a move action. I believe I have partial cover relative to green.
Rahdokama
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Rahdokhama moves around in a huff, and beings to glow a green hue activating his photons. In reach of both red and orange, he will strike.
Tactical Pike + Photon At.: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 7 ⇒ (8) + 7 = 15 - red
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
| GM Numbat |
Rahdokhama follows his teammate through the break in the fence but splits off toward the two copaxi threatening True Silver. As he approaches he activates his powerful arm muscles to plunge his pike through the deteriorating exoskeleton of the nearest opponent.
Round One continued
Those in bold may act
Shelldrake (delayed)
True Silver
Red Copaxis (-15)
Orange Copaxis
Green Copaxis
Rahdokama
Flenn
Rudura
Korvin
Flenn
|
The copaxis held and aren't attacking?
Rudura Storyscriber
|
”They are resistant to non-magical physical damage!” shouts Rudura
She will move up 20 feet and throw her singing disk.
Attack vs EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Damage if hit: 1d4 + 2 ⇒ (3) + 2 = 5 Sonic damage, magical.
Crit damage: 1d4 + 2 ⇒ (3) + 2 = 5 Undead immune to save so no Fort save
As a swift action recall my called singing disk to my hand.
| GM Numbat |
Rudura who are you throwing at? I am treating Red as being the most likely target. I will adjust if necessary. Also, your character sheet lists Soprano but I am guessing it is a Sopranino Singing Disk, given the levels and damage die involved.
Rudura moves forward, calling out to her companions as she releases a disk that produces a very high pitched though melodic tone. When it manages to clear the fence, despite the cover provided and hits the nearest copaxi the vibrations work to tear open the gash already inflicted and it crumbles where it once stood.
Round One continued
Those in bold may act
Shelldrake (delayed)
True Silver
Red Copaxis (-20)
Orange Copaxis
Green Copaxis
Rahdokama
Flenn
Rudura
Korvin
Red adjusted for DR not applied to pike damage.
Rudura Storyscriber
|
Rudura who are you throwing at? I am treating Red as being the most likely target. I will adjust if necessary. Also, your character sheet lists Soprano but I am guessing it is a Sopranino Singing Disk, given the levels and damage die involved.
Rudura moves forward, calling out to her companions as she releases a disk that produces a very high pitched though melodic tone. When it manages to clear the fence, despite the cover provided and hits the nearest copaxi the vibrations work to tear open the gash already inflicted and it crumbles where it once stood.
Round One continued
Those in bold may act
Shelldrake (delayed)
True Silver
Red Copaxis(-20)
Orange Copaxis
Green Copaxis
Rahdokama
Flenn
Rudura
Korvin
Red adjusted for DR not applied to pike damage.
Yes, threw at Red. And yes that’s the typo, it is the lowest level of singing disk.
Shelldrake
|
Shelldrake hears the warning and sticks with her usual weapon - "I wont change ammo then"
She moves up and takes a shot at the Copaxi.
vs Orange
Magical, normal ammunition
Attack 1d20 + 8 ⇒ (12) + 8 = 20 vs KAC
Damage 1d10 + 6 ⇒ (4) + 6 = 10
| GM Numbat |
On hearing Rudura's words, Shelldrake determines their weapon choice and also takes advantage of the gap in the fence to move toward the remaining spear-wielding copaxi. Soon after, the staccato rap of a machine gun can be heard by all and the copaxi in question jerks as it is hit.
Round One continued
Those in bold may act
True Silver
Red Copaxis (-20)
Orange Copaxis (-10)
Green Copaxis
Rahdokama
Flenn
Rudura
Shelldrake
Korvin
After Round One is complete, Round Two commences
True Silver
| Bilby Bot |
I am here to help Korvin and the team. A private message has been sent but as it is already more than 24 hours since the first post to act, I will step in.
Korvin quickly assesses the situation, one injured copaxi surrounded by Starfinders, one Starfinder toe to toe with an uninjured copaxi.
He grumbles and shrugs then three missiles of force magically appear and head unerringly to the copaxi in front of Flenn.
Magic Missile 1 - force damage: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile 2 - force damage: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile 3 - force damage: 1d4 + 1 ⇒ (1) + 1 = 2
True Silver
|
True slashes at the undead copaxi.
Claws: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 Damage: 1d4 + 3 ⇒ (4) + 3 = 7 w/mystic strike, full attack
Claws: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 Damage: 1d4 + 3 ⇒ (2) + 3 = 5 w/mystic strike, full attack
| GM Numbat |
The android mystic lashes out with claws, the first rakes across the copaxi but the second is wide of the target.
The copaxi, in turn, thrusts it spear at True Silver and all though gravely injured manages to connect.
Attack with spear vs KAC: 1d20 + 8 ⇒ (10) + 8 = 18
Potential piercing damage: 1d6 + 5 ⇒ (2) + 5 = 7
In the meantime, Flenn sees the combatant facing him drop his rifle and slash out with claws, raking the half-orc across the shoulder.
Claw attack vs KAC: 1d20 + 8 ⇒ (8) + 8 = 16
potential slashing damage: 1d6 + 5 ⇒ (4) + 5 = 9
Round Two continues
Those in bold may act
True Silver (1/14 SP)
Red Copaxis (-20)
Orange Copaxis (-17)
Green Copaxis (-8)
Rahdokama
Flenn (3/12 SP)
Rudura
Shelldrake
Korvin
Act in any order within your section
After Round Two is complete, Round Three commences
True Silver (1/14 SP)
Rudura Storyscriber
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Rudura will run along the fence and then hops it and then punches the undead (orange) with her singing disk
Melee singing disk: 1d20 + 3 ⇒ (20) + 3 = 23
Sonic Damage if hit: 1d4 + 2 ⇒ (2) + 2 = 4
Damn, another Crit?: 1d4 + 2 ⇒ (3) + 2 = 5
| GM Numbat |
The other Starfinders barely see it happen but suddenly there is second high pitched melody as Rudura's singing disk streaks out and another copaxi crumbles.
Round Two continues
Those in bold may act
True Silver (1/14 SP)
Red Copaxis (-20)
Orange Copaxis (-26)
Green Copaxis (-8)
Rahdokama
Flenn (3/12 SP)
Rudura
Shelldrake
Korvin
Act in any order within your section
After Round Two is complete, Round Three commences
True Silver (1/14 SP)
Flenn
|
Flenn mutters, "Resistant to non-magical ..." He glances down at the completely mundane survival knife in his hand. "Bloody great." He sidesteps carefully, so he's no longer blocking the shot to the creature. Louder, he calls out, "Okay, light it up, folks..." As he does so, a faint shimmering field of purple energy flickers into being around him.
Move action: Guarded step. Standard action: Activate Energy Shield.
Rahdokama
|
Rahdokama moves up and strikes the remaining copaxi.
Tactical Pike + Photon At.: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d8 + 7 ⇒ (4) + 7 = 11
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
| GM Numbat |
Realising he may be outmatched, Flenn calls for assistance and moves to protect himself. Rahdokama responds with swift action, maybe a little too swift as his thrust goes wide, missing both the copaxi and his teammate.
Round Two continues
Those in bold may act
True Silver (1/14 SP)
Red Copaxis (-20)
Orange Copaxis (-26)
Green Copaxis (-8)
Rahdokama
Flenn (3/12 SP)
Rudura
Shelldrake
Korvin
Act in any order within your section
After Round Two is complete, Round Three commences
True Silver (1/14 SP)
"Sunshine" Korvin
|
Seeing a clear shot at the last attacker, Korvin gives his plasma fork a little extra juice and fires a shot.
Move action boost, standard action fire.
Attack vs. EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage (E + F): 2d8 + 6 + 2d4 ⇒ (6, 7) + 6 + (3, 4) = 26
| GM Numbat |
Another Starfinder demonstrates the ability to target effectively despite various obstacles increasing the challenge as Korvin delivers a devasting lashing of fire and electricity to the remaining Copaxi. Damaged as it is though, it still stands and looks like it will mindlessly fight on.
Round Two continues
Those in bold may act
True Silver (1/14 SP)
Red Copaxis (-20)
Orange Copaxis (-26)
Green Copaxis (-34)
Rahdokama
Flenn (3/12 SP)
Rudura
Shelldrake
Korvin
Act in any order within your section
After Round Two is complete, Round Three commences
True Silver (1/14 SP)