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Once healed, the Kellids gather their things, and head off to the east.

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As you start your second day of travel (you are thus fully healed up and have full complement of spells, etc), the sky is cloudy and ominously gray.
A nasty storm is heading down from the north and could intersect your route. In order to stay ahead of it, you are going to have to push further today. You'll need to eat on the move, and minimize any rests.
This would be a forced march as per CRB171.

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Survival: 1d20 + 9 ⇒ (19) + 9 = 28
"Bad weather on the horizon. We can stay ahead, but it's a hard march."

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I will need 2 fort saves from everyone
The winter that Ktasha warns of keeps coming closer and closer. The team thinks that they can make it to their destination before it hits, but you will need to push hard.

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Fortitude: 1d20 + 11 ⇒ (1) + 11 = 12
Fortitude: 1d20 + 11 ⇒ (9) + 11 = 20
Ooo, let’s reroll that first one.
Fortitude, GM Stars: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
So, uh, 20 and 20 on the results. XD

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Ok, rereading, that was a Constitution check. Either way, with the reroll, Sunlight is fine
Pushing a little
Bon Jon Bovi CON check 1: 1d20 + 2 ⇒ (2) + 2 = 4
Bon Jon Bovi CON check 2: 1d20 + 2 ⇒ (18) + 2 = 20
Jordun CON check 1: 1d20 + 1 ⇒ (3) + 1 = 4
Jordun CON check 2: 1d20 + 1 ⇒ (20) + 1 = 21
Ktasha CON check 1: 1d20 + 1 ⇒ (12) + 1 = 13
Ktasha CON check 2: 1d20 + 1 ⇒ (8) + 1 = 9
Sven CON check 1: 1d20 + 1 ⇒ (9) + 1 = 10
Sven CON check 2: 1d20 + 1 ⇒ (10) + 1 = 11
Grunt CON check 1: 1d20 + 3 ⇒ (2) + 3 = 5
Grunt CON check 2: 1d20 + 3 ⇒ (2) + 3 = 5
Wrex CON check 1: 1d20 + 3 ⇒ (8) + 3 = 11
Wrex CON check 2: 1d20 + 3 ⇒ (2) + 3 = 5
Will give 24 hours for potential rerolls to list results.

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Jordun will just channel away the non lethal.

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Bon Jon won't use a reroll

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Jon Bovi NL: 1d6 ⇒ 6 + fatigued
Jordun NL: 1d6 ⇒ 3 + fatigued
Ktasha NL: 1d6 ⇒ 3 + fatigued
Grunt NL: 2d6 ⇒ (4, 1) = 5 + fatigued
Wrex NL: 1d6 ⇒ 3 + fatigued
Chamius NL: 1d6 ⇒ 6+ fatigued
Conditions:
Bon Jon: 44/44 [-6NL] Fatigued
Chamius: 31/31 [-6NL]F atigued
Grunt: 34/34 [-5NL] Fatigued
Jordun: 27/27 [-3NL]Fatigued
Ktasha: 37/37 [-3NL]Fatigued
Sunlight: 53/53 [-5 NL]Fatigued
Sven: 30/30
Wrex: 34/34 [-3 NL] Fatigued
Ten feet into this dark granite cave, a large cavern opens up, its ceiling rising as high as thirty feet. Warm, humid air fills the chamber, and colorful fungi cover the floor and walls. Beneath a layer of iridescent algae, the faint images of cave paintings can be seen on all the cavern’s walls. Signs of a rockslide block what may once have been a passage farther into the cave.
Before you enter the cave, you can heal

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Channel Energy: 2d6 ⇒ (6, 1) = 7
Jordun washes away the fatigue of the march as the party ducks out of the bad weather.

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Jordun heals everyone up, and you enter cave!
Please note what you are using for light, otherwise it is dim light in here.
In the cave, you hear a very familiar growl... a pair of deinonychus in the back of the cave stand up and start moving to flank you!
Bon Jon Bovi init: 1d20 + 2 ⇒ (10) + 2 = 12 5
Chamius init: 1d20 + 2 ⇒ (5) + 2 = 7 7
Jordun init: 1d20 + 2 ⇒ (3) + 2 = 5 10
Ktasha init: 1d20 + 3 ⇒ (7) + 3 = 10 6
Grunt init: 1d20 + 4 ⇒ (20) + 4 = 24 2
Sunlight init: 1d20 + 9 ⇒ (14) + 9 = 23 3
Sven init: 1d20 + 3 ⇒ (4) + 3 = 7 8
Wrex init: 1d20 + 4 ⇒ (3) + 4 = 7 9
red: 1d20 + 6 ⇒ (19) + 6 = 25 1
green: 1d20 + 6 ⇒ (14) + 6 = 20 4
Red rushes up to attack Sven! It manages to hit twice!
talon vs ac17: 1d20 + 5 ⇒ (11) + 5 = 16 talon: 1d8 + 2 ⇒ (7) + 2 = 9
talon vs ac17: 1d20 + 5 ⇒ (12) + 5 = 17 talon: 1d6 + 2 ⇒ (6) + 2 = 8
bite vs ac17: 1d20 + 5 ⇒ (5) + 5 = 10 talon: 1d6 + 2 ⇒ (2) + 2 = 4
fore claws vs ac17: 1d20 + 0 ⇒ (19) + 0 = 19 talon: 1d4 + 1 ⇒ (4) + 1 = 5
Grunt, Sunlight is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: arcana
- x Red
- => Grunt
- => Sunlight
- Green
- Bon Jon Bovi
- Ktasha
- Wrex
- Sven
- Chamius
- Jordun
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 31/31
Grunt: 34/34
Jordun: 27/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 30/30
Wrex: 34/34
Enemies;
Green:
Red:
Round to progress 2020-12-15 1900 CDT (UTC-6)

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Sunlight Under Stone clambers up the rock for a better vantage point. ”Thank goodness all these dinosaurs have feathers to keep them warm,” the leshy comments, breaking off a large chunk of rock and throwing it at the hostile raptor.
Kinetic Blast, PBS, EO: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
Bludgeoning damage, PBS, EO: 3d6 + 8 + 1 + 2 ⇒ (1, 5, 3) + 8 + 1 + 2 = 20

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Sunlight Under Stone lobs his chunk of rock at the raptor, and then grunt slashes his talon into it!
Green rushes up to pounce on the leshy!
talon: 1d20 + 5 ⇒ (10) + 5 = 15
talon: 1d20 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 5 ⇒ (5) + 5 = 10
foreclaw: 1d20 + 0 ⇒ (11) + 0 = 11
The little guy proves to be too tough for the beast.
Bon Jon, Ktasha, Wrex, Sven, Chamius, Jordun is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: arcana
- x Red
- x Grunt
- x Sunlight
- x Green
- => Bon Jon Bovi
- => Ktasha
- => Wrex
- => Sven
- => Chamius
- => Jordun
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 31/31
Grunt: 34/34
Jordun: 27/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 30/30
Wrex: 34/34
Enemies;
Green: -28
Red:
Round to progress 2020-12-16 1900 CDT (UTC-6)

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"Well, now they are close enough." Jordun mutters, stepping away to cast his spell.
Calm Animals, DC13. Hopefully they both fail and can be handled.

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Will green DC13: 1d20 + 2 ⇒ (5) + 2 = 7
Will red DC13: 1d20 + 2 ⇒ (19) + 2 = 21
The green feathered dinosaur calms down, and just cocks its head at Jordun, while the red one seems intent on eating Grunt for lunch!

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Flank! Sven commands, feeling supremely uncomfortable with the prospect of killing these raptors for defending their den. Running up to be in a flank with Wrex, he tries to hit the creature with the flat of his blade rather than the edge once Wrex is in position.
move, ready, then attack once Wrex moves into the flank
Non-Lethal Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d10 + 4 ⇒ (3) + 4 = 7 plus Precision Strike: 1d6 ⇒ 3
Non-Lethal penalty already calculated in, +4 from Outflank, -4 for non-lethal

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Sven tries to attack, but manages to miss.
Wrex, on the other hand, does not miss!
Bon Jon, Ktasha,Chamius is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: arcana
- x Red
- x Grunt
- x Sunlight
- x Green
- => Bon Jon Bovi
- => Ktasha
- x Wrex
- x Sven
- => Chamius
- x Jordun
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 31/31
Grunt: 34/34
Jordun: 27/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 30/30
Wrex: 34/34
Enemies;
Green: -28 {calm]
Red: -9

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Ktasha moves to give Bon Jon a flank, timing her swing with the flat of her blade to match his.
Readied Non-lethal Attack: 1d20 + 6 + 2 - 4 ⇒ (16) + 6 + 2 - 4 = 20
Non-lethal Damage: 1d10 + 1 ⇒ (3) + 1 = 4

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Ktasha moves in, and smashes her blade into the dino!
Waiting on Bon Jon, but will move on this afternoon

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Sorry, everyone. Been solo parenting etc. Should be able to post more regularly now.
Entering the dimly lit cave, Bon Jon activates his Wayfinder to give himself a source of light.
...
As the battle with the hungry dinosaurs envelops them, Bon Jon steps 5' forward into the flank helpfully provided by Ktasha and unleashes a flurry of attacks against the prone Red dinosaur.
Swift action to spend 1 ki to activate Draconic Fury
Unarmed Strike, flank, vs Prone AC: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
B dmg: 1d8 + 4 ⇒ (2) + 4 = 6 AND acid dmg: 1d6 ⇒ 5
Unarmed Strike, flank, vs Prone AC: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
B dmg: 1d8 + 4 ⇒ (1) + 4 = 5 AND acid dmg: 1d6 ⇒ 1
Draconic Fury: round 1 of 2

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With two mighty strikes, Bob Jon wounds the beast, but it yet stands!
Red starts repaying the favor on Bon Jon, slashing at biting at the Suli!
Talon: 1d20 + 5 ⇒ (13) + 5 = 18 Talon: 1d8 + 2 ⇒ (3) + 2 = 5
Talon: 1d20 + 5 ⇒ (15) + 5 = 20 Talon: 1d8 + 2 ⇒ (8) + 2 = 10
Talon: 1d20 + 5 ⇒ (18) + 5 = 23 bite: 1d6 + 2 ⇒ (5) + 2 = 7
Talon: 1d20 + 0 ⇒ (6) + 0 = 6
without mage armor he was hit thrice.

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Grunt and Sunlight is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: arcana
- x Red
- => Grunt
- => Sunlight
- x Green
- xBon Jon Bovi
- x Ktasha
- x Wrex
- x Sven
- x Chamius
- x Jordun
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bon Jon: 22/44
Chamius: 31/31
Grunt: 34/34
Jordun: 27/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 30/30
Wrex: 34/34
Enemies;
Green: -28 {calm]
Red: -26 4NL
Round to progress 2020-12-22 1900 CDT (UTC-6)

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Crap... forgot about that... thank you.
Correction
The dino stands up and slashes once with its talon.

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With the dinosaur back upright, Sunlight Under Stone takes aim from their perch. "Watch out for falling rocks!" they warn as the ceiling above the cluster of fighters crumbles and breaks.
Kinetic Blast, PBS, EO vs Red: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Bludgeoning damage, PBS, EO: 3d6 + 8 + 1 + 2 ⇒ (2, 5, 2) + 8 + 1 + 2 = 20
Sunlight Under Stone does have Precise Shot, but does not have a way to ignore cover.

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Presuming an AoO when it stands up...
Unarmed Strike, flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
B dmg: 1d8 + 4 ⇒ (6) + 4 = 10 AND acid dmg: 1d6 ⇒ 4

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Bon Jon takes out the raptor before it gets the chance to attack.
The other stands there, calm, eyeing the corpse of its former friend.

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Hey little guy, Sven coos as he moves over to the remaining raptor, slowly holding out his had palm down for the raptor to sniff. He works on warming himself and the party to the raptor before the spell wears off.
Wild Empathy: 1d20 + 5 ⇒ (6) + 5 = 11

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Watching Sven bumble about, Ktasha attempts to step in and avoid restarting hostilities.
Wild Empathy: 1d20 + 5 ⇒ (16) + 5 = 21

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Sven starts talking with the creature, it quickly you can hear the tap, tap, tapping of its talon, Ktasna steps up, and Getty’s the dinosaur to allow her to give it a scratch behind the ear. She can tell it is starving, which likely why it attacked.

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You see a series of paintings underneath the phosphorescent fungi. The paintings depict a castle at the base of a mountain. Outside the castle, a large creature with wings and a long neck lies on the ground before a figure lifting a huge red axe over its head to strike. Other humanoid figures cluster around the scene. The mural is then interrupted by a repeated design: two mammoths with a smaller one in tow marching east. This motif is repeated over and over in an orderly line from the top wall of the cave to the bottom. There are 30 copies of this design.
The next scene shows the wielder of the red axe lying on a raised mound within the castle, his weapon clutched to his chest. Other figures leave the castle carrying large bags on their shoulders.
The drawings continue on the other side of the cave, showing an avalanche cascading down to cover the tower. The last drawing shows more of the humanoid figures standing over the edge overlooking the castle’s previous location, while four drawings of the moon in various states arc above the scene. In this last picture, all of the humanoid figures have a smear of white color around their lower faces.
The creature on the ground in the first painting was originally painted white, but that time has eroded whatever the painter used to show this color. The character brandishing the axe was also painted white, but around the face, suggesting a large white beard.
The axe-wielding figure in the first scene is different from the other humanoids depicted, as he is shown with a white beard, a feature uncommon among the Kellid peoples. The painting of the three mammoths symbolizes migration, and each painting of three mammoths stands for the passage of a single year. The moon in its various stages symbolizes eternity or a period of time that cannot be depicted with the migration symbol, usually meaning hundreds of years.
Amid the fungi are the remnants of a long- decayed party of Kellid hunters who were snowed in the cave and died of starvation.
3 bandages of rapid recovery*,
2 masterwork throwing axes,
+1 bolas,
+1 studded leather
a potion of barkskin,
2 potions of endure elements,
6 pairs of snowshoes*,
a cloak of resistance +2,
a potion of cure moderate wounds
a fully charged wand of longstrider carved from a smilodon’s tooth
a bag of unworked gemstones worth 40 gp and 5 topazes worth 50 gp each.

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Perception vs DC 18: 1d20 + 10 ⇒ (7) + 10 = 17
Perception vs DC 15: 1d20 + 10 ⇒ (11) + 10 = 21
"The mushrooms say there's stuff here that's getting in the way of their growth," Sunlight Under Stone announces from their perch atop the boulder before scrambling down to move the offending items out of the fungal patch they are currently residing in.

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Perception: 1d20 + 13 ⇒ (2) + 13 = 15
"Some of this will be quite useful." Jordun observes as he assists Sunlight. "Does anyone have any dried meat for the survivor here?"

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Perception vs. DC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Since we're not in combat, can Chamius take 10 on the Knowledge check?
The bard peers carefully at the painting, ioun torch floating closer to shed more light on the ancient artwork. "Interesting...looks as though this drake, or dragon, was originally painted white. Most of the pigment has worn off, but there are a few traces left. Same stuff is around the face of the axe wielder--makes it look as though they've got quite the beard, hey?"

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Chamius, absolutely... but, please be honest on whether you would or not had you not known the DC

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Good point; I shouldn't take that as a given.
Knowledge (History) check: 1d20 + 7 ⇒ (12) + 7 = 19
And it doesn't matter this time.
"That beard is interesting, now that I think on it. Kellids aren't known for their luxurious facial hair, so the gent with the axe is unlikely to be from these parts. That motif with the mammoths? That's indicative of the passage of time in this particular style of iconography--it's the annual migration, see, so each repetition indicates the passage of a year. The moons also denote the passage of time. It's an indeterminate amount, but usually long. So this tells us something interesting, hey? We've got our non-Kellid with a red axe, defeating a white dragon. Thirty years pass, he dies, and some folks leave his castle with goodies that don't include the axe. Then the castle is buried by an avalanche. A long time goes by, and now the castle's location is watched by people who commemorate the warrior and his beard by...wait a minute. By wearing white pigment on their faces...and who have we seen do that recently, hey?"

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After the fight with the hungry creatures is over, Bon Jon hands his wands of cure light wounds and mage armor to one of his friends and asks them to use them on him.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Fully healed
I think we have someone who can use the Mage Armor wand? If not Bon Jon will attempt to UMD it.
Bon Jon gazes at the paintings in mystification and scratches his jaw. "Someone had a lot of free time!"
Looking through the loot left by the Kellids of long-ago, Bon Jon holds up the cloak. "I'll wear this if no one else wants it - it seems a bit better than mine." Bon Jon's cloak of resistance is only +1.
He also shakes the wand to see if he can figure out how it works.
UMD DC20: 1d20 + 8 ⇒ (13) + 8 = 21
He smiles as it lights up on the first try and he notices that his feet are even quicker than before. Longstrider active for 1 hour. Oops, never mind, just realized that it doesn't stack with the monk's fast movement bonus, which is also an enhancement bonus.
"Here, anyone else care to try it?"

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You are certain after your explorations that there are no other ways into or out of the cave, so you spend the night resting and making friends of the surviving raptor. Your map shows this only as a shelter, not your final destination.
Make your preparations and you can head out the next morning. I will move things on in a little bit.

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By the morning, the storm has gone and you are free to set off again. Their path slopes downward as they approach a series of high, rocky cliffs on the edge of the Tusk Mountains. Near midday, Skagni’s map directs them through a narrow ravine of ice and rock.
The shriek of a snowy owl dances off the high, rough walls of ice and rock inside this gorge, and the long shadows inside make it feel like evening rather than midday. Although the canyon provides a direct path through the rocky terrain of this area, the other side is almost invisible from the entrance. In the snow drenched plains leading to the gorge mouth, primeval aurochs and bison paw at the new snow to unearth scrub grass.
You all notice some tracks leading in to the gorge. These tracks are humanoid in nature and go only a few feet into the gorge before turning around. Additionally, you find the remains, partly eaten by scavengers, of a large saber-toothed tiger.
Despite being a top predator in this region, it appears to have suffered extreme bludgeoning damage as if trampled to death.
Rolls erased.