GM Worg's Down the Blighted Path

Game Master Kyle "Worg" H

Chronicles | Maps/Slides/Handouts

First Gameplay Post: 5/26/19


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Grand Lodge

M Kitsune HP 27/48 AC:17 T:11 FF:17 Fort:7 Ref:3 Will:8 Inquisitor 5, CMD:17 Speed:20, CN INI:3 judgement 2/2 perception:10 Bane 5/5

local: 1d20 + 5 ⇒ (15) + 5 = 20
nature: 1d20 + 12 ⇒ (7) + 12 = 19
"Looks like some Svirfneblin are fighting with RedCaps,I hope everyone can figure out which creature is which." he pauses glancing at each party member looking for signs of confusion before continuing. "The RedCaps are probably the aggressors seeings as their only goal in life is to make things bleed."

Dark Archive

Male Kitsune Warpriest 6 |HP34/58 | AC20 | T11 | FF19 | CMD 17 | Fort +8 | Ref +4 | Will +8 | Speed 20ft | Initiative +1 | Perception +9 | Fervor used 1/5

"Dose it mater who's who? I mean it's us vs them vs them right? Kipp says his flail already drawn.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 57/(57)75 Burn 3| AC: 24, 14 t, 21 ff | CMB: +3, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +11, SM: +2 |Speed 30ft | |

Knowledge Nature: 1d20 + 7 ⇒ (11) + 7 = 18

"Me granny used to tell me stories about the faerie folk. I 'member her telling me and the other kids about these mean ole' buggers who wore hats they dipped in tha blooda der victims. I don't know if them gnome fellas are any good, but I got a feeling them fey folk ain't gonna wanna parley honest with us."

Gordy's on board with wiping out those redcaps.

Grand Lodge

Female Human Oozemorph Shifter 6 | HP : 58/58 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +9 | Morphic Body: 1/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 39/39 | AC: 23 FF:20 T:13 CMD: 19 (23 vs trip) | Fort +7, Ref +8, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

By the way, how long since our last encounter? Tracking the time matters for the oozemorph :D

Malsuza nods and breaks into a sprint, Doggoth following close behind. "Redcaps. Bad guys. Right. Let's go down there and help the other guys!"

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 6 | HP: 39/39| AC: 22 (15 tch, 17 Fl) | CMB: +6, CMD: 23 | F: +7, R: +8, W: +8 | Init: +5 | Perc: +2, SM: +8 | Speed 30 | Pearls of Power I 2/2 | Sacred Weapon 6/6, Fervor 3/5, Blessings 6/6, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul

”I suppose it doesn’t hurt to have allies down here.” states Archer, agreeing with the team. ”By the way, we should decide what to use that continual flame oil on. ”

Dark Archive

Male Kitsune Warpriest 6 |HP34/58 | AC20 | T11 | FF19 | CMD 17 | Fort +8 | Ref +4 | Will +8 | Speed 20ft | Initiative +1 | Perception +9 | Fervor used 1/5

"Wait, we're only smashing one group?" Kipp says somewhat confused, and maybe a little disappointed. "Oh well," he continues before charging in yelling "The end is nigh! Let us see for whom the bell tolls!"

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

GM Screen:

Initiative Archer: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Gordy Grimes: 1d20 + 6 ⇒ (20) + 6 = 26
Initiative Kipp: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative Malsuza: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Rorik: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Witz: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Red Caps: 1d20 + 8 ⇒ (18) + 8 = 26
Initiative Svirfneblin Rangers: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1: FIGHT!
Light Condition: Dim Light, Party Light (60ft)
Active Buffs: None
Active Penalties: None
Blue Red Cap(-0,Fine)
Red Red Cap(-0,Fine)

Gordy Grimes(-0,Fine)
Kipp(-0,Fine)
Witz(-0,Fine)
Rorik(-0,Fine)
Malsuza(-0,Fine)
Archer(-0,Fine)
Green Svirfneblin Ranger(-41,Unconcious, Dying)
Orange Svirfneblin Ranger(-20,Fine)
Purple Svirfneblin Ranger(-20,Fine)

Redcaps Knowledge Nature DC16:

Redcap
NE Small Fey
Like some miniscule, wicked old man, this snarling little humanoid wears metal boots and a blood-red pointed cap.
1 Question @21, 2 Questions @26

GM Screen:

Attack Roll Red Scythe VS Rorik: 1d20 + 8 ⇒ (9) + 8 = 17
Attack Roll Blue Scythe VS Kipp: 1d20 + 8 ⇒ (9) + 8 = 17
Attack Roll Red Cleave VS Kipp: 1d20 + 8 ⇒ (1) + 8 = 9
Attack Roll Blue Cleave VS Rorik: 1d20 + 8 ⇒ (5) + 8 = 13
Damage Roll Red Scythe VS Rorik: 2d4 + 10 + 6 ⇒ (3, 2) + 10 + 6 = 21
Damage Roll Blue Scythe VS Kipp: 2d4 + 10 + 6 ⇒ (4, 4) + 10 + 6 = 24
Damage Roll Red Cleave VS Kipp: 2d4 + 10 + 6 ⇒ (2, 1) + 10 + 6 = 19
Damage Roll Blue Cleave VS Rorik: 2d4 + 10 + 6 ⇒ (3, 1) + 10 + 6 = 20

The Redcaps hear Kipp calling out a challenge to them, so they turn and face the Pathfinders. In spite of their iron boots, they are incredibly fast and move up to the party with ease. They swing their scythes at such great arcs that they intend to hit both of the kitsune with wide cleaves! Only Rorik gets hit, however.

What Happened
Red Redcap: Move, Standard Action Cleave
Blue Redcap: Move, Standard Action Cleave
Kipp: 0 Damage
Rorik: 21 Damage

All Pathfinders are up!

Dark Archive

Male Kitsune Warpriest 6 |HP34/58 | AC20 | T11 | FF19 | CMD 17 | Fort +8 | Ref +4 | Will +8 | Speed 20ft | Initiative +1 | Perception +9 | Fervor used 1/5

"I think it tolls for mrrffrr!" Kipp yells as he swings his flail and chomps his teeth, failing to finish his sentence before getting a mouth full of fey. power attack. flail damage: magic, adamantine, bludgeoning. bite damage: bludgeoning, piercing, slashing.

Flail: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 flail damage: 1d10 + 5 + 6 ⇒ (6) + 5 + 6 = 17
bite: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 bite damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

The Concordance

Male NG Dwarf Kineticist 6 | HP: 57/(57)75 Burn 3| AC: 24, 14 t, 21 ff | CMB: +3, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +11, SM: +2 |Speed 30ft | |

Gordy jumps off the ledge and runs around to the other side of the red caps. The Cap'n slithers forward, grabbing at scythe wielding fiend in an attempt to distract it. Forming a watery hammer, Gordy slams the evil fey creature.

Gordy is provoking an attack of opportunity from Blue.

Cap'n Aid Attack: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22

Kinetic Blade: 1d20 + 11 + 2 + 2 ⇒ (19) + 11 + 2 + 2 = 34
Blunt, Magic: 3d6 + 9 ⇒ (5, 3, 3) + 9 = 20

Grand Lodge

M Kitsune HP 27/48 AC:17 T:11 FF:17 Fort:7 Ref:3 Will:8 Inquisitor 5, CMD:17 Speed:20, CN INI:3 judgement 2/2 perception:10 Bane 5/5

As a standard action Rorik switches his teamwork feat to escape route. then he moves next to the Cap'n as he draws his longspear.

Dark Archive

Male Kitsune Warpriest 6 |HP34/58 | AC20 | T11 | FF19 | CMD 17 | Fort +8 | Ref +4 | Will +8 | Speed 20ft | Initiative +1 | Perception +9 | Fervor used 1/5

The bite was potentially better than I thought

bite confirmation: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 crit damage: 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17

was potentially better than I thought

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Round 1: FIGHT!
Light Condition: Dim Light, Party Light (60ft)
Active Buffs: None
Active Penalties: None
Blue Red Cap(-15,Fine)
Red Red Cap(-0,Fine)
Gordy Grimes(-0,Fine)
Kipp(-0,Fine)
Witz(-0,Fine)
Rorik(-21,Fine)
Malsuza(-0,Fine)
Archer(-0,Fine)

Green Svirfneblin Ranger(-41,Unconcious, Dying)
Orange Svirfneblin Ranger(-20,Fine)
Purple Svirfneblin Ranger(-20,Fine)

GM Screen:

Attack Roll Blue Scythe AOO VS Gordy: 1d20 + 8 ⇒ (6) + 8 = 14
Damage Roll Blue Scythe AOO VS Gordy: 2d4 + 10 + 6 ⇒ (1, 1) + 10 + 6 = 18

The blue Red Cap swings at Gordy but misses entirely.

The Pathfinders notice their weaponry seem less efficient at hurting these creatures.

Used Types so far: Bludgeon, Pierce, Slash, Adamantine.

Grand Lodge

Female Human Oozemorph Shifter 6 | HP : 58/58 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +9 | Morphic Body: 1/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 39/39 | AC: 23 FF:20 T:13 CMD: 19 (23 vs trip) | Fort +7, Ref +8, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza assesses the situation, noting the clogged up front line. She decides to shift to the side, drawing a javelin. Better to provide fire support than get in her allies' way.

Javelin against L. blue: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Doggoth, meanwhile, follows his previous orders and simply sticks by Malsuza's side.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 6 | HP: 39/39| AC: 22 (15 tch, 17 Fl) | CMB: +6, CMD: 23 | F: +7, R: +8, W: +8 | Init: +5 | Perc: +2, SM: +8 | Speed 30 | Pearls of Power I 2/2 | Sacred Weapon 6/6, Fervor 3/5, Blessings 6/6, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul

Archer pulls out a pair of cold iron arrows (the only kind he uses, for the most part), again calling on the favor of Old Deadeye, and shoots red.

fervor cast divine favor
If red drops, 2nd shot to blue
magic bow, DF, PBS, RS, DA: 1d20 + 13 + 3 + 1 - 1 - 2 ⇒ (1) + 13 + 3 + 1 - 1 - 2 = 15 CI arrow, magic, DF, PBS, DA: 1d8 + 6 + 3 + 1 + 4 ⇒ (6) + 6 + 3 + 1 + 4 = 20
magic bow, DF, PBS, RS, DA: 1d20 + 13 + 3 + 1 - 1 - 2 ⇒ (10) + 13 + 3 + 1 - 1 - 2 = 24 CI arrow, magic, DF, PBS, DA: 1d8 + 6 + 3 + 1 + 4 ⇒ (8) + 6 + 3 + 1 + 4 = 22

Grand Lodge

Male Bard (3)/ Divine Hunter (2) 5| HP 34/34| AC 17, Touch 12, FF 15| CMD 14| Fort+9, Ref +10, Will +11| Innitiative+2| Perception+8| Speed 30

Witz moves to the back of the party and begins a bardic performance.

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Round 2: FIGHT!
Light Condition: Dim Light, Party Light (60ft)
Active Buffs: Bardic Performance Round 1
Active Penalties: None
Blue Red Cap(-15,Fine)
Red Red Cap(-22,Fine)

Gordy Grimes(-0,Fine)
Kipp(-0,Fine)
Witz(-0,Fine)
Rorik(-21,Fine)
Malsuza(-0,Fine)
Archer(-0,Fine)
Green Svirfneblin Ranger(-41,Unconcious, Dying)
Orange Svirfneblin Ranger(-20,Fine)
Purple Svirfneblin Ranger(-20,Fine)

Redcaps Knowledge Nature DC16:

Redcap
NE Small Fey
Like some miniscule, wicked old man, this snarling little humanoid wears metal boots and a blood-red pointed cap.
1 Question @21, 2 Questions @26

GM Screen:

Green Stabilize Check DC 21: 1d20 + 2 ⇒ (12) + 2 = 14
Red Cap Fort Save DC11: 1d20 + 6 ⇒ (10) + 6 = 16
Blue Cap Fort Save DC11: 1d20 + 6 ⇒ (19) + 6 = 25

Attack Roll Red Scythe VS Kipp: 1d20 + 8 ⇒ (17) + 8 = 25
Attack Roll Blue Scythe VS Gordy: 1d20 + 8 ⇒ (7) + 8 = 15
Attack Roll Red Cleave VS Archer: 1d20 + 8 ⇒ (6) + 8 = 14

Damage Roll Red Scythe VS Kipp: 2d4 + 10 + 6 ⇒ (4, 4) + 10 + 6 = 24
Damage Roll Blue Scythe VS Gordy: 2d4 + 10 + 6 ⇒ (2, 1) + 10 + 6 = 19
Damage Roll Red Cleave VS Archer: 2d4 + 10 + 6 ⇒ (4, 1) + 10 + 6 = 21

Archer's cold iron arrow seems to be particularly devastating to the red cap. It moves to make an attack against archer as part of a cleave, but the svirnefblin step up to help their new allies. They cast spells at the evil fey. Unfortunately for them, the redcap resist the effects and continue their assault.

The blue one swings his scythe into Gordy, while the red one attacks Kipp and cleaved towards Archer. Kipp takes.

You all notice it appears the redcaps are recovering from their wounds.

What Happened
Red Redcap: Move, Standard Action Cleave Kipp and Archer
Blue Redcap: Attack Gordy
Kipp: 24 Damage
Gordy: 0 Damage
Archer: 0 damage

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Round 2: FIGHT!
Light Condition: Dim Light, Party Light (60ft)
Active Buffs: Bardic Performance Round 1
Active Penalties: None
Blue Red Cap(-12,Fine)
Red Red Cap(-19,Fine)
Gordy Grimes(-0,Fine)
Kipp(-24,Fine)
Witz(-0,Fine)
Rorik(-21,Fine)
Malsuza(-0,Fine)
Archer(-0,Fine)

Green Svirfneblin Ranger(-41,Unconcious, Dying)
Orange Svirfneblin Ranger(-20,Fine)
Purple Svirfneblin Ranger(-20,Fine)

Spellcraft DC17:

Both of the Svirfneblin tried to use Blindness on the redcaps.

Redcaps Knowledge Nature DC16:

Redcap
NE Small Fey
Like some miniscule, wicked old man, this snarling little humanoid wears metal boots and a blood-red pointed cap.
1 Question @21, 2 Questions @26

Red's movement would provoke from adjacent targets with melee weapons due to moving up.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 6 | HP: 39/39| AC: 22 (15 tch, 17 Fl) | CMB: +6, CMD: 23 | F: +7, R: +8, W: +8 | Init: +5 | Perc: +2, SM: +8 | Speed 30 | Pearls of Power I 2/2 | Sacred Weapon 6/6, Fervor 3/5, Blessings 6/6, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul

Archer steps back to try and and finish of the redcap that attacked him.

5' step
magic bow, PBS, RS, DF, DA, IC: 1d20 + 13 + 1 - 2 + 3 - 2 + 1 ⇒ (20) + 13 + 1 - 2 + 3 - 2 + 1 = 34
Confirm: 1d20 + 13 + 1 - 2 + 3 - 2 + 1 ⇒ (15) + 13 + 1 - 2 + 3 - 2 + 1 = 29
Assuming this crits
CI Magic arrow, PBS, DF, DA, IC: 3d8 + 18 + 3 + 9 + 12 + 3 ⇒ (7, 7, 6) + 18 + 3 + 9 + 12 + 3 = 65
If red is down, this goes against blue. Neither should get cover.
magic bow, PBS, RS, DF, DA, IC: 1d20 + 13 + 1 - 2 + 3 - 2 + 1 ⇒ (1) + 13 + 1 - 2 + 3 - 2 + 1 = 15 CI Magic arrow, PBS, DF, DA, IC: 1d8 + 6 + 1 + 3 + 4 + 1 ⇒ (4) + 6 + 1 + 3 + 4 + 1 = 19
Moot point. RNG giveth, RNG taketh away

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

The red redcap moves its hand up to the cold iron arrow now protruding from its eye socket. It limply falls to its knees and then collapses.

Dark Archive

Male Kitsune Warpriest 6 |HP34/58 | AC20 | T11 | FF19 | CMD 17 | Fort +8 | Ref +4 | Will +8 | Speed 20ft | Initiative +1 | Perception +9 | Fervor used 1/5

"I'm over here!" Kipp yells and swings at the provoking fey.
attack of opportunity.
Flail: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21 Damage: 1d10 + 5 + 1 + 6 ⇒ (7) + 5 + 1 + 6 = 19

Actual turn
"By the falling moon, I will crush you." Swift action divine favor.
"DIE!"

Flail: 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (13) + 9 - 2 + 2 + 1 + 2 = 25 Flail Damage: 1d10 + 5 + 1 + 6 + 2 ⇒ (5) + 5 + 1 + 6 + 2 = 19
bite: 1d20 + 4 - 2 + 2 + 1 + 2 ⇒ (17) + 4 - 2 + 2 + 1 + 2 = 24 Bite Damage: 1d8 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15

Damage types. Flail: Bludgeoning, Magic, Adamantine. Bite: Bludgeoning, Piercing, Slashing.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 57/(57)75 Burn 3| AC: 24, 14 t, 21 ff | CMB: +3, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +11, SM: +2 |Speed 30ft | |

Gordy swings at the fey creature with the cold iron blade on his cestus.

AoO: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
Slashing, cold iron: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

"Damned buggers be hard to kill. I just I'm just gonna hafta hit 'em even harder."

Gordy gathers power, creating a diamond hard hammer of solid ice, then swinging it with all his might.

"AAAARRRR!"

Move action to gather power

Kinetic Blade: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27
Heightened, Magic, Blunt: 3d6 + 9 + 1 ⇒ (2, 5, 6) + 9 + 1 = 23

The heightened effect would bring the damage up to 34 (X1.5)

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

The blue red cap looks to be on its last limbs. Another strong assault may be able to finish it off.

Grand Lodge

M Kitsune HP 27/48 AC:17 T:11 FF:17 Fort:7 Ref:3 Will:8 Inquisitor 5, CMD:17 Speed:20, CN INI:3 judgement 2/2 perception:10 Bane 5/5

As a swift action Rorik activates fey bane
"Witness Rovagugs Fury"
cold iron long spear: 1d20 + 6 - 1 + 1 + 2 ⇒ (15) + 6 - 1 + 1 + 2 = 231d8 + 4 + 3 + 1 + 2 + 2d6 ⇒ (3) + 4 + 3 + 1 + 2 + (4, 1) = 18

Grand Lodge

Female Human Oozemorph Shifter 6 | HP : 58/58 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +9 | Morphic Body: 1/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 39/39 | AC: 23 FF:20 T:13 CMD: 19 (23 vs trip) | Fort +7, Ref +8, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza draws another javelin and lets it fly!

Javelin against L. Blue: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Rorik secures the kill by impaling the blue red cap with his spear. It limply falls off Rorik's weapon, and the Svirfneblin rangers go back to their dying ally to try to resuscitate him, pouring potions of healing into the dying ally.

One of them returns to you and speaks in multiple languages, trying to see what you may know.

Gnome or Undercommon:

"Without your help, we would have surely been slaughtered. Thank you, but what brings you upworlders to the Darklands?"

Go ahead and roll day jobs in Discussion as we are almost done with part 2 and I will get chronicles up soon.

Grand Lodge

Female Human Oozemorph Shifter 6 | HP : 58/58 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +9 | Morphic Body: 1/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 39/39 | AC: 23 FF:20 T:13 CMD: 19 (23 vs trip) | Fort +7, Ref +8, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza responds in kind.

Undercommon:

"Happy to help! Those Redcaps were out for blood."[b]

Then she turns, looking at the group. [b]"Uhm.... anyone need me to translate?"

Craft (Calligraphy0: 1d20 + 5 ⇒ (6) + 5 = 11


"Bork!"

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 6 | HP: 39/39| AC: 22 (15 tch, 17 Fl) | CMB: +6, CMD: 23 | F: +7, R: +8, W: +8 | Init: +5 | Perc: +2, SM: +8 | Speed 30 | Pearls of Power I 2/2 | Sacred Weapon 6/6, Fervor 3/5, Blessings 6/6, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul

”Yes, please”

The Concordance

Male NG Dwarf Kineticist 6 | HP: 57/(57)75 Burn 3| AC: 24, 14 t, 21 ff | CMB: +3, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +11, SM: +2 |Speed 30ft | |

Gordy whispers to Malzusa, "These fellas don't seem so bad. Tell them that we be looking for any kidnapped dwarves that mighta' come down this way."

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Conversing with the Svirnefblin, you learn a few things of interest. Firstly they know of the dwarves who were taken away were taken by none other than the dread Zohir Totek of Karexin Tower. They offer to take you back to their village, Oremont, to rest and recoup for your journey. They will not, however, venture into Karexin Tower with you.

************************************

Oremont Information:

Oremont is a small and well-hidden village that is home to the svirfneblin clan. The village is not easy to find, by design. Without a map or a guide, it blends in with the surrounding tunnels and caverns. Even with the knowledge of its existence, the village is hidden at the end of a maze of tunnels that seem to double back on themselves or lead back to the main tunnel.

Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 3rd

It appears word of your heroic deeds has reached the village long before your arrival, as mutters of the band of adventurers who slew the foul redcaps is the most talked subject. They also appear to be cautious and leave wide open paths for you, but do not hide away.

You are taken to the home of an elderly deep gnome who goes by the name of Patamot. He has to be at least a century old, as his wrinkled face and long beard indicate years of wisdom and experience. Fortunately for you all, he appears to know common.

"I thank you for the rescue of my people on the outskirts. The dark fey folk that follow Zohir are a dangerous force to be reckoned with."

"That being said, I wish to tell you all of the foe you plan to face. I do not plan on stopping you, but you should know what you are getting yourself in. Long ago there was a struggle with the dark armies of undead when Karexin first arrived to the region, and our clan would have been wiped out if not for the exploits of some courageous Dwarves. Zohir Totek was his apprentice, and was spared during the first battle out of mercy."

"Unfortunately, mercy can lead to dark ambitions. Zohir returned fifty years ago, and when she did I ordered my clan to be more aggressive to prevent the same massacre of long ago. As such, we keep watch on her activity, and can confirm that she left the tower and has returned only several days ago. She currently has two apprentices; a vicious forlarren woman and a sycophantic pech. To her army is also a circle of dark fey and a horde of undead servants."

"We will trade with you and provide you with some provisions, but we cannot offer much beyond that. Our village is small and can only maintain itself for the harvest months. We will grant you a cave to rest in until you are ready to face Zohir and her forces."

Chronicle Complete!
Gordy and Archer chronicles uploaded so far.
Feel free to RP around town for any more info you wish to gather before we get to the thrilling conclusion.

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