[SFS] 1-04. Cries from the Drift (Inactive)

Game Master therealthom

A Starfinder Society Scenario designed for levels 1-4.
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.
Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.
Scenario includes spaceship combat.


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry if I gave you guys any false hope with the last two engineering spoilers. I was trying to feed you some of the backstory intended for the GM and techno-babble a justification for why you've got to use the droid's battery. Scenario as written -- you've got to use the droid's battery.

On the plus side, congrats for solving the puzzle.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

No false hope. I was just super happy to roll above the DC that's all!

In a home run scenario, I imagine PC's being able to open the doors on many ways.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Guys, given that GM gave a chance to reconsider opening the doors I will leave it to you.

Given the funny angle, I think we will spend some time shooting the turret. I was thinking that using the bridge we might be able to disable it using computers or better, reconfigure it to not target us but only other beings. However, obviously, there is a risk of skeletons stepping out of closets ;)

So if you have strong opinions on the topic, say now and I will let Hellih be stopped from opening the doors.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I guess I could have ruled that you get covered in flesh eating maggots and still open the door, but it seems only be natural to stopp and contemplate your new circumstances.

The angle is terrible for both you and the turret.

I think you should split the party. Half rush the turret; half charge the bridge. :-)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

For some reason I felt really bad about the larvae attack, but you all just missed the perception roll to see them in the corpses. If you had seen them, Steev's life science roll would have been enough to head off the threat. As it is Hellih and Patterson are worm food.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry guys, I should have mentioned that I'd run combat without strict regard for iniative order before starting the combat. I have been impressed with the time savings vis a vis strict iniative order in play by post games, and it seems fairly common practice now.

It does lead to occasions like this where Hermena has had a flurry of actions, but on the other hand, now she will have to wait for everyone else. And again, there's less waiting overall.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hey Team,

Tomorrow I will be off for one day, so please bot me if needed


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks, Farol. I appreciate the heads up.

***

Everyone, when we started this game I didn't think it would take this long and my vacation has snuck up on me. I leave Wednesday July 4th, and will probably be packing the night of July 3rd. Communication is unsure for the following two weeks. I doubt we'll be able to finish before I leave, even if we double our pace.

As some of you may already know , a few weeks ago Paizo requested that all games currently in progress be reported so they could have a snapshot of current activity. I believe the deadline is the end of the month. I've been loathe to report because the remainder of the scenario can have very highly variable results.

The Paizo announcement said there was a mechanism for correcting chronicles if the game ended differently from the early report.

I also don't want to hold your characters hostage while I while away my leisure time.

What I propose is to report the game to date and issue chronicle sheets to that effect, then to issue corrected sheets if needed when we finish.

The decision affects us all, so I'd be happy to hear your views.

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Works for me, I also won’t be able to post until tomorrow night since I have a test to study for

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Sounds fine to me.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

I'm good with that.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

I am fine with that approach


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Good. I'll get the chronicles out over the weekend. Now who's going to open the door to the bridge?

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Sweet, go for it!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Bigrin, thanks for posting the Scoured Stars storyline scenarios in the Flaxseed Station thread for me. I do appreciate it. Looks like a number of other people favorited the post too.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

My pleasure. A lot of people have asked that question as Season 1 started to come to a close.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'm back. The second half of vacation left me largely unable to post. It looks like I should be steady for this week, but work is always apt to surprise.

Looking over your posts this round, yikes. The dice roller treated you very poorly. Let's hope it compensates next round.

Oh, and before I left I double checked. Paizo wanted results for in progress games posted by Aug 1. We have a little time. I'll still plan to report and issue chronicles a little early.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

FYI I will be travelling from Wed through Sun this week. I may or may not have much time to check in on the game. If you need to bot me to keep the pace moving, please do so,

Thanks!

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

I will be traveling from Wednesday evening to July 28th with little to no internet access. Please bot me as needed to finish on time.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Quick question then. How do you two feel about another encounter? Definitely in. No, the xill was too terrifying to try another fight. Or go with what the others want?

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre is tapped out spell wise, but still has a gun and his staff. Picking up the staff since combat is over.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

It'd depend on how long you think it will take. I wouldn't be thrilled with another enemy at the level of the xill since a few of us are pretty beat up.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Nuke it 'til it glows, then shoot it in the dark!

I am good for either.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

As far as healing, we can take 10 min and a RP to get SP back, and Alzandre has 4 MK-1's on him. I don't know what the rest of you have.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Not sure that in-game we'd take ten minutes to rest, though.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You could split the party. The injured rest while the others check out the cargo hold.

Just sayin'

Rubs hands with glee at the prospect.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

No.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

OK. You could rest while you plan the fight. 10 minutes of 'You go first.'

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

I'm back! Apparently minimal internet access meant "none at all". Looks like you guys have been busy! I will catch up and post soon. Thanks for your patience.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Crap. Would this work to keep the power suit working until we get back?

Transfer Charge: School: transmutation Casting Time: 1 standard action Range: touch Targets: two objects of the same type; see text Duration: instantaneous Saving Throw: Fortitude negates (object); Spell Resistance: yes (object)
Description: You can transfer any number of charges from one battery to another battery or from one power cell to another power cell. You can only transfer charges using two objects of the exact same type (two batteries of the same size, two identical power cells, or the like); you transfer charges from the source object to the receiving object.

You must declare how many charges you are transferring before casting this spell. If you transfer more charges from the source than the receiving item can hold, the receiving item must succeed at a Fortitude saving throw or take 1d6 electricity damage. This spell provides no knowledge of how many charges a receiving item can safely hold, but you can choose to transfer fewer charges than the maximum allowed to reduce the risk.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Brilliant idea! I played this with a technomancer who also has transfer charge and I didn't think of it. That's really inventive.

If it were my game I'd roll with it. You'd have to use the nearly depleted batteries from the Scholar to match 'the exact same type' and I'd have them fail while you were halfway home. Mwahahaha.

In this game the connection between the battery and the shielded armor is extremely fragile.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

The baton is an advanced melee weapon, isn't it?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

It's basic melee.

I should have offered a spoiler (see game thread) sooner, although Hellih was on the right track when you found it.

Is there anything else you'd like to know more about before beginning the fight?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry, Bigrin. I didn't mean to take you out of the fight.

I can think of a few options. You could take that artillery laser and crit fish at -4. If you do hit, it could be a game changer. Or you could provide harrying or covering fire to support the others. Or you could be a good Russian infantryman and wait for someone with an energy weapon to drop, then take theirs. Or some combination.

Or maybe there's something else that I haven't thought of.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Hey, you didn't write the scenario, or choose my kit for me. Kai's never really been about the physical part of the job. He's happy to sit in the back and use harrying fire or similar.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Take the Artillery Laser. Even with a -4 you can't do much worse than the rest of us have this scenario. LOL.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Sure, why not? :D

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

FYI - I will be gone this weekend as well, and will not be back in play until Monday.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Guys, FYI I reported the game last week to beat the actual deadline which was Aug 1. The report assumed that no one died and that you kicked the driftdead's butt so I really hope you do so. I've finished a couple chronicles, I'll post them as soon as they're all done.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.
therealthom wrote:
The report assumed that no one died and that you kicked the driftdead's butt so I really hope you do so.

We're not off to a very good start.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Awesome!

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Question: Do you think we will be finished with Chronicles by Friday night? I would like to play Saturday at the local store if possible. If not, I have two others I can play.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

We are done with all the action. I'll hang out to role play your return and debriefing, but I can't kill you any more, so I'd say you're good to sign up for another game.

I've posted chronicles at the link below. Please double check them for accuracy. I think we've proven that attention to detail is not my strongest suit. I'll leave them up until the earlier of a couple weeks or everyone says they've picked them up.

Link to Google Drive Folder with Chronicles


No access to the folder. Requested permissions


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Try this one.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

I can access it, but it has the wrong SFS id. It should be 52459. That's my bad. Apparently I had a heavy finger when I typed in the original info. The rest looks good.

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

If we accomplish the primary and secondary success conditions, do we get +1 reputation with our slotted faction or +2?

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Not sure about the Chronicle. This is my 5th game. I rolled 22 on profession(archaeologist). Wayfinders is my faction, and the total before was 4.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Challenging the DM pays off again. You do get +2 on your rep. I had reported it correctly to Paizo, but had it wrong on your sheets. New sheets coming forthwith.

Bigrin, I editted the Paizo report to reflect the new number. Will update your sheet.

Alzandre, right you are. I'll change the chronicle number to 5.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

New chronicles posted. The last link should still work.

Please review with jaundiced eyes.

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