GM Zer0darkfire's The Confirmation #6 (Inactive)

Game Master zer0darkfire


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Dark Archive

|Absalom Initiation Slides

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Can you reserve a spot for IgnaNacho, please?


| HP 12/12 | AC 12, T 12, FF 10 | CMB +0 CMD 12 | F +2 R +2 W +3 (+2 vs. fear) | Init +4 | Perc +3 SM +3 | Speed 30ft | Active Conditions: None

Hi, can I play in this please?

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

This is my character. Well, I still need to finish making him. I am thinking making a half elf so that I can get the ability to multi class without loosing favored class. :)


male human

You put down two tables, on Kitsune only and then a second that is Standard(ie:non-Core).

If this is correct, I would like to join in. I have to transfer the character from HeroLab to online, but am otherwise ready to go.

Dark Archive

|Absalom Initiation Slides
philipjcormier wrote:

You put down two tables, on Kitsune only and then a second that is Standard(ie:non-Core).

If this is correct, I would like to join in. I have to transfer the character from HeroLab to online, but am otherwise ready to go.

Yep, this is the non-kitsune confirmation table. Kitsune's, are of course, welcome, but the other table is all kitsune.

Dark Archive

|Absalom Initiation Slides
IgnaNacho wrote:
Hi, can I play in this please?

Yes! Go ahead and get your character ready and then post the required info below.

1. Forum Name: IgnaNacho
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
7. Faction

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Jason Rodarte
Kendre Glassmiter
43330-21Dark Archive
Barrister 1d20 + 7 ⇒ (5) + 7 = 12
Percept: +7 0r +9 for stonework
Initiative +0

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

This is Philipjcormier.

1. Forum Name: philipjcormier
2. Character Name: Huong Chan
3. PFS #: 55792-17
4. Roll for Day Job: Profession(Scribe): 1d20 + 4 ⇒ (8) + 4 = 12
5. Initiative: +2
6. Perception: +5
7. Faction: Grand Lodge

Huong has the following exploits:

Force Strike(Su): (1d4+1) The arcanist can unleash a blast of force by expending 1 point from her arcane reservoir. This attack automatically strikes one target within 30 feet (as magic missile) and deals 1d4 points of force damage, plus 1 point of damage per arcanist level. Spells and effects that negate magic missile also negate this effect.

Potent Magic(Su): Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Thralleon
Wheeler
146509-24
None
+10
+3
Grand Lodge

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

1. Forum Name: IgnaNacho
2. Character Name: Waykand Day
3. PFS # 2363755-01
4. Roll for Day Job craft jewels 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17 +5 is for the bonus and +5 is for the spell Crafter Fortune
5. Initiative +1
6. Perception +7
7. Faction: Dark Archive

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

I think that is everything. I built him using Herolab to keep everything straight :).

Do I need a background for him?

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

Should I make a google folder just for him and his exploits and the chronicle sheets? Also, should I put a line on the profile for his boons?

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

I noticed I had not yet leveled him to 2nd when I posted this, at least updated from Herolab. He has a +1 to his perception and his day job.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Welcome, Waykand Day. It looks like we have a new player. IIRC, doenst he get a boon with a wand or something like that? I dont think my first character ever got that boon, but I think that it happens that way, correct?

By the way GM Zeordark fire is a great GM.

Dark Archive

|Absalom Initiation Slides

Yep, since this is your first pathfinder character, you get a free boon to help you survive! Free boon for you!

In Pathfinder Society, you really don't need a background as long as you're ok with being a member of the adventuring company (well, archaeological research society) called the Pathfinder Society. Having a reason of why you joined the society might be the most background you need, but your, of course, welcome to have a larger back story for your own pleasure and to discuss with players on occasion in game.

Your tagline does not need any of your boons, just the important, pretty constant information. Things like initiative bonus, perception bonus, HP, AC (normal, touch, and flatfooted), and saving throws are probably the most important things to have in tagline.

Dark Archive

|Absalom Initiation Slides
Keandre Glasmiter wrote:

Welcome, Waykand Day. It looks like we have a new player. IIRC, doenst he get a boon with a wand or something like that? I dont think my first character ever got that boon, but I think that it happens that way, correct?

By the way GM Zeordark fire is a great GM.

I appreciate the vote of confidence, especially after our small disagreement in our Emerald Spire game.

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

I have always enjoyed your games GM Z.

Waykand Day...if you click on my character's name it will bring up my character sheet and show you how we set up "Taglines".

One thing to watch for with HeroLab, they check your purchases due to GP value vs. GP available, but they do not check against GP limits vs. Fame limits. For example, a common purchase I make is an item called an "Ioun Torch" it only costs 75 GP to buy, but it's not on the "always available" list, so you have to wait to gain 5 Fame to purchase one legally/officially but HeroLab will let you purchase once you have 75 GP to use.

Dark Archive

|Absalom Initiation Slides

Reserving a spot for warwikk

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Can we "Dot/Delete"?

Dark Archive

|Absalom Initiation Slides
Huong Chan wrote:

Dot/Delete?

Yeah, good idea to remind the newer players. Make sure you post something in the gameplay tab, it can be anything, then delete it after. As long as you make a post in the gameplay thread, it will put the game in your campaigns tab and have a little (x unread) next to threads with new posts.

Dark Archive

|Absalom Initiation Slides

You've been having Andy visit Sigand's ghost in the crypt of the ever flame right Phillipj? I never meant to kill him, I swear. It was all that dumb arrow trap's fault

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

I have lost a couple fellow adventures as well. Sigand's heroic death will never be forgotten by Andy. He saved us all.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
GM Zer0darkfire wrote:
Keandre Glasmiter wrote:

Welcome, Waykand Day. It looks like we have a new player. IIRC, doenst he get a boon with a wand or something like that? I dont think my first character ever got that boon, but I think that it happens that way, correct?

By the way GM Zeordark fire is a great GM.

I appreciate the vote of confidence, especially after our small disagreement in our Emerald Spire game.

Just because I didn't agree with something doesnt mean I dont think you are a good DM.

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

There wouldn't happen to be space enough for Khoda would there? I've never run The Confirmation before.

1. Forum Name: Chapel Ty'El
2. Character Name: Khoda Issad
3. PFS # : 66576-5
4. Roll for Day Job : N/A… for now...
5. Initiative : +1
6. Perception : +6
7. Faction : Grand Lodge

Dark Archive

|Absalom Initiation Slides

Jason Rodarte
Kendre Glassmiter
43330-21Dark Archive
Barrister 1d20 + 7 ⇒ (5) + 7 = 12
Percept: +7 0r +9 for stonework
Initiative +0

Forum Name: philipjcormier
2. Character Name: Huong Chan
3. PFS #: 55792-17
4. Roll for Day Job: Profession(Scribe): 1d20 + 4 ⇒ (8) + 4 = 12
5. Initiative: +2
6. Perception: +5
7. Faction: Grand Lodge

Thralleon
Wheeler
146509-24
None
+10
+3
Grand Lodge

Forum Name: IgnaNacho
2. Character Name: Waykand Day
3. PFS # 2363755-01
4. Roll for Day Job craft jewels 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17
5. Initiative +1
6. Perception +7
7. Faction: Dark Archive

Forum Name: Chapel Ty'El
2. Character Name: Khoda Issad
3. PFS # : 66576-5
4. Roll for Day Job : N/A… for now...
5. Initiative : +1
6. Perception : +6
7. Faction : Grand Lodge

Reserved Spot for Warwikk

Did I get everyone?

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Check

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

I think so.

Sovereign Court

M Half-Elf

Looks like it.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

His info, rolls and checks, might be a little different but the rest is there.

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

Keandre said in one of his first posts that he was arranging his holy symbol. Do I need a perception check to see what is on the symbol and a religion check to figure out who the symbol is to?

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Waykand, I am going to send you a private message on some formatting tips that might help you in the future.

Dark Archive

|Absalom Initiation Slides

Haven't heard anything from Warwikk yet, but I'm going to get us started for now.

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

Thank you, Keandre, that was very helpful.

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

Yeah, i saw some posts and was like "Oh snap! We're starting?!"

@GM Zer0darkfire: I know knowledge checks of DC 10 or lower can be made untrained. But how would that work with multiple DC's? If I happen to roll untrained but get lucky and roll a 15, do I still only learn the DC 10?

Dark Archive

|Absalom Initiation Slides

Yeah, even if you roll a 15, you just get the information from the DC 10.

Keep in mind that any character can take 10 on knowledge outside of stressful situations, so DC 10 knowledge tends to be commonplace information that the average person usually knows.

Dark Archive

|Absalom Initiation Slides

If you're not quite ready yet, don't worry too much. This is still the "pre-mission" phase, but I wanted to give people that are ready some checks to make.

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

I assumed that was the case but I wasn't entirely certain. I didn't want to bother with the dice formula if there was no need.

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

I have a +3 to my INT scores. I do not have any of those knowledge skills so the highest I could get is a 13?

Dark Archive

|Absalom Initiation Slides

Nope, if you don't have any ranks in the skill, the highest you can get is a 10. Not all skills are like this, but Knowledge is one of them.

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

oh, okay.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Do we have anyone with those knowledges? lol

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

I have other knowledge skills and ranks,

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong Chan does not possess those two. He has: Diplomacy(+5); Knowledge(Arcana)(+8); Knowledge(Planes)(+8); Perception(+5); Profession(Scribe)(+4); Spellcraft(+8); UMD(+4).

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

We might be a mess.

Dark Archive

|Absalom Initiation Slides

Well, Confirmation isn't a hard mission. It's a great introductory to PFS play, so you should be fine. The knowledge checks here are mostly just for background information.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

It is a fun one too!

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

Should I check Gameplay or Discussion threads first when I log on?

Dark Archive

|Absalom Initiation Slides

I don't think it matters too much which you do first, but I tend to check discussion before I check gameplay.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

I agree with the Zerodark.

Are we still waiting?

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