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Peeking into the room through the small gap, Zaarah can't make out much as it's dark except for the little bit of light filtering thru the gap...but she can make out stairs descending down into the darkness...
Sensing no threat, she retrieves the statue and the door seals itself shut...but the doors completely open as she places the statue into the matching indentation. More light seeps thru and she can see a bit further down but still not quite beyond the stairs...there appears to be an open pit partway down the stairs...

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Zaarah tries to walk across the side of the trap.
Acrobatics : 1d20 + 10 ⇒ (1) + 10 = 11
Ouch. :-(

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Just remembered that I have a constant ‘feather fall’ effect from the flight hex. ;-)

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Zaarah tries to jump the short distance over the pit but shorts it just a bit...she falls violently for 5' before feather fall kicks in and she floats down ~20' to the bottom of the pit, easily avoiding its spikes...
Once at the bottom, Zaarah sees the corpse of the person who first triggered this trap; all that's left is mostly bones and rusted armor. Looking up, she can see the hole she fell/floated through...as she has no light source, she can just make out a corridor running both north and south but she can't tell how long it runs in either direction...

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”Oh guys. A corpse is here. Can someone please give me a light source? Maybe a torch?“
Assuming someone's so kind to do so.
Zaarah searches the body.
Perception : 1d20 + 11 ⇒ (4) + 11 = 15
She then casts detect magic and looks around.
Perception for room : 1d20 + 11 ⇒ (15) + 11 = 26

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Ischell moves up to the edge of the pit and calls down to Zaarah.
"Yo! Are you aight? Wicked tumble, dudette!"
He quickly looks around to find a place that he could anchor a rope- knowing one of the other pathfinders is certain to be more prepared than he is and have a rope.
perception: 1d20 + 8 ⇒ (16) + 8 = 24

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Took me a while to understand the map and post.. thought the party was spilt!
In the meanwhile, Azrael will cautiously look down the western corridor to try to decipher where it leads before possibly falling into the hole.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18

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Yeah, that was my bad Azrael, I should've explained that better...falling into the 'pit' actually dumps one into a corridor...the map abstracts that by putting the corridor to the side but it's actually directly below...post is upcoming...

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With Ischell's light shining down into the hole, Zaarah can see a little bit better in the corridor she's currently in...
Water drips and cascades constantly from holes in the low ceiling of the corridor Zaarah 'fell' in. Metal grates topped with rusted pikes periodically pierce the floor at uneven intervals. She also can see a bit of light to the south falling upon similar spikes there, undoubtedly coming through the hole created by Azrael when he set off the trap in the entry room...
The spikes beneath the hole in the stairs support what remains of a truly ancient corpse. Most of its clothing has rotted away, and the body is largely a conglomeration of bones held together by a husk of former armor. A pile of mush that was once a backpack still houses an ancient adventurer’s kit—torches, a glass vial, and a coil of rope that seems to have withstood the millennia in good order.

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In the meantime, Azrael checks out the western corridor before proceeding towards the hole in the stairs...it leads to yet another room...
Piles of slimy refuse fill the corners of this room, with a foot of swamp muck with stagnant water in between. A once-grand frieze dominates the west wall, its vibrant colors now faded. In it, a jackal-headed man rides a dark chariot pulled by horse-sized dogs, at the head of an army of gnolls and dire hyenas. Before him, a radiant ankh is engulfed in black flames.
As Azrael enters and lights up the room, in addition to the frieze, he also spies three creatures. One is a mass of tangled vines and dripping slime rises on two trunklike legs, reeking of rot and freshly turned earth while the other two are dog-sized lizards with two horns, one on either side of their head, and green scales that crackle with sparks of lightning. They do not look happy...
Azrael: 1d20 + 6 ⇒ (18) + 6 = 24
Poh: 1d20 + 3 ⇒ (10) + 3 = 13
Ridley: 1d20 + 4 ⇒ (3) + 4 = 7
Zaarah: 1d20 + 6 ⇒ (15) + 6 = 21
Phosdlon: 1d20 + 3 ⇒ (4) + 3 = 7
Ischell: 1d20 + 4 ⇒ (6) + 4 = 10
Massive Plant Creature: 1d20 ⇒ 19
Lizards: 1d20 + 6 ⇒ (3) + 6 = 9
COMBAT! Round 1 - The bold may post!
Azrael
Zaarah
Swamp Thing
Poh
Ischell
Lizards
Ridley
Phosdlon

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Kn history : 1d20 + 8 ⇒ (15) + 8 = 23
”Team, I could identify what clothing remains as being of ancient Osirian design...this is the corpse of a very old tomb raider... Thanks Ischell for the light!“
I assume detect magic did not result in any findings as before.
-
Now in Initiative - I assume that Azrael shouts a warning so Zaarah can react. If not she will delay :
Hearing Azrael’s warning Zaarah activates her flight hex and flies out of the first pit and moves towards the western corridor.
move: 60 ft flight speed but only 25 ft move on the map due to flying up 15 above ground level.
kn nature : 1d20 + 5 ⇒ (16) + 5 = 21 Immunities please
kn nature : 1d20 + 5 ⇒ (16) + 5 = 21 Immunities please

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Zaarah flies out of the first pit and moves towards Azrael...
Shambling Mound: Immune to electricity, plant traits [immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms], paralysis, Poison, Polymorph, sleep, and stun), fire resistance 10
Shocker Lizards: Immune to electricity
COMBAT! Round 1 - The bold may post!
Azrael
Zaarah
Shambling Mound
Poh
Ischell
Shocker Lizards
Ridley
Phosdlon

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Azreal warns the party, "This place is riddled with beast! Prepare yourselves." The talon shifts his body into a low snake like stance and immediately shuffles towards the party to draw the enemies in.
Swift:Snake Style, Move: 15ft, Standard:Ready to trip with shield enemy within 10ft range.
Ready:Throwing Shield, vs CMD to trip: 1d20 + 12 ⇒ (10) + 12 = 22
Sense Motive for AC: 1d20 + 17 ⇒ (19) + 17 = 36 Applies only for first attack, AC is 20 otherwise since i'm releasing the shield.
If in the off chance there is a range attack with ammunition against Azrael or adjacent allies, he will expend his AoOs to deflect, attack roll d20+15 vs enemies attack roll.

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The Shambling Mound lurches forward as Azrael withdraws to warn his companions...seeing a new target, it stops when it gets within 10' of Zaarah and brings a long gross arm striking at her...
Slam: 1d20 + 11 ⇒ (2) + 11 = 13
...but flying Zaarah deftly lifts her legs and its arm misses low...
Don't think the Shambling Mound came within Azrael's LOS so his readied trip does not trigger...
COMBAT! Round 1 - The bold may post!
Azrael
Zaarah
Shambling Mound
Poh
Ischell
Shocker Lizards
Ridley
Phosdlon

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Ridley will use his heightened awareness for a +4 to initiative in general - let me know if that changes the order.

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It does, Ridley... still after the mound but before the lizards so you're up now as well.
COMBAT! Round 1 - The bold may post!
Azrael
Zaarah
Shambling Mound
Poh
Ridley
Ischell
Shocker Lizards
Phosdlon

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Kn Nature, Mound: 1d20 + 17 ⇒ (3) + 17 = 20
Kn Nature, Lizards: 1d20 + 17 ⇒ (3) + 17 = 20
For the lizards, I'll ask for Special Attacks.
Watch out for the lizard's shock attack!
Ridley will toss a sonic grease bomb at the the mound.
Attack Roll: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
Damage: 3d4 + 6 + 1 ⇒ (3, 2, 1) + 6 + 1 = 13
The mound needs a DC 18 fort save or be deafened and a DC 18 reflex save or fall prone. It (and anything entering the grease) needs a DC10 acrobatics check to move at half speed. Failure means they can't move and must make a reflex save at the end of the round.

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Poh will activate Advice = inspire courage +2.
More complete post later.

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I may be reading this wrong but isn't grease spread out to a 10x10 square as opposed to 15x15?
Shocker Lizard Special Attacks: can shock anyone within 5'; two can work together to deliver a shock attack with a 20' radius.
Fort: 1d20 + 9 ⇒ (3) + 9 = 12
The Shambling Mound reels back momentarily from Ridley's bomb blast... while it barely manages to stay on it's feet, it throws its hands to its ears and let's out a shrill sort of yell...
The most revered Master Poh will pontificate upon how to best attack this beast, inspiring his companions...
COMBAT! Round 1 - The bold may post!
In effect: Inspire Courage +2
Azrael
Zaarah
Shambling Mound (-13; deafened)
Poh
Ridley
Ischell
Shocker Lizards
Phosdlon

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The grease bomb discovery causes a bomb to coat an area equal to its splash radius in grease, like the spell (but with the larger radius of the bomb explosion). However it doesn't stack with Concussive Bomb; usually (there are a few exceptions) you can only apply one discovery that modifies bombs to each bomb that you throw. Discoveries on AoN
"A heap of rotting plants and a couple of baby lizards? Nothing to be afraid of here students."
Poh moves up to the ground level front line.
Standard action to start Advice (inspire courage); move action to move; swift action to enter Marid Style.
bodyguard aoo 1: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
bodyguard aoo 1: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
bodyguard aoo 1: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
bodyguard aoo 1: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 On any result but a natural 1, Poh provides a +4 AC bonus to an adjacent ally being attacked (Bodyguard feat plus Helpful (halfling) (adopted) trait).

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Whoops, my bad. Going to stick with the grease bomb. So he isn't deafened. The damage is 3d6 though, which I shall roll below.
Damage, Fire: 3d6 + 6 + 1 ⇒ (1, 3, 1) + 6 + 1 = 12

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Ischell rushes over to the now occupied corridor, deftly stepping underneath the hanging Zaarah. Move 30 ft. As he approaches the greased up area, he flings his Adamantine Kama towards the viney creature.
+1 DC Kama, PA: 1d20 + 11 ⇒ (13) + 11 = 24
Adamantine, S, PA: 1d6 + 14 ⇒ (3) + 14 = 17
"Why don't you just back off dude!"
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (8) + 11 = 19
Adamantine, S, PA: 1d6 + 14 ⇒ (3) + 14 = 17
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (8) + 11 = 19
Adamantine, S, PA: 1d6 + 14 ⇒ (5) + 14 = 19
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Adamantine, S, PA: 1d6 + 14 ⇒ (4) + 14 = 18

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As Poh moves in position to support Azrael and Ridley, Ischell comes rushing from through the northern door and flinging his kama into the Shambling Mound, striking it most solidly in its midsection...
The shocker lizards stay put, but threatened by the bomb effects and the violence around them, they send out an electrical shock...while not reaching the Pathfinders, the wave passes through the Shambling Mound with a rather 'shocking' effect...you notice the Mound gets even larger...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
In effect: Inspire Courage +2
Azrael
Zaarah
Shambling Mound (-30)
Poh
Ridley
Ischell
Shocker Lizards
Phosdlon

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Phosdlon moves forward and fires an arrow at one of the Shocker Lizards...
ranged attack vs. Shocker Lizard (below Arrow on the map): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
possible Piercing damage vs. Shocker Lizard: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Applying Precise Shot and IC but not adjusting for cover. Using: darkwood longbow(+1) and cold iron durable arrows. NOTE: Phosdlon has: Treerazer's Bane (elf regional: kyoninin: +2 trait bonus to weapon damage vs. evil fey, demons, animal/plants corrupted by evil) if/when applicable.

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"Draw the creature out!" Azrael beckons, "We can surround the creature if we draw it out into the open!" The human stands his ground and hopes his fellow allies follow suite.
I'll delay my turn until after the mound.

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Phosdlon, with a light source no longer in the room and an even larger Shambling Mound now blocking the entrance, none of you have LOS on the shocker lizards...I'll adjust your shot to the Shambling Mound (unless you'd rather do something else)…
Phosdlon moves up, trying to get a bead on the shocker lizards he behind the oversized plant creature; failing to get line of sight, he instead opts to fire at the Shambling Mound and buries an arrow deeply in its shoulder...
Azrael delays, awaiting to see what the plant beast will do, while yelling instruction and encouragement to his companions...
COMBAT! Round 2 - The bold may post!
In effect: Inspire Courage +2
Zaarah
Shambling Mound (-40)
Azrael
Poh
Ridley
Ischell
Shocker Lizards
Phosdlon

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5 ft step fly hover: 1d20 + 10 ⇒ (15) + 10 = 25
Zaarah descends to be able to attack the mound!
* * *
Swift action: Spend one point of Arcane Pool to turn her Black Blade Scimitar +2 into a keen +3 weapon for 10 rounds.
Spell combat & spellstrike: Cast touch spell Brand/0-level defensively, free action to deliver touch spell with Scimitar (spellstrike).
Zaarah successfully casts brand defensively and deliver her touch spell with her Scimitar.
* *
Casting Brand defensively, concentration DC 15: 1d20 + 9 ⇒ (13) + 9 = 22
Zaarah attacks with her intelligent Black Blade Scimitar.
Brand, free action to deliver with Keen Scimitar Black Blade +3 attack roll, -2 spell combat : 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Scimitar Black Blade +3, Dex mod +6, Damage roll : 1d6 + 9 ⇒ (4) + 9 = 13
Potential crit confirm roll : 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Potential crit damage: 1d6 + 9 ⇒ (2) + 9 = 11
* * *
Then regular attack with her scimitar during spell combat full attack.
Keen Scimitar Black Blade +3 attack roll, spell combat : 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Scimitar Black Blade +3, Dex mod +6, Damage roll : 1d6 + 9 ⇒ (4) + 9 = 13
* *
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry: 1d20 + 13 ⇒ (6) + 13 = 19
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Reposte attack roll: 1d20 + 13 ⇒ (13) + 13 = 26
Damage reposte roll : 1d6 + 9 ⇒ (3) + 9 = 12
Reposte potential crit confirm attack roll: 1d20 + 13 ⇒ (12) + 13 = 25
Damage reposte potential crit confirm roll : 1d6 + 9 ⇒ (1) + 9 = 10

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Zaarah hovers closer to the beast and delivers a devastating combo of attacks, her black blade cutting deeply into the massive mound of vegetation twice...
Hurt badly, the Shambling Mound gives off a shrill howl and attempts to retaliate, its arms reaching for Zaarah…
Slam: 1d20 + 11 ⇒ (3) + 11 = 14
...but Zaarah easily parries the beast's clumsy attack and her riposte takes the beast through the chest and it drops to the floor without so much as a whimper...
COMBAT! Round 2 - The bold may post!
In effect: Inspire Courage +2
Zaarah
Shambling Mound (dead)
Azrael
Poh
Ridley
Ischell
Shocker Lizards
Phosdlon

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Realising combat manoeuvres is unlikely going in the direction he hope, the Talon steps up to the defensive line and braces himself for the lizards approach.
Move: 15ft, Standard:Ready to trip with shield enemy within 20ft range.
Ready:Throwing Shield, vs CMD to trip,IC,20ft: 1d20 + 12 + 2 - 2 ⇒ (15) + 12 + 2 - 2 = 27
Sense Motive for AC: 1d20 + 17 ⇒ (11) + 17 = 28 Applies only for first attack, AC is 20 otherwise since i'm releasing the shield.

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Ridley steps up to the edge of the grease, and tosses a bomb at the closest lizard.
Range Touch Attack: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Damage: 3d6 + 6 + 1 + 2 ⇒ (1, 1, 1) + 6 + 1 + 2 = 12
Range Touch Attack Confirm: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Extra Damage: 3d6 + 6 + 1 + 2 ⇒ (5, 6, 3) + 6 + 1 + 2 = 23
The other lizard takes 9 Damage, DC 18 Reflex for half.
Whoa! Guess I put a little extra oomph into that one!

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Acrobatics, DC 10: 1d20 + 6 ⇒ (2) + 6 = 8
Ischell tries to move into the greased area, but the footing causes him slip.
Reflex save, DC 18?: 1d20 + 9 ⇒ (9) + 9 = 18 DC is the bomb DC
The large human, though not gracefully, manages to keep his footing and not fall. Seeing no other options, he pulls out a shuriken from his hip and throws it at the closest shocking lizard.
shuriken, Range: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d2 + 5 ⇒ (2) + 5 = 7
He grabs his other Kama again and prepares for the lizards to attack.
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (7) + 11 = 18
Adamantine, S, PA: 1d6 + 14 ⇒ (5) + 14 = 19
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (9) + 11 = 20
Adamantine, S, PA: 1d6 + 14 ⇒ (3) + 14 = 17
+1 DC Kama, PA, Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Adamantine, S, PA: 1d6 + 14 ⇒ (4) + 14 = 18
Check it out! 5 d20 rolls in a row below average! And then an 11!
Unfortunately, the extra d6's of damage from alchemist bombs count as bonus dice and aren't double in a critical hit (like flaming on a weapon, etc).

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Azrael goes into a defensive position while Ridley's expertly tossed bomb blows the nearest lizard to smithereens...
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
...while the other lizard avoids most of the damage.
Ischell manages to barely keep his feet but the grease causes his shuriken to fly wide of its target...
COMBAT! Round 2 - The bold may post!
In effect: Inspire Courage +2
Zaarah
Azrael
Poh
Ridley
Ischell
Shocker Lizard (-4)
Phosdlon

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If it comes to it, my AoO are missing the +2/+2 from Inspire Courage. Oops

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Poh's good advice lingers in the thoughts of his students.. Lingering Performance feat, benefits remain for 2 rounds after ceasing performance.
"Hrmm. Coating the floor with grease doesn't look like such a good idea now, does it?"
The Master guards his students, whilst preparing to launch an offence.
bodyguard 2, unarmed strike, advice: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
bodyguard 3, unarmed strike, advice: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

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As Poh goes into a defensive posture to protect his students, the remaining lizard whimpers, slinking back and cowering in the corner... while electricity crackles around it, it makes no move towards the Pathfinders...
COMBAT! End Round 2 / Begin Round 3 - The bold may post!
In effect: Inspire Courage +2
Zaarah
Azrael
Poh
Ridley
Ischell
Shocker Lizard (-4)
Phosdlon

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"Looks like you killed its mate, Ridley. It is probably no threat now, unless you provoke it. I suggest you search that midden over there for useful relics. I'm not getting my new boots covered in your grease!"

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Zaarah charges forward to attack the lizard!
”Chaldira, forgive me for attacking your secret animal!“
Keen Scimitar Black Blade +3 attack roll, inspire : 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Scimitar Black Blade +3, Dex mod +6, Damage roll : 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Potential crit confirm roll : 1d20 + 2 + 13 ⇒ (7) + 2 + 13 = 22
Potential crit damage: 1d6 + 2 + 9 ⇒ (2) + 2 + 9 = 13

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"Can you not Dispel the Grease, Ridley?" asks Phodlon as he re-positions, arrow knocked, to keep cover on the remaining Lizard.

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Zaarah's black blade cleaves the remaining lizard in two...but as she has to get within 5' of the shocker lizard to deliver the blow, its electricity gives Zaarah a little jolt before it dies...
Nonlethal Electric Damage: 1d8 ⇒ 8 (Reflex DC12 for half damage)
Combat is over! Pathfinders victorious...

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Phosdlon puts his arrow away and draws a Wand of Cure Light Wounds as he goes over and touches Zaarah...
CLW vs. Zaarah: 1d8 + 1 ⇒ (4) + 1 = 5
...then he retrieves puts it back in the quiver and retrieves his arrow.
"Where to next?"

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Dispel? I deal in reality sir, not fakeries that can be removed with a wave of the hand. However, the formula should lost it's potency momentarily

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Ref : 1d20 + 11 ⇒ (12) + 11 = 23
”Oh... Thank you Phosdlon!!“ she says smiling.
”Now that I activated my flight I can as well check the tunnel!“
Zaarah flies back into the tunnel and looks at the other end of the tunnel with her ion stone that sheds light so that she can see.
GM, can she open the gates to the trip floors from the ceiling of the tunnel?

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With combat over, Zaarah flies back down to the trap corridor and explores its full length...she finds a couple more sets of spikes but nothing else of interest. Try as she might, she cannot trigger the trapped doors/floors from this side...

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Zaarah uses the time she has left flying to search the other side of the tunnel too and then returns.
searching the other side and also using detect magic again. 6 rounds of flight remaining so a quick search. Should she detect magic or see something interesting she will stay and investigate. Otherwise she flies up.
Perception : 1d20 + 11 ⇒ (18) + 11 = 29

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GM, would a Knowledge engineering be allowed to see how the pit traps could be activated? If yes see below?
kn engineering : 1d20 + 5 ⇒ (3) + 5 = 8

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Once the grease has worn off, Poh searches through the lizards' nest and the dead vegetation for anything of interest.
perception: 1d20 + 13 ⇒ (11) + 13 = 24
"It looks like the only way on is over that hole in the stairs. I hope you can all jump or fly!"
If anyone really needs it, Poh can grant a +2 competence bonus to a skill check with Advice. Poh intends to jump the pit.

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Zaarah explores the full length of the trap corridor but only discovers the two other sets of spikes and she detects no magic. She cannot see an obvious way to activate the traps from below...
Other than the frieze seen upon first entering, Poh finds nothing of interest in the western room...
Jumping the pit is only Acrobatics DC10...using rope nearly ensures getting across safely...
While Zaarah is exploring the corridor and Poh searches the room with the frieze, the other Pathfinders notice that the door opened with the statue has slowly started to close...

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"It would seem so, I'm confident i can make the leap without trouble." When the party is ready, (hopefully before the door fully closes) Azrael takes a leap over the collapse flooring to explore the other side of the corridor.
Take 10 acrobatics for a 21
Perception: 1d20 + 11 ⇒ (9) + 11 = 20

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Azrael easily jumps the pit landing on the stairs on the other side...
The stairway descends into stagnant, murky water. The north wall features two fifteen-foot-tall mosaics of the Dog Pharaoh flanking a series of smaller hieroglyphs arranged in rows and columns. The east and west walls give glimpses of the top half of faded and water-stained frescos depicting pleasure slaves and vast wealth in a desert oasis paradise.
Azrael can see a series of what can only be Ancient Osiriani hieroglyphs on the north wall of the chamber, between the two images of the Dog Pharaoh and just above the waterline.
The door from the entry room continues to slowly close...you now know why a statue was there propping the door open when you entered...

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Ishell follows quickly after Talon, leaping the pit.
Acrobatics, taking 10 = 16
He moves into the tomb, Kama's at the ready.
"Never thought I would be exploring ancient Pharos tombs. It's kinda cool man, even if I don't know what the heck I am looking at!"