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Feeling the sting of the Aspis arrows, Ridley and Azrael strike back...
Azrael charges forward but the red archer is able to dodge the Talon's kukri...
Ridley Wade's into the pool and tosses a bomb at the other archer who, eerily, looks identical to the one facing Azrael. While the archer avoids being directly hit by Ridley's concoction, he cannot avoid it's splash...
Reflex DC18: 1d20 + 11 ⇒ (9) + 11 = 20
...although he does avoid the worst of it...
If I've figured it right, that's 6 points of damage, correct me if I'm wrong, Ridley.
The yellow archer fires again at Ridley...
Longbow: 1d20 + 10 ⇒ (5) + 10 = 15
...but the arrow sails a couple feet over the alchemist's head...
The red archer drops his bow, draws his rapier and dagger, lunging at Azrael before moving back 5'...
Rapier: 1d20 + 7 ⇒ (1) + 7 = 8
...but Azrael easily deflects his blade away...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Ridley (-12)
Azrael (-11)
Aspis Archers (Yellow -6)
Zaarah
Phosdlon
Ischell
Poh

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Usual Poh routine:
"Snakes do best on their bellies! Put them down in the muck, pathfinders!"
Poh advances in Marid Style, with a sai drawn.
Standard to start Advice (inspire courage +2); swift to enter Marid Style; move to move 30' and draw a weapon.
AoO1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
AoO2: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
AoO3: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 +4 to AC for adjacent ally except on a '1'

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"An ambush!??? You are done guys!" Zaarah shouts maniacally.
Swift Action: Keen, +1 weapon enchantment on the black blade +2 leading to a +3 keen Scimitar. 1 arcane pool spent. Still small size with +2 Dex from Alter Self.
Free action: Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute.
Zaarah casts shocking grasp and flies forward with her hex to Spellstrike the yellow archer ...
SG, if an attack succeeds, empowered with traits without increasing level : 5d6 ⇒ (1, 4, 6, 5, 4) = 20 +50%= 30 electricity damage
Free action to deliver SG, Keen Scimitar Black Blade +3 attack roll, size, +2 Dex: 1d20 + 13 + 1 + 1 ⇒ (15) + 13 + 1 + 1 = 30
Damage Scimitar Black Blade +3, Dex mod +6, +2 Dex, black blade strike: 1d6 + 9 + 2 + 1 ⇒ (1) + 9 + 2 + 1 = 13
Crit confirm:
SG, Crit confirm : 5d6 ⇒ (1, 2, 1, 1, 2) = 7 +50%= 10 electricity damage
Crit confirm: 1d20 + 13 + 1 + 1 ⇒ (3) + 13 + 1 + 1 = 18
Damage Scimitar Black Blade +3, Dex mod +6, +2 Dex, black blade strike: 1d6 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
* * *
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Reposte Immediate Action:
Keen Scimitar Black Blade +3 attack roll: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Damage Scimitar Black Blade +3, Dex mod +6 : 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16

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Phosdlon moves forward, activating his Sacred Weapon to give his bow keen, then fires at the archer...
Ranged vs. Yellow Archer: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
possible Piercing damage vs. Yellow Archer: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
possible Good damage vs. Yellow Archer(if Evil): 1d6 ⇒ 5
Using: +1 Darkwood Longbow with Keen and Good Blessing w/Cold Iron Durable Arrows. Applying: Point-Blank and Precise Shot feats; Inspire Courage.

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Another bomb at Orange.
Range Touch Attack: 1d20 + 7 + 2 + 2 + 1 ⇒ (11) + 7 + 2 + 2 + 1 = 23
Damage: 3d6 + 8 + 2 + 1 ⇒ (3, 5, 5) + 8 + 2 + 1 = 24

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Poh advances forward in his usual style while Phosdlon's shot goes awry...
Zaarah delivers a devastating blow with her sharp blade but the Aspis archer barely even has time to grimace in pain before Ridley's bomb lands and blows him to smithereens...
The remaining Aspis agent screams out in agony, "Mishka! NOOOOO! You bastards!"
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Ridley (-12)
Azrael (-11)
Aspis Archers (Yellow in pieces)
Zaarah
Phosdlon
Ischell
Poh

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Ischell moves through the chamber, ignoring the departed yellow archer and focusing his spinning blade on red. His Kama reaches out, edges licked with flame.
+1 DC Kama, PA, IC: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Adamantine, S, PA, IC, Flame: 1d6 + 14 + 2 + 1d6 ⇒ (6) + 14 + 2 + (6) = 28
Max damage!!!

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Ischell moves down, expertly twirling his kama, and then sends it spinning
destruction straight into the gut of the remaining archer, who lets out a loud groan upon being struck...
COMBAT! Round 2 - The bold may post!
Ridley (-12)
Azrael (-11)
Aspis Archers (Yellow dead, Red -28)
Zaarah
Phosdlon
Ischell
Poh

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Bah! Didnt' draw my second Kukri.
Eager to eliminate the threat of the Aspis early, Azrael drops his shield to enter into a mix of martial and sword fighting styles.
FreeDrop shield. TWF. Stunning Fist! DC14 Fort Negates.
+2 Kukri,TWF,PA: 1d20 + 14 - 2 - 2 ⇒ (17) + 14 - 2 - 2 = 27 S: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Unarmed Strike,TWF,PA: 1d20 + 12 - 2 - 2 ⇒ (3) + 12 - 2 - 2 = 11 B/P: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
SM for AC: 1d20 + 17 ⇒ (14) + 17 = 31

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You won't need it, Azrael...
Azrael deftly wields his kukri, easily sneaking it past the archer's guard, dropping him before the Talon's fist has a chance to land...
As the Aspis agent slowly slumps to the ground, he cries out, "Durra...we...have...failed...you..." and then his eyes glaze over...
COMBAT over! Pathfinders victorious...at least for the moment...
Immediately after the last Aspis dude falls, a feminine voice rings out clearly from the picture room. "Come on in...if you dare! You won't find me such easy meat!"

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Poh strides in, eyes peeled for aspis trickery.
perception: 1d20 + 14 ⇒ (3) + 14 = 17

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Phosdlon, it was a short fight and Poh promptly moved forward, so you should be good for another 5 or 6 rounds...
The Revered Master Poh wastes no time, boldly (or should I say drunkenly) entering the cavern the Lizardfolk tagged the 'picture' room...
A glittering mosaic sprawls across the cave floor in a moat of incandescent light. These mottled patterns of radiance undulate in an endless cascade of glorious color. Some sort of door, almost completely lost in the blaze of light, sits recessed in the far wall.
While Poh does not see the female who spoke earlier in the room, he does notice a couple of metallic snakes in the room...and they look alive! Before he can act however, the mosaic floor has a hypnotic effect, Poh's eyes are drawn to it...
While Poh must make a Will save now, anyone who enters the room must make one as well...
Azrael: 1d20 + 6 ⇒ (16) + 6 = 22
Poh: 1d20 + 3 ⇒ (17) + 3 = 20
Ridley: 1d20 + 4 ⇒ (10) + 4 = 14
Zaarah: 1d20 + 6 ⇒ (8) + 6 = 14
Phosdlon: 1d20 + 3 ⇒ (6) + 3 = 9
Ischell: 1d20 + 4 ⇒ (16) + 4 = 20
Durra: 1d20 + 3 ⇒ (16) + 3 = 19
Metal Snakes: 1d20 + 2 ⇒ (18) + 2 = 20
Guisarme: 1d20 + 12 + 20 ⇒ (6) + 12 + 20 = 38
Damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13
Suddenly, the source of the feminine voice materializes out of thin air just as her guisarme solidly strikes the drunken sensei as he contemplates the floor...
"As I said, Pathfinder, no easy meat..."
COMBAT! Round 1 - The bold may post!
Azrael (-11)
Ischell
Poh (-13)
Metal Snakes
Durra
Ridley (-12)
Zaarah (3 images)
Phosdlon

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As a player, that whole narrow space and will save deal made me nervous, and after seeing my Will roll, am probably going regret this move. But, I have to be true to Azrael's nature. He will not sit!
Azrael promptly follows Poh into the chambers to deal with what threat lies beyond. But the fight finds his eyes fixated to the confusing patterns on the floor.
Move action and stop
Will: 1d20 + 4 ⇒ (7) + 4 = 11

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Ischell moves down into the tunnel, but finds no room to maneuver into position to attack. He sets up on the edge of the rock face and calls out to the pathfinders rushing in.
"No room for us, dudes! Let us help you guys!"
He then waits to attack the first non-pathfinder to come through the entrance

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Forgot to add this spoiler earlier...
Showing his grit, Azrael moves straight at Durra but the floor's pattern freezes him hypnotically, as the Aspis leader brings down her guisarme at the fascinated Talon...
Guisarme (AoO): 1d20 + 12 ⇒ (1) + 12 = 13
...but her polearm misses badly...
Seeing the congestion, Ischell moves to the opening, impatiently and hopefully awaiting an opportunity to attack...
COMBAT! Round 1 - The bold may post!
Azrael (-11; fascinated)
Ischell
Poh (-13)
Metal Snakes
Durra
Ridley (-12)
Zaarah (3 images)
Phosdlon

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will vs picture: 1d20 + 12 ⇒ (5) + 12 = 17
unarmed cmd vs fascinated Azrael: 1d20 + 11 ⇒ (13) + 11 = 24
Poh Drags Azrael backwards out of the death-trap that the bird-brained student has got himself in. Not sure if that will give him another Will save?
The sensei then lurches forwards to place himself between Durra and the others. He staggers from side to side, making himself hard to hit with unpredictable movements. Ki dodge, then move action. Drag does not provoke. Poh's movement forwards will. AC31 this round.
AoO1: 1d20 + 10 ⇒ (12) + 10 = 22
AoO2: 1d20 + 10 ⇒ (18) + 10 = 28
AoO3: 1d20 + 10 ⇒ (7) + 10 = 17
AoO4: 1d20 + 10 ⇒ (15) + 10 = 25
+4 to AC for ally except on a '1'
Sorry, no inspire courage unless we are within 2 rounds of finishing the archers, in which case Lingering Performance is up.
"Damn fool students! Durra has two metal serpents! The picture on the floor is hypnotic - but it's just giving me a headache!"

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Yes, the drag will give Azrael another Will save...
Able to ignore the cavern floor's hypnotic pattern, Poh adroitly maneuvers between Durra and his student, dragging him 5' away...
The nearest snake and Durra both strike at Poh…
Snakebite: 1d20 + 6 ⇒ (8) + 6 = 14
Guisarme: 1d20 + 12 ⇒ (16) + 12 = 28
Guisarme: 1d20 + 7 ⇒ (8) + 7 = 15
...and the drunken master easily dodges the snake, and narrowly avoids the polearm, as he feels its wind as it whizzes by the top of his head...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Azrael (-11)
Ischell
Poh (-13)
Metal Snakes
Durra
Ridley (-12)
Zaarah (3 images)
Phosdlon

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Will Save: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
I'll use my folio reroll
Will Save: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Kn Arcana: 1d20 + 20 ⇒ (17) + 20 = 37
I'll ask for DR, resistances, immunities and anything else the other PCs want to know.
Range touch attack on snake: 1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30
Fire Damage: 3d6 + 8 + 1 ⇒ (6, 1, 4) + 8 + 1 = 20
Range touch attack on snake confirm: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
Extra Fire Damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
The human takes 11 damage, DC 20 Reflex for half.

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kn arcana: 1d20 + 13 ⇒ (16) + 13 = 29 Resistances, immunities please.
"Into the battle!!" Zaarah screams.
Swift Action: Using Swashbuckler's flair to get +5 ft reach.
Zaarah casts shocking grasp and flies forward with her hex to Spellstrike the female Aspis ...
SG, if an attack succeeds, empowered with traits without increasing level : 5d6 ⇒ (4, 4, 6, 6, 5) = 25 +50%= 37 electricity damage
Free action to deliver SG, Keen Scimitar Black Blade +3 attack roll, size, +2 Dex, higher ground: 1d20 + 13 + 1 + 1 + 1 ⇒ (17) + 13 + 1 + 1 + 1 = 33
Damage Scimitar Black Blade +3, Dex mod +6, +2 Dex, black blade strike: 1d6 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14
Crit confirm:
SG, Crit confirm : 5d6 ⇒ (4, 4, 2, 2, 2) = 14 +50%= 21 electricity damage
Crit confirm: 1d20 + 13 + 1 + 1 + 1 ⇒ (16) + 13 + 1 + 1 + 1 = 32
Damage Scimitar Black Blade +3, Dex mod +6, +2 Dex, black blade strike: 1d6 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14
Total damage including crit: 86 hp damage.
* * *
[ooc] In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36
Reposte Immediate Action:
Keen Scimitar Black Blade +3 attack roll: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35
Damage Scimitar Black Blade +3, Dex mod +6 : 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18
CRIT CONFIRM Keen Scimitar Black Blade +3 attack roll: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18
CRIT Damage Scimitar Black Blade +3, Dex mod +6 : 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16

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Ridley, you can save your folio reroll as you don't have to make the save unless you're in the room...
Adamantine Cobras, DR10/--, SR13, immune construct traits, poisonous bite
Azrael snaps out of his hypnosis while Phosdlon moves into position...
Ridley wades out of the pool and his bomb obliterates the nearest snake and splashes on Durra...
Ridley, you can pinpoint your bombs where they don't splash on Poh, correct?
Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
...and the Aspis leader takes the full brunt of the splash...
COMBAT! End Round 1 / Begin Round 2 - The bold may post!
Azrael (-11)
Ischell
Poh (-13)
Metal Snake
Durra (-11)
Ridley (-12)
Zaarah (3 images)
Phosdlon

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You were right, Ridley, Zaarah and I posted simultaneously and I missed it...thanks for the heads up!
Zaarah and her 3 images zoom directly at Durra, who takes a swipe at the flying Pathfinder as she passes by...
?: 1d20 + 10 ⇒ (5) + 10 = 15
Guisarme (AoO): 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d4 + 7 ⇒ (2, 2) + 7 = 11
...and the Aspis leader makes a lucky guess, striking the original image. Maintaining her flight, Zaarah's retribution is swift and decisive, as she counters with a backhand slash that cuts through Durra's neck like butter, her head dropping to the mosaic floor, eyes and mouth wide open, lips silently moving in shock...
COMBAT! Round 2 - The bold may post!
Azrael (-11)
Ischell
Poh (-13)
Adamantine Cobra
Durra (dead)
Ridley (-12)
Zaarah (-11, 3 images)
Phosdlon
Although combat is pretty much moot now, the scenario says the Adamantine Cobras fight to the death...

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"Heh. I didn't even need to tell you where to strike..."
Poh enters his fluid fighting style, and strikes out at the construct.
unarmed strike, marid style: 1d20 + 10 ⇒ (18) + 10 = 28damage: 1d8 + 1 ⇒ (7) + 1 = 8cold damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7
aoo1: 1d20 + 10 ⇒ (20) + 10 = 30
aoo2: 1d20 + 10 ⇒ (18) + 10 = 28
aoo3: 1d20 + 10 ⇒ (17) + 10 = 27
aoo4: 1d20 + 10 ⇒ (10) + 10 = 20

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Ischell moves into the room, kama spinning in his strong hand.
Will: 1d20 + 8 ⇒ (5) + 8 = 13
Folio, GM reroll
Will, GM: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Ignoring the disconcerting floor, Ischell stops 10 feet away from the snake and unleashes his adamantine kama at the creature.
+1 DC Kama, PA: 1d20 + 11 ⇒ (17) + 11 = 28
Adamantine, S, PA: 1d6 + 14 ⇒ (1) + 14 = 15 Extra fire 1d6 ⇒ 6

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Master Poh's and Ischell's impressive martial arts skills combine to quickly take out the serpentine construct and it falls inert on the mosaic floor.
Combat over! Pathfinders victorious!

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”It’s over?! Really!? These Aspis are so super weak... “ she says laughing.
Zaarah checks on the eggs.

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On Durra's headless corpse, you find a half-composed letter she was writing, apparently in response to the discarded letter you found earlier. Addressed to Aglorn Desimire, it promises riches beyond imagining to pay off the Consortium’s debt for the portal and offers wry well-wishes for setting up “a lasting base of operations in the middle of a glacier.”
You also find 30 eggs, all intact, in the southern portion of the room. Hidden among the eggs, you see an albino scarab; it looks to be most valuable.
In addition, there's a mysterious door in the southeast wall. This massive iron door is pocked with evenly spaced holes in a roughly square pattern. Mithral rods are placed in a strange pattern in the door, with five other rods lying on the ground in a small stack directly in front of the door.

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Ling : 1d20 + 8 ⇒ (12) + 8 = 20
”I recognize the pattern in the door and know which rods to place in them, which I assume will open the door... “
Zaarah places the rods.
”Let us see what awaits us!“

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Ischell steps back and watches Zaarah work and manipulate the rods and holes. Absentmindely, he wipes his Kama blade off on his tunic- but finds only dust and not blood from the construct snake.
Making eye contact with Poh, he nods reverently to the monk.

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?: 1d6 + 1 ⇒ (5) + 1 = 6
As Zaarah places the last rod in the door, it opens; she and Ischell find themselves face to face with a familiar foe...or is it foes? Five identical mummies stand before them! Each has the standard bandage-type wrapping but their fangs give you a clue that they must've been a serpentine humanoid before being entombed here...
Since you just fought a mummy in the prequel to this scenario, I'll assume you're familiar with them without a Knowledge (Religion) roll...
In broken Common, one speaks and the others' lips move. "Zariska welcomes you..."
The mummies point at Ischell and a ray emits from their fingers...
Azrael: 1d20 + 6 ⇒ (4) + 6 = 10
Poh: 1d20 + 3 ⇒ (17) + 3 = 20
Ridley: 1d20 + 4 ⇒ (5) + 4 = 9
Zaarah: 1d20 + 6 ⇒ (19) + 6 = 25
Phosdlon: 1d20 + 3 ⇒ (1) + 3 = 4
Ischell: 1d20 + 4 ⇒ (2) + 4 = 6
Kariska the Spiteful: 1d20 + 7 ⇒ (15) + 7 = 22
COMBAT! Round 1 - The bold may post!
Zaarah (-11)
Kariska the Spiteful
Poh (-13)
Azrael (-11)
Ridley (-12)
Ischell
Phosdlon

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While editing my previous post, the fear aura spoiler check got accidentally cut out and I just noticed it...
A wave a fear emanates from Zariska and her 'cohorts'...
Currently, Zaarah, Ischell, and Poh need to make this save...

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Ischell is immune to fear effects, and all allies within 10 feet have a +4 competence bonus on saves vs fear effects

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Yep, I should've remembered that from the last mummy...so Zaarah will get +4 to her's and Ischell just needs the Will save for the spell...
Also, when attacking Zariska, roll a 1d5...a 1 will target the real mummy anything else targets one of her images...as the images get taken out, the die roll will adjust down accordingly...

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Will Save, DC 15: 1d20 + 8 ⇒ (12) + 8 = 20

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Will save: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
GM, Zaarah is not flying anymore and her 5 minute spells are over I assume.
Knowledge religion: 1d20 + 8 ⇒ (2) + 8 = 10 Resistances, immunities as I cannot remember to be honest. If it is resistant or immune to fire please change the black blade energy attunement to an element that works. (see below)
Free action to spend last point of black blade pool to do fire damage with the scimitar instead of physical weapon damage: Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. This effect lasts until the start of the magus’s next turn.
Swift Action: 1 Arcane Pool point for Keen, +1 -> leading to a Keen scimitar +3.
Zaarah starts her spell combat and casts a shocking grasp spell defensively.
Casting defensively DC 16: 1d20 + 9 ⇒ (7) + 9 = 16
She attacks the mummy!
SG, if an attack succeeds,empowered : 5d6 ⇒ (1, 2, 6, 5, 6) = 20 +50%= 30
Free action to deliver SG, Keen Scimitar Black Blade +3 attack roll, spell combat: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
Keen Scimitar Black Blade +3, Dex mod +6, all fire damage overcoming physical DR : 1d6 + 9 ⇒ (6) + 9 = 15
-
Then she makes another attack!
Regular during spell combat.
Keen Scimitar Black Blade +3 attack roll, spell combat: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Scimitar Damage, all fire damage overcoming physical DR : 1d6 + 9 ⇒ (5) + 9 = 14 plus the 30 electricity damage of SG as she was holding the charge.
Mirror image of mummy: 1d5 ⇒ 1
CRIT? SG, if an attack succeeds,empowered : 5d6 ⇒ (2, 3, 5, 2, 4) = 16 +50%= 24
CRIT? SG, Keen Scimitar Black Blade +3 attack roll, spell combat: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
CRIT? Scimitar Black Blade +3, Dex mod +6, all fire damage overcoming physical DR : 1d6 + 9 ⇒ (3) + 9 = 12
Using my portfolio reroll to reroll the confirmation.
CRIT? SG, Keen Scimitar Black Blade +3 attack roll, spell combat: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
:-(
* * *
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry: 1d20 + 13 ⇒ (17) + 13 = 30
Reposte immediate action:
Keen Scimitar Black Blade +3 attack roll: 1d20 + 13 ⇒ (18) + 13 = 31
Scimitar Damage, all fire damage overcoming physical DR : 1d6 + 9 ⇒ (6) + 9 = 15
Mirror image of mummy: 1d4 ⇒ 1
CRIT? SG, Keen Scimitar Black Blade +3 attack roll: 1d20 + 13 ⇒ (18) + 13 = 31
CRIT? Scimitar Black Blade +3, Dex mod +6, all fire damage overcoming physical DR : 1d6 + 9 ⇒ (2) + 9 = 11

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?: 1d20 + 5 ⇒ (14) + 5 = 19
Zaarah, yes spells/flying would be over. As for the mummy, DR5/--, SR18, vulnerable to fire, undead traits, Despair, Mummy Rot. Your fire damage will be multiplied by 1.5
Zaarah overcomes the fear aura and she swings her fearsome blade twice; while her first strike goes awry, she chooses well with her second as it catches Kariska devastatingly across the chest and lighting her on fire…
The mummy screeches, "You'll pay for that, my pretty," as she strikes back with claws and teeth...
Slam: 1d20 + 8 ⇒ (11) + 8 = 19
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
...but Zaarah deftly avoids both tooth and nail...
COMBAT! Round 1 - The bold may post!
Zaarah (-11)
Kariska the Spiteful (-51, 4 images)
Poh (-13, need DC18 Will Save)
Azrael (-11)
Ridley (-12)
Ischell
Phosdlon

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GM, is it an aura or a spell? Would Azrael need to make a will save as he approaches?
Azrael attempts to make himself useful in the heat of battle.
Swift:Snake style, move:20ft, std:?

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Thanks GM, to be fair spell resistance needs to be considered for the shocking grasp Additionally, when the mummy attacked parry and reposte would have activated.
Spell resistance shocking grasp? Dc 18 : 1d20 + 5 ⇒ (5) + 5 = 10 So no shocking grasp damage but probably the reposte attack to be considered.

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Thanks Zaarah...but since I forgot to give you the SR before you posted, I rolled your caster level check as part of my GM Rolls spoiler and you passed it so the damage will stick...you can roll it from here on out. As for the riposte, you're right, standby...
Azrael, it's listed as a supernatural ability so you need to roll a Will save as soon as you get within 30'
Updated post coming for Zaarah's riposte...I'll have to reroll the image check as all 4 of Kariska's images are still intact so it's a 1d5 (4 images + the original)...

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Will Save: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
I'll use my folio re-roll this time!
Will Save: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Ridley advances, then tosses a bomb at the mummy.
Range Touch: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25
Damage, fire type: 3d6 + 8 + 1 ⇒ (6, 1, 4) + 8 + 1 = 20

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Zaarah counters the mummy's attacks with a vicious riposte...
Image: 1d5 ⇒ 2
...which passes through one of the mummy's illusory images, dispatching it instead...
Azrael and Ridley warily advance, with Ridley tossing another of his deadly concoctions at the mummy...
Image: 1d4 ⇒ 3
...and it takes out another of Kariska's images...
Reflex (Mummy): 1d20 + 6 ⇒ (10) + 6 = 16
...but the splash of fire from the bomb still makes her screech in undead pain as the flames intensify...
Check me to see if I got this right...bomb hits and takes out an image, real mummy gets full splash fire damage (12) multiplied by 1.5 for vulnerability, so 18... let me know if I'm wrong...
ETA: Just thought of something...would the splash take out all images?
COMBAT! Round 1 - The bold may post!
Zaarah (-11)
Kariska the Spiteful (-69, 2 images)
Poh (-13, need DC18 Will Save)
Azrael (-11, need DC18 Will Save; standard action if pass save)
Ridley (-12)
Ischell
Phosdlon

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If I recall correctly, splash does not take out images.
will: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Azrael releases his shield and attempts to trip the mummy.
Shield, trip,into melee: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9

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The bomb has an attack roll so you resolve that normally. Then the splash is an area affect, which per the rules of mirror image, affects her normally and does not destroy any images.
Damage is 11 (Point blank shot damage doesn't get added in to the minimum damage calculation), so it'd be 16 after the multiplier.

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Thanks, Azrael!
Azrael overcomes the undead beast's aura of fear and slings his shield in a trip attempt...but Kariska, and both images, sidestep to avoid it...
COMBAT! End Round 1 / Begin Round 2- The bold may post!
Zaarah (-11)
Kariska the Spiteful (-69, 2 images)
Poh (-13, need DC18 Will Save)
Azrael (-11)
Ridley (-12)
Ischell
Phosdlon

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Phosdlon concentrates briefly to add another round of keen to his bow, then fires two arrows at the mummy...
Rapid Shot #1 vs. Mummy: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
possible Piercing damage vs. Mummy: 1d8 + 1 ⇒ (6) + 1 = 7
possible Good damage vs. Mummy: 1d6 ⇒ 4
Rapid Shot #2 vs. Mummy: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
possible Piercing damage vs. Mummy: 1d8 + 1 ⇒ (7) + 1 = 8
possible Good damage vs. Mummy: 1d6 ⇒ 2
Applying Point-Break, Precise, and Rapid Shot feats. I did not adjust for cover. Using +1 Darkwood longbow w/Good and Keen properties and Cold Iron Durable arrows

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As the arrows wizz by his head, Ischell steps immediately in behind them to open up a better view of the mummy. Seeing the undead, he focuses his holy righteousness against the creature and swings away with this reached Kama. The blades move effortlessly, striking out once, twice, even a third time against the undead creature(s).
"Dude, you picked the wrong group to try and mess with"
Smite. Since the attacks above haven't resolved completely I can't really tell what dice I should be rolling for the mirror image. Please feel free to roll those for me
+1 DC Kama, PA, Flurry, Smite: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 Cover not included
Adamantine, S, PA, Smite: 1d6 + 14 + 5 ⇒ (4) + 14 + 5 = 23
+1 DC Kama, PA, Flurry, Smite: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35 Cover not included
Adamantine, S, PA, Smite: 1d6 + 14 + 5 ⇒ (5) + 14 + 5 = 24
+1 DC Kama, PA, Flurry: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 Cover not included
Adamantine, S, PA, Smite: 1d6 + 14 + 5 ⇒ (4) + 14 + 5 = 23
Smite: Overcomes ALL damage resistance. First attack to deal damage does an additional 5 points of untyped damage. AC against the Mummy is now 27
Crit Confirm?: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 Cover not included
Crit Damage: 1d6 + 14 + 5 ⇒ (6) + 14 + 5 = 25

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Phosdlon concentrates and lets rip a couple of arrows at the mummy...
Image: 1d3 ⇒ 1
Image: 1d3 ⇒ 3
His first arrow pierces the mummy right through her flaming torso, although not doing quite as much damage as normal, while his second arrow takes out another image...
And Ischell follows up Phosdlon's marksmanship by slamming his kama...
Image: 1d2 ⇒ 1
...into Kariska's gut, her body igniting even more, as she drops slowly to the ground, engulfed in flames, letting out one last screech...
"Ohh! You cursed meddlers! Look what you've done! I'm burning! Burning! Oh, what a world! You've destroyed my beautiful wickedness..."
...and then, thankfully for the Pathfinders' ears, she falls silent for eternity...
Combat over! Pathfinders victorious!