Agents of TAROT: Chariot Crew

Game Master Tarren Dei


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F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

Apologies for my absence, should be back in full swing this weekend.

Jade gets a Biohacker Theorem for level 2, which is exciting.

I'm kind of torn between "Aquatic Adaptation", which isn't very good, but has amazing flavour where I can treat it as learning and improving upon Moreau's research, and one of the more Medical focused things ("Field Dressing", "Speedy Serums", "Treat Condition", "Treatment Master").

Gonna think on it a bit more.


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

Brass gets a combat feat, I think I’ll pick weapon focus (longarms) and some skills, which will probably go in engineering, perception, piloting and something else. I’ll update my alias tonight.


Immanuel Ueda wrote:
Also, I don't recall: are we rolling for HP, or taking average/average+1?

Taking the average +1 is a pretty safe way to do it. I'm happy with that, unless anyone objects.


Jade Essex wrote:

Apologies for my absence, should be back in full swing this weekend.

Jade gets a Biohacker Theorem for level 2, which is exciting.

I'm kind of torn between "Aquatic Adaptation", which isn't very good, but has amazing flavour where I can treat it as learning and improving upon Moreau's research, ....

When I first saw your character I thought about how well it would fit with Moreau and his research. The medic focus is certainly useful.


Masculine Android Mechanic | HP 16/16, Stamina 12/12, Reserve 5/5 | EAC 14, KAC 15 | Fort +3, Ref +8, Will +0 | Init +5, Perception +5

So, uh, guess who forgot how HP works in Starfinder? It was me. There's no dice. It's static. My bad.

Ueda's updated for level 2.


Immanuel Ueda wrote:

So, uh, guess who forgot how HP works in Starfinder? It was me. There's no dice. It's static. My bad.

Ueda's updated for level 2.

I forgot as well. I've only made a handful of PCs. NPCs are built very differently in Starfinder ... more like they are in Pathfinder 2E.


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

Just curious who is switching to Pf2 and any opinions on it. My group I play with in person has made the switch with the playtest and now to the final edition.


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

I'm pretty skeptical but I also haven't read too much of the book yet.


I've been doing some freelancing on PF2 but not on any of the books that are out yet. From a DM point of view making new monsters and NPCs is quite easy.

I also feel that they tried to ensure everybody has something to contribute in every aspect of the game -- defense, offense, skills, social -- this may flatten out the experience a little.

I'm still interested ...


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

My main concern initially was the idea that it looked at a glance like it borrowed a lot from D&D 5e which I do not like. I appreciate D&D 5e trying hard to streamline things, but I also feel like it has largely taken away character customisation. There are significantly fewer decisions that you make along the way, mostly just "you level up and get x".

For me, like, if I want something narrative-driven and lighter mechanically with fewer decisions, I'll pick up a Powered by the Apocalypse or Forged in the Dark game. D&D 3.5 and PF are the games I play when I want some crunch and a lot more weighted decisions in character building. So 5e fills a niche that doesn't exist for me.

With PF2, making skills "Trained" and "Expert" as proficiencies feels straight out of 5e, as does the "Key Ability Score" listings for classes, and Proficiency Rank, and I had a pretty "oh no" moment looking through it initially.

But, PF2 does look like it keeps a lot of customisation, gaining Feats (General or Class-Specific) every level, which is pretty cool. And a lot of the class changes specifically (Paladin no longer has to be Lawful Good, Alchemists aren't required to use bombs) are things that I dig. I like the idea that weapons are actually different now. The 3 action economy seems super interesting. I really like that Multiclass archetypes (essentially Variant Multiclassing from PF1) and Multiclassing in general have really been buffed up. I'm still concerned that it could get into some real Feat Bloat, especially since there are now 3 different types, but I'm liking what I'm seeing.

It's probably going to take me a while to digest all of it, though.


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

Welp, I know what my plan for this timeline is.

*Stats up a second Jade Essex PC*

:D


Despite Gabriel's assertion that all of you are dead, you will get a choice in this matter.

Gabriel will give you details of your (possible) apparent deaths. You have the choice of (1) dying in the incident he described, (2) dying earlier in the timeline and outside of the recent events he will describe, or (3) not dying in this event and having been mistakenly listed among the casualties.

If you don't like these choices, you have a time machine to change them.


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

Intriguing!

I am loving this game so much.


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]
Tarren the Dungeon Master wrote:

Gabriel will give you details of your (possible) apparent deaths. You have the choice of (1) dying in the incident he described, (2) dying earlier in the timeline and outside of the recent events he will describe, or (3) not dying in this event and having been mistakenly listed among the casualties.

If you don't like these choices, you have a time machine to change them.

Is anyone having thoughts about which things they want to go with?


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

I was thinking of have brass survive the event barely possibly hiding out somewhere. This could lead to some shenanigans when the original one sees a supposed doppelgänger claiming to be him.


Brass wondered in the game thread how he would have ended up in a crowd. I imagined Brass showing up to offer protection. Even if the Brass in this timeline never went to the Memorial usually, this year there were anti-android bad guys threatening the peaceful and meek. That seemed like something Brass would suit up for.

Jade talked about wanting to see the footage of the event. When Gabriel does show it, you can have him spot prime-you in the crowd and you can tell us what prime-you was doing.

Was prime-you with the anti-android protestors? At the memorial? With the groups of android and human peace activists defending the memorlal from the protestors?


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

I agree, I could see him being there. I feel like he would try to stop some of the violence, it was more meant to be a little of brass being upset about the situation.


It is possible for some of your prime-selves to have survived, even more than one.

I've asked what you were doing 60 seconds before the explosion, that is, if you were even present at the event. If you decide your prime-selves survived, they can still have been at the event and standing anywhere among this crowd. If they were standing near the monument, they will have to have moved quickly to avoid the blast. Further away = less injured. You can even be among the anti-android protesters who are furthest away from the blast.

Whether your prime-self survived or not, there is a mystery unfolding and the clues will soon be percolating, unless the government gets in your way.


Brass-4 wrote:
I agree, I could see him being there. I feel like he would try to stop some of the violence, it was more meant to be a little of brass being upset about the situation.

It's a great reason to be upset. You've just been informed of your death ... sort of. But, everyone does get to choose where their prime-self is.


Alright, there are such a huge number of posts just now that I don't know I can get through them all and get a coherent post made. Can I get a synopsis of what has happened since Tuesday last week and that will give me what I need to get going again? 40+ posts is just a lot to work through. Also, were there any that specifically pertain to me that I should watch out for?

Sry for asking that you do this, didn't expect this much volume.

I did manage to get myself leveld up to 2 yesterday.


The ship returned to 2219. TAROT was unprepared for them.

The players discovered that they are part of a temporal paradox. If someone is motivated to go back into the past to fix something in the past and they succeed, then did they ever go back into the past? Why? The thing is already fixed?

They discover that, in this timestream--the one in which they never went back into the past--they died in a terrorist attack.

Gabriel escorted Scera, Kitty, Griffin, and Barry to dark and drab rooms in TAROT headquarters where he asked them to wait for their debriefings.

So, as far as Scera the character is concerned, nothing really has happened.


K, that gives me what I needed. I figure Scera didn't taker her first time jump very well and blacked out or something. She can just come to in the room with the others when I can get a post in (hopefully after work today).


I think the others are trying to decide which of their alter reality selves is still actually alive.


Is it better, for now, if Brass, Ueda, and Jade do not know which of their alt-selves they survived? I think a little mystery and some twists and turns might be in order.
I also think shooting up a bunch of anti-android terrorists could be worthwhile.
Thoughts?


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

I'm okay with whatever! Jade-Contingency's inner monologue has already highlighted some of what I'd want to explore if Jade-Primary was alive. I also think it's probably silly if all of our doubles survive, so I'm okay with Jade-Primary dying and exploring that if other people strongly want their doubles alive. I'm also totally okay with having it be a mystery for now.


Masculine Android Mechanic | HP 16/16, Stamina 12/12, Reserve 5/5 | EAC 14, KAC 15 | Fort +3, Ref +8, Will +0 | Init +5, Perception +5

I think the mystery is the best way to go, and agree that all our doubles surviving might come off as a tad ridiculous, so I'm happy either way personally. As for dealing with terrorists, well, that may be in order. I've a feeling none of our characters are going to just go back to their former lives...


Great. I have some ideas about what is going to happen next, and I think it will have a few surprises.

What would Jade-Prime be doing at the event? Any differences in appearance between her and Jade-contingency? Same gender all that?


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

I agree with some twists, I wasn’t sure exactly what to do with the situation so little background on the difference between prime Brass and contingency Brass I figured would help along with a unconfirmed ending.

And I’m all for shooting in some bad guys, that’s what Brass was made for, haha.


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

Just a heads up, that my daughter was born earlier this week, and that my post grammar and formatting may dip a little due to more stress and less sleep. I should be able to post at an ok rate but if I happen to miss a couple days this is why. Feel free to bot me if it’s needed, I would hate to hold up everything.


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Masculine Android Mechanic | HP 16/16, Stamina 12/12, Reserve 5/5 | EAC 14, KAC 15 | Fort +3, Ref +8, Will +0 | Init +5, Perception +5

Congratulations! You'll hear no worries from me.


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Congratulations!

Silver Crusade

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Woo hoo!!!!


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

Thanks! Things have been quite the ride the last couple days.


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Congrats, let the sleepless days and nights begin!


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

Ahhhhh, huge congrats!


Masculine Android Mechanic | HP 16/16, Stamina 12/12, Reserve 5/5 | EAC 14, KAC 15 | Fort +3, Ref +8, Will +0 | Init +5, Perception +5

As far as I'm aware, there are basically no rules to support running a diagnostic on another android. I'm assuming we want to do that as essentially just a roleplaying scene?


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

The Starfinder Armoury book has a "Diagnostic Lozenge", which, while more geared towards giving a readout of biological creatures, may be a useful place to start.


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

It’s mainly a roleplay idea I have but however you think Ueda would do it feel free to describe as you see fit.


Everything I could find when I googled "androids starfinder diagnostics" was about phones. I see androids need sleep in Starfinder. I imagine this might be part of their maintenance cycle?


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

Possibly, I have a story element that’s part of it as well so that’s also why this is happening.


Male EAC:15 KAC:17 |HP:18/18 SP:14/14 RP:5/5 |Fort:3, Ref +4, Will+3 |Init +8 Per+2|Hunting Rifle+7, 1d10 6/6 /45 Soldier 1

@DM sorry if I pushed things off the beaten path with the downtime request. Just had what I thought was a cool idea for roleplay, also awesome take on the diagnostic guys very cool!


No problem. Downtime seems like a good idea.

The trio that just went clubbing is going to have some now.


F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

Jade didn't voice anything about splitting up because she doesn't... care. She has her plan that she's intending to follow unless told otherwise. There are reasons for others to go with her, just as well as reasons for them to go elsewhere. But I feel like it's in her nature to voice the logical argument and not ask for assistance.

That said, I'm happy for anyone to come along!


Regarding the location that Jade-Prime purchased that was "always significant to her," Jade may know what that is. She would need to make a Sense Motive check to know what Jade-Prime might have been thinking. It's a bit of a strange check, isn't it?

As far as what that place would be, you can have some input here YoricksRequiem. What place would it be? NARA overlaps with much of the eastern United States and Canada. It could just be an apartment she liked or a lakeside chalet or a warehouse where her type was originally manufactured ... Thoughts?


So, just to clear up my own confusion here. I thought that aliens were effectively unknown on earth of this time. Or is it just that there are very few of them on the planet itself?


The timeline we came up with reads:
- 2130: Interspecies diplomatic contact is established for the first time when the lashunta rescue the humans in the libertarian colony New Sparta.
- 2140: Lashunta begin training biohackers and terraformers to 'save Earth.'

There are not many lashunta on Earth, but they exist and are well-known. I think I had the timeline wrong in the post, as it was early 22nd century when the lashunta arrived with terraformers and helped rescue the planet.

It is possible that Vonash and Scera were the first lashunta that Senator Parker Bird had met, but he would be aware of them. The arrival of lashunta happened while he was in cold sleep.


Ah, got it.


So, about Scera ... As a mystic xenoseeker with 17 Wisdom, she can certainly do other things in adventures than seduce people. Right now, to be honest, she seems one-dimensionally about sex.

I understand that is part of her background, but in game I don't really know how to respond to it. I'm not personally super comfortable responding to it myself and I think most NPCs would be uncomfortable with someone becoming aggressively sexual towards them, especially without invitation, depending on the context.

Stats-wise she looks like she can do more than that. What could Scera be in a game where seduction doesn't solve most problems?


I can understand that and respect that. I'll work things through and see what I can come up with.


As the story unfolds, there will be opportunities for her. She's one of only about 1000 natural telepaths on Earth.

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