Meyanda

Jade Essex's page

172 posts. Alias of YoricksRequiem.


Classes/Levels

F Android Biohacker 2 [HP 16/16 | Stamina 14/14 ] [ EAC 13 | KAC 14 ] [ Fort +4 | Ref +2 | Will +3 ] [ Init +2 ] [ Perception +7 (Darkvision 60, Low-Light) ]

About Jade Essex

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Background:
Vignette

Jade rolled her blue eyes, a movement that made it slightly more noticable that the veins on her eyes appeared more as lighter blue streaks of light - not quite the red color of veins in humans. “Of course I am going!” She said, her voice a mixture of excited and exasperated.

While a normal human in this situation might be pacing, she was stood perfectly still. She stood in front of a thin bed, her partner Blake was sitting on it, still covered in grease and wearing his jumpsuit. He ran his fingers through his blonde hair. “But why? I don’t get it.”

She paused, her biomechanical brain processing rapidly, and coming up with a logical set of answers. “There are many reasons, Blake. First, it is a chance to see where my people came from. The time I’m going to, it’s not long before humans first created us.”

Despite himself, Blake winced at the mention of humans creating the androids. It wasn’t something he liked to talk about, especially in light of the bloody revolution that had followed. It was even less something he wanted to discuss with Jade. She was a different person, then, with a different soul, but he knew she’d fought in the war. After they met, he’d read some of the reports, but they always made him queasy.

“Second,” she continued, “There is no one more knowledgeable than I am to keep the team safe. I am a skilled physician, with doctorates in Biology, Biotechnology, Genetics, and Physics. I will be prepared for anything we might encounter. Plus, there are so many species that perished on Earth, that I would love the chance to catalogue and collect samples of. It would greatly benefit my research.”

Sensing that Blake understands he’s losing the argument, she moves closer to him, putting her hands on his shoulders, while his rest easily on her lower back. “If those reasons are not satisfactory,” she adds, her voice softer. “There is another.”

“I have never seen Earth, and I would very much like to.” Her eyes brighten at the prospect, imagining what it would be like, all of the possibilities. “Humanity is fascinating. The paradox of how you can create and destroy in equal measure, how you strive for both community and individuality.”

Staring intently at his face, now, trying to parse the expression across it, she continues. “Are you never curious what it was like? To be on the brink of another age? Did they sense it? This single planet, alone in the universe, before you met the Vesk, the Lashuntas.” She bites her lip. “So much ahead of them, wondrous excitement and terrible mistakes.”

With a sigh, Blake shakes his head. “No, I’m usually still trying to keep this world spinning. I don’t suppose it would do much good to tell you that I don’t want you to go.” He regretted the words as soon as they’d left his mouth, but they were out there. Rage flashed quickly across her face at the notion that he might tell her what to do.

Swallowing, and unable to look her in the eyes, he leans his forehead against hers. He tries to imagine their situations reversed, if he was offered the opportunity to travel through time, to see the past or the future. Would he do it? Would he leave her? He wasn’t sure he could. “I mean, I get the appeal, I do… I just… What if something happens there? I’d never see you again”.

Jade laughs suddenly, pulling her head back from his, before leaning back in and kissing him on the forehead. “Darling, my body may well be eternal. Even if I am somehow stuck in time, trust me, I will find you again. There is no power in all the universe that could stop me.”

Prompts

(1) Choose something your character would miss.

I think one of the big things that Jade would miss would be the technology. In a past life, she fought for android rights and while this soul isn’t currently particularly close to many of her people, there’s still comfort in having others around who are like you. Plus it makes all of her work easier. I think she’ll be surprised to find out just how analog things are in the 60s, and I doubt she’s actually prepared for it.

(2) Choose someone your character would miss.

My someone is detailed above, a romantic (and asexual) coupling with a human, almost certainly fairly unprecedented at this point with human and android relations as a whole.

(3) A reason having your past erased might be a good thing.

It depends on how much is being erased, naturally. How would the revolution have gone differently? Would she be able to stop it earlier? What would happen then? There are a lot of really fun questions. In general with her life as it is now, I imagine there are still a lot of anti-android and anti-human feelings within their communities, and there are probably a lot of people angry on both sides that she’s cohabitating and romantically involved with a human. Maybe he’s in danger, maybe they both are.

Notes

This seems like the kind of game where our personality goes a bit further than an actual backstory, so I filled in a few key things but left it mostly blank / to be figured out during play. As far as personality, I'm going with her having some mechanical quirks, but mostly being a person - complete with emotions, and that's part of the problem. I imagine the soul inhabiting Jade now is on the younger side, and as such it can be more rash. Her emotions are very quick and very strong.


JDE-SX (Jade Essex)
Female Android Biohacker 2

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    Stats
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Size / Type: Medium Humanoid (Construct)
Alignment: Neutral Good
Deity:
Age: Visibly mid-20's. In actuality, undetermined, but probably around 200 years.
Speed: 30 Ft.
Initiative: +2
Senses: Perception +7, Darkvision 60', Low-Light Vision
Languages: Common, Lashunta, Shirren, Eoxian

Attributes
STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 16 (+3)
WIS 11 (+0)
CHA 8 (-1)

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    Offense
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BAB: +1

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    Defense
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HP: 16 (4 Android + 6 / Level)
Stamina: 14 (6 Base + 1 Con / Level)

EAC 13 (10 Base + 2 Dex +1 Armour)
KAC 14 (10 Base + 2 Dex +2 Armour)

Fort +4 (+3 Base +1 Con)
Refl +2 (+0 Base +2 Dex)
Will +3 (+0 Base +3 Int)

Notes

  • +2 Saving Throws against Disease, Mind-Affecting Effects, Poison, and Sleep.
  • Do not breathe or suffer environmental effects of being in a vacuum.

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      Skills
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    9 Per Level (6 Base + 3 Int)


    • Computers +8 (+2 Ranks +3 Class Skill +3 Int)
    • Culture +8 (+2 Ranks +3 Class Skill +3 Int)
    • Diplomacy +4[b] (+2 Ranks +3 Class Skill -1 Cha)
    • [b]Engineering +8 (+2 Ranks +3 Class Skill +3 Int)
    • Life Science +8 (+2 Ranks +3 Class Skill +3 Int)
    • Medicine +8 (+2 Ranks +3 Class Skill +3 Int)
    • Perception +8 (+2 Ranks +3 Class Skill +3 Int)
    • Physical Science +7 (+1 Rank +3 Class Skill +3 Int)
    • Sense Motive +6 (+2 Ranks +3 Class Skill +3 Int -2 Racial)
    • Survival +4 (+1 Rank +3 Class Skill +0 Wis)

    Notes

  • I have +2 DC against Sense Motive.

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      Theme
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    Wild Warden: In the course of your explorations of various biomes, you have studied all manner of flora and fauna. Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5. Survival is a class skill for you. In addition, you gain an ability adjustment of +1 to Wisdom at character creation

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      Feats
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    Medical Expert: You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. If you have an ability that enables you to treat deadly wounds more often but with a longer time frame, you cannot use this feat to use that ability more quickly. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide long-term care with just a medkit. (Level 1 Feat)

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      Specials
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    Proficiencies - Light Armor; Basic Melee Weapons, Grenades, Small Arms

    Custom Scanner - You have created a small customized scanning device that you can use to evaluate and treat your allies’ wounds, identify unknown substances, and determine your enemies’ weaknesses from a distance. You can configure your custom scanner to take the shape of anything that can fit in your hand or a similar appendage, or design it to install in your armor (which does not take up an armor upgrade slot) or as an augmentation in your brain, your eyes, or an arm (which does not occupy a system in your body).

    Your custom scanner counts as a basic medkit and a chemalyzer and can be used for any purposes applicable to those items.

    As long as you have access to your custom scanner, as a move action you can target a creature within 30 feet that is within your line of sight and attempt a special skill check to identify it: if the creature is living, this is a Life Science check, and if the creature is unliving, it is a Physical Science check. The DC of this check is tied to the creature’s rarity, as presented on the Creature Rarity table.

    Additionally, as long as you have access to your custom scanner, you can use Life Science or Physical Science instead of Mysticism to make serums.

    If your custom scanner is damaged, destroyed, lost, or stolen, you can kitbash a new one from any medkit or chemalyzer, reconfiguring the materials into a new custom scanner with 1 hour of work. You can have only one custom scanner at a time. If you create a new custom scanner, your old one functions as a normal item of whatever type you made it from.

    Injection Expert - You are proficient with weapons that have the injection weapon special property, as long as the weapon has not gained that weapon special property through a weapon fusion, spell, class feature, or similar ability or effect. You gain a +1 bonus to attack rolls with these weapons.

    When you hit an ally with a weapon that has the injection weapon special property, you can choose not to deal damage to that ally, though that ally is still affected by the effects of the drug, poison, medicinal compound, counteragent, restorative, or other substance that was loaded into the injection weapon. When you fire a weapon with the injection special property and you have multiple types of ammunition loaded into the weapon, you choose which type of ammunition you fire when you attempt the attack.

    Injections (4 / Day) - You carry a collection of catalysts, chemicals, compounds, and specialized nanites, plus a small mixing apparatus and syringes, which you can use to quickly fashion solutions that produce different effects depending on the order in which you mix these ingredients. These solutions are called injections, and you can use them to boost your allies or hinder your foes. Your injections produce their effects only when you inject a creature with them, and only you know how to make and administer them in the exact effective way. An injection that is not in your possession becomes inert until you pick it up again.

    Each day, you must spend 10 minutes to prepare the ingredients for a number of injections equal to your biohacker level + your key ability score modifier. This preparation time includes only readying the compounds and chemicals you need to make your injections, and you decide the specific injection you create as part of the standard action you take to attack with it or inject a creature with it. When you regain the daily uses of your injections class feature, any injections that you created earlier but didn’t use become inert, even if they’re still in your possession—their method of creation depends largely on unstable chemicals and methods that can’t be reproduced at a large scale. You can readily replenish the chemicals for your injections on a regular basis at no cost, unless the GM states otherwise.

    A single injection is held in a physical syringe that you can wield in one hand. It is considered a consumable item with negligible bulk, with an item level equal to your biohacker level, hardness equal to your biohacker level, and 1 Hit Point. You must hit an unwilling creature with a melee attack to inject them with an injection, and an injection counts as a consumable basic melee weapon for this purpose. An injection can be injected into a willing or unconscious creature (or yourself) as a standard action, as long as the target is within your reach. An injection can also be loaded into a weapon with the injection weapon special property as a move action, and you can deliver the injection with a normal attack with that weapon. When you attack an ally with an injection loaded into a weapon that has the injection weapon special property, that ally is considered flat-footed against your attack.

    Injections come in two varieties: counteragents and restoratives. Unless otherwise stated, counteragents and restoratives affect both living and unliving creatures.

    At 1st level, you know the basic counteragents and restoratives listed below, in addition to the unique counteragent and restorative granted by your primary field of study . As you increase in level, you can also devise theorems to learn special injections, as well as abilities to modify or enhance your existing injections, in addition to learning a second and a third field of study. Additionally, fields of study eventually provide you with breakthroughs that also equip you with special injections you can use, as described in their entries.

    - Counteragent: A counteragent hinders a creature’s defenses. The effects of a counteragent last for a number of rounds equal to half your key ability score modifier (minimum 1 round) unless stated otherwise. A creature can be under the effect of only one of your counteragents at a time, though it could be under the effect of multiple counteragents originating from multiple biohackers. If you affect a creature with a different one of your counteragents, the effects of the previous counteragent end (although see the spark of ingenuity class feature on page 4 for one exception). When you use a counteragent injection, it can have one of the following effects.
    - The target takes a –2 penalty to AC.
    - Reduce the target’s DR by 5. At 9th level, you instead reduce it by 10. At 17th level, you instead reduce it by 15. This can’t reduce the target’s DR below 0.
    - Reduce the target’s resistance to one type of energy (your choice) by 5. At 9th level, you instead reduce it by 10. At 17th level, you instead reduce it by 15. This can’t reduce the target’s resistance below 0.

    - Restorative: A restorative aids a creature in one manner or another. The effects of a restorative last for a number of rounds equal to your key ability score modifier (minimum 1 round) unless stated otherwise. You can affect creatures with multiple different restoratives at a time. When you use a restorative injection, it can have one of the following effects.
    - The target gains a +1 enhancement bonus to AC.
    - The target gains a +2 enhancement bonus to all skill checks.
    - The target gains a +10-foot enhancement bonus to their speed.

    Primary Field of Study (Genetics) - Your primary field of study represents your area of expertise within the scientific community. Choose your primary field of study upon taking your first level in biohacker, and once made, this choice cannot be changed. A field of study grants you a unique counteragent and restorative, many of which work only on living creatures and have special properties and descriptors as described in their entries. You’ve studied Genetics: The study of living creatures’ inherited characteristics.

    - Counteragent: You can deliver a mutagenic chemical compound into a living creature’s body, imposing vulnerability to one type of energy (your choice) to that creature. If the creature is immune to that energy type, this counteragent removes the immunity and instead gives it resistance 10. If the creature has resistance to that energy type, instead reduce its resistance by 10 (minimum 0). This is a poison effect.

    - Restorative: You can temporarily alter the acuity of a living creature’s vision, granting the subject the bene ts of blindsense (vibration) with a range of 30 feet. If the creature already has blindsense, it instead gains the benefit of the Blind-Fight feat

    Scientific Method - Thanks to your genius scientific mind, you have a specific way of approaching problems that surpasses the methods used by typical researchers and scholars. Your mind is a fortress of information that can only rarely be breached. Instead of your Wisdom modifier, you can add your Intelligence modifier to Perception and Sense Motive skill checks and to Will saving throws.

    Biohacker Theorems - As you gain experience, you devise theorems about the way the universe works and how you can alter it. Some biohacker theorems you can use on yourself, fundamentally altering your physiological structure to gain specific benefits, while others require the use of your custom scanner or other equipment or add additional options for your injections. If a theorem allows an opponent a saving throw to resist its effects, the DC is equal to 10 + half your biohacker level + your key ability score modifier. If a theorem requires an opponent to attempt a skill check, the DC is equal to 10 + 1-1/2 × your biohacker level + your key ability score modifier.

  • Aquatic Adaptation: In a process that takes 1 minute, you can provide yourself or an adjacent willing creature with temporary bodily modifications to be able to survive underwater. The subject gains gills and fins, granting the water breathing universal creature rule and a swim speed of 30 feet for a number of hours equal to your biohacker level. You and the target must spend 1 uninterrupted minute working and being worked on; if this process is interrupted it has no effect, and a use of this ability is wasted. You can use this ability a number of times per day equal to your key ability score modifier.

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      [bigger]Racials
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    Size and Type - Androids are Medium humanoids with the android subtype.

    Constructed - For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

    Exceptional Vision - Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.

    Flat Affect - Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

    Upgrade Slot - Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

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      Gear
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    Armour: Second Skin

    Weapon: None Carried

    Other:
    - Personal Comm Unit
    - Medkit (Basic) (x2)
    - Medpatch (x3)
    - Tool Kits (Engineering, Medical, Hacking, Navigation)
    - Backpack (Messenger Bag / Satchel style)