GM Tealk's - Return of the Runelords (Inactive)

Game Master Brainiac

Book Four - Temple of the Peacock Spirit, Part 1
Magnimar - Maps!
Inventory - Loot!

Current Date 16 Kuthona, 4718 AR


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Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

I'd originally posted Borgol rushing back to block, but I realize that I can't do that because I'll need to occupy the space that Flik is in -- so I guess I'm still delaying a bit

Borgol calls out, "Flik, I need you to back away from whatever that is... and then tell me how to kill it."


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Good Hope
Fortitude: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Flik backs away and switches his performance to focus on the new threat.
Take 10 for 23
"It's a qlippoth, a terrible creature from the Abyss! Fire and acid do nothing to it, and it resists all but the most lawful damage. Careful, slashing and piercing it will spray acid on you!"


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol nods, then switches his sword and for the Lucerne Hammer. "So, flattening it is good?"

Attack bonuses: Haste, Good Hope, Performance

Lucerne Hammer: 1d20 + 13 + 2 + 2 + 1 ⇒ (3) + 13 + 2 + 2 + 1 = 21 for 3d6 + 9 + 2 + 2 ⇒ (6, 2, 4) + 9 + 2 + 2 = 25

Ever wish you had quickdraw? Not needing to move would have meant for full attacks. On the plus side, with reach, there's lots of room for Remy and Fergus, now.

Edit: Sorry, just saw that my fort in the first post got removed when I took away my attack

Fort: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fort Save DC20: 1d20 + 12 ⇒ (11) + 12 = 23

Fergus will step up and attack. Now's the time I wielded a hammer like me kin!

Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d12 + 7 ⇒ (3) + 7 = 10


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Fortitude, Good Hope: 1d20 + 10 ⇒ (17) + 10 = 27

"And I've got my fists!" Remy says as she rushes up beside Fergus. The fiend is just within range of her flying kick, which she follows up with a fierce flurry of blows!

Flurry, Ki, Haste, Good Hope, Naturalist: 1d20 + 21 ⇒ (13) + 21 = 341d20 + 21 ⇒ (20) + 21 = 411d20 + 21 ⇒ (8) + 21 = 291d20 + 21 ⇒ (15) + 21 = 361d20 + 16 ⇒ (9) + 16 = 25
Crit?: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 13 ⇒ (1, 3) + 13 = 174d6 + 20 ⇒ (1, 5, 5, 2) + 20 = 332d6 + 10 ⇒ (2, 1) + 10 = 132d6 + 10 ⇒ (6, 1) + 10 = 172d6 + 10 ⇒ (1, 4) + 10 = 15


Borgol's swing goes wide as the creature dodges his hammer, but Fergus lands a good hit, then Remy repeatedly pummels the fiend! Since the damage isn't lawful, it resists most of it, though. Roaring, the nyogoth attacks Remy. She twists and dodges most of its biting tentacles, but one lands a lucky hit, tearing a furrow in her shoulder that sizzles with acid.

Bites vs Remy: 1d20 + 12 ⇒ (3) + 12 = 151d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (10) + 12 = 221d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (4) + 12 = 16
Crit?: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 9 + 1d4 ⇒ (2) + 9 + (4) = 15

15 damage to Remy. Everybody may act. Maddie may take two rounds' worth of actions.

Enemy Status:
Nyogoth -45


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol takes and starts swinging his hammer at the terrible creature.

Lucerne Hammer: 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 2 + 1 + 1 = 22 for 3d6 + 9 + 2 + 2 + 1 ⇒ (1, 2, 2) + 9 + 2 + 2 + 1 = 19
Lucerne Hammer (Haste): 1d20 + 13 + 2 + 2 + 1 + 1 ⇒ (18) + 13 + 2 + 2 + 1 + 1 = 37 for 3d6 + 9 + 2 + 2 + 1 ⇒ (2, 2, 3) + 9 + 2 + 2 + 1 = 21
Lucerne Hammer (Iterative): 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (11) + 8 + 2 + 2 + 1 + 1 = 25 for 3d6 + 9 + 2 + 2 + 1 ⇒ (6, 5, 3) + 9 + 2 + 2 + 1 = 28

(That's +2 hit/damage from performance and good hope, +1/+1 from Divine Favour, and +1 to hit from haste)


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus will also attack!

Attack 1: 1d20 + 15 ⇒ (10) + 15 = 25
Attack 2: 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1: 1d12 + 7 ⇒ (6) + 7 = 13
Damage 2: 1d12 + 7 ⇒ (12) + 7 = 19


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"You've got this!" Flik will continue to perform and forgo his other actions.


Female Child Human Chronomancer 12 | HP: 62/62 | AC 17 TC 13 FF 15 | Fort: +7, Ref: +9, Will: +10 | Init +4 (forewarned)| Per +15 SM -1 | 30 ft. speed/ 40 ft. fly | +6 CMB | CMD 17 FF 15 | Temporal Pool 6/9 | Telekinetic Fist 9/9 Full Stats, Spells

Sorry, Finals have been keeping me busy. I'm done now! And graduating! I'll never have to take another exam again! Whooooo!

Fort DC 18: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d4 ⇒ 1

Oh hey, that works out.

Maddie is stricken with crippling mental pain, disabling her momentarily. However, she manages to push past it after a few moment and casts a spell upon Remy.

Casting Enlarge Person.


Flurry, Ki, Haste, Good Hope, Naturalist: 1d20 + 21 ⇒ (2) + 21 = 231d20 + 21 ⇒ (1) + 21 = 221d20 + 21 ⇒ (10) + 21 = 311d20 + 21 ⇒ (18) + 21 = 391d20 + 16 ⇒ (20) + 16 = 36
Crit?: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 182d6 + 10 ⇒ (3, 2) + 10 = 154d6 + 20 ⇒ (3, 6, 2, 2) + 20 = 33

Fergus and Borgol both land two good hits on the rubbery creature, then Remy punches it three times. The last blow is a critical strike that knocks it across the room! It splatters against the far wall before slumping to the floor.

Outside the tenement, the tentacles continue to crush the lesser cultists. You have a moment to catch your breaths and plan your next move...


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol says, "Anyone have a way to deal with that lot quickly? I think we need to start falling back to the vault itself -- can't imagine that scary mass of intestines is the only thing they're sending in behind the defenders. Might be something there already."


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"They seem well and truly caught. Does anyone need healing?"

I think Remy could use a little.
cure light wounds: 1d8 + 5 ⇒ (1) + 5 = 6


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol nods, "They do, but that spell won't hold them forever, and I don't know how much time we have."


Fortunately, it seems the tentacles are handling the cultists just fine on their own. Unable to escape, they soon fall unconscious as the tentacles squeeze the life out of them.

You rush upstairs to the vault, arriving to see a hole has opened in the southern wall of the third floor. The door to Clegg's bedroom is open, and several cultists are ransacking it, attempting to find the hidden entrance to the vault! Two human cultists flank a third, a scarred half-elf woman with purple skin signifying drow heritage. This must be the cult's leader, Leptonia! The woman snarls and brandishes her halberd. "You will not deny me my prize!"

Initiative:
Borgol: 1d20 + 4 ⇒ (18) + 4 = 22
Fergus: 1d20 + 3 ⇒ (4) + 3 = 7
Flike: 1d20 + 9 ⇒ (20) + 9 = 29
Maddie: 1d20 + 6 ⇒ (6) + 6 = 12
Remy: 1d20 + 4 ⇒ (18) + 4 = 22
Enemies: 1d20 + 5 ⇒ (3) + 5 = 8

Everybody but Fergus may act. I'll update the map later when I have more time.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Are we still hasted? I assume my Enlarge is still in effect (and Barkskin, for certain)


Sorry, I meant to include that in my previous post. Round/level effects like haste have expired, but any minute/level or longer ones are still in place, including good hope!


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik will start Naturalist for drow and try to disable the threat with a spell.

"We'll pry it from you! We'll deny your try! We'll spit in your eyes!"

Cast hideous laughter (DC 17)


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Can we get a map? Wondering if I should be bouncing folks off walls or slashing over their heads at their leader. ;)


Sorry, I can update the map tomorrow. Slashing over their heads would probably be more effective!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol shakes his head, "I don't understand why people keep saying things like that. It's not like saying it will make it true."

He then reaches over Fergus to strike down the cultist.

Good Hope +2/+2, FE (Human) +2/+2

Longsword: 1d20 + 14 + 2 + 2 - 2 ⇒ (15) + 14 + 2 + 2 - 2 = 31 for 2d6 + 7 + 2 + 2 ⇒ (2, 1) + 7 + 2 + 2 = 14 Plus Fire: 1d6 ⇒ 6
Shield Slam: 1d20 + 14 + 2 - 2 ⇒ (20) + 14 + 2 - 2 = 34 for 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Confirm: 1d20 + 9 + 2 + 2 - 2 ⇒ (9) + 9 + 2 + 2 - 2 = 20 Probably not, but just in case

Regular Damage: 1d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10 Critical: 1d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

That's a 35 on a "free" bull rush to knock the little yellow dude back (34, +1 size), per Shield Slam -- which may be enough to bounce him off the back wall and knock him prone.... I was going to say assuming I didn't kill him, but that was a pretty weak longsword attack.


Will vs Laughter: 1d20 + 13 ⇒ (15) + 13 = 28

Leptonia resists Flik's attempt to make her laugh. Borgol slices the nearest cultist then smashes him with his shield, sending him flying across the room! The cultist slams into the far wall before crumpling to the floor.

Remy Flurry: 1d20 + 20 ⇒ (13) + 20 = 331d20 + 20 ⇒ (19) + 20 = 391d20 + 15 ⇒ (8) + 15 = 23
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 222d6 + 10 ⇒ (4, 2) + 10 = 16
Fortitude vs Stun: 1d20 + 10 ⇒ (14) + 10 = 24

Remy launches herself at Leptonia with a flying kick to the chin, trying to stun her, but the half-drow weathers the blow. She follows up with a powerful punch to the chest.

Leptonia casts a quickened spell, protecting herself with a shield of faith, then follows up with a defensive casting of chaos hammer! A multicolored explosion of leaping, ricocheting energy washes over you all!

Concentration: 1d20 + 19 ⇒ (20) + 19 = 39
Chaos Hammer: 5d8 ⇒ (7, 8, 5, 6, 2) = 28

The other cultists swings his halberd at Remy, but the monk nimbly dodges!

Halberd: 1d20 + 11 ⇒ (13) + 11 = 24

Lawful characters take 28 damage and are slowed for 1d6 rounds (14 damage and no slow on a successful DC 18 Will save). Neutral characters take 14 damage (7 damage on a successful DC 18 Will save). Chaotic characters are not affected. Everybody is up! Since I skipped Maddie, she can take two rounds' worth of actions.


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

You know, a party where all the frontliners are Lawful Good might not have been the best idea...


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Will Save DC18: 1d20 + 10 ⇒ (11) + 10 = 21

Fergus will go up and attack the half-drow.

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d10 ⇒ 3


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Naturalist, Good Hope
Will: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23

Flik will ready an ear-piercing scream to cast when the drow begins to cast a spell.

Sonic: 4d6 ⇒ (1, 6, 4, 1) = 12 and dazed. DC 16


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Nah, it's fine, Borgol!

Will, Good Hope: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Remy manages to resist the slowing effects of the chaotic energy. She grits her teeth and unleashes another ki-powered flurry of blows!

Flurry, Ki: 1d20 + 20 ⇒ (12) + 20 = 321d20 + 20 ⇒ (9) + 20 = 291d20 + 20 ⇒ (11) + 20 = 311d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 13 ⇒ (3, 4) + 13 = 202d6 + 10 ⇒ (4, 2) + 10 = 162d6 + 10 ⇒ (3, 1) + 10 = 14

Borgol is up!


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Will (Good Hope): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Borgol shrugs off the spell, then steps into the doorway, using his reach to strike down the other cultists, preventing his companions from being flanked.

Good Hope +2/+2, FE (Human) +2/+2

Longsword: 1d20 + 14 + 2 + 2 - 2 ⇒ (7) + 14 + 2 + 2 - 2 = 23 for 2d7 + 2 + 2 ⇒ (2, 7) + 2 + 2 = 13 plus fire: 1d6 ⇒ 2
Shield Slam: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27 for 1d6 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Longsword (iterative): 1d20 + 9 + 2 + 2 - 2 ⇒ (16) + 9 + 2 + 2 - 2 = 27 for 2d7 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10 plus fire: 1d6 ⇒ 4

Figure he's bouncing off the wall and falling prone, so still in reach for an iterative..


Fortitude: 1d20 + 10 ⇒ (5) + 10 = 15

Fergus slices into Leptonia, then as Remy pummels her with a stunning blow, the cultist reels and drops her halberd, momentarily stunned! Borgol makes quick work of the other cultist, knocking him against the wall and finishing him off with a thrust of his burning blade. Leptonia is unable to fight back yet, giving you the opportunity to press your advantage!

Everybody may act!


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

Fergus will press his attack!

Attack 1: 1d20 + 15 ⇒ (10) + 15 = 25
Attack 2: 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1: 1d10 ⇒ 10
Damage 2: 1d10 ⇒ 4


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol takes another step forward, swinging his weapons over the dwarf's head to strike at the cultist,

Longsword: 1d20 + 14 + 2 + 2 - 2 ⇒ (16) + 14 + 2 + 2 - 2 = 32 for 2d6 + 7 + 2 + 2 ⇒ (5, 1) + 7 + 2 + 2 = 17 plus fire: 1d6 ⇒ 5

Longsword (iterative): 1d20 + 9 + 2 + 2 - 2 ⇒ (18) + 9 + 2 + 2 - 2 = 29 for 2d6 + 7 + 2 + 2 ⇒ (6, 1) + 7 + 2 + 2 = 18 plus fire: 1d6 ⇒ 4

Shield Bash: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 29 for 1d6 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11

If the door behind her is closed, then Borgol will slam her with the bash, trying to bounce her off the door and knock her prone -- if it's open, he'll not knock her out of everyone's reach and that's just a normal bash and not a slam


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik will continue to perform and ready his spell.

You can just use my roll from last time.


Between powerful blows from Borgol, Fergus, and Remy, Leptonia falls! And with her defeat, the threat to Clegg Zincher’s scrolls has been neutralized!

Well done! The enemies didn’t prove to be much challenge, but those are the breaks sometimes. Each of the 10 cultists has a potion of fly, +1 studded leather, mwk halberd, mwk thieves' tools. Leptonia has potions of cure moderate wounds (2), +1 breastplate, +1 anarchic halberd, mwk daggers (4), amulet of natural armor +1, belt of mighty constitution +2.


Clegg Zincher is overjoyed when he returns from the auction to find his precious scrolls are untouched. "I truly can't thank you enough for what you've done here tonight! Please, take one of the scrolls as a reward--you've more than earned it! You can also choose any two items from my armory."

The choices are: a +1 returning trident, a +1 thundering cold iron scizore, a matched pair of +1 flaming kerambits, a dozen screaming bolts, a +1 clangorous light spiked steel shield cast in the shape of the face of an angry dwarf, a suit of +1 moderate fortification full plate, and a monkeyskin pouch containing three fire elemental gems.


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Remy lets out a heavy sigh of relief once the group leaves Zincher's tenement house. "I'm glad that's over. With the Yamasoth cultists defeated, we won't have to worry about that polymorph plague spreading any further. Not to mention the resurrection of Runelord Krune! We've got enough runelords to deal with, already!

"Let's check into an inn and rest. Tomorrow, we can hit the markets before we leave Riddleport. Then... I think it's time we took Runelord Sorshen up on her offer and meet her in Korvosa. Though that is a meeting I'm not particularly looking forward to."


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol nods, "Glad to be of help.. And, our interests certainly aligned, as it let us destroy the leadership of the Cult." He pauses, "Your offer is most generous, Mr. Zincher."

Afterward...

Borgol nods, "I think taking a bit of time to unwind and celebrate having struck the head from the snake is in order -- then rest, and the markets." He pauses for a moment, then adds, "As for the rest... I think you're probably right. I really don't see another way forward.... and, really, she's likely to have at least some idea of how to frustrate her... fellows."

Thinking the plate would be a good choice for Fergus. The shield would be slightly better than what I have, but mine's already masterwork and the +1 for Clangorous makes it pretty expensive -- not sure beyond that. Returning trident isn't bad - the pair of kerambit as a unit would be the most valuable for resale (since there's 2).


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Kerambits aren't monk weapons, so not a great choice, alas! We can always pick an item to sell it if there's nothing anybody will use.

Remy smiles and puts a hand on Borgol's shoulder. "Celebrating seems like a great idea. Most of the places here seem rather rough-and-tumble, though. I wonder if there are actually any classy establishments in Riddleport!"


Classy establishments in Riddleport are few and far between, but you manage to find a decent place to stay in the form of The Mystery of the Gate, an impressive inn and tavern in the Leeward District of Riddleport. It is favored by sages and scholars who visit the city to study the Cyphergate. Its walls are decorated by glyphs and diagrams of the ancient monument. There, you are able to share a few drinks and some interesting conversation without having to worry about getting caught up in a bar brawl or having your pockets picked.

After resting overnight, you spend the next day among the markets of Riddleport, selling gear and making purchases to prepare yourselves for the next step of your journey. The following morning, you board Tyalee's Whim and set sail for your next destination.

It takes 8 days to reach Magnimar, and after a brief stopover there to resupply, you begin sailing along the southern coast of Varisia as you head towards Korvosa.

The journey is a pleasant one, the autumn winds sending cool breezes across the deck of the ship. As always, Captain Sursha and her crew prove to be excellent hosts, providing good food and company during the long voyage.

You are still about a week away from Korvosa when you are all out on the deck of the ship, enjoying the warm sunshine. The sound of the ocean's waves suddenly rises to an almost deafening tumult, and then time simply stands still. You find you can move and speak to each other, but cannot interact with the world around you. The sailors remain frozen in place, still as statues.

A young woman stands in your midst, having appeared out of nowhere the instant time stopped. She is clad in armor, wielding a curved blade in one hand and carrying a complex, cracked hourglass in the other. She regards you impassively, then speaks.

"You have questions, but I shall not answer them today. You will ask them in time, and I shall reveal what I can. Know for now that you have caused great turmoil in the Dimension of Time, and you have been marked by Time's guardians and predators. I am but Time's Steward, and I bring you gifts from yourselves. Use these gifts well. I have spoken to you twice more in the tomorrows to come, and should you be destined to survive at all, I shall await you in Stethelos."

As the Steward speaks, her form starts to flicker and waver. By the time her words draw to a close, she fades away entirely. After she vanishes, time returns to normal. Those around you resume their activities as if nothing had happened.

Your minds seem to have been infused with fragments of memory, inspiration, and power. The source of these boons is unclear...

Each PC gains a permanent +2 bonus to one of two ability scores. The two scores they can apply this bonus to are determined by the campaign trait the PC selected at character creation, as summarized on the table below.

Ability Score Increases:
Accidental Clone: +2 Charisma or +2 Constitution
Audrahni's Ally: +2 Strength or +2 Wisdom
Close Allies: +2 Charisma or +2 Strength
Intrigued by Thassilon: +2 Constitution or +2 Intelligence
Scion of Legend: +2 Dexterity or +2 Intelligence
Spirit Touched: +2 Dexterity or +2 Wisdom
Time Lost: +1 to any two ability scores

In addition, each PC can now use the “once per adventure” power granted by her Campaign Trait twice per adventure.


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Remy blinks in surprise by the strange interaction. "Huh. Do any of you understand what just happened?"

Despite her confusion, the monk seems to move with a bit more confidence and comfort than she had just a few moments ago, drawing on the strange bits of power that have infused her.

Taking +2 to Charisma.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

"Can't say that I'm met anyone from the Dimension of Time before--though I must say that something has felt a bit...off...to me for some months now. Almost if I was walking down one road, but could feel myself walking down another road at the same time."

Flink runs a hand through his unruly beard. "We've made sensible decisions at each step along the way, together. I hope we aren't causing inadvertent damage. I don't like the sound of 'turmoil' in time."

The gnome sniffs. "Has anyone heard of Stethelos? I thought I was familiar with all of the city and town in Varisia, at least."


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol shakes his head, then laughs, "I suppose we should be pleased that future versions of ourselves are still alive to be granting us these gifts."

He then nods at Flik's comments, "I don't think you're alone in that, my friend. Both the feeling of things being wrong, and the fear that we're doing damage. I mean, we seem, now, to exist in a time where some of our companions never existed."


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

"Whatever is happening, we will find a way to make it right," Remy vows. "And we will find a way to bring back Alustria and Audrahni."


During the remainder of the voyage to Korvosa, Remy notices the periodic tingling that indicates somebody is scrying upon her. Indeed, at one point, she can hear the sultry voice of Sorshen speaking to her via sending: "I see you travel to Korvosa. Meet me at the Gatefoot near Kendall Plaza. You shall know me by the sign of the Redeemer Queen."

When Tyalee's Whim at last pulls into the docks of Korvosa on this late Lamashan afternoon, you can see that a great celebration is underway--the Crimson Festival, an annual celebration of the death of the wicked Queen Ileosa and the city's recovery from the dark time under her reign. Wooden statues of the dead queen are raised in each of Korvosa's squares, with a different one being burned in effigy each night, while depictions of the heroes who defeated her grace tapestries, statues, and all manner of commemorative bric-a-brac and mementos for sale in the numerous festival stalls.

Gaudy banners and oddly dressed characters throng the streets as countless citizens celebrate the festival—red mantis assassins, plague victims and the bird-masked plague doctors, the heroes, and even the queen herself. False guillotines behead scarecrow royals who are then burned on bonfires as fireworks are loosed.

If any of you has played "Curse of the Crimson Throne," feel free to mention the depictions of some of your PCs as cameos. :)

Gatefoot is a relic of the past, a giant stone foot that is all that remains of a massive statue that likely once stood tall over the region during the height of Thassilon. You arrive an hour before sunset to find a familiar face waiting for you--Audrahni! Or at least, somebody that looks like Audrahni. The symbol of the Redeemer Queen is emblazoned prominently on her blouse. There are no bystanders nearby as you approach.


Skills:
Bluff +13, Diplomacy +23, Disable Device +20, Perc. +23, Perform (Oratory) +21 (Sing) +17, Profession (librarian) +19, Sense Motive +1, Spellcraft +22, Stealth +10, Use Magic Device +20
Knowledge Skills:
All +17
Bard (13) HP 81/81 | AC 17 TC 12 FF 16 | Init +7 | Percep +23, Motive +1 | 20ft Speed | +8 CMB | CMD 19, FF 17 | Fort +7, Ref +10, Will +10 (+11 v illusion); (+4 v magic traps, lang. dep., writing)| 1: 5/7, 2: 4/6, 3: 4/5, 4: 4/4, 5: 0/1; Perf: 35/38

Flik feels a bit of a dark mood settle over him as he takes in more and more of the festival.

Queen Ileosa was a tyrant, but no good comes of crowds drunk on fire and violence.

"Watch your step around here, my friends. Plenty of good folks in Korvosa, but this place has always remembered its Chelaxian roots a little to clearly."


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol whistles, "When I first got away, when Liandra first started teaching me, before I felt Erastil's call... I had dreams of signing up with the Sable Company. Then again, I'm sure that's true of half the kids in Varisia who've ever lifted a blade.. and probably many who haven't."

He follows his companions, a little envious of the festival-goers, Must be nice to think that the threats are over.. then stops as he thinks he... is that...? He only barely stops himself from shouting a greeting, before sighing, "Anyone else feel like this is a trap?"


"Not a trap, just a trick," Remy says with a scowl. "Hello, Sorshen."

"Audrahni" smirks and her form shimmers and changes, revealing a sultry, dark-haired woman that is Remy's exact duplicate. Tou have met before, on Rivenrake Island. This is Runelord Sorshen. She is clad in a black dress and wears a nearly-transparent scarf of a deep red hue. "Why, hello there. I thought a familiar face might put you at ease. Gone, but not forgotten! And besides that, my enemies stalk the streets of the city, even now. I don't fear the cult of the Peacock Spirit, but I'd rather focus my time here on entertainment and delights than clashing and combat— wouldn't you agree?"

Her smirk turns into a radiant smile. "It's so nice to finally see you all again, face-to-face!" Sorshen turns and gestures at the statue of the foot behind her. "Much has changed since the last time I was here. This was part of a larger statue of me. Once, it stood a thousand feet high and surveyed all of Eurthynia, my domain, my passion, my legacy. The world has moved on in the millenia I have spent asleep."


Male Human Ranger (Skirmisher/Divine Tracker/Infiltrator) 4/Cleric 2/Vindicator 7 (HP: 117/117 | AC: 26[33] TC 13 FF 23[30] | Init: +3 | Percept: +19(+22) Motive: +6| 30' speed, fly 60' | CMB: +17 | CMD: 30, FF: 27 | Fort: +15; Ref: +11; Will:+13)

Borgol watches Sorshen carefully, her earlier promises and offers crashing into him, even as he sees Remy standing next to her, so similar and yet so absolutely different. He shakes his head a moment, then says, "Well, of course, Runelords have lackeys for such... distasteful... things as clashes of steel."

He nods at her statement, then blinks, I would have almost expected some sort of vow to bring the world back under her heel - pun intended - and yet, she seems almost pleased with the state of the world.... Unless, Remy's wrong, and this is just the worst kind of trap... "It has," he agrees, "and yet it seems that there are those willing to kill, die and worse to try set things back to the way they were then."

He motions around the area, "Is it always this deserted near your foot, or is there some magic keeping others at bay?"


Sorshen laughs airily. ”No magic, other than the lovely lure of the festival. I am sure in less festive times, many more citizens would be gathered here to marvel at my enormous manicured toes.”

As she steps away from the Gatefoot, her scarf shimmers, and her appearance changes once more, this time to that of a petite blonde woman of average looks. "In any event, the festival’s not waiting for us. Let us dip our toes into the shenanigans, mingle with the citizens, and see what this celebration of a tyrant’s downfall has to offer us. Business is always so much more enjoyable when it’s mixed with entertainment, I think. I’ll answer some of your questions through the night, but I doubt I’ll answer anywhere close to all of them. In particular, I have information that will be of great use to you when you face our common enemies. But at the same time, I’d very much like it if you did some favors for me in return—it’s been so long since I’ve seen the sun and haggled for souvenirs, after all!”


Male Dwarf Paladin 13 (HP 147/171 AC:22 T:11 F:21 Saves F:+16 R:+9 W:+14 CMB:+17 CMD:28 Init:+1 Perc: +15 Heal: +18)

On the ship...

Fergus wants to ask the Steward about his kin, Cordwin, but before he can ask, the Steward is gone. I will find out what happened to ye, cousin!

The remainder of the voyage puts Fergus in a melancholy mood.

At the festival..

Seeing the sights, hearing the music, and smelling the delicious food reminds Fergus of dwarven festivals of yore with his kin, and he is feeling a little homesickness.

When they meet Sorshon who also agrees to answer questions 'in time' Fergus is feeling a little discouraged. As they follow Sorshon into the crowd, Fergus swears his mind is playing tricks on him when he hears a familiar laugh and threats of 'punching someone in the nose'. It can't be his cousin Searok? It has been years since he has seen him. What is he doing in Kovosa and why is he being toasted as a hero? Fergus calls out Searok's name who drops his tankard of ale and runs over to give his cousin a great bear hug. Although he hadn' seen his cousin since he rode away on that caravan never to return, it was the same old Searok! Fergus can hardly believe it! He quickly introduces Remy, Borgol and Flik,while ignoring Sorshen. Tell me cousin, why are you being celebrated as a hero? Searok let's out a belly laugh. That is what happens when you depose a corrupt queen! Now what are you doing here? I know this city like the back o' me hand
Can I give ye some assistance?


Female LG Human (Azlanti) Unchained Monk (Scaled Fist) 12 | HP: 23/100| AC: 29* (21 Tch, 27* Fl) | CMB: +18, CMD: 38 (40 vs grapple) | F: +11, R: +12, W: +6 (+5 vs. mind-affecting, +4 vs. paralysis, sleep, stun, +2 vs. fear) | Init: +2 | Perc: +15, SM: +0  | Speed 70 ft. | Stunning Fist 12/13; Ki Pool 9/12 | Active Conditions: Mage Armor| Appearance

Remy's face betrays her conflicted emotions as she follows Sorshen. The last time the two met, she had all but begged the runelord to help her become a man again. But that was months ago. Much has happened since then, not the least of which being her and Borgol pursuing their relationship together. The monk has found happiness, and as Sorshen had predicted, she now has little desire to change anything about herself.

Still, she is wary of the runelord's power and motivations, as well as her seemingly cavalier attitude towards the dangers that are plaguing Varisia. Remy stays close by Borgol's side as they walk the streets of Korvosa.

The tension breaks somewhat, though, when Fergus bumps into his cousin. Remy smiles and bows to Searok Ironbeard. "It is a pleasure to meet you. We're on our way to enjoy what the Crimson Festival has to offer. You're welcome to join us, if you'd like." She glances at Sorshen, who gives a slight nod.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok bows deep to Remy. Any friend of me kin, is a friend to me!

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