Qiroyo Darudo
|
1d20 + 4 ⇒ (7) + 4 = 11
When the woman stood up, Qiroyo took his chance and shot a bolt at her. But it was a difficult angle. Then he reloads.
Sir Durant Aumarideth
|
Sir Durant keeps his focus on the enemies right in front of him and raises his blade and strikes at the prone thug.
Longsword vs prone, bless, flank: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
GM Erich
|
Mange gets another solid bite in on the standing cultist, who stands no more as he screams his way into unconsciousness from the pain. Altorin tries to blast the woman up top and just barely catches her in the arm. PBS, yes! Qiroyo is not as fortunate with his aim.
Eka and Belmiir maneuver into positions allowing Sir Durant to finish off the other thug with ease. The priestess gasps audibly at her minions demise then fills the room with a potent sensation of pain before moving to the west along the catwalk, her footsteps clanging with urgency.
channel negative: 1d6 ⇒ 5
DC 11 will save for half (2 pts in this case)
yellow will: 1d20 ⇒ 14
orange will: 1d20 ⇒ 20
Round 3/4 - Bold can act (Bless is up)
Cyclic - 5 damage need Will save
Mange - 5 damage need Will save
--------------------
Altorin - 5 damage need Will save
Eka - 5 damage need Will save
Sir Durant - 19 damage need Will save
Qiroyo - 5 damage need Will save
Belmiir - 5 damage need Will save
Red Woman -4 damage
Yellow Thug -18 damage <unconscious>
Orange Thug -17 damage <unconscious>
Sir Durant Aumarideth
|
Will: 1d20 + 6 ⇒ (13) + 6 = 19
Sir Durant waits to see if Eka has found the stairs behind his doorway.
Delay
Cyclic
|
Cyclic will: 1d20 + 3 ⇒ (12) + 3 = 15
Mange will: 1d20 + 1 ⇒ (5) + 1 = 6
Mange growls at the woman up in the air and quivers with desire to rend the painful creature. Cyclic looks around for some way of getting up there. She pulls out a wand (summon monster) and moves away from her channel area (and the scary pincers).
Or to the way up if there is one.
Eka
|
Will DC11: 1d20 + 1 ⇒ (20) + 1 = 21
Eka tries to open the door nearest her, noting the priestess's progress as she does so. She feels rushed and anxious, trying to get to the priestess before she does something truly terrible to someone in her party.
She can still do more this round, but what she does will depend on if she can open the door and/or what is in the room.
Qiroyo Darudo
|
Profession Architect: 1d20 + 5 ⇒ (18) + 5 = 23
Where could the stairwell be?
Qiroyo checks the end of the hallway that they entered through.
Edit: will: 1d20 + 7 ⇒ (6) + 7 = 13
GM Erich
|
To help everyone finish their actions, when Eka opens the door next to her, there is nothing inside but more machines, some desks, and about six terrified gnome engineers.
Sir Durant Aumarideth
|
Sir Durant opens the door he is standing near. "The stairs have got to be here somewhere!"
Move action to open the door. If the stairs are inside, he'll move in. If not, he'll move back toward the entrance.
Eka
|
Upon seeing the frightened gnomes, Eka reassures them, in her very best reptilian manner: "Do not fear! We are dealing with the bad guyss! Where are the sstairss to go up? We musst deal with the priesstesss!" As she asks where the stairs are, she also glances at the gnome female beside her. She doesn't care who tells her, as long as she can get upstairs as soon as possible!
Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11
GM Erich
|
"Just a ladder in the entry hall! Be careful, she is an evil woman!" one of the gnomes cry out.
nothing in Durant's room as well, just boxes.
Sir Durant Aumarideth
|
"Damn! Just more storage here as well! I'm going back to the front. See if she's going to try to escape that way."
Updated the map to show where Durant moved after he found the boxes.
Altorin
|
wil: 1d20 + 1 ⇒ (3) + 1 = 4
Altorin continues to hurl ice chunks as the priestess is at a disadvantage.
cold blast: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
damage: 1d6 + 2 ⇒ (1) + 2 = 3
GM Erich
|
The group finally finds the passage upwards, hidden deep in the shroud of fog. Before she can reach it, Belmiir snags her with a carefully placed shot. Brushing off the pain, she disappears into the fog.
From his vantage point, Qiroyo can clearly see her clicking down the ladder to stand next to him in the mist, where she draws her skull headed flail and smiles in anticipation, pressing a finger to her lips as if to tell him face me alone.
will save Belmiir: 1d20 + 4 ⇒ (18) + 4 = 22
arrow Belmiir: 1d20 + 5 ⇒ (20) + 5 = 25
confirm arrow Belmiir: 1d20 + 5 ⇒ (3) + 5 = 8
damage arrow Belmiir: 1d6 + 1 ⇒ (1) + 1 = 2
climb: 1d20 + 1 ⇒ (19) + 1 = 20
Round 4/5 - Bold can act (Bless is up)
Cyclic - 2 damage
Mange - 5 damage
--------------------
Altorin - 5 damage
Eka - 2 damage
Sir Durant - 16 damage
Qiroyo - 2 damage
Belmiir - 2 damage
Red Woman -6 damage
Yellow Thug -18 damage <unconscious>
Orange Thug -17 damage <unconscious>
Qiroyo Darudo
|
When she comes down the ladder, Qiroyo performs a roundhouse kick as he if he was 20 years old, keeping his crossbow in his hands.
AoO, Unarmed strike vs flat-footed (climbing), Bless: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
damage: 1d4 ⇒ 1
"She's here" Qiroyo shouts. Then he decides to not face her. That's what she'd want. He makes a backflip two squares north jumping over the oncoming knight.
withdraw from the first square, tumble through the square NE of her.
Acrobatics vs CMD: 1d20 + 6 ⇒ (15) + 6 = 21
Sir Durant Aumarideth
|
"Aha! Good work, Qiroyo," Sir Durant shouts triumphantly as he turns the corner to rush through the mist and finds himself face to face with the priestess. "Your evil works are at an end, devilish woman! Now face Iomedae's justice for your wicked deeds!" He raises his sword and slices at her with the blade.
Longsword, bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Concealment (if needed)-Miss<21: 1d100 ⇒ 23
Cyclic
|
Without direction, Mange remains put while Cyclic starts using the wand she drew last round. The activation word is a doozy, more of a phrase, and she is still in the middle of it a few seconds later.
Begin casting Summon Monster I from her CL 3 wand, just in case she climbs back up.
Belmiir
|
is the bad guy down yet? (if not Belmiir will take a few steps and take a shot) S bow fire into melee?: 1d20 + 5 - 4 + 1 ⇒ (17) + 5 - 4 + 1 = 19 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 concealment (in case needed): 1d100 ⇒ 24
GM Erich
|
@Altorin You are a few rounds too late, my friend. The crab monster could have been used to attack the thugs (two pincer attacks at +12 melee with a reach of 20 and doing 2d8 points of damage as a full round action), but unfortunately is immobile.
Eka
|
Upon hearing Qiroyo's and Sir Durant's shouts, Eka snarls in anticipation and eagerness as she swiftly dashes into the mist and toward the sounds. "Where?! Where is she?! If there'ss anything left, she'ss mine!" Vengeance for my blindness! Oh, and if she distracts the priestess, Sir Durant might be able to eliminate her more easily.
Double move
GM Erich
|
Qiroyo makes the slightest contact with her with his roundhouse before disappearing. Cyclic starts to seal her escape route with planar help as Altorin and Eka progress into the mist. Sir Durant strikes confidently from the fog, cutting deep into her armor. She snarls a final time before collapsing at his feet, her flail spiraling listlessly under the table.
miss chance: 1d100 ⇒ 52
Combat Over!
Cyclic - 2 damage
Mange - 5 damage
--------------------
Altorin - 5 damage
Eka - 2 damage
Sir Durant - 16 damage
Qiroyo - 2 damage
Belmiir - 2 damage
Red Woman -12 damage <unconscious>
Yellow Thug -18 damage <unconscious>
Orange Thug -17 damage <unconscious>
The gnome woman exhales sharply, not knowing which way the battle would swing. She pulls herself to the doorway where her companions still cower and exclaims with a wild flourish of her arms. "Our heroes! The town guard strikes again! I told you the town taxes were well spent."
The fog will dissipate in 30 seconds or so.
Cyclic
|
"Do we really look like guards to you? No matter, we are here to protect you regardless. So where are the others?"
Altorin
|
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@Altorin You are a few rounds too late, my friend. The crab monster could have been used to attack the thugs (two pincer attacks at +12 melee with a reach of 20 and doing 2d8 points of damage as a full round action), but unfortunately is immobile.
Sigh. New plan - we lure *every* future encounter to this room :P
Sir Durant Aumarideth
|
Sir Durant returns to the larger chamber after confiscating the priestess's weapons, and moves to help the bound gnomes. "Are you good people alright? What were that foul priestess and her minions doing here?"
At some point after the combat and before we leave this place, Durant gets somebody to use his CLW wand on him.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 Back to full!
GM Erich
|
Seeing Sir Durant emerge from the dissolving mist, the gnome looks aghast.
"Yes, I will tell all. Something is afoot! But before we talk, you should get to feeling better!" She steps into the center room and messes about through several boxes and desk drawers. The other gnomes tentatively step out of hiding as well and are particularly enthralled with Cyclic's mount.
Finally she pulls out a satchel and presents it to the paladin. "Here, these are for you all and your brave deeds this day. I'm sure the city stipend is not enough for everything you do."
Inside the pouch are four potions of cure light wounds. Feel free to use these instead of wand charges if you wish, or save them for later.
Turning back to Cyclic and the others, the gnome extends her hands and bows deeply. "Where are my mother's manners? I have not introduced myself. My name is Queck Majet, head engineer of the Hall of Wonders and builder of things both practical and whimsical. These are my colleagues: Whispet, Thingle, Dwamat, Gurg, Filiminia, and Kwackle. There are others, of course, but that is what I must tell you about." Drawing closer to speak in lower volumes (to not upset the others) she continues. "No more than an hour ago, these ruffians forced their way in as we were preparing fun exhibits for the festival next week. They ransacked our guild and stole ancient city plans. Then they herded us like cats into the office and began to question us. Said they wanted to know who knew what about something called the Crypt of Fools... They demanded we hand over any blueprints that detailed the Crypt of Fools. They said something about keeping the location of hidden tunnels a secret."
Queck's eyes water up and she struggles to get out the next words. "That's when they separated us, kidnapping six of my best engineers, the brutes! I overheard that leader woman telling the one who led the kidnapped engineers away that she was staying behind to find out if we knew anything else about the Crypt of Fools and the tunnels. She then said, ‘Tell Dalirio he can have these.’ What did she mean by that?"
Qiroyo Darudo
|
"Fellow gnomes, I must ask. What DO you know about this Crypt of Fools?"
GM Erich
|
Clearly impressed, one of the other gnomes (Whispet per the introduction) steps over to Qiroyo, bats her long eyelashes at him, and speaks in a tentative voice.
"It’s a secret graveyard, long fallen from use, where the traitorous families were buried, or in some cases re-buried, to scrub their stain
from Taldan history. The entrance lies under an ancient fountain hidden somewhere below Old Cassomir, though the knowledge of its exact location was lost some time ago and finding it presents a bit of a problem."
Realizing she has caught everyone else's attention, her words become more confident. "A legend among us engineers tells of a series of hidden clues within three Cassomir monuments. These clues yield three locations which, when triangulated, give the location of the surface entrance to the Crypt of Fools; they also show the combination required to unlock the entrance. Look for old buildings built by the Ismacco family, whom we’ve long suspected used the Crypt of Fools as the base of their heinous operations after it fell from use.”
Eka
|
Great. I'll be as useful doing this as I was with the golden statue. Eka says nothing, resolving to at least try to be useful, though without much hope of her success. Good thing there are some smart ones in this party.
Sir Durant Aumarideth
|
I'll use the potions if no one minds. There's one more for the rest of us who need healing, and Durant could share his wand for any other healing that needs to happen.
Sir Durant wheels around to listen intently to Whispet's story, "Dalirio?! We've heard that name before! I thought we had defeated a man with that name already. Could it be that he has been brought back from the grave to carry on his god's plans?" He runs a hand through his iron-gray hair and signs. "Well, if Dalirio has returned, then we will just have to return him to his grave for good! Please, do any of you know where these buildings by the Ismacco family are located?"
Durant also reflects on the name of this family, trying to recall if he has heard their name mentioned among the ranks of Taldan nobility.
Knowledge (nobility): 1d20 + 4 ⇒ (12) + 4 = 16
GM Erich
|
Whispet nods to Durant and explains. "The Ismacco family were incessant builders... just off the top of my head... they built the Imperial Hall of Records, the Admiralty Citadel, and the Harbor Watch; laid the stone that makes up the square around Pharasma’s Pulpit; built retaining walls to shore up some of the ruins at Quickfall Abbey. I'm sure there were many more. You'd be hard pressed to find a major building that wasn't touched by their hand. So you can see our difficulty in determining which three triangulate to the Crypt entrance."
Cyclic
|
Yes, use the potions.
int: 1d20 + 1 ⇒ (17) + 1 = 18
"Yes, he is the same guy. From a family that Quiroyo told us about before."
"Do you think that statue outside the prison could be one of them? Come to think of it that wacko did mention it being one of three statues he was sketching. Thank you friends. You have been a great help to our mission. I hope we get there in time to save your friends from whatever undeadly plot these fellows got going."
Before going, Cyclic will tap Mange with a CLW charge.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Tag line updated with new HP totals.
Eka
|
Int: 1d20 ⇒ 8
Yup. Still clueless.
Pity. I was going to have Eka suggest going back to ask the painter about the other two statues, but apparently she's just spacing out right now.
Cyclic
|
Pity. I was going to have Eka suggest going back to ask the painter about the other two statues, but apparently she's just spacing out right now.
S'ok, Cyclic already 'suggested' it.
GM Erich
|
"Hmmm. If you are going out to search for the Crypt of Fools, you could use some help." Queck fumbles through a few more boxes before popping up surprised. "Here take this as a reward for saving us and hopefully our friends as well."
Returning to Swift Prison, you follow up on the leads discovered.
You find a secret compartment inside the statue’s left foot, just beneath the Ismacco family symbol (the small letter “I” mentioned earlier). However it proves impossible to open with normal means. Perhaps the painting you purchased from him will provide more clues as to how to open it. If I recall, Belmiir and others viewed it and determined who and what were in it.
"Ah, my new friends have returned. Has the Master touched you as well? What? You wish to see my other beautiful works that bless the Master? Purchase those as well, will you?"
Cyclic
|
perception: 1d20 + 4 ⇒ (5) + 4 = 9
"I don't see anything useful on the statue. No clues at all. Perhaps the wacky painter has something."
GM Erich
|
@Altorin No, I just mind blanked and didn't say that Queck gives you a wand of detect secret doors (5 charges). But with your roll you didn't need it... yet.
Altorin
|
"Hey, are you guys seeing this?" asks Altorin, as he points to the statue where there's a more heavily worn section.
Assuming folks can read the perception check results above.
"Is that painting handy? What did our shunned artist illustrate in that section?"
Eka
|
Bored out of her mind, Eka just grunts when Altorin points out some detail on the statue. "Sure, let's go talk to the crazy painter." Wheee.
Qiroyo Darudo
|
"I don't like being husteld around by a crazy fool either. We should be in charge..."
Sir Durant Aumarideth
|
Durant sympathetically lays a hand on Qiroyo's shoulder, "I understand your reservations, Qiroyo, but sometimes leaders have to depend on others for information so they can lead well. We just happen to be in the unfortunate position of relying on information from a lunatic."
Cyclic
|
"And he knows something even if he is a really bad communicator. Time to pay him another visit."
Belmiir
|
Belmiir steps forward and says to the crazed painter, “ are your paintings for sale my friend? I’m particularly interested in that one you were painting when I was here last.
GM Erich
|
I believe Sir Durant already gave him a copper for the first painting. The description of it is here. And yes, you have made all the checks that go with it.
"Ah! I have reached immortality! My paintings can all be got for another copper each. They are worth that or more. All praise the master for my humble talents! Yes, yes, yes. These two should be to your liking." With that he rips the other two finished artworks from their position on the farthest wall and shoves them carelessly through the bars at you.
Assuming you take them...
The second painting depicts a stately, white stone building. Three-foot-tall bas-reliefs circle the building’s outside walls at ground level, though they are warped and twisted in the crazed painter’s art. Derros stand atop the hall’s steps and seem to punish criminals—all of whom are wearing the robes of Taldan government officials. At the southwest corner of the building, the bas-relief glows a bright white. The same lone figure from the first painting attempts to sooth a group of frightened children by playing a flute—the notes are actually painted above him on the canvas.
The third painting depicts dozens of angry derros smashing brightly-painted urns against a retaining wall, while the same lone figure from the other paintings frantically attempts to push down an obviously barred door in the middle of the wall, presumably to escape another group of menacing derros that seems to pursue him.