DM Brainiac's Tyrant's Grasp (COMPLETE!) (Inactive)

Game Master Brainiac

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Current Date: 19 Gozran, 4719 AR


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"Ah... oh... you have met her already? How distressing. Mictena is, in vulgar terms, our superior. She's quite the potent psychopomp, and this corner of the Boneyard is within her jurisdiction. I would have recommended that, like us, you avoid attracting her attentions, but it seems it's too late for that.

"Like many psychopomps, Mictena is resilient against weapons not made of adamantine. Cold and electrical attacks have little effect, and she is naturally resistant against magic. As a catrina, she emits a calming aura, but don't let that fool you! She'll try to compel you into accepting her kiss of death--which is exactly what it sounds like. At least if you succumb, your last experience will be a pleasure-ous one.

"Beyond her innate abilities, Mictena is also an accomplished witch. Beware her magic and her eye of evilness!"


RETIRED - ascended to godhood.

"Sounds to me like we'll need to take her by surprise if we're unlucky enough to meet her!" Alessandra muses. "Ulrich. Your spell of invisibility. Could you use it on me? If I could sneak up and grapple her she'd have a much harder time casting spells, and don't witches have a familiar animal? We should keep an eye out for it if we encounter her - it might be a weakness we can use."


Game Concluded
Eldarel Japhol wrote:
OK, let's say one full day bed-rest and one day of rest, so 2 days total. Whatever happens next I want to be at full-strength.

You think Ellie's going to get a lot of rest? Muhahaha!

Gabriella accompanies her sister as she leads Ellie somewhere private where she can rest.

~~~~~

"I'm sure we're going to see Mictena again - she's got a bug up her bony butt for us," Gabbi says with confidence. "And when we do, we're going to be hard pressed to cause her any pain."


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

"Yes I could, Alessandra. We must be cautious, for it sounds like she is a very powerful foe. We should enhance Ellie's prowess and protect her from mind control. Her flail will prove invaluable."


Once you are ready, you bid farewell to Umble and Thoot and follow the path they set out for you. After an uneventful hour, the road crests a low hill of thorns and dead grass before dropping into an enormous valley strewn with gravestones. The road is plain in the moonlight, but it suddenly wavers as a garden of bright flowers and high hedges rises up to block the road. From this high vantage point, the garden resembles an enormous skull adorned with flowers.

You can't see any details of the garden from this distance, but it's clear you must traverse it. Attempting to leave the Dead Roads to go around it would only dump you back into the Boneyard...


Male Nosoi Psychopomp HP 19/19 | AC 17 T 15 FF 14 | Ft +2 Rf +6 Wi +4 | Init +3 | Perc +9 l CMD 15 l Speak w/Dead 3/3 l Hide 1/1 l Sound 1/1 l Current Effects:

Kamosh will scout ahead! No dance of death today.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


A fifteen-foot-high hedge surrounds the garden, covered with huge, bright flowers: chrysanthemums, dahlias, roses, hibiscus, begonias, and more. A wrought-iron arch, set into the flower-covered hedge, reads "Deathbower" in an ornate script.

Deathbower contains several open areas with features such as carefully manicured trees, ponds, benches, and bridges, like a pleasant garden. Four people tend the hedges just past the arch. They appear to be humanoids with burnished golden skin. They have painted their faces black and white to resemble skulls, and wear white tunics.

Beyond that, a statue of an elf stands in a small clearing. Several willow trees cluster north of the statue, many with nests built in them. Fallen leaves and baubles such as bracelets litter the ground.

Past another arbor with dark purple flowers arranged to resemble a spider web is a large pond of inky, still water. A wooden bridge crosses over its center.

Curving hedges create twisting passages around to the far end of the garden, where a wooden gazebo stands. Another arch seems to serve as the garden's exit.

Map updated!


RETIRED - ascended to godhood.

"Why do I get a bad feeling about this?" Alessandra asks rhetorically as Kamosh reports back. "How do we want to do this? Try and talk our way through like we did with the tooth fairies? Not everyone in the Boneyard seems to agree with Mictena, we might be able to find allies or support if we're cautious. Or we could do it the way Gabbi wants to." She pokes her tongue out briefly at her sister, "And just bull our way through as quickly as we can..."


Game Concluded

Gabbi returns Allie's out-thrust tongue with a glare and crossed-eyes.

"I don't see anything wrong with my way," she mutters to herself, her hands stroking her crossbow affectionately.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie frowns. "I'm willing to give them a chance to surrender. But only the one."

She points at the gardeners. "Shall we go say hello?"


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Male Nosoi Psychopomp HP 19/19 | AC 17 T 15 FF 14 | Ft +2 Rf +6 Wi +4 | Init +3 | Perc +9 l CMD 15 l Speak w/Dead 3/3 l Hide 1/1 l Sound 1/1 l Current Effects:

Kamosh attacks the gazebo.


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

What are these humanoids?
Knowledge Something: 1d20 ⇒ 1

"We should prepare for a fight. It might take more than a few minutes, but this place looks like where our foe would lurk."


The gazebo seems unfazed by Kamosh's attacks!

Knowledge (planes) DC 15:
The gardeners appear to be shabti. Shabti are facsimiles of wealthy or powerful mortals seeking to escape judgement for their sins upon death. Grown from broken bits of mortal souls, shabti endure whatever cosmic punishments or labor might await their creators in the afterlife unless they’re discovered and freed by psychopomps.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Know planes: 1d20 + 9 ⇒ (10) + 9 = 19

Ellie frowns slightly as she recognises the strange humanoids. "Shabti. They're, uh, facsimiles of wealthy or powerful mortals seeking to escape judgement for their sins upon death. Grown from broken bits of mortal souls, shabti endure whatever cosmic punishments or labor might await their creators in the afterlife unless they’re discovered and freed by psychopomps."

"I think that means they're going to be loyal to the psychopomp who rescued them. I don't see this going well."


RETIRED - ascended to godhood.

"We can always try." Alessandra responds. "If they've been freed from servitude they should have some sense of justice, and that's on our side here! Either way, we should go on."


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Elká's eyebrows attempt to jump to the moon when Allie says the facsi-copies ought to be susceptible to a sense of justice. "You're a hopeless optimist. Surely they'll side with the bone lady when it comes to a brawl. After all, she's the only one who can get them out of their sorry state! Well, whatever, sure, let's try talking to them since they most likely will ask us how we're enjoying the weather when we stroll on in."

Elká has a -5 to her stealth skill because of her armor, so I won't even bother trying. Knowing my current dice luck, I'll roll a 1 anyway :D


You step through the arch into the garden proper. As soon as the shabti gardeners notice you, they stop pruning the flowers and prepare to fight. One says, "Mistress Mictena said you would be coming. It is our honor to stop you."

Initiative:
Alessandra: 1d20 + 2 ⇒ (19) + 2 = 21
Dr. Ulrich: 1d20 + 4 ⇒ (15) + 4 = 19
Eldarel: 1d20 + 1 ⇒ (11) + 1 = 12
Elka: 1d20 + 2 ⇒ (20) + 2 = 22
Gabriela: 1d20 + 7 ⇒ (4) + 7 = 11
Shabti: 1d20 + 6 ⇒ (19) + 6 = 25

Two of the shabti rush at Elly, swinging fists st her temples. The others look at Elka and Gabby, suggesting that they carefully remove and set aside their weapons, armor, and spell components so that their equipment won’t be damaged in the fight!

Unarmed Strikes: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

3 damage to Elly. She must make a D.C. 12 Fortitude save or be stunned for 1 round. Elka and Gabby must make a DC 13 Will save or succumb to the suggestion. Everybody may act! Will update map when I have more time.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Will vs DC 13: 1d20 + 5 ⇒ (17) + 5 = 22

"Hate to say I told you so!" Before she finishes speaking, Elká is already halfway towards his foe.

[ooc]Move action: move
Std action: attack
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


RETIRED - ascended to godhood.

Alessandra concentrates and a burst of silver moonlight washes across her friends.

Bless. Then move to provide a flank for Ellie or elka.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Fort save DC 12: 1d20 + 4 ⇒ (10) + 4 = 14

Ellie barely winces as she is struck; in return she delays her counterattack while she studies her opponent closely, looking for an opening.

Standard action to use Know Thy Enemy: +2 to hit and damage


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Ulrich holds his finger out for Kamosh to peck, and uses the blood to coat himself in a thin swirl of negative energy.

Casting False Life, lasts 4 hours or until the temp hp is eaten through.
Hp: 1d10 + 4 ⇒ (1) + 4 = 5


Game Concluded

Will Save DC 13: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Targeting one of the shabti that attempted to influence her, Gabriella responds with a crossbow bolt.

Light Crossbow Attack - PBS: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14 bless
Light Crossbow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

"You first," she mutters.


Elka slashes one of the shabti with her claws. Gabriella fires a bolt, but the gardener brings an arm up and deflects it away!

The other two shabti move in to attack, all of them punching and kicking and scoring solid blows!

Unarmed Strikes vs. Allie, Elka: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (19) + 3 = 22
Crit Confirm?: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (2) + 2 = 4
Flurries vs. Ellie: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (6) + 2 = 8
Crit Confirm?: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (5) + 2 = 7

8 damage to Allie, 4 damage to Elka, 10 damage to Ellie. All three of them must make a DC 12 Fortitude save or be stunned for 1'round. Everybody is up! Map updated.


Game Concluded

Gabriella steels herself against her foes, reloads her crossbow and fires at one of the shabti facing her sister.

Judgement of Justice - Firing at the enemy on the far left

Light Crossbow Attack - PBS: 1d20 + 7 + 1 + 1 + 1 ⇒ (9) + 7 + 1 + 1 + 1 = 19 bless, Judgement: Justice
Light Crossbow Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Nosoi Psychopomp HP 19/19 | AC 17 T 15 FF 14 | Ft +2 Rf +6 Wi +4 | Init +3 | Perc +9 l CMD 15 l Speak w/Dead 3/3 l Hide 1/1 l Sound 1/1 l Current Effects:

Kamosh flies forth with a touch of fatigue!
Targeting the far left, or the second left if the far one dies.

Touch, blessed: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
DC 15 Fort or fatigued for 4 rounds.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Fort vs 12: 1d20 + 6 ⇒ (20) + 6 = 26

Elká feels how the air is almost entirely knocked out of her lungs when a vicious elbow finds its way to her thorax. "That hurt!!!"

5ft step to ensure Elká can flank with Allie
Full-round action: full attack (two claws)

Attack 1: 1d20 + 13 ⇒ (3) + 13 = 16
Damage 1: 1d4 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10
Attack 1: 1d20 + 13 ⇒ (11) + 13 = 24
Damage 1: 1d4 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Heavy Flail: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 1d10 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Now badly hurt, Ellie narrows her eyes and smashes her flail against the opponent she was previously studying.

EDIT Fort save DC 12: 1d20 + 4 ⇒ (11) + 4 = 15


Both Ellie and Elka drop one of the shabti, sending them sprawling across the manicured lawn. Gabby's target whips an arm up to deflect her bolt away again! Perhaps ranged weapons aren't the best choice here... The shabti twists and avoids Kamosh's peck.

Alessandra is up!


RETIRED - ascended to godhood.

Fort: 1d20 + 5 ⇒ (17) + 5 = 22

With the shabti proving to be irritatingly agile Alessandra reaches out to pin him.

Grapple: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

"Now Gabbi!"

Hopefully grappled will stop them deflecting all the arrows! :D


As Allie grabs the shabti, both remaining ones try to strike her with knees and elbows, but none connect.

Flurries vs Alessandra: 1d20 ⇒ 161d20 ⇒ 41d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (3) + 2 = 5

Everybody is up!


Game Concluded

"Hold him tight!" Gabbi shouts out to her sister as she reloads her weapon. "Stupid, arrow-dodging, fils de pute," Gabbi mutters to herself before firing again.

Light Crossbow Attack - PBS: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12 bless, Judgement: Justice
Light Crossbow Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Ulrich goes over to one of them and harries them with his staff in order to help shield Alessandra.

Aid: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
+3 AC for Alessandra

Kamosh helps Alessandra by pecking!
Peck: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Dmg: 1 = 1


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie steps in and swings her flail at the next available target.

Heavy Flail: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 12 ⇒ (1) + 12 = 13


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

"Ha! At least you tried to stop us!"

5ft step to ensure Elká can flank with Allie
Full-round action: full attack (two claws)

Attack 1: 1d20 + 13 ⇒ (3) + 13 = 16
Damage 1: 1d4 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8
Attack 1: 1d20 + 13 ⇒ (10) + 13 = 23
Damage 1: 1d4 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14


The remaining shabti fall before your brutal assault!

Among them they have 20 shuriken and some gardening tools.


RETIRED - ascended to godhood.

Yay, gardening tools!

Allie collects the shuriken with interest, "I'll hang onto these - they might come in handy." One level of monk = proficient with shuriken.

She scans the garden carefully for magic before pointing to the gap in the hedge. "That way I guess..."

Not going in front though. How many rounds left on bless? It's three minutes right now.


You've still got at least two minutes left on bless.

This open space is tiled with gray bricks in intricate patterns. Inset mosaics display various scenes of a stylized skeletal woman releasing humanoid figures from painful situations—from torture and illness to mourning fallen children. A short dais in the center of this space holds a statue of a thin, robed male elf clutching a dagger to his chest. A look of resigned sorrow is etched onto the statue’s face. A gap in the carefully pruned hedges leads to the north.


RETIRED - ascended to godhood.

Alessandra examines the statue for magic and, assuming she sees nothing, urges the group to press on.

Detect Magic, obvs :)


Faint magic auras come from the statue's dagger and robe.


RETIRED - ascended to godhood.

Spellcraft, Dagger: 1d20 + 4 ⇒ (1) + 4 = 5
Spellcraft, Robe: 1d20 + 4 ⇒ (1) + 4 = 5

"This is odd." The dhampir says, approaching slowly. "A lot of magic. Has he been petrified?"

Wow... Allie has NO idea!


As Alessandra approaches, the statue suddenly animates! It intones words in Elven as it steps forward, brandishing its dagger.

Elven:
"Finality is inevitable for all."

Initiative:
Alessandra: 1d20 + 2 ⇒ (16) + 2 = 18
Dr. Ulrich: 1d20 + 4 ⇒ (4) + 4 = 8
Eldarel: 1d20 + 1 ⇒ (7) + 1 = 8
Elka: 1d20 + 2 ⇒ (3) + 2 = 5
Gabriela: 1d20 + 7 ⇒ (15) + 7 = 22
Graven Guardian: 1d20 + 2 ⇒ (9) + 2 = 11

Allie and Gabby may act before the statue!

Knowledge (arcana) DC 15:
This is a graven guardian, a construct inexorably tied to a specific faith. They resist weapons not made of adamantine and have spell resistance. They have minor magical abilities related to the deity they are consecrated to.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Elká shrieks when the statue starts to move. "Even the hot darn ornaments are against us in this place!"


RETIRED - ascended to godhood.

Allie feels her blood burst into over-drive as the construct moves and she settles into a ready stance.

Divine Favour then move if need be to get out of Gabbi's shot - staying up front though so it should attack me and the others can counter-attack. :D


Game Concluded

Knowledge (arcana): 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18

"That's a graven guardian. We're going to really need your flail, Ellie. They're very tough. I don't know if I'll be able to help with this."

'This' meaning her crossbow which, despite her misgivings, she raises, aims, and fires.

Light Crossbow Attack - PBS: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17 bless
Light Crossbow Damage: 1d8 + 1 ⇒ (1) + 1 = 2

As she suspected, the bolt pings off the stone causing no damage.


The statue hesitates a moment, then its movements begin to speed up as it hastens itself!

Everybody may act!


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Ulrich draws his metamagic rod to extend this shield spell he thus casts on himself. 8 mins duration


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Know arcana: 1d20 + 8 ⇒ (17) + 8 = 25

Ellie nods as she recognises the graven guardian herself: "I've read about them! Good thing I have this."

With that, she charges into melee.

Heavy flail, charge: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 1d10 + 12 ⇒ (4) + 12 = 16


RETIRED - ascended to godhood.

Allie too leaps on the construct, trying to lock its stony limbs as new-found power courses through her body.

Grapple, Bless, DF: 1d20 + 6 + 2 + 1 + 1 ⇒ (4) + 6 + 2 + 1 + 1 = 14


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Elká eyes the statue with palpable dread dripping off her face. She glances down at her gnarly oversized fists and imagines how painful this is going to be. "Eh, any of you got a spare two-hander by chance?!"

Move action: study target
Move action: move to circle around it, to get in range for a flank next round, plus draw longsword - she'll be hitting for 1d8+8 with that :x I doubt sneak will work.

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