GM ZD #4-04 King of the Storval Stairs (Inactive)

Game Master Z...D...


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Gameplay here

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus Umbraleyes is a stocky young man of clearly dwarven blood, about 4`8`` with maybe 240 pounds. His heritage is obvious, as he has blackest orbs for eyes, a long tail and maw to make a shark proud. He dresses usually in brown leather pants and coat with an embroyeded red and black vest. If on a mission he wears a mithral breastplate of best dwarven craftmanship dyed in gray and gold, embossened with the hammer of Torag on his shoulders.
His belt of woven steelwire has the dwarven rune of strength engraved on his mithral buckle. On his left hip is a strange looking gun and on his right a block of adamantine carved into a angry dwarven head on a long chain. Two crossed bandoleers holds a few potions a mutagen and extracts.
Tytus vanity are cigars, whenever possible he lights one and gently savors it.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Shortly after a Pathfinder enters, the air peels back to reveal another, as if hiding under an invisible blanket. This dwarf has a scarred, ruddy face only a mother could love, and a well-paid one at that. Beyond that, almost all of his body is obscured by a baggy priest's robe, and the dark garb underneath. It is adorned with stylized keys of Abadar, and a fair few bloodstains. Even so, he looks better built than the average dwarf, with heavy muscles. Several crossbows and belt pouches rest around the belt cinching up the garment.

"Good to meetcha, Sir," he drawls, his voice like extremely antisocial gravel. "I'm called Mavarion, or Mav fer short. A holy hand of Abadar, an' solver of whatever problem can be paid to fix."

Sense Motive DC 4:
Bluff: 1d20 - 3 ⇒ (7) - 3 = 4

This man does not worship Abadar, and highly doubts anyone will believe his lie. Still, he does it for some reason.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

A broad shouldered half-orc who stands at 6'7 and has plenty of tattoos on him enters the room, kicking the door open with no great care. He is wearing a mithral breastplate with a mendevian flag on it. He has a Falchion at his side that has a special aura to it.
The man bears no sign of his belonging to the society nor to any faction, aside from one tattoo who looks like metallic wings burning, covering his muscular right arm.

Looking at the persons around, he yells "YEAH, I KIND O' LOST ME WAY! BUT I'M HERE NOW. SHAMAK REPORTING FO' DUTY!"

Shamak looks like he just woke with a really bad hangover and his breath stinks of a interesting mix of mead and beer.

I'll check his sheet tomorrow but Shamak should be good to go.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Another half-orc joins the group, but this one bears no tatoos, but only thick crimson scales that begin at his cheekbones and run down his neck, to his arms. His body is covered in a deep purple robe with gold embroidery showing dragons flying over an army of marching orcs whose hands are ablaze with magical fire. Tucked into his belt are a bevvy of rods and wands. scroll tubes are tucked into bandoliers and at his wrists.

"They call me Lurgh."

I plan on making a few purchases. I hope to have time to look at it tonight.


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The Pathfinders begin the adventure in the Magnimar Pathfinder Lodge at Heidmarch Manor, where they await their briefing in the sitting room. Venture-Captain Sheila Heidmarch enters the room, gives them a quick once-over and launches into the assignment in her characteristically deep voice.

“Thank you for coming, Pathfinders. You look well qualified for the task at hand, and I’m relieved a team such as yours was available so far from the Society’s heart in Absalom. How familiar are you with the ruins of ancient Thassilon? Well, you’re going to be getting a lot more familiar with one of the most strategically important sites in the entirety of Varisia—the Storval Stairs.

This stairway—carved by giants and scaled appropriately for creatures of their size—provides the easiest means of climbing the Storval Rise west of the Iron Peaks. Thus, it also provides the swiftest means of getting supplies and personnel to and from the ruins of Xin-Shalast and other sites of interest on the Storval Plateau. We had a supply caravan go missing a week ago; its last reported location was near the stairs, and rumors I’ve been hearing from as far away as Riddleport indicate this isn’t the only similar situation in recent months. Some reports claim a tribe of hill giants have claimed the Storval Stairs as their territory and are demanding exorbitant tariffs to pass in either direction. Apparently they’re led by the self-proclaimed King of the Storval Stairs, who doesn’t like the idea of anyone traveling through his kingdom without paying their due.”

A knock sounds on the door, and a messenger sticks her head in shyly. In her hand she holds a leather scroll case embroidered with traditional Varisian beadwork. “A message for you, Lady Heidmarch. From your cousin Guaril in Riddleport.” Sheila accepts the missive, tips the courier, and turns back to the matter at hand, shaking her head.

“I’ve told that greasy charlatan to stop calling me family…” The venture-captain draws the scroll from the case and quickly reads it, raising one eyebrow inquisitively. “Well, this is fortuitous. It seems ‘Cousin’ Karela is also interested in your mission, and wants to ensure your success in a timely fashion. No doubt he has some ulterior motives that don’t align with our own... Then again, we’re likely to use his influence among the Varisian people to populate the supply caravans to and from the Storval Plateau, so perhaps his motivation is not so different after all.

“Travel to the Storval Stairs and confirm what happened to our supply wagons. While you’re there, take care of this so-called king and ensure he and his giant followers don’t present a problem for us in the future. Then hold the location until a larger contingent of Pathfinders arrives to set up a more permanent way station there. It’s nearly a five hundred mile journey, but our ‘cousin’ has seen to it that won’t be a problem for you—he included a scroll here to teleport you to a location another ‘relative’ of his divined as the current location of the supply caravan. He says it was expensive but a good investment, and that you’re worth it.”

Sheila holds the scroll out for the taking, the sketch of the location one should use as its destination visible in its uncurling corner. “Best of luck, Pathfinders.”

Scroll:
It is a scroll of greater teleport


Knowledge Checks -Sky Key Solution Aid Token

Knowledge (history)-The player characters may wish to research the Storval Stairs’ ancient history before heading to the site.

10+:
The Storval Stairs were created millennia ago by the empire of Thassilon and many ruins surround the stairs themselves.

15+:
The stairs originally housed an army of giants, and the proportions of the entire site are suited for creatures at least twice the size of a human.

20+:
The Shoanti Hawk Clan has patrolled the stairs for generations, and was driven off only recently by stone giants. Though the giants were later driven away, the Shoanti have not returned to their patrols of the stairs, leaving the site undefended for new creatures to claim as their lairs.

Knowledge (local) or Diplomacy (gather information)-Investigating local news and rumors may give PCs more information about the Storval Stairs in the present day.

10+:
The Storval Stairs serve as a connection between the Varisian lowlands and the elevated Storval Plateau. It’s the easiest route between destinations on the plateau and western Varisia (though still an arduous trek).

20+:
In addition to the giants spoken of in current reports, harpies and trolls are also known to claim the Storval Stairs from time to time.

25+:
Some Magnimarian merchants are said to have negotiated a deal with the Shoanti Hawk Clan to guard a caravan through the stairs. Rumor has it the missing Pathfinder expedition had a Hawk Clan escort.

30+:
A powerful Kellid witch has taken the King of the Storval Stairs as a lover, and they sacrifice prisoners and slaves to a god of the giants on the Storval Plateau.

35+:
The King of the Storval Stairs is a powerful cleric of Minderhal, a giant god of creation and destruction.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus quickly takes a puff from his cigar and then speaks up.
"Well ...See spoilers, all but Diplomacy 35
Knowledge History: 1d20 + 1d6 + 13 ⇒ (10) + (1) + 13 = 24
Diplomacy: 1d20 + 1d6 + 20 ⇒ (11) + (1) + 20 = 32

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Sounds more up to my speed than usual," Mavarion says, pondering. "Looking for something big, slaughtering giants along the way. And a witch, you say, friend?" The dwarf fishes several small objects from his robe and juggles them idly about. "I take it the giant problem wasn't always so dire? Obviously there, sure, but not as brazen?"


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"Of course they were always there. However, they take offense to the Magimarian government getting involved." Sheila say to Mavarion. "By the way, don't dwarves and giants have a history? You should take extra caution."

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Hopeful diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30

Shamak wanders around to gather information but fares no better than Tytus. On a nat 19 or 20, I'd have the last info ^^

"YEAH OL' GEEZERS AND CRONES ARE ALWAYS A PAIN IN THE AS*! KNOW NOTHIN' MORE, THOUGH. MAYBE WE CAN RALLY THOSE SHOANTI WARRIORS YOU TALKED ABOUT. STRONG PEOPLE."


Knowledge Checks -Sky Key Solution Aid Token

Anymore questions for Shiela. If not feel free to move on. Either by activating the scroll, paying someone with gold or prestige to activate it for you or take the journey overland.

Per the scenario, to activate the scroll it is either a Use Magic Device DC 38; caster level check DC 19

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Yeah, there's a history there," Mavarion comments lightly. "But my nose isn't permanently stuck to a history book. I'm more prone to be careful of those I've personally slighted.

"...Which happens to include giants, among most every other race I can name. And they'll not like me anyway, as you say."

No further questions here.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus checks the scroll and shrugs.
"I can try it... but that will be dicey!"

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Ah, good, you know this sort of work. So here's one: Does that mean you can try again if problems arise, or the scroll's spent? Or do we just kiss our beards goodbye?"

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

"My magic comes from within. I have only begun to understand it, but I should have the ability to try to use the scroll."

greater teleport is on the sorcerer list, so I would only need the DC 19 caster level check. My caster level is 9 so I would need a 10+

"I suspect I was chosen for this mission because I am about as strong as a giant, though not so big. My magic and my strength compliment one another."

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

OK to move on. :)

Shamak shrugs.
"TELEPORT IS NOT POSSIBLE TO BARDS. I'LL RELY ON YOU, BIG MAN!" he says to Lurgh.


Knowledge Checks -Sky Key Solution Aid Token

Another option is to pay for someone else to cast it. The wizard charges 1,137 gp or 3 PP for the service

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus can donate one PP for this

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

I think we can't split prestige cost. The main question we have is: are we gonna try with Lurgh's CL check? Shamak will happily use 3 PP for the party (or one if we can effectively split the cost).

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Assuming we are all ready...

CL: 1d20 + 9 ⇒ (5) + 9 = 14
Mishap?: 1d20 + 2 ⇒ (3) + 2 = 5

CL: 1d20 + 9 ⇒ (5) + 9 = 14
Mishap?: 1d20 + 2 ⇒ (10) + 2 = 12

CL: 1d20 + 9 ⇒ (1) + 9 = 10
Mishap?: 1d20 + 2 ⇒ (4) + 2 = 6

CL: 1d20 + 9 ⇒ (10) + 9 = 19

There are some shaky moments, but Lurgh manages to contain the energy of the scroll just long enough to finish the incantation...


Knowledge Checks -Sky Key Solution Aid Token

Lurgh finishes the spell and they are instantly teleported to the correct destination.

Five hundred feet from the foot of the Storval Stairs lie the remains of what appears to have recently been a small caravan, now scattered over a large area. Most of the wagons are overturned, and the corpses of livestock, hill giants, and a few humans litter the area. The smell of rotting flesh permeates the air, and a haze of flies surrounds the carcasses on the ground. A pile of broken wagons burns in the center of the wreckage, sending a plume of thick, black smoke into the afternoon air, visible for miles.

Shambling through the remains of the caravan are two giants. One of them happens to see you as you appear just outside of the remains of the caravan. He looks confused for a moment before letting out a guttural yell and raises club.

initiative:

Tytus: 1d20 + 2 ⇒ (19) + 2 = 21
Lurgh: 1d20 + 6 ⇒ (8) + 6 = 14
Mavarion: 1d20 + 6 ⇒ (3) + 6 = 9
Shamak: 1d20 + 3 ⇒ (8) + 3 = 11
Black: 1d20 + 5 ⇒ (14) + 5 = 19
blue: 1d20 - 1 ⇒ (4) - 1 = 3

Combat Tracker
Bold May Go
Tytus

GM(Black)
Lurgh
Mavarion
Shamak
GM(Blue)

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus quickly quaffs an extract of alchemical allocation before drinking a potion of heroism


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attack: 1d20 + 21 ⇒ (5) + 21 = 262d8 + 26 ⇒ (4, 1) + 26 = 31

The giant in front charges forward and takes a swing at Mavarion. The giants power lives up to its reputation as it delivers a massive blow to the unaware kineticist. Takes 31 damage

Combat Tracker
Bold May Go
Tytus
GM(Black)
Lurgh
Mavarion
- 31 damage
Shamak
GM(Blue)

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh decides he'd rather not go toe to toe with a giant if he can help it and fires a pair of burning rays at it.

Touch: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8 Fire: 4d6 + 11 ⇒ (6, 2, 4, 3) + 11 = 26
Touch: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 Fire: 4d6 + 11 ⇒ (2, 2, 2, 1) + 11 = 18

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Hold up!

Shamak inhales and begins to shout at the giant in a raspy and very loud voice a song usually sung in Chelaxian underground scenes.

"UUUUUUUURGH! WHAT IF I JUST SAY I'LL DO IT ON MY WAY! THIS TIME MY DREAMS WON'T FLY AWAYYYYY!" \m/

Inspire courage

As his musical performance starts, you all feel enhanced in many more ways than you'd think...

He casts Good Hope.

TOTAL BUFF: +4 attack / +4 damage / +2 on saving throws (+4 against fear), ability checks and skill checks.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

A thick, transparent shell shaped just like Mavarion flares into sight just as he is struck, only to shatter at the impact. "Oh, ow," he chuckles, trying to move back and into the air.

Acrobatics to Tumble: 1d20 + 19 ⇒ (2) + 19 = 21

Assuming that fails. I guess I won't be taking to the sky just yet.

As long as he still stands, the dwarf motions at a carcass. It flings itself at the closer giant's legs. "Wanted to use a wagon, but we should look through those."

Bowling Telekinetic Blast, PBS: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
Damage: 6d6 + 17 + 1 ⇒ (2, 1, 2, 5, 6, 5) + 17 + 1 = 39
Trip: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20


Knowledge Checks -Sky Key Solution Aid Token

Lurgh fires off two scorching rays, I am assuming black, they both connect.

Shamak begins his buffs.

AOO vs tumble: 1d20 + 19 ⇒ (8) + 19 = 272d8 + 26 ⇒ (8, 7) + 26 = 41
Mavarion attempts to tumble with style. But gets thumped down almost immediately.

And I am assuming Mavarion does not have point-blank master. If not he is going to eat another AOO from the giant.
If relevant
AOO vs Ranged attack: 1d20 + 19 ⇒ (9) + 19 = 282d8 + 26 ⇒ (6, 1) + 26 = 33

Mavarian pays dearly for his missteps, but still manages to connect his blast with the giant. But does not manage to knock him down.

charging power attack: 1d20 + 14 ⇒ (10) + 14 = 242d8 + 16 ⇒ (5, 8) + 16 = 29
The remaining giant charges ahead and attempts to finish Mavarion. But misses on the overhand chop.

GM:

Black: 75/158

Combat Tracker
Bold May Go
Tytus
GM(Black)
Lurgh
Mavarion- 105 total damage. Unless you have something that negates the AOO vs range attacks
Shamak
GM(Blue)

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus swings his weapon and attacks himself after observing the giant.
Attack: 1d20 + 9 + 2 + 5 + 5 ⇒ (17) + 9 + 2 + 5 + 5 = 381d10 + 11 + 5 + 5 ⇒ (1) + 11 + 5 + 5 = 22
Attack: 1d20 + 4 + 2 + 5 + 5 ⇒ (17) + 4 + 2 + 5 + 5 = 331d10 + 11 + 5 + 5 ⇒ (9) + 11 + 5 + 5 = 30
Two things, shouldn´t a bard level 10 give +3 to inspire courage? Second If the giant is hit he is sickened, as Tytus has sickening strike


Knowledge Checks -Sky Key Solution Aid Token

Negative, inspire competence is +3 at level 10. Inspire courage does not hit +3 until level 11. And sickened only last for one round correct? And where are you moving to on the map.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Sadly, GM is right. I'm 1 little xp away from giving you +3 to at/dmg...

Shamak, still inspiring direly, steps closer from the unsuspecting giant and waves his sparkling falchion with great ability and dexterity!

Power attack+furious focus, Arcane strike, Inspire courage, Good hope, Cornugon smash.

+1 Shock and Cruel Cold Iron Falchion: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 32
for Slashing: 2d4 + 20 + 1d6 + 4 ⇒ (4, 4) + 20 + (1) + 4 = 33

+1 Shock and Cruel Cold Iron Falchion: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14 -_-
for Slashing: 2d4 + 20 + 1d6 + 4 ⇒ (3, 3) + 20 + (6) + 4 = 36

If one connects: Shamak roars to demoralize his target!
Intimidate (Cornugon Smash): 1d20 + 26 ⇒ (3) + 26 = 29

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

One step forward. Using a reach weapon


Knowledge Checks -Sky Key Solution Aid Token

GM:

Black: 23/158
Blue: 52/85-shaken 2 rounds

Tytus moves up and delivers two quick strikes, sickening the giant.

rolls:

cleaving power attack vs Tytus: 1d20 + 17 ⇒ (6) + 17 = 232d8 + 24 ⇒ (5, 2) + 24 = 31
cleaving power attack vs Mavarion: 1d20 + 17 ⇒ (13) + 17 = 302d8 + 24 ⇒ (1, 2) + 24 = 27

It grits his teeth and takes a large sweeping swipe. The greatclub connects with Tytus and continues through to MavarionTytus takes 31 damage and Mavarion takes 27 damage

Shamak steps forward and lands a single slash at the other giant. Drawing its first blood. It looks down at the half-orc an hesitates.

Combat Tracker
Bold May Go

Tytus- 31 damage
GM(Black)
Lurgh
Mavarion
- 132 total damage.
Shamak
GM(Blue)

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

GM: Does the giant look shaken per Shamak's attempt to demoralize it?


Knowledge Checks -Sky Key Solution Aid Token

Yes, it is demoralized for two rounds.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh steps forward and defensively weaves a spell, catching both of them in a cone of flames.

Concentration, DC 19: 1d20 + 17 ⇒ (12) + 17 = 29

Intensified Burning Hands: 9d4 + 21 ⇒ (2, 4, 3, 2, 2, 4, 2, 3, 3) + 21 = 46 Reflex DC 15 half.


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rolls:

black: 1d20 + 6 ⇒ (16) + 6 = 22
blue: 1d20 + 2 ⇒ (1) + 2 = 3

Lurgh moves forward and engulfs both giants in flames. Once the flames die down, both giants still stand, but barely.

GM:

Black: 0/158=staggered
Blue: 6/85-shaken 2 rounds

Combat Tracker
Bold May Go
Tytus- 31 damage
GM(Black)
Lurgh
Mavarion- 132 total damage.
Shamak
GM(Blue)

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

I think Marvarion is unconscious. In fact I think he was unconscious before black's last turn. He had 105 damage (29 current hp) with 55 nonlethal from burn.

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Yeah, I'm down. The force ward took 31 of the damage, but I still had enough nonlethal. Guess I wasn't supposed to test for Combat Reflexes that way. Would've gone invisible next turn.


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Roger that

rolls:

slam: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 13 ⇒ (8) + 13 = 21

The female giant kicks the half-orc in front of her. Shamak takes 21 damage

Combat Tracker
Bold May Go
Tytus
- 31 damage
GM(Black)
Lurgh
Mavarion- 132 damage.
Shamak- 21 damage
GM(Blue)

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus whirls his Dorn Duergar and attacks the giant infront of him.
Attack: 1d20 + 18 ⇒ (15) + 18 = 331d10 + 20 ⇒ (4) + 20 = 24
Attack: 1d20 + 13 ⇒ (5) + 13 = 181d10 + 20 ⇒ (1) + 20 = 21


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GM:

Black: 0/158=staggered
Blue: 6/85-shaken 2 rounds
black stabilization DC 10: 1d20 + 7 - 24 ⇒ (17) + 7 - 24 = 0

Tytus swings his chain around once more. It connects with its jaw amd falls forward into the dirt.

Combat Tracker
Bold May Go
Tytus- 31 damage
Lurgh
Mavarion
- 132 damage.
Shamak- 21 damage
GM(Blue)

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Lurgh tosses a trio of Shuriken at the remaining giant

+2 inspire, +2 good hope, -4 into melee, -2 range
Shuriken: 1d20 + 8 + 2 + 2 - 4 - 2 ⇒ (2) + 8 + 2 + 2 - 4 - 2 = 8 Damage: 1d2 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Shuriken: 1d20 + 8 + 2 + 2 - 4 - 2 ⇒ (8) + 8 + 2 + 2 - 4 - 2 = 14 Damage: 1d2 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Shuriken: 1d20 + 3 + 2 + 2 - 4 - 2 ⇒ (17) + 3 + 2 + 2 - 4 - 2 = 18 Damage: 1d2 + 7 + 2 ⇒ (1) + 7 + 2 = 10

He then steps forward.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Power attack+furious focus, Arcane strike, Inspire courage, Good hope, Cornugon smash.

Shamak, still growling, continues to smash the giant!

+1 Shock and Cruel Cold Iron Falchion: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 22
for Slashing: 2d4 + 20 + 1d6 + 4 ⇒ (1, 2) + 20 + (6) + 4 = 33

+1 Shock and Cruel Cold Iron Falchion: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25
for Slashing: 2d4 + 20 + 1d6 + 4 ⇒ (4, 3) + 20 + (6) + 4 = 37

If he's still alive: Shamak roars to demoralize his target!
Intimidate (Cornugon Smash): 1d20 + 26 ⇒ (6) + 26 = 32
Already shaken and still alive? It becomes sickened. If it dies, Shamak gains 5 temporary HP.


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The trio of shuriken fly past the giant.

Shamak's first swing misses, but the backhand catches the giant of guard and lays her open.

Out of Combat

Now with the immediate threat neutralized. The party as a chance to survey the area.

The clearing overflows with the shattered and burned wreckage of the caravan. A huge pile of wagons and other debris burns in the center of the clearing to no discernible purpose. The trampled and burned remains of a variety of trade goods litter the clearing. The only item of obvious worth that remains is a pair of finely carved ivory tusks that were hidden from whoever looted the site by an overturned wagon.

DC 25 Survival:
searching the wreckage turns up a set of arrows and claw marks on the wagons that are inconsistent with either giant or the human combatants.If result is 30+. open following spoiler
Spoiler:
A successful DC 30 Survival check reveals a single pair of birdlike talon prints on the ground near a corpse.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus whips out his wand and heals himself.
can we say 5hp per charge out of combat?


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That is fine with me

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Assuming Mavarion is healed back to consciousness:

Mavarion stumbles up, ruffled. "Damn giants. Woulda prepared better, it's been a while since I've been in a worthwhile scrap."

He starts piecing himself together as the force shield also begins to reform, then disappears from sight. "Don't worry, I haven't bailed yet. Just remembering to be cautious is all," he says, voice fading a bit as he rises.

"Nice animal that came from, probably," his voice come from nowhere as the horn is looked over. "Do they have big beasts around here?"

Kinetic Healer: 6d6 + 17 ⇒ (3, 3, 3, 1, 1, 1) + 17 = 29
Kinetic Healer: 6d6 + 17 ⇒ (1, 6, 3, 1, 3, 4) + 17 = 35

Using both points of burn from my Internal Buffer.

Completely forgot how I do with this character. I'll now be moving around under Telekinetic Invisibility and Wings of Air, around 10 feet above ground.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Using his wand Ulfgard heals himself full up.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak takes out his own wand and heals himself up. He seems more vigorous now that he slayed the cowering giant.
You can all assume Shamak heals you with your wands. :)

"Well, what a wreckage! Anyone good enough at searching hints of what happened here?" says Shamak, taking the finely carved ivory tusks.

Survival: 1d20 - 1 ⇒ (11) - 1 = 10

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