[ACG] Season of Tapestry's Tides (Zalarian) (Inactive)

Game Master Zalarian

5-6 Clashing Tides |

Turn Order
Mother Myrtle/Redgar Alchemist+UM - (ADT) GMT-3
Flenta/eddiephlash Smash AP/UM - (CDT) GMT-5
Zova/Greenclaw Hunter + UW - (AEDT) GMT+11

Rules, Loot:

S&S Rules
Spoiler:

Placing Token Cards
If your ship is anchored to a specific location, all characters start at the ship’s location.

Structural Damage
Structural damage is a special type of damage; it does not affect characters, and it is the only type of damage that affects ships. Cards that reduce damage only to characters do not affect Structural damage. If you fail a check to defeat a ship, it deals an amount of Structural damage to your ship equal to the difference between the difficulty to defeat the ship and your check result.
When your ship is dealt Structural damage, first apply any powers on the ship card or other cards in play that reduce or increase that damage. Then characters may play cards or use powers that affect Structural damage. Finally, any character may discard any number of cards from his hand to reduce Structural damage by 1 for each such discarded card. If the Structural damage is reduced to 0, the ship is unaffected.
If a ship that is not already wrecked is successfully dealt any Structural damage, it is wrecked (see Wrecked Ships below); you do not need to discard cards equal to the amount of damage—the effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural damage, discard a number of cards from the blessings deck equal to the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked state. When commanding a wrecked ship, at the start of your move step, you may attempt the check to repair the ship listed on the ship card; if you succeed, the ship is no longer wrecked, so you turn the ship card faceup. If you move while commanding a wrecked ship, other characters cannot choose to move with you. When a ship is wrecked, you can never stash more plunder cards under it (see Plunder Cards below). At the end of any turn, if your ship is wrecked, banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your ship. When you stash a plunder card, roll 1d6 on the table below, draw 1 card of the corresponding type from the box without looking at the card, and unless otherwise instructed, put the plunder card facedown under your ship.
If you win the scenario, treat any plunder cards under your ship as you do loot; if you lose the scenario, put them back in the box. You don’t get to use plunder cards while they’re under your ship card, so do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario. You also stash 1 plunder card if you defeat a ship while your ship is not wrecked (see Encountering Ships).
If you are instructed to add a plunder card to your hand or to a deck, roll on the Plunder Table, draw the corresponding card from the box, and add it as you would any other card. (This does not count as stashing a plunder card.)

Plunder Chart: [spoiler]

    1) Weapon
    2) Spell
    3) Armor
    4) Item
    5) Ally
    6) Player's choice

Loot
Spoiler:


  • 5-1A: For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
  • 5-2A: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
  • 5-2B: For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the loot Rekkish and 1 character may temporarily replace 1 ally with the loot Rickety Hake. At the end of each scenario, return these cards to the game box.
  • 5-2C: For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Brine’s Sting, and 1 character may temporarily replace 1 item in his deck with the loot Farglass.
  • 5-2D: For the rest of the Adventure Path, 1 character may temporarily replace 1 armor in her deck with the lootBu ccaneer’s Breastplate, and 1 character may temporarily replace 1 item in his deck with the loot Svingli’s Eye.



Ships:

When encountering a random ship, roll and encounter the appropriate ship referenced below. If you are currently commanding that ship, re-roll until you get a result for a ship you are not commanding.

    1) Merchantman - Class 0
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Wisdom/Survival 5
    OR
    Perception 7
    If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

    When Commanding
    When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    If you fail to defeat a bane that has the Pirate trait, bury a card.


    2) Shackles Pirate Ship - Class 0
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Dexterity/Disable 8
    OR
    Wisdom/Survival 6
    If your check to defeat has the Swashbuckling trait, add 1 to it.

    When Commanding
    If your check to defeat a ship has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to that check.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    When your ship is dealt damage, add 1 to the amount of damage dealt.


    3) Feathered Devil - Class 1
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Charisma/Diplomacy 5
    OR
    Wisdom/Survival 7
    You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

    When Commanding
    When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

    When Commanding (Wrecked)
    To Repair:
    Craft 4
    When you would discard an ally for its power, bury it instead.


    4) Man's Promise - Class 1
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

    When Commanding
    You may discard a card from the blessings deck to explore your location.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    Other characters may not move with this ship.


    5) Truewind - Class 1
    Spoiler:
    Ship B
    Class 1

    When Encountering
    To Defeat:
    Intelligence/Knowledge 8
    OR
    Wisdom/Survival 6
    You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

    When Commanding
    You may discard a card from the blessings deck to recharge a random card from your discard pile.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.


    6) Sea Chanty - Class 3
    Spoiler:
    Ship B
    Class 3

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    The difficulty of your check to acquire a boon is increased by 1.


    7) Wormwood - Class 5
    Spoiler:
    Ship B
    Class 5

    When Encountered
    To Defeat:
    Dexterity/Acrobatics 9
    OR
    Wisdom/Survival 7
    The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

    When Commanding (Wrecked)
    To Repair:
    Craft 8
    At the start of your turn, banish this card and exchange it for the ship Merchantman.


    8) Dominator - Class 6
    Spoiler:
    Ship B
    Class 6

    When Encountering
    To Defeat:
    Wisdom/Survival 8
    OR
    Dexterity/Ranged 11
    If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2.
    This ship cannot be seized.

    When Commanding
    You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    Remove the Swashbuckling trait from all of your checks.

    9) Goblin Weidling - Class 0

    Spoiler:
    Ship P
    Class 0

    When Encountering
    To Defeat:
    Dexterity Stealth 5 OR Wisdom Survival 4
    Before you act, summon and encounter the henchman Riptide Grindylow.

    When Commanding
    Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.

    When Commanding (Wrecked)
    To Repair: Strength 4
    When you encounter a card, all other characters at this location move to a random closed location.

    10) Mistmourn - Class 5

    Spoiler:
    Ship P
    Class 5

    When Encountering
    To Defeat:
    Dexterity Acrobatics 11 OR Wisdom Survival 9

    When Encountering This Ship: If any character would discard cards during the check to defeat the Mistmourn, bury those cards instead.
    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to evade a bane.

    When Commanding (Wrecked)
    To Repair: Craft 7
    Whenever you banish cards, banish 1 additional card from your hand.

    11) Magpie Princess - Class 6

    Spoiler:
    Ship P
    Class 6

    When Encountering
    To Defeat:
    Dexterity Disable 10 OR Wisdom Survival 8
    When Encountering This Ship: Before you act, each character at this location must bury a card.

    When Commanding
    Reduce Structural damage to this ship by 1d4; if you roll a 1, bury a card.
    If you would fail a combat check by 2 or less, you may discard a card from the blessings deck to succeed.

    When Commanding (Wrecked)
    To Repair: Craft 6
    At the start of your turn, roll 1d4; on a 1, bury a card.


    12) Thresher - Class 2
    Spoiler:
    Thresher
    Ship 2
    Class 2

    Check to Defeat
    Intelligence
    Knowledge
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, bury a random card from your discard pile.
    When Commanding
    Reduce Structural damage to this ship by 1.
    At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Hammerhead Shark.

    13) Devil's Pallor - Class 2

    Spoiler:
    Devil's Pallor
    Ship 2
    Class 2

    Check to Defeat
    Wisdom
    Survival
    7
    OR
    Constitution
    Fortitude
    9

    When Encountered
    If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trait or a weapon.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.


    14) Deathknell - Class 7
    Spoiler:
    Deathknell
    Ship 2
    Class 7

    Check to Defeat
    Divine
    7
    OR
    Wisdom
    Survival
    9

    When Encountered
    You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check against a monster.
    If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

    15) Dowager Queen - Class 3

    Spoiler:
    Dowager Queen
    Ship 3
    Class 3

    Check to Defeat
    Wisdom
    Survival
    8
    OR
    Charisma
    Diplomacy
    10

    When Encountered
    You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    The difficulty of your check to acquire an ally is increased by 2.


    16) Kraken - Class 3
    Spoiler:
    Kraken
    Ship 3
    Class 3

    Check to Defeat
    Strength
    Melee
    10
    OR
    Wisdom
    Survival
    8

    When Encountered
    On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.
    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to add 1d12 to your Strength check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1d4 cards.


    17) Sanbalot - Class 3
    Spoiler:
    Sanbalot
    Ship 3
    Class 3

    Check to Defeat
    Dexterity
    Stealth
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.
    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.


    18) Blood Moon - Class 4
    Spoiler:
    Blood Moon
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 9 OR Arcane/Divine 11
    When Encountered
    Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

    Check to Repair
    Craft 7

    When Commanding (Wrecked)
    When you encounter a bane, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat that bane is increased by 3.


    19) Come What May - Class 4
    Spoiler:
    Come What May
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 10 OR Charisma/Diplomacy 11
    When Encountered
    You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May. Reduce Structural damage to this ship by 1.
    When Commanding
    At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

    Check to Repair
    Craft 8

    When Commanding (Wrecked)
    After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


    20) Wavecrest - Class 4
    Spoiler:
    Wavecrest
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 10 OR Constitution/Fortitude 11
    When Encountered
    If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce Structural damage to this ship by 1 for each character on the ship.
    If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.
    Check to Repair
    Craft 7

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 8 check or bury 1 card.


    21) Wanton Wastrel - Class 5
    Spoiler:
    Wanton Wastrel
    Ship 5
    Class 5
    Check to Defeat
    Wisdom/Survival 10 OR Charisma/Diplomacy 12
    When Encountered
    Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.
    When Commanding
    You may discard any number of cars from the blessings deck to reduce Structural damage dealt to your ship by that number.
    Check to Repair
    Craft 6

    When Commanding (Wrecked)
    When you bury any cards from your hand, bury 1 additional card.

    22) Abrograil's Fury Class 6

    Spoiler:
    Abrogail's Fury
    Ship 6
    Class 6
    Check to Defeat
    Dexterity/Ranged 13 OR Wisdom/Survival 11
    When Encountered
    Before you act, recharge 1d4 random cards from your hand.
    When Commanding
    Reduce Structural damage to this ship by 3.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.
    Check to Repair
    Craft 8

    When Commanding (Wrecked)
    Reduce structural damage to this ship by 1.
    Remove the Swashbuckling trait from all of your checks.

    23) Filthy Lucre Class 7

    Spoiler:
    Filthy Lucre
    Ship 6
    Class 7
    Check to Defeat
    Wisdom/Perception/Survival 13
    THEN
    Survival/Charisma/Diplomacy 13
    When Encountered
    If any check to defeat has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce structural damage to this ship by 3.
    You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.
    Check to Repair
    Craft 9

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Wereshark Pirate.
    Reduce Structural damage to this ship by 2.

    24) Apparatus of the Octopus - Class 5

    Spoiler:
    Apparatus of the Octopus
    Ship 5
    Class 5
    Check to Defeat
    Intelligence/Arcane/Craft 6 OR Wisdom/Survival 12
    When Encountered
    Before you act, succeed at a Dexterity, Acrobatics, or
    Fortitude 9 check or discard a weapon, an armor, or
    an ally.When Commanding
    When you encounter a bane that has the weather trait you may recharge a card to evade it.
    Check to Repair
    Arcane/Craft 6

    When Commanding (Wrecked)
    When you discard cards as structural damage, they must be either spells or discarded at random.


201 to 250 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Cloudburst replaces Pyro blast. Riffle Scrolls fills Item hole. 4 spells taken as above.


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

5-4A: Sengati’s Revenge
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.2 / Armor 4 (Coat of Mist) / Card Feat (Spell) / Monkey
Mother Myrtle 4.2 / Item 4 (Potion of Heroism) / Card Feat (Item) / No Loot
Flenta 4.2 / Spell 3 (Ice and Fire) / Skill Feat: Str +3 / Blessing of Besmar; Brine's Sting

5-4A: Sengati’s Revenge
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.2 / Armor 4 (Coat of Mist) / Card Feat (Spell) / Monkey
Mother Myrtle 4.2 / Item 4 (Potion of Heroism) / Card Feat (Item) / No Loot
Flenta 4.2 / Spell 3 (Ice and Fire) / Skill Feat: Str +3 / Blessing of Besmar; Brine's Sting

5-4C: INAHIYI’S NIGHTMARE
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot
Zova 4.4 / Ally 4 (Giant Raven) / None / Monkey
Mother Myrtle 4.4 / Item 4 (Bottled Lightning) / None / No Loot
Flenta 4.4 / Item 4 (Magnetic Grimoire) / None / Blessing of Besmar; Brine's Sting

5-4D: CITY OF SHIPS
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.5 / Spell 4 (Aspect of the Wolf) / None / Monkey
Mother Myrtle 4.5 / Ally 1 (Tinker) / None / No Loot
Flenta 4.5 / Weapon 4 (Thundering Earthbreaker) / None / Blessing of Besmar; Brine's Sting, Ederleigh Baines, and Immortal Dreamstone

5-4E: VITTERANDE’S REVENGE
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot
Zova 5.0 / Ally 4 (Pteranodon) / None / Monkey; Blessing of Besmara
Mother Myrtle 5.0 / Spell 3 (Major Cure) / None / Blessing of Besmara
Flenta 5.0 / Spell 4 (Cloudburst) / None / Blessing of Besmara; Brine's Sting, Ederleigh Baines, and Immortal Dreamstone


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

COMPLETED SCENARIO 5-5A: AIR AND WATER

Boon Roll: 1d20 ⇒ 17 Not Today

Reward
For the rest of the Adventure Path, at the start of the scenario, stash a second plunder card.

Acquired Cards (* = Plunder)

Weapon 052
Spell 4
Armor 534
Item 00
Ally 5
Blessing

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


MM is toying with the idea of an Armour 5 upgrade (Angelic Armour or Parade Armour in place of Steel Ibis Lamellar), but it wouldn't reflect a big step up (and may reflect more a step sideways, in some respects. If one of you would like it, please take it! 1d1 ⇒ 1

Though it probably isn't optimal, this build is doubling down on the recharge for 2d4 power. I'll take a power feat to add [x] (or Outsider or Undead) to the list of check which I can super-boost!

I believe that leaves me with 6 HP?

1d20 ⇒ 17 Boon?


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

1st xp at tier 5. Taking Skill Feat: Str +5

Upgrades:
Weapon 5: 1d1000 ⇒ 747: Speed Battleaxe
Spell 4: 1d1 ⇒ 1: Summon Hellhounds

4 hero points.

Replace Banished spells with the same ones, Fly, Locate Object, and Create Mindscape. I'll be looking to banish my combat spells to refocus on utility going forward.

Probably still taking Brine's Sting, Besmara, and Ederleigh.


Female Human Tier 6 Shifter Character Deck

Tier up to 5.

Spend hp on Card Feat: Ally [X]7

Ally 5: 1d1000 ⇒ 213 Hippopotamus

No extra loot, just the good ol' Monkey again.

Boon: 1d20 ⇒ 7


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Speed Battleaxe replaces Cold Iron Greatsword


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

5-5A: AIR AND WATER
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.1 / Ally 5 (Hippopatamus) / None / Monkey
Mother Myrtle 5.1 / Armor 5 (TBD) / None / None
Flenta 5.1 / Weapon 5 (Speed Battleaxe)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

COMPLETED SCENARIO 5-5B: BATTLE AT SEA

Convention Boon Roll: 1d20 ⇒ 3 TBD

Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in her deck with the loot Alise Grogblud and 1 character may temporarily replace 1 weapon in his deck with the loot Aiger’s Kiss. At the end of each scenario, return the loot cards to the game box.

Acquired Cards (* = Plunder)
Weapon 15
Spell 2303
Armor 24
Item 200
Ally
Blessing 20005

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


No deck upgrade

MM takes Skill: Constitution +1

No anticipated loot changes


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

2nd xp at tier 5.

Spend hero point on Card Feat: Weapon. 1 spent on a reroll. 3 remaining.

Fill hole with W3: Wounding Spear-Axe

Upgrades:
Blessing 4 ->3: 1d1000 ⇒ 523 Our Lord in Iron

I'm interested in both the new loot cards.


Female Human Tier 6 Shifter Character Deck

Spend hero point on Skill feat: When you draw or reset your hand, choose a hand size of 3, 5, or 7 ([X] or 1 or 9).

Blessing 5: 1d1000 ⇒ 898 Blessing of Wind and Waves

No new loot cards.

Do we get a Boon: 1d20 ⇒ 1 roll this game?


Oh, right! If there's a boon roll: 1d20 ⇒ 9


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

5-5A: AIR AND WATER
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.1 / Ally 5 (Hippopatamus) / Card Feat(Ally) / Monkey
Mother Myrtle 5.1 / NoneArmor 5 (TBD) / Power Feat (or Outsider or Undead) / None
Flenta 5.1 / Weapon 5 (Speed Battleaxe)/ Skill Feat: STR +5 / Blessing of Besmara; Brine's Sting, Ederleigh Baines

5-5B: BATTLE AT SEA
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.2 / Blessing 5 (Blessing of Wind and Waves) / Power Feat: 1 or 9 Hand Size/ Monkey
Mother Myrtle 5.2 / None / Skill Feat (Con) / None
Flenta 5.2 / None / Card Feat (Weapon)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I had 3 hole spells, fill two with the same, Fly and Locate Object. Fill third with Coordinated Blast (Better overall general support).


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

COMPLETED SCENARIO 5-5C: BENEATH THE WAVES

Boon Roll: 1d20 ⇒ 20 Looks like I squeaked one in this time

Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Pearl of the Sirines. At the end of each scenario, return the loot card to the game box.

Acquired Cards (* = Plunder)

Weapon 554
Spell 402544
Armor 3542
Item 1021
Ally 0
Blessing 10

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


Female Human Tier 6 Shifter Character Deck

Boon: 1d20 ⇒ 15

Converting hero point to Skill feat: STR [X]+2

Deck Upgrades:
Spell 5: 1d1000 ⇒ 389 Aspect of the Tiger
Armor 5: 1d1000 ⇒ 292 Bearskin Armor


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Spend HP on Power feat, blessings add d12 to Str checks.

Upgrades:
Spell 5: 1d1 ⇒ 1: Eagle Aerie
Spell 4: 1d1 ⇒ 1: Channel the Gift

Total Hero Points carrying over to next scenario: 3
Planned loot: Still taking Besmara, Brine's Sting, Ederleigh Baines, Alise Grogblud, and Aiger's Kiss. Let me know if anybody else is interested in any of these


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Boon!: 1d20 ⇒ 3


1d20 ⇒ 2 Boon?

Spell 5? 1d1000 ⇒ 131

Struggling to decide on Ally vs. Item. Ally (for more explores and loot swap options) would be my usual choice, but I'm drawn to items for either Twitch Tonic (1d12+6 to a non-combat check) or Twitch Tonic (explore or heal 1d4+1 allies).

Edit: Item, which will enable me to slot the Immortal Dreamstone in place of the Elixir of Focus.


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

5-5A: AIR AND WATER
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.1 / Ally 5 (Hippopatamus) / Card Feat(Ally) / Monkey
Mother Myrtle 5.1 / NoneArmor 5 (TBD) / Power Feat (or Outsider or Undead) / None
Flenta 5.1 / Weapon 5 (Speed Battleaxe)/ Skill Feat: STR +5 / Blessing of Besmara; Brine's Sting, Ederleigh Baines

5-5B: BATTLE AT SEA
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.2 / Blessing 5 (Blessing of Wind and Waves) / Power Feat: 1 or 9 Hand Size/ Monkey
Mother Myrtle 5.2 / None / Skill Feat (Con) / None
Flenta 5.2 / None / Card Feat (Weapon)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines

5-5C: BENEATH THE WAVES
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 5.3 / Spell 5 (Aspect of the Tiger) / Skill Feat: Str+2 / Monkey
Mother Myrtle 5.3 / None / Card Feat (Item) / None
Flenta 5.3 / Spell 4 (Channel the Gift)/ Power Feat (blessings add d12 to str checks)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Channel the Gift fills spell hole from last scenario from banishing Fly.


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

COMPLETED SCENARIO 5-5D: A Royal Request

Reward
For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other.

Acquired Cards (* = Plunder)

Weapon 2513
Spell 345
Armor
Item 0344
Ally 50
Blessing 0000

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

5-5E: GET KRAKEN!

The light rapidly fades as you go deeper into the trench. Just as you find yourself surrounded by inky darkness, lights on your metal octopus wink on, but the illumination they provide grants only a small field of view. Suddenly, there’s a loud thud. The entire craft shakes violently, jarring you from your seat. Through the craft’s window, a gigantic eye comes into view. It seems you’ve found the reason the sea devils were pushing out of the trench.
An immense cylindrical body extends into the darkness, where you can just make out an enormous mass of squidlike tentacles. But this is no squid. Squid are a lot smaller, and they don’t have that gleam of fell intellect lurking behind their eyes. This is a kraken. One that seems to want to crack your mechanical octopus open and devour you whole.
“Turn, turn!” you shout at the apparatus, but it is really no good at that, not even a little. The many legs of the vehicle collapse into each other, wedging themselves into the ocean floor.
You need to get out of this metal death trap, and then you need to fight a kraken. In the dark. Without wasting any time, you begin releasing the clasps and seals around the entrance to the apparatus, tightly gripping the magical pearls that will allow you to survive underwater, if the kraken doesn’t kill you. Seconds later, the kraken crushes the vehicle with powerful tentacles, casting aside the torn shards of metal as it notices you just a few yards away. The beast opens its maw and surges forth, ready to eat you in one gulp!

VILLAIN:
KRAKEN MAW
HENCHMEN:
KRAKEN TENTACLES

PLAYERS LOCATIONS
1 GANNET ISLAND
1 RAKER SHOALS
1 SHIPWRECK GRAVEYARD
2 TEMPEST CAY
3 GOZREH’S FLOW
4 DAGON’S JAWS
5 FOG BANK
6 FRINGES OF THE EYE

DURING THIS SCENARIO

  • After building the location decks, search the box and your deck
    for the loot Pearl of the Sirines and display it at the Raker
    Shoals.
  • Your ship is the Apparatus of the Octopus, which is anchored at
    Raker Shoals. You cannot command any other ship. At the start
    of the scenario, your ship is wrecked.
    At the start of your turn, succeed at a Strength, Melee,
    Constitution, or Fortitude 11 check or move to a random other
    location then roll 1d4:
    1. Your ship is dealt 1d4 Structural damage.
    2. You are dealt 1d4 Combat damage.
    3. Discard a random card.
    4. Bury a random card from your discard pile.
  • At the end of your turn, if you are not at the location where
    Pearl of the Sirines is displayed, bury the top card of your deck.


  • Female Human Tier 6 Shifter Character Deck

    Banking Hero Point (6).
    Ally 5: 1d1000 ⇒ 451 Moose
    Taking the little Monkey as loot again.


    Banking Hero Point
    Spell 5 1d1000 ⇒ 356
    Loot: I won't take Besmara, realize that there's no point. I'll bring the Immortal Dreamstone in place of the Elixir of Focus, though, unless someone else wants it.


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    4th xp at tier 5.

    Bank Hero Point - 4 remaining.

    Upgrades:
    Spell 5: 1d1000 ⇒ 306: Eagle Aerie
    Ally 5: 1d1000 ⇒ 358: Aerilaya

    Looks like I lost the rolls, so skipping upgrades this time.

    Still taking loot:
    Brine's Sting
    Blessing of Besmara
    Ederleigh Baines
    Alise Grogblud
    Aiger's Kiss

    1 spell deck hole from banishing Locate Object. Pick up Strength (to hopefully help with those nasty SoT checks).


    Will be taking Death's Touch from the Alchemist's Class deck, and not upgrading to core, in place of Enervation.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    Let me know if I need to make any changes

    5-5A: AIR AND WATER
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.1 / Ally 5 (Hippopatamus) / Card Feat(Ally) / Monkey
    Mother Myrtle 5.1 / NoneArmor 5 (TBD) / Power Feat (or Outsider or Undead) / None
    Flenta 5.1 / Weapon 5 (Speed Battleaxe)/ Skill Feat: STR +5 / Blessing of Besmara; Brine's Sting, Ederleigh Baines

    5-5B: BATTLE AT SEA
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.2 / Blessing 5 (Blessing of Wind and Waves) / Power Feat: 1 or 9 Hand Size/ Monkey
    Mother Myrtle 5.2 / None / Skill Feat (Con) / None
    Flenta 5.2 / None / Card Feat (Weapon)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines

    5-5C: BENEATH THE WAVES
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.3 / Spell 5 (Aspect of the Tiger) / Skill Feat: Str+2 / Monkey
    Mother Myrtle 5.3 / None / Card Feat (Item) / None
    Flenta 5.3 / Spell 4 (Channel the Gift)/ Power Feat (blessings add d12 to str checks)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss

    5-5D: A Royal Request
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.4 / Ally 5 (Moose) / None / Monkey
    Mother Myrtle 5.4 / Spell 5 / None / Immortal Dreamstone
    Flenta 5.4 / None / None / Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    My Str upgrade in 5A is only to +4.
    I took a Blessing 4 upgrade in 5B, and used it for a blessing 3.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    COMPLETED SCENARIO #5-5E: GET KRAKEN!

    Reward
    For the rest of the Adventure Path, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship.
    Each player unlocks the ability to play Reta from the Goblins Fight! Character Deck using the Gunslinger Class Deck.

    Adventure Reward
    Each character gains a card feat, a power feat, or a skill feat.

    Acquired Cards (* = Plunder)

    Weapon 1
    Spell 3553423
    Armor 54
    Item 50
    Ally 1
    Blessing 01

    Tier Rewards
    Each character gains 1 XP and 1 hero point (if not a replay).

    The following needs to be provided:
    Let me know if replaying or tiering up.
    Decision whether to convert Hero point to feat
    abstaining Deck Upgrade rolls
    Total Hero Points carrying over to next adventure
    Planned loot for next scenario (if possible)

    When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


    Female Human Tier 6 Shifter Character Deck

    Banking hero point - currently 5

    Bonus Feat: Skill Feat - STRENGTH [X]+3

    Deck upgrades:
    Armor 5: 1d1000 ⇒ 768 Bearskin Armor
    Item 5: 1d1000 ⇒ 229 Witchhunter's Sword

    Loot: Monkey still coming along for the ride


    In case anyone is interested, I believe there are also x3 Ally 4's. (From my Immortal Dreamstone).


    Spell 5, I suppose. I'll snag Disintegrate, swapping out Dragon's Breath, I think.

    Bank Hero Point, and I believe being at maximum feats at this tier = +1 extra hero point.


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    Tier up to 6. Save hero point, plus used 1 during the scenario, so still at 4.

    Due to limits, looks like our only choice is a bonus skill feat, as I already have 6 Power and Card feats. Will take +1 to Dex.

    Upgrades:
    Spell 5: 1d1000 ⇒ 13 Eagle Aerie
    Item 5: 1d1000 ⇒ 146 Samisen of Oracular Vision
    Spell 4: 1d1000 ⇒ 38 Summon Hellhounds


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    5-5A: AIR AND WATER
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.1 / Ally 5 (Hippopatamus) / Card Feat(Ally) / Monkey
    Mother Myrtle 5.1 / NoneArmor 5 (TBD) / Power Feat (or Outsider or Undead) / None
    Flenta 5.1 / Weapon 5 (Speed Battleaxe)/ Skill Feat: STR +54 / Blessing of Besmara; Brine's Sting, Ederleigh Baines

    5-5B: BATTLE AT SEA
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.2 / Blessing 5 (Blessing of Wind and Waves) / Power Feat: 1 or 9 Hand Size/ Monkey
    Mother Myrtle 5.2 / None / Skill Feat (Con) / None
    Flenta 5.2 / Blessing 3 (Our Lord of Iron)/ Card Feat (Weapon)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines

    5-5C: BENEATH THE WAVES
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.3 / Spell 5 (Aspect of the Tiger) / Skill Feat: Str+2 / Monkey
    Mother Myrtle 5.3 / None / Card Feat (Item) / None
    Flenta 5.3 / Spell 4 (Channel the Gift)/ Power Feat (blessings add d12 to str checks)/ Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss

    5-5D: A Royal Request
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.4 / Ally 5 (Moose) / None / Monkey
    Mother Myrtle 5.4 / Spell 5 / None / Immortal Dreamstone
    Flenta 5.4 / None / None / Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss

    5-5E: Get Kraken!
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 5.5 / Armor 5 (Bearskin Armor) / Bonus Skill Feat: Str +3/ Monkey
    Mother Myrtle 5.5 / Spell 5 (Disintegrate) / Bonus feat converts to HP / Immortal Dreamstone
    Flenta 5.5 / Spell 5 (Eagle Aerie) / Bonus Skill Feat: Dex +1 / Blessing of Besmara; Brine's Sting, Ederleigh Baines, Alise Grogblud, Aiger's Kiss


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    COMPLETED SCENARIO 5-P2: HEAVEN’S CALL

    Reward
    Choose a type of boon other than loot and draw a boon of that type whose adventure deck number is 5 from the game box. Adventure Card Guild characters may choose a bonus deck upgrade.
    Each player unlocks the ability to play Ostog from the Barbarian Class Deck using the Monk Class Deck.

    Acquired Cards (* = Plunder)

    Weapon 54
    Spell 2232
    Armor 4
    Item 1
    Ally 45
    Blessing 00

    Tier Rewards
    Each character gains 1 XP and 1 hero point (if not a replay).

    Please post rolls, decisions, etc in discussion thread

    The following needs to be provided:
    Let me know if replaying or tiering up.
    Decision whether to convert Hero point to feat
    abstaining Deck Upgrade rolls
    Total Hero Points carrying over to next adventure
    Planned loot for next scenario (if possible)

    When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


    Female Human Tier 6 Shifter Character Deck

    Banking hero point

    Choosing Item 5 for bonus upgrade. I assume we just take this one for ourselves? - Witchhunter's Sword

    bonus deck upgrade:
    Ally 5: 1d1000 ⇒ 870 Archaeopteryx

    If we are moving onto AD6 now, then tiering up.


    If the "draw a card" is for the team, then I defer to my colleagues who might use the upgrade.

    If not... if the party thinks Scrying could be very helpful, I could snag that instead of Lightning Bolt (for a net loss of combat power but an increase in utility)?

    I could take a blessing 3, "The First", which lets me *freely* recharge to bless? (If the character fails the check, though, then a random character buries a card). (It also has a recharge to explore but possibly Dazed power). If the party thinks that would be helpful and wouldn't mind the possibility of randomly burying a card sometimes, I can snag that.

    If no to either of the above, no worries (am happy with how the deck is currently performing, too). I'll pass upgrades, in that case.

    Bank HP

    Tier up (assuming we are on to 6).


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    Not a replay - 6th scenario at tier 5, so must tier up to 6. Save hero point.

    Reward, choose: Spell 5, Fire Barrage

    Bonus upgrade rolls:

    Ally 5: 1d1000 ⇒ 245: Sand Elemental
    Ally 4: 1d1000 ⇒ 849: Ice Chemist
    Weapon 5: 1d1000 ⇒ 900: Iceblade Spelldagger

    Still planning on same loot:
    Brine's Sting
    Blessing of Besmara
    Ederleigh Baines
    Alise Grogblud
    Aiger's Kiss
    ...but might reconsider depending on upgrades.


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    @MM, Scrying sounds super useful.


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    Looks like I get the Ally 4. Ice Chemist replaces Cleric of Nethys. I'll drop Ederleigh in lieu of that.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    5-P2: HEAVEN’S CALL
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 6.0 / Item 5 (Witchhunter's Sword) & Ally 5 (Achaeopteryx) / None / Monkey
    Mother Myrtle 6.0 / TBD / None / Immortal Dreamstone
    Flenta 6.0 / Spell 5 (Fire Barrage) & Ally 4 (Ice Chemist) / None / Blessing of Besmara; Brine's Sting, Alise Grogblud, Aiger's Kiss


    Scrying it is, then, in place of Lightning Bolt.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    COMPLETED SCENARIO 5-6A: BATTLE OF THE SAPPHIRE STRAIT

    Con Boon Roll: 1d20 ⇒ 4 Not Today

    Reward
    Each character seizes a random ship and each character stashes a plunder card.
    Adventure Card Guild characters may choose a bonus deck upgrade.
    Plunder Rolls: 1d6 ⇒ 61d6 ⇒ 21d6 ⇒ 2 3 Spells

    Acquired Cards (* = Plunder)

    Weapon 665506
    Spell 50455656
    Armor 405
    Item 605060
    Ally 40040544
    Blessing 0600000

    Tier Rewards
    Each character gains 1 XP and 1 hero point (if not a replay).

    The following needs to be provided:
    Let me know if replaying or tiering up.
    Decision whether to convert Hero point to feat
    abstaining Deck Upgrade rolls
    Total Hero Points carrying over to next adventure
    Planned loot for next scenario (if possible)

    When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    First xp at tier 6. Spend Hero point on Power feat, increasing local combat support to 1d4 +2.

    Seized ship: 1d24 ⇒ 6: Sea Chanty

    Upgrades:
    Weapon 6: 1d1000 ⇒ 476: Ashbringer
    Ally 5: 1d1000 ⇒ 237: Sand Elemental
    Item 5: 1d1000 ⇒ 549: Ring of Immolation
    Spell 6: 1d1000 ⇒ 586: Arcane Cannonade
    Spell 5: 1d1000 ⇒ 126: Death's Touch

    Boon: 1d20 ⇒ 12


    Female Human Tier 6 Shifter Character Deck

    First xp at tier 6. Spend Hero Point on Card Feat. Spell [X]5

    Upgrades:
    Blessing 6: 1d1000 ⇒ 399 Blessing of the Savored Sting
    Spell 6: 1d1000 ⇒ 668 Aspect of the Dinosaur
    Item 6: 1d1000 ⇒ 995 Scarab of Khepri

    No Ally 6 in all those cards! :(


    1d24 ⇒ 15 random ship = Dowager Queen siezed, recorded on sheet.

    Boon? 1d20 ⇒ 1 Wooohoo! My ability to roll 1's finally pays off! :) Edit: No boon, only 20. :(

    I'll snag the other Spell 6 and the other Item 6, for Meteor Swarm (replacing Scrying) and Fuse Grenade (replacing Acid Flask) .

    First XP at 6, taking Power Feat ([x]+1d4) to my Arcane and Divine checks.


    Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar.

    5-P2: HEAVEN’S CALL
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 6.0 / Item 5 (Witchhunter's Sword) & Ally 5 (Achaeopteryx) / None / Monkey
    Mother Myrtle 6.0 / Spell (Scrying)/ None / Immortal Dreamstone
    Flenta 6.0 / Spell 5 (Fire Barrage) & Ally 4 (Ice Chemist) / None / Blessing of Besmara; Brine's Sting, Alise Grogblud, Aiger's Kiss

    5-6A: BATTLE OF THE SAPPHIRE STRAIT
    Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

    Zova 6.1 / Blessing 6 (Blessing of the Savored Sting) & Spell 6 (Aspect of the Dinosaur) / None / Monkey
    Mother Myrtle 6.1 / Spell 6 (Meteor Swarm) & Item 6 (Fuse Grenade) / Power Feat (+1d4 to arcane/divine checks) / Immortal Dreamstone
    Flenta 6.1 / Weapon 6 (Ashbringer) & Ally 5 (Sand of Elemental) / Power Feat (Combat Support d4+2)/ Blessing of Besmara; Brine's Sting, Alise Grogblud, Aiger's Kiss


    Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

    Ashbringer replaces Vicious Scythe. Sand Elemental replaces Hellknight.

    201 to 250 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / [ACG] [Outpost II] Season of Tapestry's Tides (Zalarian) Discussion All Messageboards

    Want to post a reply? Sign in.