[ACG] Season of Tapestry's Tides (Zalarian) (Inactive)

Game Master Zalarian

5-6 Clashing Tides |

Turn Order
Mother Myrtle/Redgar Alchemist+UM - (ADT) GMT-3
Flenta/eddiephlash Smash AP/UM - (CDT) GMT-5
Zova/Greenclaw Hunter + UW - (AEDT) GMT+11

Rules, Loot:

S&S Rules
Spoiler:

Placing Token Cards
If your ship is anchored to a specific location, all characters start at the ship’s location.

Structural Damage
Structural damage is a special type of damage; it does not affect characters, and it is the only type of damage that affects ships. Cards that reduce damage only to characters do not affect Structural damage. If you fail a check to defeat a ship, it deals an amount of Structural damage to your ship equal to the difference between the difficulty to defeat the ship and your check result.
When your ship is dealt Structural damage, first apply any powers on the ship card or other cards in play that reduce or increase that damage. Then characters may play cards or use powers that affect Structural damage. Finally, any character may discard any number of cards from his hand to reduce Structural damage by 1 for each such discarded card. If the Structural damage is reduced to 0, the ship is unaffected.
If a ship that is not already wrecked is successfully dealt any Structural damage, it is wrecked (see Wrecked Ships below); you do not need to discard cards equal to the amount of damage—the effect is the same regardless of the amount of damage that is dealt.
If a ship that is already wrecked is successfully dealt any Structural damage, discard a number of cards from the blessings deck equal to the amount of damage successfully dealt to the ship.

Wrecked Ships
When your ship is wrecked, flip it facedown to indicate its wrecked state. When commanding a wrecked ship, at the start of your move step, you may attempt the check to repair the ship listed on the ship card; if you succeed, the ship is no longer wrecked, so you turn the ship card faceup. If you move while commanding a wrecked ship, other characters cannot choose to move with you. When a ship is wrecked, you can never stash more plunder cards under it (see Plunder Cards below). At the end of any turn, if your ship is wrecked, banish 1 random plunder card from under the ship.

Plunder Cards
Plunder cards commonly represent potential rewards carried on your ship. When you stash a plunder card, roll 1d6 on the table below, draw 1 card of the corresponding type from the box without looking at the card, and unless otherwise instructed, put the plunder card facedown under your ship.
If you win the scenario, treat any plunder cards under your ship as you do loot; if you lose the scenario, put them back in the box. You don’t get to use plunder cards while they’re under your ship card, so do your best to keep them safe until the end of the scenario.
You stash 1 plunder card when you set up a scenario. You also stash 1 plunder card if you defeat a ship while your ship is not wrecked (see Encountering Ships).
If you are instructed to add a plunder card to your hand or to a deck, roll on the Plunder Table, draw the corresponding card from the box, and add it as you would any other card. (This does not count as stashing a plunder card.)

Plunder Chart: [spoiler]

    1) Weapon
    2) Spell
    3) Armor
    4) Item
    5) Ally
    6) Player's choice

Loot
Spoiler:


  • 5-1A: For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
  • 5-2A: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
  • 5-2B: For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the loot Rekkish and 1 character may temporarily replace 1 ally with the loot Rickety Hake. At the end of each scenario, return these cards to the game box.
  • 5-2C: For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Brine’s Sting, and 1 character may temporarily replace 1 item in his deck with the loot Farglass.
  • 5-2D: For the rest of the Adventure Path, 1 character may temporarily replace 1 armor in her deck with the lootBu ccaneer’s Breastplate, and 1 character may temporarily replace 1 item in his deck with the loot Svingli’s Eye.



Ships:

When encountering a random ship, roll and encounter the appropriate ship referenced below. If you are currently commanding that ship, re-roll until you get a result for a ship you are not commanding.

    1) Merchantman - Class 0
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Wisdom/Survival 5
    OR
    Perception 7
    If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.

    When Commanding
    When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    If you fail to defeat a bane that has the Pirate trait, bury a card.


    2) Shackles Pirate Ship - Class 0
    Spoiler:
    Ship B
    Class 0

    When Encountering
    To Defeat:
    Dexterity/Disable 8
    OR
    Wisdom/Survival 6
    If your check to defeat has the Swashbuckling trait, add 1 to it.

    When Commanding
    If your check to defeat a ship has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to that check.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    When your ship is dealt damage, add 1 to the amount of damage dealt.


    3) Feathered Devil - Class 1
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Charisma/Diplomacy 5
    OR
    Wisdom/Survival 7
    You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

    When Commanding
    When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

    When Commanding (Wrecked)
    To Repair:
    Craft 4
    When you would discard an ally for its power, bury it instead.


    4) Man's Promise - Class 1
    Spoiler:
    Ship 1
    Class 1

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.

    When Commanding
    You may discard a card from the blessings deck to explore your location.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    Other characters may not move with this ship.


    5) Truewind - Class 1
    Spoiler:
    Ship B
    Class 1

    When Encountering
    To Defeat:
    Intelligence/Knowledge 8
    OR
    Wisdom/Survival 6
    You may discard an ally that has the Pirate trait to add 2 to your check to defeat.

    When Commanding
    You may discard a card from the blessings deck to recharge a random card from your discard pile.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    The difficulty of your check to acquire an ally that has the Pirate trait is increased by 2.


    6) Sea Chanty - Class 3
    Spoiler:
    Ship B
    Class 3

    When Encountering
    To Defeat:
    Wisdom/Survival 6
    OR
    Charisma/Diplomacy 8
    You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon.

    When Commanding (Wrecked)
    To Repair:
    Craft 5
    The difficulty of your check to acquire a boon is increased by 1.


    7) Wormwood - Class 5
    Spoiler:
    Ship B
    Class 5

    When Encountered
    To Defeat:
    Dexterity/Acrobatics 9
    OR
    Wisdom/Survival 7
    The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.

    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or a ship.

    When Commanding (Wrecked)
    To Repair:
    Craft 8
    At the start of your turn, banish this card and exchange it for the ship Merchantman.


    8) Dominator - Class 6
    Spoiler:
    Ship B
    Class 6

    When Encountering
    To Defeat:
    Wisdom/Survival 8
    OR
    Dexterity/Ranged 11
    If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2.
    This ship cannot be seized.

    When Commanding
    You may discard a card from the blessings deck to automatically succeed at your check to defeat a barrier that has the Task trait.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    Remove the Swashbuckling trait from all of your checks.

    9) Goblin Weidling - Class 0

    Spoiler:
    Ship P
    Class 0

    When Encountering
    To Defeat:
    Dexterity Stealth 5 OR Wisdom Survival 4
    Before you act, summon and encounter the henchman Riptide Grindylow.

    When Commanding
    Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.

    When Commanding (Wrecked)
    To Repair: Strength 4
    When you encounter a card, all other characters at this location move to a random closed location.

    10) Mistmourn - Class 5

    Spoiler:
    Ship P
    Class 5

    When Encountering
    To Defeat:
    Dexterity Acrobatics 11 OR Wisdom Survival 9

    When Encountering This Ship: If any character would discard cards during the check to defeat the Mistmourn, bury those cards instead.
    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to evade a bane.

    When Commanding (Wrecked)
    To Repair: Craft 7
    Whenever you banish cards, banish 1 additional card from your hand.

    11) Magpie Princess - Class 6

    Spoiler:
    Ship P
    Class 6

    When Encountering
    To Defeat:
    Dexterity Disable 10 OR Wisdom Survival 8
    When Encountering This Ship: Before you act, each character at this location must bury a card.

    When Commanding
    Reduce Structural damage to this ship by 1d4; if you roll a 1, bury a card.
    If you would fail a combat check by 2 or less, you may discard a card from the blessings deck to succeed.

    When Commanding (Wrecked)
    To Repair: Craft 6
    At the start of your turn, roll 1d4; on a 1, bury a card.


    12) Thresher - Class 2
    Spoiler:
    Thresher
    Ship 2
    Class 2

    Check to Defeat
    Intelligence
    Knowledge
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, bury a random card from your discard pile.
    When Commanding
    Reduce Structural damage to this ship by 1.
    At the start of your turn, you may discard a card from the blessings deck to recharge any number of cards and draw that number of cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Hammerhead Shark.

    13) Devil's Pallor - Class 2

    Spoiler:
    Devil's Pallor
    Ship 2
    Class 2

    Check to Defeat
    Wisdom
    Survival
    7
    OR
    Constitution
    Fortitude
    9

    When Encountered
    If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to acquire a boon, or 2d12 if the boon is a spell that has the Attack trait or a weapon.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.


    14) Deathknell - Class 7
    Spoiler:
    Deathknell
    Ship 2
    Class 7

    Check to Defeat
    Divine
    7
    OR
    Wisdom
    Survival
    9

    When Encountered
    You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check against a monster.
    If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

    15) Dowager Queen - Class 3

    Spoiler:
    Dowager Queen
    Ship 3
    Class 3

    Check to Defeat
    Wisdom
    Survival
    8
    OR
    Charisma
    Diplomacy
    10

    When Encountered
    You may recharge a card that has the Aristocrat or Captain trait to add 3 to your check to defeat the Dowager Queen.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check if anyone plays an ally on that check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    The difficulty of your check to acquire an ally is increased by 2.


    16) Kraken - Class 3
    Spoiler:
    Kraken
    Ship 3
    Class 3

    Check to Defeat
    Strength
    Melee
    10
    OR
    Wisdom
    Survival
    8

    When Encountered
    On your check to defeat the Kraken, replace each die larger than your Strength die with your Strength die; the skill used for the check is unaffected.
    When Commanding
    Reduce Structural damage to this ship by 2.
    You may discard a card from the blessings deck to add 1d12 to your Strength check.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1d4 cards.


    17) Sanbalot - Class 3
    Spoiler:
    Sanbalot
    Ship 3
    Class 3

    Check to Defeat
    Dexterity
    Stealth
    9
    OR
    Wisdom
    Survival
    7

    When Encountered
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.
    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.


    18) Blood Moon - Class 4
    Spoiler:
    Blood Moon
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 9 OR Arcane/Divine 11
    When Encountered
    Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat the Blood Moon is increased by 3.
    When Commanding
    Reduce Structural damage to this ship by 1.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a monster. If the discarded card was Blessing of the Gods, add 1d12+3 instead.

    Check to Repair
    Craft 7

    When Commanding (Wrecked)
    When you encounter a bane, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty to defeat that bane is increased by 3.


    19) Come What May - Class 4
    Spoiler:
    Come What May
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 10 OR Charisma/Diplomacy 11
    When Encountered
    You may recharge any number of cards that have the Aristocrat or Captain trait; for each such card recharged, add 3 to your check to defeat the Come What May. Reduce Structural damage to this ship by 1.
    When Commanding
    At the end of your turn, you may discard a card from the blessings deck to examine your plunder cards, banish 1 plunder card, and stash 1 plunder card of the same type.

    Check to Repair
    Craft 8

    When Commanding (Wrecked)
    After you reset your hand, discard any cards that have the Aristocrat or Captain trait.


    20) Wavecrest - Class 4
    Spoiler:
    Wavecrest
    Ship 4
    Class 4
    Check to Defeat
    Wisdom/Survival 10 OR Constitution/Fortitude 11
    When Encountered
    If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce Structural damage to this ship by 1 for each character on the ship.
    If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.
    Check to Repair
    Craft 7

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Constitution or Fortitude 8 check or bury 1 card.


    21) Wanton Wastrel - Class 5
    Spoiler:
    Wanton Wastrel
    Ship 5
    Class 5
    Check to Defeat
    Wisdom/Survival 10 OR Charisma/Diplomacy 12
    When Encountered
    Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.
    When Commanding
    You may discard any number of cars from the blessings deck to reduce Structural damage dealt to your ship by that number.
    Check to Repair
    Craft 6

    When Commanding (Wrecked)
    When you bury any cards from your hand, bury 1 additional card.

    22) Abrograil's Fury Class 6

    Spoiler:
    Abrogail's Fury
    Ship 6
    Class 6
    Check to Defeat
    Dexterity/Ranged 13 OR Wisdom/Survival 11
    When Encountered
    Before you act, recharge 1d4 random cards from your hand.
    When Commanding
    Reduce Structural damage to this ship by 3.
    You may discard a card from the blessings deck to add 1d12 to your check to defeat a bane or ship.
    Check to Repair
    Craft 8

    When Commanding (Wrecked)
    Reduce structural damage to this ship by 1.
    Remove the Swashbuckling trait from all of your checks.

    23) Filthy Lucre Class 7

    Spoiler:
    Filthy Lucre
    Ship 6
    Class 7
    Check to Defeat
    Wisdom/Perception/Survival 13
    THEN
    Survival/Charisma/Diplomacy 13
    When Encountered
    If any check to defeat has the Swashbuckling trait, add 2 to it.
    When Commanding
    Reduce structural damage to this ship by 3.
    You may discard a card from the blessings deck to automatically succeed at your check to acquire a boon.
    Check to Repair
    Craft 9

    When Commanding (Wrecked)
    At the start of your turn, summon and encounter the henchman Wereshark Pirate.
    Reduce Structural damage to this ship by 2.

    24) Apparatus of the Octopus - Class 5

    Spoiler:
    Apparatus of the Octopus
    Ship 5
    Class 5
    Check to Defeat
    Intelligence/Arcane/Craft 6 OR Wisdom/Survival 12
    When Encountered
    Before you act, succeed at a Dexterity, Acrobatics, or
    Fortitude 9 check or discard a weapon, an armor, or
    an ally.When Commanding
    When you encounter a bane that has the weather trait you may recharge a card to evade it.
    Check to Repair
    Arcane/Craft 6

    When Commanding (Wrecked)
    When you discard cards as structural damage, they must be either spells or discarded at random.


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Is today Mother Myrtle's lucky day? 1d20 ⇒ 8


For the first round of upgrades, Mother Myrtle will try for that Armour 3 1d1000 ⇒ 452


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Lets add a Weapon to the pile!

Upgrades:
Weapon 3: 1d1000 ⇒ 304 Dragonbane Greatsword
Spell 3: 1d1000 ⇒ 457 Create Mindscape

Will decide on others after seeing others' rolls, etc.

Boon?: 1d20 ⇒ 18


I'll add "Weapon" to the list, then, please and thanks.


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Additional Boons added:
Animate Water (Spell 3)
Dragon Pistol (Weapon 0)
Goblin Pegleg (Weapon 0)


Female Human Tier 6 Shifter Character Deck

Deck Upgrades:
Ally 1: 1d1000 ⇒ 720 Raven

Boon?: 1d20 ⇒ 18


MM will forgoe her 2nd upgrade. :(

Not replaying, am playing for credit, 6 die bumps carrying over, and Tier 3.6


Female Human Tier 6 Shifter Character Deck

Zova will forego 2nd upgrade as well.


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5-3D: Reunion in the Ruins
Name Tier.XP / Deck Upgrade / Card Feat: Choice / Loot

Zova 3.4 / Ally 1 / None / Monkey
Mother Myrtle 3.6(4.0) / Armor 3 / None / No Loot
Flenta 3.4 / Weapon 3 Spell 3 / None / Blessing of Besmar; Rekkish; Brine's Sting


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5-3E: Outsmarting the Flora

Reward
Scenario: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
Adventure: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.

Acquired Cards
Weapon
Spell 0 (+01 from Flenta's power)
Armor 00
Item 13
Ally 11
Blessing 0

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

Outpost III Con Boon Roll: 1d20 ⇒ 6 Not Today


Female Human Tier 6 Shifter Character Deck

No deck upgrades for Zova. Banking the hero point.

BOON?: 1d20 ⇒ 4


MM will try for the item 3: 1d1000 ⇒ 570 [Ambrosia replaces Alchemist's Kit, if successful]

Boon? 1d20 ⇒ 13

I finally Tier Up to 4.0 at the end of -E!

Bank Hero Point, to replace the one I spent, for 6 carrying over.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

5th scenario at tier 3. Bank hero point, now have 2. Will tier up to 4. (Character power now works on spells up to tier 2).

Pass on upgrades. I have an item deck hole from banishing War Drum. Replace with a #-2 = 2: White War Paint (Smash Pack). Also replace banished spell Locate Object with Twisted Space (Ult Magic).

Con Boon: 1d20 ⇒ 14


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5-3E: Outsmarting the Flora
Name Tier.XP / Deck Upgrade / Card Feat: Choice / Loot

Zova 3.5 / None / None / Monkey
Mother Myrtle 4.0 / Item 3 / None / No Loot
Flenta 4.0 / None / None / Blessing of Besmar; Rekkish; Brine's Sting


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5-1P: Titan's Rampage

Reward
Each character that has won at least 6 scenarios in Season of Tapestry’s Tides gains a power feat.

Acquired Cards (* = Plunder)

Weapon 2
Spell 0+Flenta's ability
Armor 34
Item
Ally 44
Blessing 00

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Decision for Power feat
Total Hero Points carrying over to next adventure

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

Judge Boon Chance: 1d20 ⇒ 18 Not Today


For leveling up: gain skill Wis [x]+4

For scenario reward: gain ([x] or to add 2d4 to his check against a card that has the Animal, Aquatic, Plant, or Vermin trait)

I'll fish for an Ally: 1d1000 ⇒ 914

Please, sir, can I have a boon? 1d20 ⇒ 18


Female Human Tier 6 Shifter Character Deck

Levelling up: Skill Feat STR [X]+1
Scenario reward: Gain [X]When you defeat a monster and would banish it, you may draw it instead. Monsters in your hand gain the Animal trait.
Deck Upgrade:
Ally 4: 1d1000 ⇒ 627
Armor 4: 1d1000 ⇒ 854

Shifting into boon form?: 1d20 ⇒ 7


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Will take Bearskin Armor (Ar 4) as upgrade, letting my companions take the allies.

Will spend hero point on increased hand size, up to 7.

Boon?: 1d20 ⇒ 10


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Oh snap, extra power feat! Add +1 to local combat support.

And by my record, I have one remaining hero point.


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Let me know if any corrections are needed. Note that Zova should not have Skill feat but should have another hero point instead.

5-1P: Titan's Rampage
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.0 / Power: Draw Defeated Monsters / Ally 4 / Monkey
Mother Myrtle 4.1 / Ally 4 () / Power Feat: +2d4 vs Animal, Plant, vermin | Wis +4 / No Loot
Flenta 4.1 / Armor 4 (Bearskin armor) / Power Feat: Handsize 7 | Power Feat +1 local combat support/ Blessing of Besmar; Rekkish; Brine's Sting


For the record, Crystaline Carnavore, replacing the plucky little Clockwork Spy


Female Human Tier 6 Shifter Character Deck

Attack of the Vampire Squid! Replacing the plucky little Wolverine.


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[u]Amendment to prior scenario [/u]
5-3E: Outsmarting the Flora
Name Tier.XP / Deck Upgrade / Card Feat: Choice / Loot

Zova 3.54.0 / None / None / Monkey
Mother Myrtle 4.0 / Item 3 / None / No Loot
Flenta 4.0 / None / None / Blessing of Besmar; Rekkish; Brine's Sting

5-1P: Titan's Rampage
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.1 / Power: Draw Defeated Monsters Skill Feat: Str+1/ Ally 4 (Vampire Squid) / Monkey
Mother Myrtle 4.1 / Ally 4 (Crystaline Carnivore) / Power Feat: +2d4 vs Animal, Plant, vermin | Wis +4 / No Loot
Flenta 4.1 / Armor 4 (Bearskin armor) / Power Feat: Handsize 7 | Power Feat +1 local combat support/ Blessing of Besmar; Rekkish; Brine's Sting


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5-4A: Sengati’s Revenge

Reward
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.

Acquired Cards (* = Plunder)

Weapon 10
Spell 23
Armor 04
Item 204242
Ally 31
Blessing 2

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


MM will angle for an Item 4 1d1000 ⇒ 423

(Potion of Heroism in place of Alchemist's Fire, then a Card Feat upgrade to replace the Alchemist's Fire)

I believe that should leave me with the same number of HP carrying over (5).


Female Human Tier 6 Shifter Character Deck

Armor 4: 1d1000 ⇒ 664 Coat of Mist
Spell 3: 1d1000 ⇒ 791 Aspect of the Monkey

Spend hero point on Card Feat Spell [x]4

Should be left with 4 hp.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Yuck, I had definitely posted earlier today, but it is lost.

Hero Point: Skill Feat Str +3.

Upgrades:
Spell 3: 1d1 ⇒ 1 Ice and Fire.

Replace banished Weapon with Vicious Scythe. Replace banished ally with Cleric of Nethys. Replace banished spells with Locate Object, Fly, and Pyrotechnic Blast.

I also think that with this new ally I'll abstain from taking Rekkish - so its free for anybody else to take.


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5-4A: Sengati’s Revenge
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.2 / Armor 4 (Coat of Mist) / Card Feat (Spell) / Monkey
Mother Myrtle 4.2 / Item 4 (Potion of Heroism) / Card Feat (Item) / No Loot
Flenta 4.2 / Spell 3 (Ice and Fire) / Skill Feat: Str +3 / Blessing of Besmar; Brine's Sting


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5-4B: TO WOO THE CREW

Reward
For the rest of the Adventure Path, each character may temporarily replace 1 ally in his deck with the ally Avimar Sorrinash, Ederleigh Baines, Lady Cerise Bloodmourn, or Mase Darimar.
At the end of each scenario, return these cards to the game box.

Acquired Cards (* = Plunder)
Weapon 12
Spell 22204
Armor 4
Item 30
Ally 433
Blessing 0

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


Female Human Tier 6 Shifter Character Deck

Hero Point: Power Feat. 4 hero point still remaining.
On your Strength, Dexterity or Constitution check, you may discard (or recharge) a card that has the Animal trait to add your Survival skill. If it is a combat check and you did not play a weapon, add ([X] twice) that card's AD# and the Animal trait.

Deck upgrades:
Spell 4: 1d1000 ⇒ 829 Aspect of the Bull
Ally 4: 1d1000 ⇒ 639 Giant Raven


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Additional Allies were missed..
Merrill Pegsworthy (Ally 2), Cut-Throat Grok (Ally 1)
Sefina (Ally 4), Ederleigh Baines (Ally 4)


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Spend hero point on Card Feat, taking a 3rd ally.

3 Ally 4s, I'll take a Sklar-quah Thundercaller, filling the deck hole.

Fill 3 spell deck holes with Fly, Locate Object, and Pyro Blast.

For Loot, I'm interested in either Ederleigh Baines or Mase Darimar, replacing my hellknight.


No upgrade, Power Feat: Handsize ([x] 8).

I believe 5 Hero Points carrying over.


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5-4B: To Woo the Crew
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.3 / Spell 4 (Aspect of the Bull) / Power Feat - add (x) twice AD# / Monkey
Mother Myrtle 4.3 / None / Power Feat (Hand Size 8) / No Loot
Flenta 4.3 / Ally 4 (Sklar-quah Thundercaller) / Card Feat (Ally) / Blessing of Besmar; Brine's Sting


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5-4C: INAHIYI’S NIGHTMAREX

Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Immortal Dreamstone. At the end of each scenario, return the loot to the game box.

Acquired Cards (* = Plunder)

Weapon 02
Spell 22
Armor
Item 404
Ally 4
Blessing

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

Please post rolls, decisions, etc in discussion thread

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


Item 4 1d1000 ⇒ 56 Bottled Lightning in place of Alchemist's Fire

HP = banked.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

4th xp at tier 4. Bank hero point. Would love to take the new loot, along with my current pool of Brine's Sting, Blessing of Besmara, and Ederleigh Baines.

Upgrades:
Item 4: 1d1000 ⇒ 920 Magnetic Grimoire (Ult Magic)

I have 3 deck holes to will, will add back Fly, Locate Object, and Pyrotechnic blast.


Female Human Tier 6 Shifter Character Deck

Bank hero point.

Upgrades:
Ally 4: 1d1000 ⇒ 859 Giant Raven


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Let me know if any corrections are needed.

5-4C: INAHIYI’S NIGHTMARE
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.4 / Ally 4 (Giant Raven) / None / Monkey
Mother Myrtle 4.4 / Item 4 (Bottled Lightning) / None / No Loot
Flenta 4.4 / Item 4 (Magnetic Grimoire) / None / Blessing of Besmar; Brine's Sting


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COMPLETED SCENARIO 5-4D: THE CITY OF SHIPS

Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in his deck with the loot Scoundrel’s Sword Cane and 1 character may temporarily replace 1 item in her deck with the loot Conch of the Tritons. At the end of each scenario, return these cards o the game box.

Acquired Cards (* = Plunder)

Weapon 41
Spell 14202
Armor 422231
Item 02
Ally 1011
Blessing 000

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


I'll take the Ally 1, swapping in Tinker in place of Druid of the Flame.

Bank Hero Point.

Still no loot (unless new scenario suggests otherwise).


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

5th xp at tier 4. Bank hero point, now up to 3.

Not interested in new loot, will continue to take Brine's Sting, Blessing of Besmara, Ederleigh Baines, and Immortal Dreamstone.

Upgrades:
WEapon 4: 1d1000 ⇒ 376: Thundering Earthbreaker (Smash)
Spell 4: 1d1 ⇒ 1 Cloudburst (Ult Magic)
Item 2: 1d1 ⇒ 1 Anathemic Volume (Ult Magic)

I have 3 spell holes and 1 item hole to fill. Will add Locate Object and Warding. If I get Cloudburst, item will be Riffle Scrolls, otherwise, fill item slot with Anathemic Volume and remaining spell with Prophesize.


Female Human Tier 6 Shifter Character Deck

Bank hero point.

Spell 4: 1d1000 ⇒ 825 Aspect of the Wolf

Keeping the monkey as loot.


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Let me know if any corrections are needed.

5-4C: INAHIYI’S NIGHTMARE
Name Tier.XP / Deck Upgrade / Feat: Choice / Loot

Zova 4.5 / Spell 4 (Aspect of the Wolf) / None / Monkey
Mother Myrtle 4.5 / Ally 1 (Tinker) / None / No Loot
Flenta 4.5 / Weapon 4 (Thundering Earthbreaker) / None / Blessing of Besmar; Brine's Sting, Ederleigh Baines, and Immortal Dreamstone


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Earthbreaker graduates into Thundering Earthbreaker. As noted, deck holes filed with Locate Object, Warding, Twisted Space, Prophesize, and Anathemic Volume.


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COMPLETED SCENARIO 5-4E: VITTERANDE’S REVENGE
Reward
For the rest of the Adventure Path, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it.

Adventure Reward
For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.

Acquired Cards (* = Plunder)

Weapon 242
Spell 202221243
Armor 4
Item 10204
Ally 1413
Blessing 00

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)

When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Bank Hero Point. 6th xp at tier 4. Tier up to 5.

Spell 4: 1d1 ⇒ 1 Cloudburst
Weapon 4: 1d1 ⇒ 1 Use for Weapon 3: Staff of Dark Flame.
Ally 4: 1d1 ⇒ 1 Use for Ally 3: Vampire Bat.

As I'm now tier 5, I can replace deck holes in my deck with level 3 cards, as well as get tier 3 or lower cards for my power.
I have 1 item hole from the Immortal Dreamstone.
If I get the spell 4, I'll pick back up the Riffle Scrolls, but otherwise take in Byzantine Lexicon (basically for Myrtle) or Wand of Flying.
4 Spell Holes. Take: Create Mindscape, Ice and Fire, Fly, and Locate Object.

I'll probably not take the Immortal Dreamstone next scenario, but will continue taking Brine's Sting, Blessing of Besmara, and Ederleigh Baines.

Also, Gameday just started, so next scenario should qualify us for boon rolls!


Female Human Tier 6 Shifter Character Deck

Tiering up to 5.

Ally 4: 1d1000 ⇒ 50
Spell 3: 1d1000 ⇒ 271


Tiering up to 5.

Banking Hero Point.

Might as well snag the Spell 3 to upgrade to Major Cure. (+2 DC to recharge in exchange for curing 1 more card. Probably still a bad trade, as I have enough healing that I heal frequently for small amounts of cards in my discard, but could save a life some scenario and there aren't any other upgrades I want.)


Female Human Tier 6 Shifter Character Deck

Swapping in Ally 4 (Pteranodon).

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