Starfinder 1-32 (Inactive)

Game Master DoubleGold

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Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Perception: 8 + 1d20 ⇒ 8 + (3) = 11
Engineering: 1d20 + 10 ⇒ (3) + 10 = 13
Computers: 1d20 + 10 ⇒ (15) + 10 = 25

Takeshi is so absorbed in trying to correct the issues that he is not the most observant at the moment.

The mechanical attempts at correcting the problems seem to be failing so he starts chasing computer bugs or tampered programming.


8-07 Map DungeonMaster

Okay, so heroes look around and know it is not the mechanical structures or the doors, instead they find Glitch Gremlins new map is up
init: 3 + 1d20 ⇒ 3 + (10) = 13 Gremlins
init: 8 + 1d20 ⇒ 8 + (8) = 16 Takeshi
init: 1d20 + 1 ⇒ (9) + 1 = 10 Dr. Creed
init: 1d20 + 2 ⇒ (11) + 2 = 13 Zaknar
init: 1d20 + 4 ⇒ (5) + 4 = 9 Pangea
Takeshi and Zaknar are up

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Dr. Morvius finally sheds some of his slight nausea in time to join the rest of you through the door. "What the hell are those? I'm guess whatever they are, they shouldn't be on this ship!"

Otherwise I'll wait for my turn. Just thought I would get a post in, as I got wrapped up in some RL things for the past couple of days.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Coordinated Reload on Pangea. Move and draw semi-auto pistol.

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Alex, track the Gremlin on the left! Combat tracking active

While communicating with his AI, Takeshi draws his Acid Dart rifle, he intends to get back to the station, and gremlins are best eliminated.


8-07 Map DungeonMaster

They both fire energy rays at Zaknar hite: 6 + 1d20 ⇒ 6 + (11) = 17 vs EAC
hite: 6 + 1d20 ⇒ 6 + (11) = 17 vs EAC
Take dmg: 2d3 ⇒ (1, 1) = 2 fire damage.
They both then fly to the front of the ship to gain distance on those hereos with ranged weapons. The rest of the heroes are up.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Dr. Morvius steps forward, drawing his arc pistol as he does.

That one on the right. . . .get it!

Morvius blasts the trespassing gremlin.

Attack roll + get 'em: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
damage: 1d6 ⇒ 6

Get 'em on the right gremlin and the arc pistol is set for deadly damage on these guilty, trespassing gremlins!

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves forward, trying to hide along the bulkhead--
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (18) + 14 = 32 (success up to CR 12)
--and then shoots her laser pistol at the right thingie, that the good doctor pointed at--
vs. EAC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 (target flat footed w. -2 AC if trick attack)
F, Magic: 1d4 ⇒ 4
if trick attack: F, Magic: 1d4 ⇒ 4
The shot is well aimed!
Pangea tries to figure out what these things are: "What ARE these things?"

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

"Pangea, these are Glitch Gremlins, they are insidious and good at making sure spacers don't get home. They are most certainly NOT friendly."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Well, let's Glitch 'em back!"

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Round 2:

Takeshi takes aim at the Glitch Gremlin to the left, and fires.

Maybe a 1 and 2 on the G icons would help prevent confusion?

Dart Rifle: 5 + 1d20 ⇒ 5 + (2) = 7 Seriously dice?
Damage(A&P): 1d8 ⇒ 5 These are gremlins... who knows what their AC is... (hope,hope,hope)

Dart Rifle: 9/10

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

pistol: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 ⇒ 4


8-07 Map DungeonMaster

Pangea and Zaknar put heavy damage on a Gremlin. Only Pangea doesn't do anything, cause they are immune to fire.
They both fly over the heroes heads and out he door. aoo from Dr. Creed.
All starfinders are up, go find them. they have fly speed 60, so 120 is what they moved.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Grumbling about immune systems, Pangea pulls her knife as she sets off after the Gremlins.
2 x 30 ft. move

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Creed can only duck and wave his hands in a futile manner as the gremlins pass near him.

No melee weapon in my hands at the moment for an AoO.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Dr. Morvius levels his pistol as follows the gremlins through the cargo hold door. Leaving his com device channel open, he transmits his location and what he sees as he moves back into the hallway.

A single 30' move. I'll fire if I see anything.

perception check: 1d20 + 5 ⇒ (16) + 5 = 21

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi moves to the central axis of the ship and triggers the door to open. Watching for movement, specifically Gremlin movement.

Ready to fire if Gremlins are seen

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Dart Rifle: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 1

If Firing
Dart Rifle: 8/10

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Before Pangea leaves the room, Zaknar offers one of the pistols he has.

Coordinated Reload = free move action to draw one of your or my weapons.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Oops! Sorry. I noted your Coordinated Reload... and then forgot since some time went by.

Pangea grabs a House Z. Semi Auto Tactical Pistol, admiring its bigger clip - and does not draw the knife.


8-07 Map DungeonMaster

Nobody can see them, but Dr. Creed knows where they are at via other clues. Either shadows or hears them, or smells them, etc.
They ready actions.
All heroes are up They are back on the map

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves over to where she is told the critters are, stealthily trying to trick them--
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (14) + 14 = 28
--and shooting at the one closest--
vs. KAC: 1d20 + 4 ⇒ (19) + 4 = 23 (target flat footed w. -2 AC)
P: 1d6 ⇒ 5
trick attack: P: 1d4 ⇒ 4

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi bolts through the doors and sprints to flank the gremlins, and bottle them up in the corridor.

Full Round to run - up to quadruple speed. CRB p. 255

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar moves and pull out a new pistol.


8-07 Map DungeonMaster

Pangea puts heavy damage on an injured one. It still alive.
As said in the discussion, you can't get there on a run Takeshi, but you can get there where I placed you via doublemove.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea looks at the laser pistol that was ineffective, and then the borrowed automatic: "House Z. makes good weapons!"

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

That's fine missed one of the cross references when I was looking for the rules on it. They are kind of in 3 (or more) different places in the Tactical section... O.o

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar gives the halfling a wink, "Of course."


8-07 Map DungeonMaster

Pangea, their reads go off hit: 6 + 1d20 ⇒ 6 + (19) = 25 vs EAC
hit: 6 + 1d20 ⇒ 6 + (12) = 18 vs EAC
Then on their turn they fire again
hit: 6 + 1d20 ⇒ 6 + (5) = 11 vs EAC
hit: 6 + 1d20 ⇒ 6 + (14) = 20 vs EAC and hit three times for dmg: 3d3 ⇒ (2, 2, 2) = 6 fire
All heroes are up

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"Ouch!"
Pangea is amazed that the farthest Gremlin seems shoot through its pal without having any problems of cover.
no cover penalties for one of them?

Pangea weaves around, and fires back.
Trick Attack vs. DC20+CR: 1d20 + 14 ⇒ (19) + 14 = 33
vs. EAC: 1d20 + 4 ⇒ (8) + 4 = 12 (target flat footed w. -2 AC)
Damage: P,: 1d6 ⇒ 5
P: 1d4 ⇒ 1

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar steps up and shoots around the corner..
pistol v EAC: 1d20 + 3 ⇒ (9) + 3 = 12
A damage: 1d4 ⇒ 3

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi dashes toward the noises of Gremlin voices screaming in pain, and weapons fire, he moves forward, hopefully cutting off their escape.

Double Move

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

"I can't hear them, but I can't see them. . . ." Dr. Morvius hears gunfire and moves to back up Tekeshi.

double move


8-07 Map DungeonMaster

Given they can fly, they hover above or below each other as necessary, and actually they are tiny sized.
Pangea finishes it off, then Zaknar misses the next one. It can fight, but it has nowhere to go, so you finish it off.
Congrats, scenario end There is one more part that the dignitary did not suggest, but it is optional and you've all impressed him to the max and we are short on time, so that is game.
The dignitary enjoys the rest of his flight.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"LONG LIVE THE AMBASSADOR!"

"What? What gun? Oh... this gun! Sorry, I forgot."
Pangea hands the auto-pistol back to Zaknar.
"Thanks a lot! It works very well."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

"Naturally," Zaknar responds with a slight bow. "So Miss Pangea, you lookin' for a weapons dealer?" At that question, he reaches into a pocket of his black striped suit jacket and pulls out a small card. "Hers's my card-" he says with a wry smile and a wink. "-if you need anything"

The card is completely black save a large, purple, shiny 'Z' and white series of numbers that would connect one to a comm unit.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea takes the card, and bows to Zaknar.

Second Seekers (Luwazi Elsebo)

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Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

I write the ambassador a prescription.

"You should avoid any of these common Pact Worlds nuts, but if you should happen to ingest one, this should give you immediate relief."

Thank you everybody. I'd enjoy the opportunity to play with any of you again here. Please keep me in mind. This was a great situation for me to finally try my hand at online play.

Acquisitives

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Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi tracks down and corrects the Gremlin damage, and drafts an invoice to be sent to the tour company payable to the Society. He thinks it fitting considering they not only exterminated the Gremlin infestation, but the tour ship was now operating approximately 50% more efficiently than when they boarded.

As the group starts to disburse after delivering the Representative back to Lorespire, Takeshi makes sure that each of them have his contact information.

"Let me know if any of you require mechanical, or engineering assistance, it was a pleasure working with all of you."

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