[PFS] [Outpost II 2019] - #10-12 Breath of the Dragonskull - GM zebeev's Table A (Inactive)

Game Master zebeev

Part of Outpost II.
Tactical Maps & Handouts


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The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Agreed let’s hope it’s not too late to help. Centaurs

Grand Lodge

Maps: |

Apologies, guys - wife's been working 11am-11pm for the last few days, so it's been full time dad-mode here.

As you begin to turn to head off to the centaur camp, Dragbog looks back at Nelket and Dolok, then to you all, leaving a bit of a distance between himself and the party.

"Uh... I think it not very clever for me to go near this Redpine camp. They blame me and rest of Dragonskulls for fire... Chief Dragbog end up with arrow in guts, or his head on spear? Doesn't make for a good goblinsong... no, I'll stay. You come back when ready for the forest, yes?"

As you approach the centaur camp, you see that the earth around the tent village has been unnaturally shaped - seemingly out of nowhere, rock and earth have risen from the ground, and a deep trench is filled with water, despite being nowhere near a tributary of any kind.

Once close enough, two riders come to meet you at a pace that would be described as slow, but not relaxed. They split and flank either side of you, pointing with their spears and forming something of an eight-legged gate for you to pass through.

"Stay your swordarms, and head to the large tent. The honourable Chieftain of the Redpines clan wishes to speak with you, do not tarry." The one centaur snorts, looks at the other, then continues in an odd tongue. "Ene gal ni Korag-tei adil züil yum."

Angrboda, Oops, Verdant:
Their last comments were in sylvan - something to the tune of "This fire has Korag at wit's end, if she's willing to parley with these types."

Teraren:
While you notice a touch of an elvish lilt to their speech, they weren't talking in the elvish tongue.

At the center of the camp, you see a female centaur in front of a large tent that looks to be the command post for the chieftain. She regards you all with a look that resides somewhere between disdain and curiosity. [b]"I am Kaana Korag, Chieftain of the Redpines, and the fiercest warrior in these lands. Many have rose to see me slain, and they have met their ends by spear, sword or hoof."

She looks at two centaurs to the side who are sporting rather freshly applied bandages. "You ignore the challenge of my riders, not meeting them in the field of battle, but instead beating back the flames that have engulfed the Finadar. Why? Are you not with the stone-dwellers of Mishkar?"

What do you say?

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

Shilak cocks his head to one side. "Did your cccentaurs not sssee us walking towardsss the village and not away? No we not members of Missshkar," he replies, completely misunderstanding the question.

"I am Ssshilak'ho Ajagar. We come from the Pathfinder Sssoccciety, not Missshkar. We come to help with foressst firesss. Ssstrange though. We thought it wasss the goblinsss but looksss like it isss not."

diplomacy, aid: 1d20 + 3 ⇒ (20) + 3 = 23

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"As my reptilian friend has said, we have come to put an end to the fire and it seems something else is causing it instead of the goblins."

Diplomacy (Aid Other): 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Maps: |

Funnily enough, I'm looking for a Diplomacy roll, and that's two successful Aid attempts. Anyone want to take a crack at the actual roll, using the +4 bonus?

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Umm, yes, they are right we planned on helping you out after we stopped the fire back at the village. We also discovered that the goblins homes were destroyed and came to life from a powerful artifact in the center of their village. So after we help you guys out however we can here we will got stop thi artifact too. Oops says in Sylvan.
Diplomacy: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Reroll Eternal Hope
Diplomacy: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)
GM zebeev wrote:
Funnily enough, I'm looking for a Diplomacy roll, and that's two successful Aid attempts. Anyone want to take a crack at the actual roll, using the +4 bonus?

Lol! I was waiting for Kvina who has a +9 bonus to diplomacy, but I guess that might work! :)

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

"We just want to help"

Diplomacy aid: 1d20 + 1 ⇒ (20) + 1 = 21

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

LoL...What is worse, two natural 20s on Diplomacy Aid.

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Haha that’s great! Too bad we couldn’t just switch with one of them.

Grand Lodge

Maps: |
"Oops" Singebottom wrote:
Umm, yes, they are right we planned on helping you out after we stopped the fire back at the village. We also discovered that the goblins homes were destroyed and came to life from a powerful artifact in the center of their village. So after we help you guys out however we can here we will got stop thi artifact too. Oops says in Sylvan.

Oops' speaking to Kaana Korag in Sylvan actually grants a +2 circumstance bonus to the roll, which along with the buttering up from Shilak and Teraren, passes.

Chieftain Korag nods her head. "Your restraint on the field of battle is matched by your compassion to those in need, regardless of banner... You lot are a curious bunch, indeed."

She waves a hand at the inferno that lies behind an earthen wall. "... the Redpines will graciously accept any help you may offer in securing our camp here. My Greenspeakers are doing their best, but the fire is the worst I've seen in my lifetime. We've set up fire breaks and other precautions, but..."

Suddenly, one of the breaks fail, causing a massive surge of flames that begins to inundate the encampment!

(Similar to be before, if you wish to help, we're looking for five successful DC 13 checks:
Acrobatics
Disable Device
Knowledge (engineering)
Knowledge (nature)
Profession (relevant job: architect, engineer, farmer, miner, woodcutter, etc)
Survival

Everyone gets two attempts. The scenario requires the success of a total number of skill checks equal to or greater than the number of PCs, and given we've not heard from Kvina in some time, for narrative's sake, we'll say she's back in Mishkar. I'll reach out in a PM, hopefully everything's fine.

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Survival #1: 1d20 + 11 ⇒ (16) + 11 = 27
Survival #2: 1d20 + 11 ⇒ (3) + 11 = 14

Even with her twitches and tremors getting in the way as the work wears on, Angrboda does a superb job helping to fight the fire in any number of resourceful ways.

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Angrboda prompts Eniac to help...

Acrobatics #1: 1d20 - 1 ⇒ (19) - 1 = 18
Acrobatics #2: 1d20 - 1 ⇒ (20) - 1 = 19

...to which it responds to the astonishment of all by rolling itself up in the surrounding duff, leaves, and slush to the point of looking almost like a giant bluish cigar, then rolling about on the flames with uncanny precision!

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

With a grace that belies his large hulking form, Shilak leaps and somersaults around the area, clearing away loose branches and plants to create a fire break.

acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

Verdant tries to help with the fires

Survival: 1d20 + 8 ⇒ (8) + 8 = 16

Survival: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Maps: |

GM Screen:

How many PC's?: 1d3 ⇒ 3
Random PC, Alphabetical: 1d4 ⇒ 4 - Angrboda/Eniac/Shilak/Verdant
Random PC, Alphabetical: 1d3 ⇒ 2 - Angrboda/Eniac/Shilak
Random PC, Alphabetical: 1d2 ⇒ 2 - Angrboda/Shilak

Angrboda, Eniac, Shilak'ho and Verdant spread out to assist the centaurs in beating back the blaze at the southern part of the encampment that braces against the Finadar, but it proves to be a bit difficult in spots - of the four, Eniac, Shilak'ho and Verdant are met with surges of fire!

Eniac, Fire Damage (DC 11 Reflex for half): 2d4 ⇒ (4, 4) = 8
Shilak, Fire Damage (DC 11 Reflex for half): 2d4 ⇒ (2, 1) = 3
Verdant, Fire Damage (DC 11 Reflex for half): 2d4 ⇒ (4, 1) = 5

A few burns aside, you manage to keep the blaze contained for the time being. (Success!)

After the danger subsides, everyone gathers back in front of the chieftain's tent. Kaana Korag receives reports of the damage to some of the centaurs' provisions, but is glad to hear that despite a few injuries, no one was killed. She even looks somewhat relieved to see that you are alive.

"Pathfinders! My clan owes you for your aid in repelling the wildfires. It is my honour to bestow unto you one of our treasured clan banners. It has been singed by the fire, but that will only serve to aid in recalling the story of how you saved us from the blaze!"

(The banner is a banner of restful nights). Having been damaged though, it can only be activated five more times before its magic fades.)

“For good or ill, you now bear the hopes of the Redpine clan. My people no longer have the strength to travel back into the fire and eliminate it at its source. But trust not those Dragonskull goblins! I saw what woeful things they conjured with their flames... undead monsters dancing in the pyres and spreading destruction! May the wind be at your backs, and aid you in your journey."

As you turn to leave, one of the greenspeaker druids stops you, and hands over a wand of gust of wind. "Whoever in your party that can use this, please, take it with you into forest if you can. It only has eight charges left, but hopefully it can be of some use to you."

With that, you are calmly escorted out of the centaur encampment.

Party Loot:
• (6) potions of resist energy (fire)
• (70) days' trail rations
+ banner of restful nights (5 uses)
+ wand of gust of wind (8 charges)

Aside from making your Reflex saves, are there any other preparations to be made before collecting Dragbog and heading into the burning Finadar forest?

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20

*xorph!*

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda will take the wand (and hers and Eniac's shares of potions and rations) with a jerky nod of gratitude.

Grand Lodge

Maps: |

(I forgot, with Kvina gone, it should be only 5 potions of resist energy (as many as there are PCs); so if you're grabbing consumables for Eniac, it's taking from another party member.)

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Never mind the 2nd one, then.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Taking one of the potions to resist fire and a few of the rations.

"Lets be on our way. The sooner we can take out those undead things, the sooner we can end the threat of this major fire."

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

ref DC11: 1d20 + 5 ⇒ (13) + 5 = 18
Shilak returns from fire fighting with his scales slightly singed that he barely even notices.

"Thank you for the giftsss. We will ussse them wisssely." Shilak receives the items graciously.

"Yesss, it isss time to get to the bottom of thisss."

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

goodberry: 2d4 ⇒ (2, 2) = 4

Verdant casts goodberry and eats 2. "Anyone want these 2 others"

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Sorry guys I got slammed at work yesterday and wasn’t able to post.
Good job guys that was amazing! Angroba that was amazing what you and Eniac did! Truly remarkable, Um Verdant do you mind if Jinx here has one of those berries?
If given permission Oops’ tattoo flares to life and a beautiful Black Raven flies over to Verdant’s shoulder and waits patiently for the berry.

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)
Verdant Taleweaver wrote:
"Anyone want these 2 others"

"Ssshilak would like one."

Grand Lodge

Maps: |

We can resolve the last goodberry as we trudge onwards. :]

You head back to Mishkar, and a runner calls out for Dragbog. The small goblin meets you at the gates, with a small pack on his back. "You still have all your heads, arms and legs. Talk with Redpines chieftain was good, eh?"

He begins to meander towards the burning forest. "We go now, right? It takes two, three days maybe to get to Dragonskulls' village. With the fire?" He ponders for a moment, then shrugs. "Hrmph. Fires make it hard. Maybe three, four days. We best go now."

Day 1 (no events)

DC 15 Survival:
For good or ill, the highly flammable nature of blood-pine sap means the wildfire is actually spreading much more slowly than it might otherwise. The fires burn so hot and fierce that individual copses frequently flare up and die back down before the fire has time to spread.
You also notice signs of active efforts made to fight the flames. In some areas, the trees show the rejuvenating effects of druidic magic, and in others, they bear the crude but clever cuts of goblin blades—all intended to trim back brush, reduce the amount of fuel available for wildfires to ignite, and feed the goblins’ own celebratory bonfires to highlight their regional holidays.

You spend the day going around the worst parts of the blaze, but as night falls, and you begin to make camp in the brush and undergrowth of the forest, you find that the air within is harsh with smoke, scratching and burning at your throats.

You spend the day going around the worst parts of the blaze, but as night falls, and you begin to make camp in the brush and undergrowth of the forest, you find that the air within is harsh with smoke, scratching and burning at your throats.

Basically, you'd have to make a Fortitude saving throw to avoid becoming fatigued as you rest in less-than-ideal breathing environment. The banner of restful nights will negate the need for such a check if you wish to use it for the night, however. Do you wish to use it?

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Survival: 1d20 + 5 ⇒ (16) + 5 = 21

"Those blood-pine plants are actually slowing the blaze some. They burst into flames and burn out too fast to spread. Also there are signs of both druidic magic and goblins with blades fighting the blaze."

I say we go ahead and use the Banner until it has no charges left.

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

Ssshilak flicks his tongue out occasionally and grimaces. "The air tassste bad. Yesss, pleassse use the banner."

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Ugh, this is just crazy I feel so bad. We should keep a watch right?
Definitely vote to use the banner.

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive
Verdant Taleweaver wrote:
Verdant casts goodberry and eats 2. "Anyone want these 2 others"

Eniac crawls up with obvious interest in its eyes.

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

Survival: 1d20 + 8 ⇒ (19) + 8 = 27

use the banner

Verdant looks back at the slug.

"Umm..you don't want to eat ME do you?"

Cactus moves forward and turns its "head" towards the slug.

Grand Lodge

Maps: |

Day 2

Despite the burning environs that surround you all, you wake up in the morning as if it were a typical night of camping under the stars.

You break camp and head back through the hazy bush, seeing scorching flames that tear through the dense woodlands and throw thick plumes of acrid smoke into the air. Dragbog points out something of a trail through lower ground that heads to the south. "We go through the rocks there, rather than up hill."

Sure enough, once you reach where he was pointing, you see narrow, rock-strewn paths and stony crevices that cut through the wilderness, offering some shelter from the oppressive smoke and heat.

You note how well kept this path is, figuring it to be an old ranger’s trail. While some stray embers have ignited some of the nearby dry bloodpines, these relatively small fires are nowhere near as bad as what you had seen above this stretch.

Roll for Initiative!:

Oops: 1d20 + 2 ⇒ (2) + 2 = 4
Verdant: 1d20 + 1 ⇒ (5) + 1 = 6
Shilak’ho: 1d20 + 2 ⇒ (19) + 2 = 21
Angrboda: 1d20 - 1 ⇒ (16) - 1 = 15
Teraren: 1d20 + 5 ⇒ (6) + 5 = 11
ENEMY: Wolverine A: 1d20 + 2 ⇒ (17) + 2 = 19
ENEMY: Wolverine B: 1d20 + 2 ⇒ (16) + 2 = 18

COMBAT: Round 1 (those in bold may act)
Battlemap!

1A wrote:
Shilak’ho
1B wrote:
ENEMY: Wolverine A, ENEMY: Wolverine B
1C wrote:
Angrboda, Oops, Teraren, Verdant

The flames that are in front of you lick at your exposed skin, giving you a warning not to dawdle next to them.

Shilak'ho is up!

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

Shilak pulls out his wand, shakes it very hard to try to get it to work but it eludes hims for now. Distracted by all that, he only manages to take a step forward.

UMD wand of mage armor: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Maps: |

The wolverines merely continue to scurry down the rock cut.

COMBAT: Round 1 (those in bold may act)
Battlemap!

1C wrote:
Angrboda, Oops, Teraren, Verdant
2A wrote:
Shilak’ho
2B wrote:
ENEMY: Wolverine A, ENEMY: Wolverine B

Angrboda, Oops, Teraren and Verdant are up!

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

Can Shilak also post his actions? Since he is immediately after the 1C group anyway?

Grand Lodge

Maps: |

Yeah, it shouldn't break anything. After the first round it just ends up being PC turn/Enemy turn back and forth.

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

UMD wand of mage armor: 1d20 + 8 ⇒ (19) + 8 = 27
Finally, he gets the wand to work as a glimmering field of protection surrounds him. He drops the wand and moves in, drawing his seven-branched sword as he does so.

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

Verdant moves up and waits to see if the creatures attack. double move

"Let's let them go past us. Come on cactus" He turns to his friend and whispers "Watch out for that slug. He might want to snack on you"

I added a token for cactus

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Oops will double move towards the creatures and Jinx will blink back into a tattoo on oops’ neck. 40ft will update icon tonight.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera moves quickly through the area, avoiding the flames. He spots a path south and reveals it to the others. "We might be able to avoid the animals if we take this southern route."

Double Move

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive
Verdant Taleweaver wrote:

Verdant looks back at the slug.

"Umm..you don't want to eat ME do you?"

Eniac engulfs the two remaining goodberries in Verdant's leaf.

*Schmmupp....*

/flashback

Eniac proceeds apace with its human companion...

Double-move

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

...who staggers forward with comparable speed.

Double-move

Grand Lodge

Maps: |

Round 1 over! Everyone who ends their turn adjacent to the forest fire's flames takes fire damage on a failed DC 12 Reflex save.

Reflex Saves:

Angrboda, DC 12 Reflex: 1d20 ⇒ 8 - fail
Cactus, DC 12 Reflex: 1d20 ⇒ 14
Eniac, DC 12 Reflex: 1d20 ⇒ 2 - fail
Oops, DC 12 Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
Shilak'ho, DC 12 Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Angrboda, Fire Damage: 1d4 ⇒ 3 Eniac, Fire Damage: 1d4 ⇒ 4

Angrboda and Eniac are stricken by a gout of flame from the burning bloodpines, which deals 3 and 4 fire damage, respectively.

The wolverines continue on, bounding up the rocky steps of the trail on a collision course with the party. (Double move for both)

COMBAT: Round 2 (those in bold may act)
Battlemap!

2C wrote:
Angrboda (-3) (Eniac -4), Oops, Teraren, Verdant
3A wrote:
Shilak’ho
3B wrote:
ENEMY: Wolverine A, ENEMY: Wolverine B

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera yells out, "Darn it! The fire has caused them to change directions. Sorry little animals. But can't risk being attacked by you."

He draws back his bow and lets loose an arrow at the closest wolverine.

Bow +PBS vs Wolverine A: 1d20 + 6 ⇒ (7) + 6 = 13
Damage +PBS: 1d8 + 3 ⇒ (2) + 3 = 5

The Exchange

Nagajor Nagaji Monk (UC) L3 | HP: 28/28 | AC:16+4 T:15 FF:14+4 | CMB:+7 CMD:22 | Saves F:6 R:5 W:2 (+2 mind-affecting, sleep, paralysis, stun, poison) | Init:+2 | Per:+7 | Spd: 40 | Reroll 1/1 : Stunning Fist 2/3 |Ki Pool: 4/4 | Conditions: mage armor (1h)

Warning: Shilak's attack is quite messy.

Finally! Time to strike! Without hesitation, Shilak focuses himself and charges at the nearest beast right past Tera. Although he swings his sword, he kicks at the head of the wolverine.

swift: dragon style. standard: charge (dragon style allows charging through allies)
Nonlethal, Enforcer, Stunning Fist, Charge, Power Attack, Dragon Style
unarmed strike: 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24 NL dmg: 1d6 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13
If hit, intimidate: 1d20 + 9 ⇒ (7) + 9 = 16 vs DC 10+HD+Wis mod. If successful, shaken for 13 rounds.
Also if hit, fort DC14 or stunned 1 round

Grand Lodge

Maps: |

Teraren's arrow misses the wolverine, which sails off into the burning treeline behind it.
Shilak'ho charges right after, and punts the wolverine in its head for 13 non-lethal damage.

Wolverine A, DC 14 Fort save: 1d20 + 5 ⇒ (14) + 5 = 19

It shakes off the intense blow, then it displays an odd mixture of snarling bestial rage and primal fear of the nagaji monk.

Angrboda, Oops and Verdant are up!

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda and Eniac make their way past the flaming foliage as quickly as they are able...(we both double-move again; hurrah for us).

In anticipation of what would surely be somebody's next question: No, I don't have Wild Empathy.

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

Verdant tries to calm the creatures down with some trail rations.He tosses one near the wolverines.

Handle animal: 1d20 + 6 ⇒ (20) + 6 = 26

"Lets not hurt them anymore"

Grand Lodge

Maps: |

@Verdant: Unless the encounter specifies otherwise (in this case, it doesn't), influencing a wild animal requires in such a way can only be done using the Druid's Wild Empathy (Ex) class feature. The skill Handle Animal is for training and handling tame animal companions or rearing young wild animals. As your action doesn't have a valid target, you may still make your Move and Standard actions for Round 2.

Sovereign Court

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3 Hunter 2

OK sometimes the encounter let's you use Handle animal in place of Wild Empathy

Verdant and cactus move up.

double move

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Community / Forums / Online Campaigns / Play-by-Post / [PFS] [Outpost II 2019] - #10-12 Breath of the Dragonskull - GM zebeev's Table A All Messageboards

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