Elf Archer

Teraren Val'Tor's page

135 posts. Organized Play character for Banesama.


Full Name

Teraren Val'Tor

Race

Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed

Classes/Levels

| Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Gender

Male NG

Size

5' 9" | 140 lbs

Special Abilities

Balanced Offensive

Alignment

NG

Deity

Erastil

Languages

Common, Dwarven, Elven

Strength 15
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 10

About Teraren Val'Tor

Teraren Val'Tor
PFS# 138079-13
The Concordance
XP: 3
PP: 6
Fame: 6

Racial Traits:

+2 Dex
Low-Light Vision
Adaptability: Gain Skill Focus as a bonus feat.
Elf Blood: Counts as both Elf and Human for any effect that works on those races.
Elven Immunities: +2 vs Enchantments | Sleep Immunity
Keen Senses: +2 racial bonus on Perception checks.
Multitalented: Two Favorite Classes. Fighter | Wizard

Fighter Class Abilities:

Favorite Class Fighter: +1 HP/Level
Bonus Feats: Weapon Focus (Longbow)

Wizard Class Abilities:

Bonded Wizard Archetype (MW Composite Str+3 Long Bow): Bonded item can be used to cast any spell in your spell book once per day.
Specialization: Transmutation
Forbidden Schools: Illusion, Necromancy
Transmutation Abilities:
- Physical Enhancement +1: When preparing spells, you may boost one of your physical attributes for the entire day. Default: Strength
- Telekinetic Fist: A range touch attack within 30'.
Bonus Feat: (Spell Focus: Transmutation)

Combat Stats:

BAB: +1
Melee: +3
Ranged: +4
CMB: +3

+3 | Club | 1d6+2 | x2 | B
+5 | MW Composite (Str+3) Longbow | 1d8+2 | x3 | 110' | P/B (Regular Arrows / Blunt Arrows)
+3 | Unarmed Strike | 1d3+2 | x2 | B
+4 | Balanced Offensive | 1d6+1 | x2 | 30' | Touch Attack (Acid, Fire, Ice, Lightning, or Storm)
+4 | Telekinetic Fist | 1d4 | x2 | 30' | Bludgeoning Touch Attack

Point-Blank Shot: +1 to attack/damage with ranged weapons at up to 30'.
Gravity Bow: Boost bow to 2d6 base damage.


Skills:

Trained
+7 Perception (Non-Class skill)
+4 Stealth (Non-Class skill)
+6 Spellcraft
+6 Survival

Untrained
+3 Acrobatics
+0 Appraise
+1 Bluff
+2 Climb
+1 Diplomacy
+1 Disguise
+3 Escape Artist
+3 Fly
+1 Heal
+1 Intimidate
+3 Ride
+1 Sense Motive
+2 Swim
+0 Knowledge (any) *+1 while in Grand Lodge Boon


Feats/Traits:

Feats
Skill Focus (Perception) | Racial Bonus: +3 bonus to checks; +6 with 10+ ranks.
Weapon Focus (Longbow) | Class Bonus: +1 bonus to all attacks.
Point-Blank Shot: +1 to attack/damage with ranged weapons at up to 30'.
Spell Focus (Transmutation) | Class Bonus: +1 DC on Transmutation spells.

Traits
Elven Reflexes: +2 Initiative checks.
Balanced Offensive: You can call forth a surge of elemental energy to strike your foes. Once per day. Additional uses at 5th character level and every 5 levels after.
- Acid Dart: acid damage.
- Fire Bolt: fire damage.
- Icicle: cold damage.
- Lightning Arc: electricity damage.
- Storm Surge: non-lethal damage | target takes -2 penalty on attack rolls for 1 round.


Equipment:

Club
Masterwork Composite (Str +3) Longbow *Arcane Bonded*
Arrows x40
Blunt Arrows x20

Backpack
Belt, pouch
Flint & Steel
Trail Rations x4
Traveler's Outfit (Free)
Waterskin (Water)

PP:
GP: 968
SP: 5
CP:


Temporary/Chronicle Equipment:


Spellbook:

0-level
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Spark
Touch of Fatigue

1st-level
Gravity Bow
Long Shot
Truestrike


Prepared Spells:

0-level
Detect Magic
Light
Resistance

1st-level
Specialization: Gravity Bow | 1 minute / level
Gravity Bow
True Strike

Bonded Spell: May cast any spell in spellbook once per day.


Chronicles:

#5-08 The Confirmation: +1 XP, +2 PP, +430gp
Heroes of Highdelve: +1 XP, +2 PP, +480gp
#10-12 Breath of the Dragonskull: +1 XP, +2 PP, +507gp
Ambush of Absalom:[b] +0 XP, +0 PP, +0gp (2 Boons)

Boons:

[b]Confirmed Field Agent:
Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but no killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting the secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

{} Blessing of Aurelliax: By helping the people of Highdelve, you have also earned the favor of its protector, Aurelliax. As a sign of her appreciation, she has provided you a small golden dragon statuette. You can check the box that precedes this boon to tap into the statuette’s faint magic and gain one of the benefits below; afterward cross out all of the benefits below, (except Dragon’s Friend, if you selected that benefit).
Dragon’s Prosperity: Before attempting a Day Job check to earn additional gold at the end of one adventure, you can use this benefit to triple the amount of gold the check grants you (maximum 300 gp).
Dragon’s Luck: Before you roll any one d20 roll, you can use this benefit to roll twice and take the higher result. For 1 minute afterward, you gain a +1 luck bonus on all attack rolls, skill checks, ability checks, and saving throws.
Dragon’s Scales: You gain fire resistance 5 for 24 hours.
Dragon’s Friend: The statuette permanently transforms into a fairly harmless animal with supernaturally golden features, such as gold-hued fur, feathers, or scales. Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack. You can select any Diminutive, Tiny, or Small animal suitable for a familiar. You can choose to adopt this creature as your familiar, spirit animal, or similar companion, replacing your current companion at no cost. Otherwise, you can keep the creature as a loyal pet.

Highdelve’s Hero: You were instrumental in saving Highdelve from imminent attack and preserving its Brightbloom tradition. If you played one of the provided pregenerated characters, you earn the benefit below associated with that character. Otherwise, choose one of the benefits below. Cross out the other benefits.
{X} Torgen: You have tracked down an errant shipment of expensive goods, which has earned you the favor of Brevoy’s finest merchants. When purchasing a weapon or armor of masterwork quality (or made of a material that is automatically masterwork, such as mithral), you can check the box that precedes this boon to reduce that item’s cost by 150 gp.

{}{}{}Champion of the Farbeavens: Once again the Pathfinders have proven themselves to be the Farheavens' greatest allies. You can check a box next to this boon as a standard action to conjure a small, feathered bear to aid you (use the statistics for the dire badger as though casting a summon monster II with a caster level equal to your character level).

{}{} Firebreaker: You not only stopped the flames raging around Mishkar, but you also put a stop to simmering regional conflicts that had long targeted the local Dragonskull goblin tribe. One of the Dragonskull goblins has decided to follow you back to the Pathfinder Society and help you in your journeys. When you would fail a skill or ability check related to putting out a fire, or a saving throw against an effect that deals fire damage, you can check a box that precedes this boon to reroll the check. This reroll represents the goblin rushing to your aid.


Purchasable Loot:

Cloak of Resistance +1 (1000gp)
Potion of Barkskin (300gp)
Scroll of Gust of Wind (150gp)
Scroll of Mage Armor (CL 6th; 150gp)
Wand of Burning Hands (CL 3rd, 4 charges; 180gp, limit 1)
Wand of Cure Light Wounds (CL 3rd, 8 charges; 360gp, limit 1)
Potion of Cure Serious Wounds (750gp)
Ring of Spell Knowledge 1 (1500gp; Pathfinder RPG Ultimate Equipment 174)
Singed Banner of Restful Nights (Can be used 5 more times before falling apart, 600gp; limit 1; Pathfinder RPG Advanced Class Guide 226)
Snapleaf (750gp; Ultimate Equipment 319)
Wand of Charm Animal (23 charges; 345gp, limit 1)
Wand of Gust of Wind (8 charges; 720gp, limit 1)

Purchases:

Masterwork Composite (Str +3) Long Bow (700gp-150gp{Boon}=550gp)

Teraren's Chronicle and Tracking Sheets