[PFS_CORE_Aerondor] 10-06 Treason's Chains (Inactive)

Game Master Aerondor

Map

init:

[dice=Flaith]1d20+3[/dice]
[dice=Thordir]1d20+2[/dice]
[dice=Lybram]1d20+3[/dice]
[dice=Galant]1d20+3[/dice]
[dice=Meirdrael]1d20+5[/dice]
[dice=Fillia]1d20+7[/dice]
[dice=cleaners]1d20+1[/dice]

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Galant can find little of interest... or value. Some unfaded patches on walls where once paintings hung can be seen.
The whole place stinks of "once was rich".

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

"Ughh...Can we go now.. Seems like there's nothing else here...." Fillia groans out being one of those more affected by the cloud....

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

"Seems like we already have what we need and nothing else is worth taking." Meirdrarel tries to look around one last time though.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Lantern Lodge

SFS 05-99 BftB

And now we return you to your rather sad party...

With a copy of the ledger in hand, the team heads back to the party. But the atmosphere has changed in your absence.

No music plays, and instead of idle chatter, the air is filled with dread and whispers. A smattering of broken bottles and glasses lie in pools of golden liquid just a few feet away from three figures lying on the floor: those of the bard siblings, Kaba, Kora, and Kitt...

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel immediately tries to discern if anything magical is in the room casting Detect Magic. He moves towards the golden liquid.

Lantern Lodge

SFS 05-99 BftB

The room lights up to Meirdrarel's eyesight. What collection of pathfinders would be without a magic item or three?

Listening in, it appears the investigation has already started!
The Pathfinders here have already identified the cause of the illness: the wine glasses the three were using had been laced with poison. Shock. Horror.

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Thordir immediately begins looking around for Venture Captain Roderus, who must be working on the investigation already. Perhaps he would need some assistance in putting the pieces together about why the bards had been murdered.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

No!

Says Galant seeing the dead bodies of the free slaves.
He runs toward them and check for any sign of life.

Heal: 1d20 + 3 ⇒ (17) + 3 = 20

Lantern Lodge

SFS 05-99 BftB

Thondir notices a disruption at the back of the hall. "We've got him!"

Galant quickly checks the bards. They are unconscious but not dead. Quick work by the pathfinders on the scene have stabilised them, but they won't be doing any more singing tonight.

A kicking and screaming Zig is dragged through the crowd.

"We have the poisoning goblin. He even had the bottle still on him!" calls out one excited pathfinder.

"Not me, not me, not me!" calls out Zig as he is dragged away.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant sights of relief and prays for the quick recovery of the bards, happy that they are not dead.

He turns to Zig. We will not harm you Zig, don't worry. I don't think you are capable of such deception. Do you know why you have this bottle on you?

Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"This whole night has been one confusing calamity." "I think nothing is simply as it appears." "Things I thought would be difficult, were not." "Yet, easy tasks turn sinister."

sense motive on Zig: 1d20 + 3 ⇒ (15) + 3 = 18

Lantern Lodge

SFS 05-99 BftB

Zig is dragged away before Galant can really get a word in with him. "Don't worry, the situation is well under control." you are reassured.

Roderus approaches shaking his head. "I had such high hopes for Zig. Did you find any evidence?"

You see Dougle looking around the mess that has been left as the party starts to break up, eyeing you all up and pointing, pointedly to some brooms.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Stealth 1d20 + 7 ⇒ (13) + 7 = 20
Perception 1d20 + 12 ⇒ (13) + 12 = 25
Sense Motive 1d20 + 1 ⇒ (7) + 1 = 8
Favored Enemy Human +2 sense Motive.

Filla is unable to believe that Ziq is the culprit and thus elects to follow as best as she could whole staying out of sight and watching out for anything else suspicious.

Nothing to do about cleaning up. No sirree.

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

When Roderus approaches the group, Thordir directs him to Galant. "We did find some papers describing Phlegos's recent dealings. Galant is holding onto them now. When we retrieve them, though, a dretch was summoned into the room. Sir, I fear the venture-captain's methods are perhaps even darker than we had previously thought."

After delivering this report to Roderus, Thordir follows the implied command from Dougle. He knows that a servant can sometimes be the least observed person in the room, so he hastily seizes one of the brooms and begins cleaning up while listening intently to see if he overhear any idle chatter about what happened or who might be responsible.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Lantern Lodge

SFS 05-99 BftB

Roderus takes the documents. "I'll examine these tonight." he adds as he retires to his office.

perception: 1d20 + 8 ⇒ (13) + 8 = 21

The keen eyed Dougle blocks the door as Fillia tries to slip away, handing her a mop and bucket. "The jakes need a clean too. You'd think that pathfinders who can put an arrow between the eyes of a dragon at 200 yards would be able to aim better." he adds wearily.

Cleaning up takes another hour or two, after which Dougle provides you all rooms to collapse into.

Oh, a map. Must be a fight coming up right? Or is it? New map up with very spacious rooms for your pathfinders to sleep in. Put your figures in there and let me know any paranoid precautions you might be taking. Likewise if you are going to sleep in your armor (for who knows what reason) make that clear.
Of course you might just want to collapse, tired, into bed for a good nights sleep in a friendly lodge.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

After cleaning for what it seems hours, Galant is happy to see the end of the day!

Nevertheless, he tries to get beer in the lodge before getting to bed and shares is tankard with his roommate.

No armor

Having raided a lodge, he proposes to put a chair in front of the door, in case someone has the bad idea to try to wake them up during the night!

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

"With the funny business of tonight, lets have one person on watch at all times. If Thordir, Flaith, and Fillia each took a 3 hour watch, I will gladly take the final one." "It never hurts to play it safe." "Agreed?"
Lybram will not sleep in armor, but will have his axe and bow close at hand. Plus a dagger under his pillow.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Taking her time to clean her armor of dirt, Flaith takes leather oil and rubs it vigorously into the straps of her armor. Then she takes of her shield and finally in a slow methodical measure of her blade, chanting prayers to iomedea as she does so.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia's expression ranges from the mournful to utter dejection as she finishes her assigned duties. Cleaning herself up she begins setting up a tent in the room itself, using her blanket and the Lodge pillow to give herself something more familiar to one used to sleeping among tall trees.

No armor. Cause it's a friendly lodge
She sets her equipment beside her and takes a comfortable position to sleep...

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

"Yes, I think a watch could be a good idea, Lybram. This should be a safe place, given that it is a Pathfinder Lodge, but tonight's events do warrant extra caution. I'll take first watch."

Staying up the first 3 hours, then sleeping without armor. Glaive is propped up beside the bed and handaxe is ready under the pillow, though.

Lantern Lodge

SFS 05-99 BftB

You all settle down to a well earned (if not willingly earned, for at least one of you) rest.

Even Thordir has dropped off to sleep, although not before waking the watchful Flaith when a hushed but emphatic voice suddenly breaks the silence, as if someone is trying to be heard without being too loud. The voice speaks in broken Common and is coming from outside the window. “Wake up! Wake up! Big men with big knives come for you! Kill you! Wake up!

Flaith is awake (though likely not armored, unless she really wanted to wake up the inn with getting into her armor in the middle of the night).

Flaith, if you can make a DC 15 perception check, everyone else can get a round of preparations.

Status
Flaith
- perception check please
Lybram
Thordir
Fillia
Galant 7NL
Meirdrael

NB, while Galant has recovered 3NL damage from resting, nobody has further daily spells or abilities back. Thordir, DC 15 fort save or you are fatigued, after having been awake so long and only just getting off to rest.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Perc: 1d20 - 2 ⇒ (3) - 2 = 1

Lantern Lodge

SFS 05-99 BftB

And chaos errupts in the night.

init:

Flaith: 1d20 + 3 ⇒ (14) + 3 = 17
Thordir: 1d20 + 2 ⇒ (5) + 2 = 7
Lybram: 1d20 + 3 ⇒ (2) + 3 = 5
Galant: 1d20 + 3 ⇒ (12) + 3 = 15
Meirdrael: 1d20 + 5 ⇒ (19) + 5 = 24
Fillia: 1d20 + 7 ⇒ (2) + 7 = 9
assassins in the night: 1d20 + 7 ⇒ (16) + 7 = 23

Status, bold may post
Meirdrael - prone

Assassins
Flaith -
Lybram - prone
Thordir - prone; Fort DC 15 or fatigued.
Fillia - prone
Galant 7NL -prone

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13

Thordir groans loudly as he comes to again. "Man, and I was just about to get some shut eye!"

Ouch! Well, guess that means no Rage for Thordir in this fight.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel wakes up and moves towards safety as he goes beside Thordir's bed. Double move "We've got company! I don't think he's brought tea and biscuits"

Lantern Lodge

SFS 05-99 BftB

The sneaks in the night dash into your rooms, aiming to take out the dozy pathfinders before they can wake up!

rolls:

attack Thordir: 1d20 ⇒ 1
attack Galant: 1d20 ⇒ 17
attack Flaith: 1d20 ⇒ 3
dim light miss: 1d100 ⇒ 85

The fatigued Thordir reacts by pure instinct, rolling away from the inept attack on him. Galant however finds himself stuck to his bed. Flaith, woken by a bad dream sent by her Iomedea herself ducks as another tanglefoot bag sails over her head.

Then, from the window comes a hail of crossbow bolts. For a moment the team wonders who would be firing a crossbow through a 2nd story window. But there will be time for that thought later.

more rolls:

attacks: 3d20 ⇒ (13, 8, 17) = 38
damage(blue): 1d6 ⇒ 5

An assassin screams as he is pierced by a bolt in the dark confusion.

Status, bold may post (light is dim, those without dark vision have 20% miss chance)
Flaith -
Lybram - prone
Thordir - prone; fatigued..
Fillia - prone
Galant 7NL -prone; entangled (–2 Penalty on attack rolls and a –4 Penalty to Dexterity; ref dc 15 or stuck to the bed)
Meirdrael

Assassins
blue - 5 damage

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Reflex: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19

Used to be soaked in many things and involved in numerous tavern brawl, Galant, by pure instinct is able to dodge the worst of the tanglefoot bag!

He takes from his stuff a wand and uses it to bless his comrade with him.

May Liberty and Courage be our savior! Hips!!

Bless: +1 moral bonus to attack and to will save against fear effect

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram stands up in the bed and stabs out with the dagger from under the pillow.

dagger stab if he survives AoO: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 + 2 ⇒ (3) + 2 = 5

"What is this treason? First the singers and now us?"

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

How about those with Low light vision?
Fillia reaches out for her bow and quiver while staying inside her makeshift tent on her bed.....
She adopts a squatting position, ready to nock an arrow.

Lantern Lodge

SFS 05-99 BftB

Galant manages to avoid the worst of the tanglefoot bag, while Lybrma rolls to his feet.

Low light vision unfortunately only helps extend how far you can see at various light levels, not mitigate the penalties of them. On the plus side, I'll say no AOO for 'standing' due to the concealment of your tent. He will get one if you fire though.

AOO vs Lyb: 1d20 ⇒ 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6
miss: 1d100 ⇒ 53

Status, bold may post (light is dim, those without dark vision have 20% miss chance)
Flaith -
Thordir - prone; fatigued..
Fillia - prone

Assassins
blue - 5 damage
Lybram - 6 damage
Meirdrael
Galant 7NL -prone; entangled (–2 Penalty on attack rolls and a –4 Penalty to Dexterity;

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Grabbing her sword in booth hands Flaith moves into flanking position and attacks the assassin.
Attack(One misses: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 4 ⇒ (4) + 4 = 81d5 ⇒ 3
Confirm: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 4 ⇒ (1) + 4 = 5

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia takes a risk and nocks an arrow to her bow....
She aims.....and releases as she stands

Shoot and draw AOO 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 1 ⇒ (7) + 1 = 81d100 ⇒ 96
Favored Enemy Human +2 if it counts. (Not added to above rolls)
Point blank shot
Concealment low is miss.

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Thordir rolls out of bed and grabs his glaive, ready to join the fight despite his weariness.

Move action to stand and move action to retrieve my glaive from beside the bed.

Lantern Lodge

SFS 05-99 BftB

Flaith almost cuts the assassin that dared assault her in half. He collapses to the ground.

Fillia can change her action if she wants; Essentailly you can have two rounds of action.

Thordir stands, attracting an attack from his assassin. Both Lybram and Thordir takes hefty wounds from their attackers.

rolls
[dice=aoo on Thor:
1d20[/dice]
miss?: 1d100 ⇒ 62
damage: 1d6 + 2 ⇒ (6) + 2 = 8

attack Thor: 1d20 ⇒ 15
crit?: 1d20 ⇒ 20
miss?: 1d100 ⇒ 79
damage: 1d6 + 2 ⇒ (5) + 2 = 7

attack Lybram: 1d20 ⇒ 3
crit?: 1d20 ⇒ 20
miss?: 1d100 ⇒ 45
damage: 1d6 + 2 ⇒ (2) + 2 = 4

two bags: 2d20 ⇒ (2, 5) = 7

Meanwhile more bags are tossed through the windows but it is hard to see who their targets are in the confused melee.

Status, bold may post (light is dim, those without dark vision have 20% miss chance)
Lybram - 10 damage
Meirdrael
Galant 7NL -prone; entangled (–2 Penalty on attack rolls and a –4 Penalty to Dexterity;
Flaith - can have two rounds of action.
Thordir - 15 damage;' fatigued..
Fillia -

Assassins

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Flaith moves quickly towards to the next room.

Scarab Sages

Male Half-Elf Barbarian 3 (CORE) (HP 35/35) | AC:18 T:12 FF:16 cmd:18 | F+5 R+3 W+5 (+2 vs Ench, +1 vs Traps)) | Perc:+10; Low-Light Vision | Speed 30ft Init. +2 | Rage 10/10 | Status: Normal

Can I ask how my attacker got that second attack off against me? I was 10ft away from the guy on the other side of the bed. Unless the attack came from somewhere I couldn't see.

Though he is badly wounded and tired from the late-night assault, Thordir pushes through the pain to get into a flanking position with his ally and strikes out with his glaive.

Glaive, flank, fatigued, power attack: 1d20 + 6 + 2 - 1 - 1 ⇒ (20) + 6 + 2 - 1 - 1 = 26 Damage, fatigued, power attack: 1d10 + 4 - 1 + 3 ⇒ (10) + 4 - 1 + 3 = 16
Confirm crit?: 1d20 + 6 + 2 - 1 - 1 ⇒ (8) + 6 + 2 - 1 - 1 = 14 Damage, fatigued, power attack: 1d10 + 4 - 1 + 3 ⇒ (1) + 4 - 1 + 3 = 7
Concealment: 1d100 ⇒ 24

Lantern Lodge

SFS 05-99 BftB

The first attack was an aOO from standing. The second was his normal attack. But actually looking at the map, I may have mistaken Thordir for Meidral. And my spoiler post up there has messed up the dice rolls too. grr. Sorry, my mistake here, but for the sake of continuity I'd like to keep the action where it is.

Thordir cuts down his opponent with a single slash of his glaive. He does notice a potion with "healing" sitting on the assassins belt as the man falls.

Status, bold may post (light is dim, those without dark vision have 20% miss chance)
Lybram - 10 damage
Meirdrael
Galant 7NL -prone; entangled (–2 Penalty on attack rolls and a –4 Penalty to Dexterity;
Fillia - may take two rounds of actions

Assassin
Thordir - 15 damage;' fatigued..
Flaith -

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant stands up and channel for him and his comrade and the assailant.

Beer for all!

Channel: 2d6 ⇒ (5, 2) = 7

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram shifts to the floor and picks up his axe.
Hoping a 5'step off the bed is okay and not a movement. If it isn't, he will just withdrawl and not get his axe. Lybram's AC is 11 now. And Galant, thanks for the channel.

Lantern Lodge

SFS 05-99 BftB

Being already upright, I'm happy with a 5'step for Lybram to take him away from the fight.

Galant makes everyone in the room feel better. The assassin almost wishes he had been hurt.

Status, bold may post (light is dim, those without dark vision have 20% miss chance)
Meirdrael
Penalty to Dexterity;
Fillia - may take two rounds of actions

Assassin
Thordir - 15 damage;' fatigued..
Flaith -
Lybram - 3 damage
Galant entangled (–2 Penalty on attack rolls and a –4 dex checks)

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia Stands and then quietly moves out from her tent.....
Stealth 1d20 + 7 ⇒ (9) + 7 = 16
2 actions taken.

Stepping behind Flaith quietly.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

As the thug goes down, Meirdrarel thanks Thordir as he casts mage armor on himself from one of his scrolls. "Thanks. I would have been an easy target without this. Let's go see if the others are okay."

Lantern Lodge

SFS 05-99 BftB

The last assassin turns and leaps through the window. Which causes a surprised yelp from a figure danging outside on a rope!
acrobatics: 1d20 ⇒ 12
NL falling: 1d6 ⇒ 5

And lands on his feet, running off into the darkness.

Combat over

The figures on the ropes swing through the windows as the group congregates in the middle room.

"No harm, no harm. Father sent to warn you." explains the first rather short figure. Another goblin.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

How many goblin there are here?!

Hi, who's your father?

Asks Galant

Lantern Lodge

SFS 05-99 BftB

Eventually three come in, one from each window.

"Father is father. " explains the 'talky' goblin, as if to a very slow student. Or maybe it is just his broken common.

"Father wants to speak with pathfinders. "

"About Zig" chimes in another goblin.
"And Phlegozzz" adds in the third, not wanting to be left out.
"And the poisoning..." continues the first.

They take out six small, head sized sacks.

"You wear these. Keep father safe from pyring eyes." states the lead goblin firmly.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16 to know if their intention are not murderous

Will we get out? or will we met us here? asks Galant before adding Because, if you need to get out, I prefer to put these after we climb down.

Lantern Lodge

SFS 05-99 BftB

Galant doesn't think they are murderous. But who knows with goblins?

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

I am a little lost here. Were the goblins the thugs or did they help us with crossbow bolts? I am not clear who did what. Could you clarify a little?

"what in the weird world???" "Assassins and goblin and goblins that might be assassins. I not going anywhere without armor."

Lybram puts on his breast plate and gets his gear.

"Could I have the hood with eye hole please?"

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram will also pull out his wand of cure light wounds and tap himself.
healing: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram will also tap Thordir twice.
wand of clw: 1d8 + 1 ⇒ (4) + 1 = 5
wand of clw: 1d8 + 1 ⇒ (7) + 1 = 8

He also places his palm on the barbarian's chest. "Be at peace."
Uses calming touch community domain power to remove the fatigued condition.

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