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You guys finish of orange, I am trying to stop green from flanking Mila.
Curanor takes a 5 foot step.
attack, flanking, two weapon fighting: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24
damage: 1d3 + 1d6 ⇒ (3) + (3) = 6
attack, flanking, two weapon fighting: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d3 + 1d6 ⇒ (3) + (3) = 6

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Delaying for now, don't have access to roll20 at work, so will have to post in the morning tomorrow

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As long as there are no active enemies between current initiative players they can act out of turn?

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Mila 5 foot steps to flank orange and attacks non lethal
First attack 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (4) + 3 = 7
Second attack 1d20 + 6 ⇒ (5) + 6 = 111d6 + 3 ⇒ (6) + 3 = 9

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With the halfling in front of him he took a swing with his morningstar in hopes of taking him out of the battle.
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

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Is there a bard on the schip or something? We seem to keep missing. :(

GM Auke |

R steps into flank and tries to stab Mila
Short Sword: 1d20 + 3 ⇒ (16) + 3 = 19 hits for damage: 1d4 - 1 ⇒ (4) - 1 = 3
G tries to stabilize
Stabilization: 1d20 ⇒ 16 Succes
B tries to rub the gritter from his eyes
willsave: 1d20 + 2 ⇒ (5) + 2 = 7 Fail
Initiative
Lisassa
round 3
Curanor
O (disarmed)
Mila
Grimaldus
R
G
P (R)
B (blind)

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Hit by the impact of some arrows Lysassa let's out a curse under her breath and concentrates on her defenses, using her knowledge of the humanoid body and how her magic works to instantly slow the flow of blood from her body
Casting mage armor, due to life school heal 1 hp

GM Auke |

Hit by the impact of some arrows Lysassa let's out a curse under her breath and concentrates on her defenses, using her knowledge of the humanoid body and how her magic works to instantly slow the flow of blood from her body
Casting mage armor, due to life school heal 1 hp
The non blinded archer again tries to disrupt the spellcasting.
Shortbow: 1d20 + 3 ⇒ (18) + 3 = 21 hits for damage: 1d4 ⇒ 3
concentration lysassa: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24 again lysassa manages to get her spell succesfully cast.

GM Auke |

The disarmed halfing looks at his wounds and the shortsword on the ground. He gives a sharp whisle before starting an evasive manoeuvre to the bottom left (and beyond if he makes it).
(full retreat, so only Grimaldus can take an AoO if he wants to)
Mila
Grimaldus (can make an AoO vs orange)
R
G
P
B (blind)
Initiative
Lisassa
round 4
Curanor
O (disarmed and fleeing)

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Mila gets into Flank with the red halfling.
First non-lethal attack: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (4) + 3 = 7
Second non-lethal attack: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 3 ⇒ (4) + 3 = 7
" hey stupid archers, your not even bothering our witch, are you blind or something? When I get up there your toast"

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Mila gets into flank with red.
First non-lethal attack: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (4) + 3 = 7
First non-lethal attack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (3) + 3 = 6
"Hey stupid tiny archers, your not bothering our witch at all, are you blind or something? Why not try your luck at me."

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Sorry about that, Paizo had was issues en wou me posts niet laten zien.

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After the AoO he moved towards the red halfling and swung his morningstar at him.
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

GM Auke |

Purple whisles three times and then makes his way through the open door on the roof and dissapears from view.
The last remaining conscious halfling continues trying to remove the glitter.
willsave: 1d20 + 2 ⇒ (6) + 2 = 8
Still blind he says with a sad voice:
"All the others are gone or down aren't they..."

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Curanor walks up to him, holds one of his knifes under the halfing's throath and speaks "Yes, they abandoned you. Do you mind telling why you attacked us?"

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"I'm not one of those blow them up type wizards..I'm a bit more..subtle, but that doesn't mean I can't hurt him if he doesn't play nice"
Since we seem to be "negotiating" readying an acid splash if he attacks
To hit touch AC: 1d20 + 2 ⇒ (13) + 2 = 15 (+2 if he's still blind)
Acid damage if hit: 1d3 + 1 ⇒ (2) + 1 = 3

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The maps shows a ladder so Mila is using it. I assume difficult terrain? Or was this referring to the climb check? If so than +3 on climb

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"We are in luck, me thinks we found the correct boat." Mila smiles.

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sense motive: 1d20 - 1 ⇒ (6) - 1 = 5
"You are looking for some holes in your body? I can give you those, I won't even charge"
Curanor is turning into not such a nice person, probably has to do with all the holes in his body, and the lack of cool magic items to play with
Curanor moves onto the plank, with a dagger ready for the first that is stupid enough to get into range.
move and ready attack for next enemy that gets into reach

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Shaking his head for a brief moment he regarded the 2 sailors. "I am sure that you don't want to end up as food for the fishes, you have seen what happened to the halflings. How about dropping the weapons and nobody will be harmed..."

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sensemotive: 1d20 + 2 ⇒ (8) + 2 = 10
"Hold just a darn minut Curanor, lets regroup"
Mila walks to Lysassa holding out a wand of mage armor. "Can you cast this on me as well lass"

GM Auke |

Shaking his head for a brief moment he regarded the 2 sailors. "I am sure that you don't want to end up as food for the fishes, you have seen what happened to the halflings. How about dropping the weapons and nobody will be harmed..."
"You beating down some halflings should impress us? You must be joking!"
He takes a flask from his belt and takes a sip.

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"We have some time you say? ..Let's make the most out of that"
She then lays a hand on Mila's shoulder and concentrates a bit of her life force into surrounding Mila as she accepts the wand.
Temp hp for Mila for an hour - non lethal damage for me: 1d6 + 1 ⇒ (6) + 1 = 7
Lysassa then takes out a wand of her own and uses it on herself, her wounds rapidly start to close
Using Share essence then a wand of infernal healing on myself, should heal actual damage and non-lethal over the next 7 rounds. I'm unsure on how long we actually have I will adjust hp's once it's know.
She then uses the wand Mila offered to her and uses it on the monk.
Assuming we have more then 3 rounds
"Is anyone else in need of healing?" Lysassa asks as she looks around at the others

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"Thank you very much Lass. Can you hit me with one of these as well?, please use it on Curanor as to"
Mila holds out a wand of cure light

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Cure light wound (channel): 1d8 + 1 ⇒ (7) + 1 = 8
Seeing the sailor chug a potion he lets go of a quick heal for the party in hopes it will help each and everyone of them before motioning towards the sailor. "They are prepping to fight us, one of them already is using potions, let us not wait to long..."

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2 more actions, 1 guidance on Curanor and 1 shield of Faith on himself before making his way towards the boat and getting ready to get up.

GM Auke |

"THIS HAS GONE ON LONG ENOUGH" snarls a furred, hyena-headed humanoid that appears from behind the fighting tower.
Initiative
Snarl Sorehackle: 1d20 + 1 ⇒ (19) + 1 = 20
Sailor P: 1d20 + 1 ⇒ (18) + 1 = 19
Sailor G: 1d20 + 1 ⇒ (17) + 1 = 18
Grimaldus: 1d20 + 0 ⇒ (18) + 0 = 18
Mila: 1d20 + 2 ⇒ (9) + 2 = 11
Curanor: 1d20 + 6 ⇒ (8) + 6 = 14
Lysassa: 1d20 + 1 ⇒ (5) + 1 = 6

GM Auke |

One of the sailors walks voer the plank, jumps past Curanor.
Although combat kind of restarted, I'll let Curanor take an AoO and his 'readied' attack.
Readied Attack: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 Threat
Confirmation: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14 Confirms
AoO: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10 Miss
Total Damage: 2d3 ⇒ (3, 1) = 4
"Ouch! That hurt! You will pay for that!" the sailor shouts as he tries to push the Wayang into the water!
CMD: 1d20 + 4 ⇒ (11) + 4 = 15 Succes!
Curanor falls, but he tries to grab on to the rigging
Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 Fail... :-(
Curanor takes Subdual damage: 1d6 ⇒ 6 as he hits the water.
The other sailor moves up to Grimaldus and attacks!
Power attack
To Hit: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9 Miss!
Party is up!

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Five foot step, Non Lethal Flurry of blows:
1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (3) + 3 = 6
1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 ⇒ (5) + 3 = 8
Confirmation:
1d20 + 4 ⇒ (15) + 4 = 19
Confirmed
More damage: 1d6 + 3 ⇒ (2) + 3 = 5
"I go this one for ya Curanor"