Davor Breakbeak |
Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15
Davor reels a bit at first, then snaps back to strike.
Curve Blade, Flank: 1d20 + 6 ⇒ (19) + 6 = 25
Confirmation: 1d20 + 6 ⇒ (3) + 6 = 9
Damage, Judgement: 1d10 + 2 ⇒ (7) + 2 = 9
Torku |
Torku cuts himself free from his own entanglement, muttering about stupid spiders and their stupid webs.
Dagger: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5
Nathanael Love |
Round 2
Torku cuts himself free.
Davor slashes and hits the spider.
Erlandel shoots acid, and the spider melts away into a pile of goo and legs!
Obsidian moves up, and hits the remaining spider, then Festivus misses.
The spider turns and tries to bite Obsidian!
Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 5
Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus
Spider- 17 damage taken, dead
Spider 2- 5
that will bring up the party again
Erlandel |
Erlandel launches another Acid Dart at the remaining spider....
ranged Touch vs. Spider: 1d20 + 3 + 1 - 4 ⇒ (12) + 3 + 1 - 4 = 12
possible Acid damage vs. Spider: 1d6 + 1 ⇒ (3) + 1 = 4
Applied +1 for Point-Blank Shot and -4 for not having Precise Shot.
Obsidian Rose |
Obsidian Rose dodges the spider's bite nimbly, but she can't help the shudder that goes up her spin. "You will most certainly keep your jaws off of me, vermin." She reaches out with a hand full of hellfire once more to burn the spider.
Standard Action: Mystic Fire Melee Attack w/ Combat Expertise & Flanking
Mystic Fire Melee Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Fire Damage: 1d6 ⇒ 4
Torku |
Torku moves around Festivus and swings at the spider with a glowing quarterstaff.
Quarterstaff, AR: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Bludgeoning damage, AR: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Move action to move, swift action to use point from Reservoir to give quarterstaff +1 enhancement, standard action to hit.
Nathanael Love |
Round 3
Torku hits the remaining spider.
Erlandel hits as well!
Obsidian hits!
And the spider is dead!
You search the area and find an egg sack of fresh laid spider eggs! The eggs are worthless, but you are able to collect some adhesive there, and can attempt to collect more from the spider corpses with a DC 15 Heal or Survival check.
Ulisha's map easily leads you back into town, where you can either find Johannes Vox, or look for a better deal!
Davor Breakbeak |
Heal: 1d20 + 3 ⇒ (7) + 3 = 10
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Davor doesn't see much point in harvesting adhesive, or isn't very good at it. Still, the gnome will be able to help with what they have.
Torku |
Heal: 1d20 + 1 ⇒ (1) + 1 = 2
Torku is also not much help with the harvesting process.
Obsidian Rose |
Rose let's a out breath of relief as they quickly gather up the supplies that they need from the spiders.
Survival/Heal: 1d20 + 1 ⇒ (19) + 1 = 20
Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7
Once they have collected all the resources that they need, and made their way out of the spider-infested forests, Obsidian Rose takes a few moments...
Zera Vieth |
... and resumes her guise as Zera Vieth.
"This gnome sounds like a better fit, especially if the previous buyer is difficult to begin with. Perhaps we can make a long time ally in the process."
Erlandel |
While keeping an eye on the area, Erlandel tries to help collecting what they can...
Survival vs. DC=15: 1d20 + 10 ⇒ (18) + 10 = 28
Before they leave, he casts Detect Magic and looks around the area...
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
...back in town he simply stands and watches the others while looking to see if they are being watched...
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16
Nathanael Love |
You go to meet with the Gnome, Ezmerlilly Vanderproof.
You begin the negotiations, trying to get the best price. . .
As you negotiate, one of you needs to roll either Diplomacy, Bluff, or Intimidate.
Torku |
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
”Someone who likes talking nice with fools should lead the haggling,” Torku murmurs under his breath to Rose, aptly demonstrating why he absolutely shouldn’t.
Zera Vieth |
Zera gives Torku a brief nod, then turns to greets the gnome cordially, "Greetings, good sir. We have been made aware that you may be interested in some good business. Perhaps you would like to see what we have to offer."
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6
Nathanael Love |
The Gnome is swayed, and offers you 200 gold, and throws in 2 alchemist's fires and 3 potions of cure light wounds.
He also adds the following:
“A fair trade’s a fair trade. There was a half-orc blathering
about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch. Kept going on about its history
to any who would listen.” The merchant leans in conspiratorially.
“Well I have it from the horse’s mouth, so to speak, that she won’t
be needin’ that sword where she’s headed.” The merchant draws
a hand across the neck, making an unpleasant sound. “The Vessels
Between will have that one soon enough. You just need to go out
there and grab that sword once they’re through, and I happen to
know where they found her little camp.”
He draws you a map to follow, and all the pieces are coming together now. . .
Nathanael Love |
From Ulisha's Journal:
"As you may have gathered from my absence, I’ve made a few enemies
who would be all too pleased to see me leave the region—or worse. Like so many matters in the River Kingdoms, the range of thugs that might want an honest explorer dead are as diverse and numerous as the kingdoms themselves. The last several months of my time here have been exciting and perilous enough that exactly who my real enemies are is unclear. Until I cansort out the sides, I’m lying low in a nearby hideout. I should be safe there and can meet with you soon to complete our transaction."
Armed with the new information, you head out through the market. . .
As the party wanders through the Daggermark marketplace, a
voice rises above the din of commerce.
“Yeah, well fie on the stupid scholar and her precious Silverhex.
The Vessels Between’ll shut that wench up for good!” a drunken
voice practically shouts from a nearby fruit stand.
Zera Vieth |
Zera interacts with the gnome as if he were providing the freshest gossip in court, and thanks him profusely for his business and the information.
When they leave the gnome's shop, she turns to her companions and says, "Sounds to me like our friend has gotten herself into some trouble. Hopefully we can get to her before anyone else does."
Before they make their way towards the campsite marked on the map, ...
Obsidian Rose |
... Zera takes a few moments (out of sight) to turn back into Obsidian Rose.
She hears the drunken exclamation and turns towards the source. "What do you mean by that, good sir? Could you explain?"
Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
Ouch....
Davor Breakbeak |
"To come so far only to get into several fronts of trouble now," Davor sighs. He hasn't drawn a sword, but is ready to punch whenever. "I look forward to meeting Ulisha."
Nathanael Love |
He hiccups, still obviously affected by the strong drink he's clearly been imbibing and responds, "I hired the Vessels between. Look as brave Anwald! Hiring assassins to shut up a bookworm!" he begins sobbing.
Obsidian Rose |
Obsidian Rose grimaces at the drunk, contemplating punching him in the face, but resisting the temptation. "I hope you're proud of yourself," she says to the man, letting him go.
As she starts to walk towards Ulisha's campsite, she turns to her companions. "Let us move swiftly."
Torku |
"He's not worth the effort," Torku says scornfully as he keeps pace with Rose.
Nathanael Love |
You head towards her hideout. . .
The hill ahead is not much to look at. It gently slopes away from
the river. A shallow cave is near its top, smoke from a campfire
curling upward in the gentle breeze. The grass wafts slowly along a
gently curving path up the southern face of the hill, ending in a few
switchbacks as the hill grows steep near the top.
You've arrived ahead of the assassins you believe are coming for her, but sure enough, Ulisha is actually here!
"Greetings! I see you found my journal legible then?"
Obsidian Rose |
Rose reaches out to Ulisha, "I'm glad we made it! Some drunk send the Vessels between to your location to kill you." Meanwhile, she keeps her eyes peeled for enemies.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Nathanael Love |
"What! Oh no! Did the drunkard say why he was sending them? This is terrible! But now that you mention it. . . we should definitely set an ambush for these foul Vessels! They think they can get the jump on me, but I will get the jump on them!"
Festivus- you do not currently register any evil with the spell. Ulisha is N, and any assassins are not here yet.
Obsidian Rose |
"Apparently he took offense to your bragging about the Silverhex, though it seems like they've been looking for you anyways, so there may have been money involved."{/b] Obsidian Rose helps Ulisha set an ambush for the incoming assassins in whatever way possible.
[b]"What exactly is this Silverhex, if you don't mind my asking?"
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
A couple of rolls that may help with the ambush setup, and a little diplomacy in case she needs some convincing to share the information.
Really dice?... really?
Nathanael Love |
"Ah, Silverhex is pretty neat- but there should be time to discuss that after my life isn't in danger! I don't know about a drunk- it must have been someone I offended along the way, eh? Maybe it was those Tullivers. . . hmmm."
Go ahead and position yourselves where you want to be for the "ambush" and give me the appropriate Stealth or Survival checks for hiding/camouflaging, and any other preparations you want to make (traps if you have them, ect).
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Erlandl will see the assassins as they approach and can alert everyone; you'll be looking to all make some kind of hiding roll DC 18 to get a surprise round.
Obsidian Rose |
Finding a place among the rocks, Obsidian Rose hunkers down to wait for the assassins.
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Obsidian Rose |
So find somewhere to stay out of sight... or not.
Torku |
Not wanting to leave Rose by herself, Torku sighs heavily and tries to stay out of sight nearby.
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Nathanael Love |
Davor Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Erlandel Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Festivus Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Torku Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Zera Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Assassinins Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Round 1
Turn order:
1. Torku 19
2. Davor 16
3. Zera 15
4. Erlandl
5. Assasins
6. Festivus
They arrive and spot movement, but everyone save Festivus acts before they do, spotting them out a bit.
Obsidian Rose |
Obsidian Rose waits in the shadows for the assassins to go past her hiding spot. Once they do - or once she realizes that she's been spotted - she releases a bolt of purple hellfire at the closest target.
Standard Action: Delay Action.
Mystic Fire Ranged Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Fire Damage: 1d6 ⇒ 6
Davor Breakbeak |
Davor hurries down the path, hoping to keep eyes away from those who want to stay hidden as long as possible.
Double move, activating Judgement of Protection for +1 AC. Not quite enough actions to get in range and use Bless on everyone.
Torku |
Torku moves out to join Davor, the flash of magic settling before him in a transparent disk as he holds his sap ready.
Move and cast shield.
Obsidian Rose |
Not trying to be nasty. Just stating that an action should be taken. Post what you're doing, not what you could do. We're right near the end, and this has slowed down significantly. Sorry if you took it that way, but I'd like to move things along.
Nathanael Love |
Round 1
Torku casts shield and moves.
Davor moves and activates his judgment.
Obsidian readies to attack.
The assassins realize they are spotted and begin to rush forward (double moves each).
Obsidian flings her bolt, but misses.
Ulisha begins to sing - +1 to attack/damage for everyone from Bardic Song.
1. Torku 19
2. Davor 16
3. Zera 15
4. Erlandl
5. Assasins
6. Festivus
That brings up Festivus to close out round 1, then everyone else in round 2 before the assassins.
Obsidian Rose |
Getting my actions out of the way.
Having given away her position, Rose continues to fling her bolts of hellfire at the assassin, moving a little closer so that she can target the one in the rear.
Move Action: Move 10'
Standard Action: Ranged Mystic Fire vs. rear target (helmet).
Mystic Fire Ranged Attack w/ IC: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d6 ⇒ 4
Erlandel |
Erlandel Round 1: move forward and conjure/throw acid dart...
ranged Touch attack vs. Enemy to the South of my position: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23
possible Acid damage vs. Enemy to the South of my position: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8
Round 2: conjure/throw acid dart...
ranged Touch attack vs. Enemy to the South of my position: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
possible Acid damage vs. Enemy to the South of my position: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Erlandel has Point-Blank Shot but not Precise Shot feats. Please adjust accordingly.
Torku |
Torku steps forward, his sap glowing once more. "If I had to calculate your odds of survival, they would be so low a gambling devil wouldn't take the wager," he says as he swings.
Sap, Inspire Courage, AR: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
Nonlethal Bludgeoning damage, IC, AR: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Crit Confirmation: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
Crit damage: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18