PFS Silverhex Chronicles (Inactive)

Game Master Nathanael Love


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The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15

Davor reels a bit at first, then snaps back to strike.

Curve Blade, Flank: 1d20 + 6 ⇒ (19) + 6 = 25
Confirmation: 1d20 + 6 ⇒ (3) + 6 = 9
Damage, Judgement: 1d10 + 2 ⇒ (7) + 2 = 9

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku cuts himself free from his own entanglement, muttering about stupid spiders and their stupid webs.

Dagger: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

He will attempt to slide the spider up
1d20 + 5 ⇒ (4) + 5 = 9


Male Goblins!Solo Dungeon Crawl

Round 2
Torku cuts himself free.

Davor slashes and hits the spider.

Erlandel shoots acid, and the spider melts away into a pile of goo and legs!

Obsidian moves up, and hits the remaining spider, then Festivus misses.

The spider turns and tries to bite Obsidian!
Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 5

Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus

Spider- 17 damage taken, dead

Spider 2- 5

that will bring up the party again

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel launches another Acid Dart at the remaining spider....

ranged Touch vs. Spider: 1d20 + 3 + 1 - 4 ⇒ (12) + 3 + 1 - 4 = 12
possible Acid damage vs. Spider: 1d6 + 1 ⇒ (3) + 1 = 4

Applied +1 for Point-Blank Shot and -4 for not having Precise Shot.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose dodges the spider's bite nimbly, but she can't help the shudder that goes up her spin. "You will most certainly keep your jaws off of me, vermin." She reaches out with a hand full of hellfire once more to burn the spider.

Standard Action: Mystic Fire Melee Attack w/ Combat Expertise & Flanking

Mystic Fire Melee Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Fire Damage: 1d6 ⇒ 4

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku moves around Festivus and swings at the spider with a glowing quarterstaff.

Quarterstaff, AR: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Bludgeoning damage, AR: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Move action to move, swift action to use point from Reservoir to give quarterstaff +1 enhancement, standard action to hit.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

He moves up to engage the remaining spider and slashes at it
1d20 + 5 ⇒ (11) + 5 = 16
1d10 + 3 ⇒ (6) + 3 = 9


Male Goblins!Solo Dungeon Crawl

Round 3
Torku hits the remaining spider.

Erlandel hits as well!

Obsidian hits!

And the spider is dead!

You search the area and find an egg sack of fresh laid spider eggs! The eggs are worthless, but you are able to collect some adhesive there, and can attempt to collect more from the spider corpses with a DC 15 Heal or Survival check.

Ulisha's map easily leads you back into town, where you can either find Johannes Vox, or look for a better deal!

Diplomacy or Knowledge Local DC 15:
A gnome would-be apothecary, Ezmerlilly Vanderpoof, recently failed to deliver some promised goods to the Poisoners’ Guild. She needs something to appease the guild before they decide to drastically renegotiate their contract.

Diplomacy or Knowledge Local DC 25:
Though he has a reputation for being a fierce negotiator, dwarven merchant Narngar Ninefingers has run up quite the gambling debt. Debtors tend not to last long in a city of assassins, and Narngar is growing desperate for something he can sell to important patrons to prove that he’s worth keeping around.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Heal: 1d20 + 3 ⇒ (7) + 3 = 10

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22

Davor doesn't see much point in harvesting adhesive, or isn't very good at it. Still, the gnome will be able to help with what they have.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Heal: 1d20 + 1 ⇒ (1) + 1 = 2

Torku is also not much help with the harvesting process.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose let's a out breath of relief as they quickly gather up the supplies that they need from the spiders.

Survival/Heal: 1d20 + 1 ⇒ (19) + 1 = 20

Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7

Once they have collected all the resources that they need, and made their way out of the spider-infested forests, Obsidian Rose takes a few moments...

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

... and resumes her guise as Zera Vieth.

"This gnome sounds like a better fit, especially if the previous buyer is difficult to begin with. Perhaps we can make a long time ally in the process."

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

While keeping an eye on the area, Erlandel tries to help collecting what they can...

Survival vs. DC=15: 1d20 + 10 ⇒ (18) + 10 = 28

Before they leave, he casts Detect Magic and looks around the area...

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

...back in town he simply stands and watches the others while looking to see if they are being watched...

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16


Male Goblins!Solo Dungeon Crawl

You go to meet with the Gnome, Ezmerlilly Vanderproof.

You begin the negotiations, trying to get the best price. . .

DC 15 Sense motive:
Ezmerlilly is paranoid about being swindled; it would be very difficult to bluff her, and she'd be more receptive to diplomacy (lowers DC by 2)

As you negotiate, one of you needs to roll either Diplomacy, Bluff, or Intimidate.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

”Someone who likes talking nice with fools should lead the haggling,” Torku murmurs under his breath to Rose, aptly demonstrating why he absolutely shouldn’t.

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Zera gives Torku a brief nod, then turns to greets the gnome cordially, "Greetings, good sir. We have been made aware that you may be interested in some good business. Perhaps you would like to see what we have to offer."

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6


Male Goblins!Solo Dungeon Crawl

The Gnome is swayed, and offers you 200 gold, and throws in 2 alchemist's fires and 3 potions of cure light wounds.

He also adds the following:
“A fair trade’s a fair trade. There was a half-orc blathering
about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch. Kept going on about its history
to any who would listen.” The merchant leans in conspiratorially.
“Well I have it from the horse’s mouth, so to speak, that she won’t
be needin’ that sword where she’s headed.” The merchant draws
a hand across the neck, making an unpleasant sound. “The Vessels
Between will have that one soon enough. You just need to go out
there and grab that sword once they’re through, and I happen to
know where they found her little camp.”

He draws you a map to follow, and all the pieces are coming together now. . .


Male Goblins!Solo Dungeon Crawl

From Ulisha's Journal:
"As you may have gathered from my absence, I’ve made a few enemies
who would be all too pleased to see me leave the region—or worse. Like so many matters in the River Kingdoms, the range of thugs that might want an honest explorer dead are as diverse and numerous as the kingdoms themselves. The last several months of my time here have been exciting and perilous enough that exactly who my real enemies are is unclear. Until I cansort out the sides, I’m lying low in a nearby hideout. I should be safe there and can meet with you soon to complete our transaction."

Armed with the new information, you head out through the market. . .
As the party wanders through the Daggermark marketplace, a
voice rises above the din of commerce.
“Yeah, well fie on the stupid scholar and her precious Silverhex.
The Vessels Between’ll shut that wench up for good!”
a drunken
voice practically shouts from a nearby fruit stand.

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Zera interacts with the gnome as if he were providing the freshest gossip in court, and thanks him profusely for his business and the information.

When they leave the gnome's shop, she turns to her companions and says, "Sounds to me like our friend has gotten herself into some trouble. Hopefully we can get to her before anyone else does."

Before they make their way towards the campsite marked on the map, ...

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

... Zera takes a few moments (out of sight) to turn back into Obsidian Rose.

She hears the drunken exclamation and turns towards the source. "What do you mean by that, good sir? Could you explain?"

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

Ouch....

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"To come so far only to get into several fronts of trouble now," Davor sighs. He hasn't drawn a sword, but is ready to punch whenever. "I look forward to meeting Ulisha."


Male Goblins!Solo Dungeon Crawl

He hiccups, still obviously affected by the strong drink he's clearly been imbibing and responds, "I hired the Vessels between. Look as brave Anwald! Hiring assassins to shut up a bookworm!" he begins sobbing.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose grimaces at the drunk, contemplating punching him in the face, but resisting the temptation. "I hope you're proud of yourself," she says to the man, letting him go.

As she starts to walk towards Ulisha's campsite, she turns to her companions. "Let us move swiftly."

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"He's not worth the effort," Torku says scornfully as he keeps pace with Rose.


Male Goblins!Solo Dungeon Crawl

You head towards her hideout. . .

The hill ahead is not much to look at. It gently slopes away from
the river. A shallow cave is near its top, smoke from a campfire
curling upward in the gentle breeze. The grass wafts slowly along a
gently curving path up the southern face of the hill, ending in a few
switchbacks as the hill grows steep near the top.

You've arrived ahead of the assassins you believe are coming for her, but sure enough, Ulisha is actually here!

"Greetings! I see you found my journal legible then?"

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose reaches out to Ulisha, "I'm glad we made it! Some drunk send the Vessels between to your location to kill you." Meanwhile, she keeps her eyes peeled for enemies.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

The paladin will quietly attempt to detect evil.


Male Goblins!Solo Dungeon Crawl

"What! Oh no! Did the drunkard say why he was sending them? This is terrible! But now that you mention it. . . we should definitely set an ambush for these foul Vessels! They think they can get the jump on me, but I will get the jump on them!"

Festivus- you do not currently register any evil with the spell. Ulisha is N, and any assassins are not here yet.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

"Apparently he took offense to your bragging about the Silverhex, though it seems like they've been looking for you anyways, so there may have been money involved."{/b] Obsidian Rose helps Ulisha set an ambush for the incoming assassins in whatever way possible.

[b]"What exactly is this Silverhex, if you don't mind my asking?"

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
A couple of rolls that may help with the ambush setup, and a little diplomacy in case she needs some convincing to share the information.

Really dice?... really?

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"Good to see you safe for now, as it is to meet," Davor says. "Do you remember doing anything here that would have been reprehensible to a drunk?"

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel tries to help as a lookout...

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Diplomacy 1d20 + 7 ⇒ (10) + 7 = 17

Anything you can tell us about the Silver hex would be greatly appreciated he states.


Male Goblins!Solo Dungeon Crawl

"Ah, Silverhex is pretty neat- but there should be time to discuss that after my life isn't in danger! I don't know about a drunk- it must have been someone I offended along the way, eh? Maybe it was those Tullivers. . . hmmm."

Go ahead and position yourselves where you want to be for the "ambush" and give me the appropriate Stealth or Survival checks for hiding/camouflaging, and any other preparations you want to make (traps if you have them, ect).

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Erlandl will see the assassins as they approach and can alert everyone; you'll be looking to all make some kind of hiding roll DC 18 to get a surprise round.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Finding a place among the rocks, Obsidian Rose hunkers down to wait for the assassins.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

No way he is going to be able to hide, lol

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

So find somewhere to stay out of sight... or not.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Not wanting to leave Rose by herself, Torku sighs heavily and tries to stay out of sight nearby.

Stealth: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel crouches at the entrance....

Stealth(Untrained): 1d20 + 2 ⇒ (10) + 2 = 12

...and probably fails miserably.


Male Goblins!Solo Dungeon Crawl

Initiative:

Davor Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Erlandel Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Festivus Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Torku Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Zera Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Assassinins Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Round 1

Turn order:

1. Torku 19
2. Davor 16
3. Zera 15
4. Erlandl
5. Assasins
6. Festivus

They arrive and spot movement, but everyone save Festivus acts before they do, spotting them out a bit.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose waits in the shadows for the assassins to go past her hiding spot. Once they do - or once she realizes that she's been spotted - she releases a bolt of purple hellfire at the closest target.

Standard Action: Delay Action.

Mystic Fire Ranged Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Fire Damage: 1d6 ⇒ 6

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor hurries down the path, hoping to keep eyes away from those who want to stay hidden as long as possible.

Double move, activating Judgement of Protection for +1 AC. Not quite enough actions to get in range and use Bless on everyone.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku moves out to join Davor, the flash of magic settling before him in a transparent disk as he holds his sap ready.

Move and cast shield.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2
Obsidian Rose wrote:
So find somewhere to stay out of sight... or not.

No need to be nasty

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Not trying to be nasty. Just stating that an action should be taken. Post what you're doing, not what you could do. We're right near the end, and this has slowed down significantly. Sorry if you took it that way, but I'd like to move things along.


Male Goblins!Solo Dungeon Crawl

Round 1
Torku casts shield and moves.

Davor moves and activates his judgment.

Obsidian readies to attack.

The assassins realize they are spotted and begin to rush forward (double moves each).

Obsidian flings her bolt, but misses.

Ulisha begins to sing - +1 to attack/damage for everyone from Bardic Song.

1. Torku 19
2. Davor 16
3. Zera 15
4. Erlandl
5. Assasins
6. Festivus

That brings up Festivus to close out round 1, then everyone else in round 2 before the assassins.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Getting my actions out of the way.

Having given away her position, Rose continues to fling her bolts of hellfire at the assassin, moving a little closer so that she can target the one in the rear.

Move Action: Move 10'

Standard Action: Ranged Mystic Fire vs. rear target (helmet).

Mystic Fire Ranged Attack w/ IC: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d6 ⇒ 4

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Round 1 he moves up in a double move, sword drawn [/ooc]

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel Round 1: move forward and conjure/throw acid dart...

ranged Touch attack vs. Enemy to the South of my position: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23
possible Acid damage vs. Enemy to the South of my position: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Round 2: conjure/throw acid dart...

ranged Touch attack vs. Enemy to the South of my position: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
possible Acid damage vs. Enemy to the South of my position: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Erlandel has Point-Blank Shot but not Precise Shot feats. Please adjust accordingly.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku steps forward, his sap glowing once more. "If I had to calculate your odds of survival, they would be so low a gambling devil wouldn't take the wager," he says as he swings.

Sap, Inspire Courage, AR: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
Nonlethal Bludgeoning damage, IC, AR: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Crit Confirmation: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
Crit damage: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18

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