PFS Silverhex Chronicles (Inactive)

Game Master Nathanael Love


201 to 250 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor steps forward to lash out with a kick. "We aren't taking their clothes. Nor will there be need to scare them further."

Unarmed, Bless: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Nonlethal Damage, Judgement: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Depending on if the the lady goes down he will either attack her or take a 5' step and attack the male that is not engaged
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Not sure if it matters, but I forgot to add Bless.


Male Goblins!Solo Dungeon Crawl

Round 2
Davor strikes the one on him.

Erlandel misses Missed in round 1 as well, even adding bless

Zera misses with a bolt.

Torku misses on his opportunity attack, but steps up and strikes the (red border) one.

Festivus' readied attack takes a huge chunk out of the leader, but the rager seems to still have some fight in her!

The leader five foot steps and strikes at Festivus:
Greatsword, raging, with power attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

(green border) steps in and swings at Festivus as well:
longsword: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

(red) attempst to hit Davor:
longsword: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
A hit!

The last one moves up closer but can't position to attack

Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2

Status-

Red border- 4 damage taken +9 nonlethal

Blue border- 15

Davor- 2/9

That brings up the part for round 3

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Seeing that the barbarian lady almost hit and took a huge chunk of the ground out with her attack, he decides that a little discretion is necessary
1d20 + 5 + 1 - 4 ⇒ (18) + 5 + 1 - 4 = 20
1d10 + 3 ⇒ (5) + 3 = 8

Taking a -4 to fight defensively against the boss to get a +2 to his AC for a total of 19.

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel takes a 5' step and cast Cure Light Wounds on Davor...

CLW vs. Davor: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose casts a cantrip, which causes minor necrotic energy to surround her hand. Then she maneuvers herself to help out Festivus against the leader before trying to touch her with the spell.

Standard Action:Cast Touch of Fatigue

Move Action: Move into flanking.

Touch Attack vs. Blue; Bless/Flanking: 1d20 + 4 ⇒ (6) + 4 = 10
Fortitude Save, DC 13

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Would you get a +2 to hit for flanking?

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"I never said we would be taking their clothes," Torku replies calmly to Davor as he steps in to cover Festivus' back. "But it is very unlikely they are the only scavengers in this land, and I doubt anyone who finds them here would show them the same mercy as us." He swings his sap with both hands at the human in red again, hoping to take them down before they do the same to his companion.

Sap, AP, Bless: 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Nonlethal Bludgeoning damage, AP: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Is the sap just like a Homey the Clown toy in which you just knock the person senseless?

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Correct. It does non-lethal damage. If the target takes non-lethal damage equal to their total HP, they fall unconscious. Anything past that becomes full HP damage. You can deal non-lethal with any weapon, but with a -4 penalty to hit. Core Rulebook p.191-2 explains how non-lethal damage works.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

That is what I thought

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Having taken and recouped a heavy hit, Davor decides to switch to his sword and stabilize these brigands later.

Curve Blade, Bless: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage, Judgement: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12


Male Goblins!Solo Dungeon Crawl

Round 3

Davor hits and drops the red bordered one.

Erlandel heals Davor.

Zera hits with her touch.
Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11
Barbarian is fatigued.

Torku cracks the one in front of him in the skull, though it's a bit too thick to knock him out with one thunk.

Festivus strikes hard and drops the leader to the ground!

The remaining two sidestep so they can position to both attack the paladin:
Longsword: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20

If cleave:
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19

Both miss (so no cleave)

Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2

Status-

Green border- 6 nonlethal
Blue border- 15

Davor- 9/9

That brings up round 4

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel moves and throws the last Magic Stone...

ranged attack vs. Green: 1d20 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9
possible Bludgeoning damage vs. Green: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Applying Point-Blank Shot bonus and Bless. Please adjust for not having Precise Shot.

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose steps into melee with the barbarian (Green) and helps to dispatch the threat, using her dagger defensively.

Move Action: Five-foot step

Standard Action:
Mystic Bolt Melee Attack w/ Bless: 1d20 + 2 ⇒ (6) + 2 = 8
Fire Damage: 1d6 ⇒ 2

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor closes to the next foe (it says there's blue and green, but I seen green and one with no border) and swings to take them down.

Curve Blade, Bless: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage, Judgement: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Can I tell if the lady is dead or just down?

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

Seeing his foe go down he will to the barbarian that attacked him with power attack
1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
1d10 + 3 ⇒ (8) + 3 = 11


Male Goblins!Solo Dungeon Crawl

Round 4

Davor hitsthe barbarian. Correct, blue was the leader that was killed.

Erlandel misses

Zera steps up and misses.

Festivus strikes the other one, and he collapses unconcious.

Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2

Status-

No border- 7 damage done

Davor- 9/9

Pending Torku before the last remaining barbarian

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

”See? Fools, all of them,” Torku says as another brigard collapses. He tries to knock the wounded barbarian out with the sap. ”One less idiot to hurt themselves,” he adds.

Sap, AP, Bless: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
Nonlethal Bludgeoning damage, AP: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22

Aiming at no-border.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

We haven't done so badly


Male Goblins!Solo Dungeon Crawl

Round 4
Torku smacks the remaining barbarian, who is still upright- barely.

She lashes out at Davor (with cleave potential against Torku)
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16

Davor goes down!

Cleave:
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16

As does Torku!

Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2

Status-

No border- 7 damage +8 nonlethal

Davor- -7/9
Torku- -6/10

That brings up the party for round 5; one barbarian left- but she's felled two party members in one standard action!

Sovereign Court

|LN| tiefling (human-looking) Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Purple fire engulfs Rose's right hand while she wields her dagger defensively in her left hand. The same fire seems to burn in her eyes as well. "No more mercy for you."

Move Action: Five-foot move

Standard Action:
Mystic Fire attack: 1d20 + 1 ⇒ (6) + 1 = 7
Fire damage: 1d6 ⇒ 1

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

"Damn!" curses Erlandel as he quickly casts Stabilize on Davor.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

1d20 + 5 ⇒ (13) + 5 = 18
1d10 + 3 ⇒ (3) + 3 = 6

The paladin moves up and slashes at the remaining barbarian.


Male Goblins!Solo Dungeon Crawl

Round 4
Festivus strike true, and the last of the Barbarians crumples to the ground, the combination of blows knocking her out.

With the barbarian raiders out of the way, you are easily able to make it back to town, and then on to the River Kingdoms where you plot your next move and return to Ulisha's Journals. . .

That ends that quest section; everyone is back to full HP/spells/uses again for the start of the next one.

That the Riverfolk of Daggermark haven’t wiped themselves off the map with their wanton assassinations and poisonings is a fact that will never cease to amaze me. Still, where such dealings occur, coin is always involved, and one knowledgeable in the ways of commerce can always earn a good wage. Daggermark’s economy runs on poisoned blades, but those blades would be dry were in not for a constant influx of alchemical goods. Such goods wax and wane, though, and if one watches diligently, these market shifts can be predicted. The next ingredient the markets will want is an adhesive produced by spiders and left in their webs. Of course more potent chemicals would be found in the glands of the dreadful beasts, but I am a scholar, not some vagabond sellsword slaying vermin for ale money. I have mapped a route to a newer nest that should be sparsely defended. My buyer, one Johannes Vox (an Iobarian of curious temperament) has not been as forthright in our latest dealing as I’d like. Perhaps it is time I sold elsewhere.

You travel to Daggermark, a major city in the River Kingdoms to look for a giant spider web/lair/nest. . .

Diplomacy or Knowledge Local DC 10:
Daggermark is one of the River Kingdoms; it is an exercise in anarchy, as anyone can hire assassins at affordable rates.

Diplomacy or Knowledge Local DC 15:
These hires come from an Assassins' Guild, which has found a particularly deadly partner in a Poisoners' Guild that also operates out of Daggermark.

Diplomacy or Knowledge Local DC 20:
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don't last very long, as anyone taking exception to their policies can hire deadly force rather easily.

Diplomacy or Knowledge Local DC 25:
You get a +2 bonus on checks to find a merchant in Daggermark.

Knowledge Nature DC 11:
Giant spiders are known for their venom, which weakens prey

Knowledge Nature DC 16:
Spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.

Knowledge Nature DC 21:
You know how to harvest these glands, getting +2 on the check to do so.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Officially using my separate alias for Obsidian Rose. This should indicate which alias she is currently in.

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Upon first arriving in Daggermark, Rose takes a bit of time to gather some information and shares what she learns with her companions.

"Why does it have to be spiders," she complains, a shiver going down her spine.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor groggily gets up once healed. "Ouch."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

He remains even more on guard than usual in Daggermark, given the potential for assassins. "Anything can have a good taste with the right ingredients," he replies to the Rose, grinning wickedly.

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

With the mention of spiders, Erlandel pales slightly, mutters "I HATE spiders.", then tries to remember what he has learned before about the dreaded vermin...

Knowledge(Nature): 1d20 + 7 ⇒ (1) + 7 = 8

...and shares what he does, if anything, with the group.

Fair warning, I am afraid of spiders in real life and so are my characters. Erlandel will react violently in their presence. You have been warned.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

We did well in that combat, I would recommend not trying to knock out people trying to kill you in the future he remarks.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku shrugs. "Killing sometimes creates more problems than it solves," he says simply, rubbing his arm absentmindedly. "And it's a lot more work to un-kill someone than to cut the throat of an unconscious creature."

No useful skill checks at this point.

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

He shrugs We might not be able to get to you in the future if that happens again


Male Goblins!Solo Dungeon Crawl

You follow the map from the Outskirts of Daggermark into the Shroudwood to the city's southest.

The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those
seen earlier. These webs crisscross the canopy above, most strands
meeting near the center to support a large globe of webbing the
size of a large pumpkin.

Perception checks to spot the spiders lurking here.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

That shiver from earlier makes itself known to Rose again as she looks at the massive webbing above. "I could easily do without this," she says absently. "Let's find what we need and get out of here."

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"Indeed," Torku agrees.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel growls slightly as he peers around...

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"Oh, spiders..."

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

perception 1d20 + 1 ⇒ (3) + 1 = 4


Male Goblins!Solo Dungeon Crawl

Surprise Round

No one spots the spiders before they try to ambush with web attacks!

At Davor:
Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17

At Festivus:
Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18

Round 1

The spiders act first and continue trying to entangle!

At Torku:
Touch Attack: 1d20 + 5 ⇒ (17) + 5 = 22

At Zera:
Touch Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative:

Spiders Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Davor Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Erlandel Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Festivus Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Torku Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Zera Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus

Entangled Rules:
DC 12 Strength or Escape Artist to escape as a standard action; 2 HP slashing or fire/acid damage to cut free.

entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

everyone can act now- all but Erlandel are entangled.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Zera looks at the webbing covering her with some disgust, but moves quickly none-the-less. She draws her dagger and uses her hellfire to burn away the webs.

Not sure if a roll to hit is necessary, but I'll include it, just in case.

Mystic Fire Melee Attack vs. webbing: 1d20 + 1 ⇒ (20) + 1 = 21
Mystic Fire Damage: 1d6 ⇒ 5

'Attacking' using Combat Expertise.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku pulls out his dagger and slashes at the webs entangling Davor. ”Don’t do anything stupid like trying to charge them,” he says with his customary scowl.

Dagger: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3

Zera, you should be fine since the spiders had to deal with cover to get to you and would therefore miss with a 9+5-4 => 10.

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel yells, moves off to the side, but closer, and throws an Acid Dart at the closest spider."Die Vermin!"

ranged Touch vs. closest Spider: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
possible Acid damage vs. closest Spider: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Erlandel has Point-Blank Shot but not Precise Shot.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor fumbles his sword into a good position and starts tearing away at the webbing.

Curve Blade: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage: 1d10 + 1 ⇒ (8) + 1 = 9

Also not sure about rolling, but maybe this one will cause an exception.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Davor, you are already not-entangled since Torku cut you free.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Whoops! That's what I get for reading quickly and assuming it was everyone for themselves. In that case, I'll ready a sword swing against spiders coming near. Will probably have to keep the roll, though.

"A sound plan."

Silver Crusade

Init +0; Senses Perception +1 ————— Defense ————— AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 12 (1d10+2) Fort +3, Ref +0, Will +2

str check 1d20 + 3 ⇒ (13) + 3 = 16 to try to break off the web.


Male Goblins!Solo Dungeon Crawl

Round 1
Torku cuts Davor free.

Erlandel misses.

Zera/Obsdian burns herself free.

Festivus breaks free of the web with a burst of strength.

The spiders move up, and Davor misses when the first enters his reach.

At Davor:
Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 2 DC 14 Fort Save vs. Poison

At Festivus:
Bite: 1d20 + 2 ⇒ (1) + 2 = 3

Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus

Spider- 5 damage taken

That will bring up the party.

Grand Lodge

male Half-elf Druid /1 [HP: 10/10] [Init: +2; perc: +10] [AC: 14/12/12] [saves: 3/3/6 ] [CMB: +0; CMD: 12/10] [Acid Dart Used: 0/7]

Erlandel takes a 5' step for a clear shot and launches another Acid Dart at the closest spider....
ranged Touch vs. Spider: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15
possible Acid damage vs. Spider: 1d6 + 1 ⇒ (2) + 1 = 3

Applied +1 for Point-Blank Shot and -4 for not having Precise Shot.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose maneuvers around the spiders to get to a better position, dagger held reversed in her off-hand, and hellfire reaching towards it's target.

Move Action: Move 25'

Standard Action: Mystic Fire melee attack w/ Combat Expertise

Mystic Fire melee attack w/ flanking: 1d20 + 3 ⇒ (12) + 3 = 15
Fire Damage: 1d6 ⇒ 5

201 to 250 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS: Quests Silverhex Chronicles (1st level) gameplay All Messageboards

Want to post a reply? Sign in.