Davor Breakbeak
|
Davor steps forward to lash out with a kick. "We aren't taking their clothes. Nor will there be need to scare them further."
Unarmed, Bless: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Nonlethal Damage, Judgement: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| Nathanael Love |
Round 2
Davor strikes the one on him.
Erlandel misses Missed in round 1 as well, even adding bless
Zera misses with a bolt.
Torku misses on his opportunity attack, but steps up and strikes the (red border) one.
Festivus' readied attack takes a huge chunk out of the leader, but the rager seems to still have some fight in her!
The leader five foot steps and strikes at Festivus:
Greatsword, raging, with power attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
(green border) steps in and swings at Festivus as well:
longsword: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
(red) attempst to hit Davor:
longsword: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
A hit!
The last one moves up closer but can't position to attack
Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2
Status-
Red border- 4 damage taken +9 nonlethal
Blue border- 15
Davor- 2/9
That brings up the part for round 3
Festivus Hispanicus
|
Seeing that the barbarian lady almost hit and took a huge chunk of the ground out with her attack, he decides that a little discretion is necessary
1d20 + 5 + 1 - 4 ⇒ (18) + 5 + 1 - 4 = 20
1d10 + 3 ⇒ (5) + 3 = 8
Taking a -4 to fight defensively against the boss to get a +2 to his AC for a total of 19.
Zera Vieth
|
Rose casts a cantrip, which causes minor necrotic energy to surround her hand. Then she maneuvers herself to help out Festivus against the leader before trying to touch her with the spell.
Standard Action:Cast Touch of Fatigue
Move Action: Move into flanking.
Touch Attack vs. Blue; Bless/Flanking: 1d20 + 4 ⇒ (6) + 4 = 10
Fortitude Save, DC 13
Torku
|
"I never said we would be taking their clothes," Torku replies calmly to Davor as he steps in to cover Festivus' back. "But it is very unlikely they are the only scavengers in this land, and I doubt anyone who finds them here would show them the same mercy as us." He swings his sap with both hands at the human in red again, hoping to take them down before they do the same to his companion.
Sap, AP, Bless: 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Nonlethal Bludgeoning damage, AP: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Erlandel
|
Correct. It does non-lethal damage. If the target takes non-lethal damage equal to their total HP, they fall unconscious. Anything past that becomes full HP damage. You can deal non-lethal with any weapon, but with a -4 penalty to hit. Core Rulebook p.191-2 explains how non-lethal damage works.
Davor Breakbeak
|
Having taken and recouped a heavy hit, Davor decides to switch to his sword and stabilize these brigands later.
Curve Blade, Bless: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage, Judgement: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12
| Nathanael Love |
Round 3
Davor hits and drops the red bordered one.
Erlandel heals Davor.
Zera hits with her touch.
Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11
Barbarian is fatigued.
Torku cracks the one in front of him in the skull, though it's a bit too thick to knock him out with one thunk.
Festivus strikes hard and drops the leader to the ground!
The remaining two sidestep so they can position to both attack the paladin:
Longsword: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
If cleave:
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Both miss (so no cleave)
Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2
Status-
Green border- 6 nonlethal
Blue border- 15
Davor- 9/9
That brings up round 4
Erlandel
|
Erlandel moves and throws the last Magic Stone...
ranged attack vs. Green: 1d20 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9
possible Bludgeoning damage vs. Green: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Applying Point-Blank Shot bonus and Bless. Please adjust for not having Precise Shot.
Zera Vieth
|
Rose steps into melee with the barbarian (Green) and helps to dispatch the threat, using her dagger defensively.
Move Action: Five-foot step
Standard Action:
Mystic Bolt Melee Attack w/ Bless: 1d20 + 2 ⇒ (6) + 2 = 8
Fire Damage: 1d6 ⇒ 2
Davor Breakbeak
|
Davor closes to the next foe (it says there's blue and green, but I seen green and one with no border) and swings to take them down.
Curve Blade, Bless: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage, Judgement: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
| Nathanael Love |
Round 4
Davor hitsthe barbarian. Correct, blue was the leader that was killed.
Erlandel misses
Zera steps up and misses.
Festivus strikes the other one, and he collapses unconcious.
Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2
Status-
No border- 7 damage done
Davor- 9/9
Pending Torku before the last remaining barbarian
Torku
|
”See? Fools, all of them,” Torku says as another brigard collapses. He tries to knock the wounded barbarian out with the sap. ”One less idiot to hurt themselves,” he adds.
Sap, AP, Bless: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
Nonlethal Bludgeoning damage, AP: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22
Aiming at no-border.
| Nathanael Love |
Round 4
Torku smacks the remaining barbarian, who is still upright- barely.
She lashes out at Davor (with cleave potential against Torku)
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16
Davor goes down!
Cleave:
greatsword raging, power attack, cleave: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16
As does Torku!
Turn order:
1. Davor 17
2. Erlandel 13
3. Zera 8
4. Torku 3
5. Festivus 3
6. Barbarians 2
Status-
No border- 7 damage +8 nonlethal
Davor- -7/9
Torku- -6/10
That brings up the party for round 5; one barbarian left- but she's felled two party members in one standard action!
Zera Vieth
|
Purple fire engulfs Rose's right hand while she wields her dagger defensively in her left hand. The same fire seems to burn in her eyes as well. "No more mercy for you."
Move Action: Five-foot move
Standard Action:
Mystic Fire attack: 1d20 + 1 ⇒ (6) + 1 = 7
Fire damage: 1d6 ⇒ 1
| Nathanael Love |
Round 4
Festivus strike true, and the last of the Barbarians crumples to the ground, the combination of blows knocking her out.
With the barbarian raiders out of the way, you are easily able to make it back to town, and then on to the River Kingdoms where you plot your next move and return to Ulisha's Journals. . .
That ends that quest section; everyone is back to full HP/spells/uses again for the start of the next one.
That the Riverfolk of Daggermark haven’t wiped themselves off the map with their wanton assassinations and poisonings is a fact that will never cease to amaze me. Still, where such dealings occur, coin is always involved, and one knowledgeable in the ways of commerce can always earn a good wage. Daggermark’s economy runs on poisoned blades, but those blades would be dry were in not for a constant influx of alchemical goods. Such goods wax and wane, though, and if one watches diligently, these market shifts can be predicted. The next ingredient the markets will want is an adhesive produced by spiders and left in their webs. Of course more potent chemicals would be found in the glands of the dreadful beasts, but I am a scholar, not some vagabond sellsword slaying vermin for ale money. I have mapped a route to a newer nest that should be sparsely defended. My buyer, one Johannes Vox (an Iobarian of curious temperament) has not been as forthright in our latest dealing as I’d like. Perhaps it is time I sold elsewhere.
You travel to Daggermark, a major city in the River Kingdoms to look for a giant spider web/lair/nest. . .
Obsidian Rose
|
Officially using my separate alias for Obsidian Rose. This should indicate which alias she is currently in.
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21
Upon first arriving in Daggermark, Rose takes a bit of time to gather some information and shares what she learns with her companions.
"Why does it have to be spiders," she complains, a shiver going down her spine.
Davor Breakbeak
|
Davor groggily gets up once healed. "Ouch."
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
He remains even more on guard than usual in Daggermark, given the potential for assassins. "Anything can have a good taste with the right ingredients," he replies to the Rose, grinning wickedly.
Erlandel
|
With the mention of spiders, Erlandel pales slightly, mutters "I HATE spiders.", then tries to remember what he has learned before about the dreaded vermin...
Knowledge(Nature): 1d20 + 7 ⇒ (1) + 7 = 8
...and shares what he does, if anything, with the group.
Fair warning, I am afraid of spiders in real life and so are my characters. Erlandel will react violently in their presence. You have been warned.
Torku
|
Torku shrugs. "Killing sometimes creates more problems than it solves," he says simply, rubbing his arm absentmindedly. "And it's a lot more work to un-kill someone than to cut the throat of an unconscious creature."
No useful skill checks at this point.
| Nathanael Love |
You follow the map from the Outskirts of Daggermark into the Shroudwood to the city's southest.
The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those
seen earlier. These webs crisscross the canopy above, most strands
meeting near the center to support a large globe of webbing the
size of a large pumpkin.
Perception checks to spot the spiders lurking here.
Obsidian Rose
|
That shiver from earlier makes itself known to Rose again as she looks at the massive webbing above. "I could easily do without this," she says absently. "Let's find what we need and get out of here."
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Torku
|
"Indeed," Torku agrees.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
| Nathanael Love |
Surprise Round
No one spots the spiders before they try to ambush with web attacks!
At Davor:
Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17
At Festivus:
Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Round 1
The spiders act first and continue trying to entangle!
At Torku:
Touch Attack: 1d20 + 5 ⇒ (17) + 5 = 22
At Zera:
Touch Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Spiders Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Davor Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Erlandel Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Festivus Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Torku Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Zera Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus
entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
everyone can act now- all but Erlandel are entangled.
Obsidian Rose
|
Zera looks at the webbing covering her with some disgust, but moves quickly none-the-less. She draws her dagger and uses her hellfire to burn away the webs.
Not sure if a roll to hit is necessary, but I'll include it, just in case.
Mystic Fire Melee Attack vs. webbing: 1d20 + 1 ⇒ (20) + 1 = 21
Mystic Fire Damage: 1d6 ⇒ 5
'Attacking' using Combat Expertise.
Torku
|
Torku pulls out his dagger and slashes at the webs entangling Davor. ”Don’t do anything stupid like trying to charge them,” he says with his customary scowl.
Dagger: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3
Zera, you should be fine since the spiders had to deal with cover to get to you and would therefore miss with a 9+5-4 => 10.
Erlandel
|
Erlandel yells, moves off to the side, but closer, and throws an Acid Dart at the closest spider."Die Vermin!"
ranged Touch vs. closest Spider: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
possible Acid damage vs. closest Spider: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Erlandel has Point-Blank Shot but not Precise Shot.
Davor Breakbeak
|
Davor fumbles his sword into a good position and starts tearing away at the webbing.
Curve Blade: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Also not sure about rolling, but maybe this one will cause an exception.
Torku
|
Davor, you are already not-entangled since Torku cut you free.
Davor Breakbeak
|
Whoops! That's what I get for reading quickly and assuming it was everyone for themselves. In that case, I'll ready a sword swing against spiders coming near. Will probably have to keep the roll, though.
"A sound plan."
| Nathanael Love |
Round 1
Torku cuts Davor free.
Erlandel misses.
Zera/Obsdian burns herself free.
Festivus breaks free of the web with a burst of strength.
The spiders move up, and Davor misses when the first enters his reach.
At Davor:
Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 2 DC 14 Fort Save vs. Poison
At Festivus:
Bite: 1d20 + 2 ⇒ (1) + 2 = 3
Turn order:
1. Spiders!
2. Torku
3. Davor
4. Erlandel
5. Zera
6. Festivus
Spider- 5 damage taken
That will bring up the party.
Erlandel
|
Erlandel takes a 5' step for a clear shot and launches another Acid Dart at the closest spider....
ranged Touch vs. Spider: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15
possible Acid damage vs. Spider: 1d6 + 1 ⇒ (2) + 1 = 3
Applied +1 for Point-Blank Shot and -4 for not having Precise Shot.
Obsidian Rose
|
Rose maneuvers around the spiders to get to a better position, dagger held reversed in her off-hand, and hellfire reaching towards it's target.
Move Action: Move 25'
Standard Action: Mystic Fire melee attack w/ Combat Expertise
Mystic Fire melee attack w/ flanking: 1d20 + 3 ⇒ (12) + 3 = 15
Fire Damage: 1d6 ⇒ 5