Shorafa Pamodae

Obsidian Rose's page

21 posts. Alias of Blaydsong.


Full Name

Obsidian Rose

Race

| HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft.

Classes/Levels

| Speed 30 ft | Active conditions: None |

Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Gender

|LG| tiefling Vigilante (Warlock) 1

Size

M

Alignment

LG

Deity

Iomedae

Strength 12
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 12
Charisma 13

About Obsidian Rose

Obsidian Rose
Female tiefling vigilante (warlock) 1
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +2 Dex, +2 dodge)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dueling dagger -7 (1d4/19-20) or
. . mystic bolt (fire) +1 (1d6 fire)
Range mystic bolt (fire) +2 (1d6 fire)
Spell-Like Abilities (CL 1st; concentration +2)
. . At will—deathwatch
Vigilante (Warlock) Spells Prepared (CL 1st; concentration +4)
. . 1st (2)—icicle dagger[UM], Shield
. . 0 (3;at will)—detect magic, ghost sound (DC 13), touch of fatigue (DC 13)
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Statistics
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Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 13
Base Atk +0; CMB +1; CMD 15
Feats Combat Expertise
Traits hard to pin down, threatening defender
Skills Acrobatics +5, Bluff +7, Diplomacy +5, Disguise +1 (+21 to appear as part of polite society while in your social identity), Intimidate +5, Knowledge (nobility) +7, Perform (dance) +5, Sense Motive +5, Stealth +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Infernal, Kelish, Osiriani
SQ dual identity, mystic bolt (mystic bolt [fire][UI]), mystic bolts, pass for human, social talent (transformation sequence)
Other Gear studded leather, dueling dagger, rapier, backpack, belt pouch, blanket[APG], noble's outfit, torch (10), trail rations (5), warlock starting spellbook, waterskin, 8 gp

Warlock Spellbook:

0-Level
Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

1st level
Icicle Dagger
Infernal Healing
Shield
Thunderstomp
Urban Grace
Vanish


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Special Abilities
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Combat Expertise -0/+2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Mystic Bolt (Fire) 1d6 (Sp) A warlock can sling projectiles of magical energy at will by shooting a bolt or touching her foe. A melee mystic bolt requires the target to be within reach, and a ranged mystic bolt is a ranged attack with a range of 30 feet. A mystic bolt deals 1d6 points of damage plus 1 for every 4 vigilante levels the warlock has. The warlock must choose one type of damage for her mystic bolt: acid, cold, electricity, or fire. Attacking with a mystic bolt takes the place of one of the warlock’s normal attacks, and she can make a full attack using mystic bolts. The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts.

Creating a mystic bolt requires the hand to be free, but the bolt appears only briefly, so a warlock using mystic bolts has a free hand any time she isn’t attacking with a mystic bolt. The warlock threatens with a mystic bolt, but only if she has a hand free. Because mystic bolts are impermanent, a spell that targets a single weapon (like magic weapon) can’t affect it, nor can a mystic bolt be made with magic weapon special abilities. Abilities that affect all weapon attacks the warlock makes, such as the arcane striker warlock talent, function with mystic bolts.
Mystic Bolts (Su) Make attacks with one or more elements.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Transformation Sequence (Su) Your transformation between identities is assisted by magic, and much faster.