GM Badblood |
The DC is actually only 19. They do still get an additional shot against you though.
Coil Gun: 1d20 + 9 ⇒ (19) + 9 = 28
Coil Gun Damage: 4d4 ⇒ (4, 1, 3, 2) = 10
As the Loreseeker flies by the River Rat, the Ysoki gunner manages to fire a barrage of slugs into your aft, chipping away at the shields back there.
The quick smuggler ship manages to swing around the asteroid and head back towards you.
Gunnery ROUND 7 - Completed
You get the impression that the River Rat's engineering crew did a good job repairing and rebalancing their shields, because Vindler's damage isn't quite as impactful as it should have been. Still, the forwards shields are down again and another scorch mark has been added to the hull.
Just for your information, so far 8 hull damage has been done to them.
Coil Gun: 1d20 + 9 ⇒ (1) + 9 = 10
Coil Gun Damage: 4d4 ⇒ (4, 1, 1, 3) = 9
Laser Gun: 1d20 + 9 ⇒ (6) + 9 = 15
Laser Gun Damage: 2d4 ⇒ (3, 1) = 4
Neither gunner manages to land!
Engineering ROUND 8
Engineering: 1d20 + 9 ⇒ (7) + 9 = 16
Captain: 1d20 + 9 ⇒ (9) + 9 = 18
Science Officer: 1d20 + 9 ⇒ (6) + 9 = 15
Piloting:Stunts: 1d20 + 10 ⇒ (6) + 10 = 16
HELM ROUND 8
The Loreseeker: 1d20 + 10 ⇒ (10) + 10 = 20
The River Rat: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
GM Badblood |
The River Rat suddenly hits the reverse on its thrusters, backing up until its aft end only a few hundred meters from one of the asteroid clusters.
Istorvir A' Cormrael |
Round 8
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 8
**20**
12**13
**13**
Pangea-Alpha |
Pangea fires away.
Damage: 3d6 ⇒ (1, 3, 4) = 8
John Joseph Oaklie |
Oh, i just now realized it is against the enemies tier not ours.
JJ Doubles back and comes around the backside of the asteroid to catch the side of the river rat.
piloting to evade, DC 16: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Vindlér Farseer |
Vindler lines up another shot and fires with a dwarven growl.
Light particle beam: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 3d6 ⇒ (2, 4, 3) = 9
GM Badblood |
GUNNERY ROUND 8- Completed
Vindler and Pangea-Alpha both deliver a flurry of heavy laser fire on the port side of the River Rat; completely removing the recently restored shields and causing a small fire to start on the outside of the ship. Istovir has been feeding the gunners targeting data and it looks like it finally paid off, as he detects power flucations coming from their reaction, indicating that it has sustained critical damage.
Critical threshold passed, Power Core is now glitching. -2 Engineering checks, which is going to make it a lot harder for their beleaguered mechanic to route spare energy to other systems.
Coil Gun: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Coil Gun Damage: 4d4 ⇒ (1, 3, 1, 1) = 6
The enemy gunner smacks the Loreseeker with a lucky shot across their forward section, further weakening the shields.
Engineering ROUND 9
Engineering: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Captaining: 1d20 + 9 ⇒ (4) + 9 = 13
Science Officer: 1d20 + 11 ⇒ (5) + 11 = 16
Piloting Stunt: 1d20 + 10 ⇒ (1) + 10 = 11
HELM ROUND 9
The Loreseeker: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
The River Rat: 1d20 + 10 ⇒ (3) + 10 = 13
The River Rat moves first
John Joseph Oaklie |
JJ mutters under his breath, "Oh no you dont" And does a small loop around.
evade, DC 16: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 No evade this round
Pangea-Alpha |
Pangea high fives Vindlér!
And fires again...
Damage: 3d6 ⇒ (6, 3, 1) = 10
Vindlér Farseer |
Vindler returns Alpha's high five, then turns his attention back to his target and pulls the trigger to fire off another particle beam.
Light Particle Beam: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 3d6 ⇒ (3, 5, 2) = 10
Istorvir A' Cormrael |
Round 9
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 9
**20**
12**13
**13**
GM Badblood |
GUNNERY ROUND 9-completed
Coil Gun:Turret: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Coil Gun Damage: 4d4 ⇒ (3, 3, 1, 4) = 11
Vindler rattles the starboard side of the River Rat, knocking out the restored and rebalanced shield and inflicting a little more damage to the hull. 3 more damage went through, 1 away from another CT
Engineering ROUND 10
Engineering: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Captaining: 1d20 + 9 ⇒ (7) + 9 = 16
Science Officer: 1d20 + 11 ⇒ (11) + 11 = 22
Piloting:Stunts: 1d20 + 10 ⇒ (5) + 10 = 15
Helm ROUND 10
The Loreseeker: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
The River Rat: 1d20 + 10 ⇒ (20) + 10 = 30
River Rat's going first again
Pangea-Alpha |
"Way to go, Vindlér!"
Pangea fires away...
"Hey, rat, don't you wish you're back in your river?"
Damage: 3d6 ⇒ (1, 3, 4) = 8
Istorvir A' Cormrael |
Round 10
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 10
**20**
12**13
**13**
John Joseph Oaklie |
JJ grits his teeth playing this cat and rat game.
piloting to evade, DC 16: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Vindlér Farseer |
"And you as well, Alpha! Now let's keep it up and drown this rat!"
Light Particle Beam: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 3d6 ⇒ (6, 1, 2) = 9
With energy diverted to weapons, that 1 on the second die becomes a 2, so total of 10 damage from me.
Pangea-Alpha |
Amended Gunnery Round 10:
Turret w. node 22 to hit
Damage: 3d6 ⇒ (1, 3, 4) = 8 +1 (from the 1 becoming a 2) = 9 damage
GM Badblood |
GUNNERY ROUND 10
Coil Gun: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Coil Gun Damage: 4d4 ⇒ (4, 3, 3, 2) = 12
There is a flurry of blasts and explosions as the two ships engage in a flurry of close of firing at each other. Unfortunately for the River Rat, they are only able to bring one their coil gun into the fight and they don't have quite enough fire power to punch through the Loreseeker's forward shields. The heavy laser fire quickly strips away the meager shielding that their engineer had been able to restore and heavily scorches the starboard side of their ship.
Two critical thresholds have been reached. The first critical automatically goes to the power core, bringing it to malfunctioning. The second critical goes to the coilgun, which brings it to glitching.
Critical Threshold: 1d100 ⇒ 58 Weapons Arrays
Odds:Turret, Evens:Forward: 1d12 ⇒ 1
A fire breaks out in the power core. The River Rat's turret is also looking pretty scarred; it is likely that the laser fire damaged its sensors.
ENGINEERING ROUND 11
Engineering: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Captaining: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Science Officer: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Piloting:Stunts: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
The River Rat appears to be having trouble getting enough power to its systems and that whatever their ship engineer was doing to fix the problem wasn't effective.
HELM ROUND 11
The Loreseeker: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
The River Rat: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Despite their ongoing *technical problems*, their pilot still happens to outmaneuver the Loreseeker this round.
Vindlér Farseer |
"Yes! Alpha, their power core is on the fritz! Now let's take it out entirely!"
Light Particle Beam: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 3d6 ⇒ (5, 6, 5) = 16
Here's hoping we're able to maneuver well enough to get a shot in from the forward arc!
Pangea-Alpha |
Now, that's damage!
"Final shots!'
Pangea fires away with the turret gun.
Turret w. node: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 3d6 ⇒ (1, 2, 5) = 8
John Joseph Oaklie |
Crap no other choice but to do a flyby
JJ pulls hard on the controls
flyby, DC 19: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
and swears as he opens himself up for an attack. And then moves away from the river rat and prepares for another run.
Istorvir A' Cormrael |
Round 11
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
"Target continues to be locked." Istorvir says over the comms.
before gunnery of round 11
**16**
12**13
**13**
GM Badblood |
GUNNERY ROUND 10
I'm so sorry...I'll let you keep the attack roll but I'm afraid you'll need to reroll those damage dice, since you'll have to use the laser net to attack instead.
Turret:Coil gun: 1d20 + 9 - 2 - 2 ⇒ (12) + 9 - 2 - 2 = 17
Coil Gun Damage: 4d4 ⇒ (3, 3, 1, 1) = 8
Fore:Laser cannon: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Laser Cannon Damage: 2d4 ⇒ (3, 2) = 5
The Loreseeker takes a hit on their port side from the River Rat's coil gun.
ENGINEERING ROUND 11
Engineering: 1d20 + 9 ⇒ (12) + 9 = 21
Captaining: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Science Officer: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Piloting Stunts: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
HELM ROUND 11
Loreseeker: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
The River Rat: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
GM Badblood |
Forgot about the additional attack for the failed fly-by.
Coil Gun Attack: 1d20 + 9 - 2 - 2 ⇒ (18) + 9 - 2 - 2 = 23
Coil Gun Damage: 4d4 ⇒ (4, 3, 1, 1) = 9
The Loreseeker takes an additional 9 damage to their aft quarter as the ship attempts to fly through the River Rat's airspace.
I did move the River Rat already, so you can move whenever you're ready.
Pangea-Alpha |
Pangea keeps on firing away with the turret gun.
Gunnery 11, Turret w. node: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 3d6 ⇒ (4, 3, 5) = 12
John Joseph Oaklie |
"I am back in good position" then drops his voice "for now"
evade, DC 16: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Vindlér Farseer |
Bummer we couldn't keep 'em in our forward arc! Oh well, here's the laser net damage from round 10.
Damage: 2d6 ⇒ (1, 2) = 3
ROUND 11
"Perfect, JJ! Keep her right there!"
Light Particle Beam: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 3d6 ⇒ (2, 6, 1) = 9
Istorvir A' Cormrael |
it is definitely Round 12
Computers Target Lock Power Core: 1d20 + 12 + 4 ⇒ (1) + 12 + 4 = 17
"Target continues to be locked." Istorvir says over the comms.
before results of engineering of round 12
**16**
04**13
**04**
GM Badblood |
The battle between the Loreseeker and the River Rat goes on for awhile longer, but eventually superior fire power and piloting wins out and the Ysoki's ship is left disabled and drifting in space.
A communication from the River Rat comes through to you. A rough looking Ysoki with some nasty looking burn scars on his muzzle offers their unconditional surrender.
"I'm da one dey call Breach. Look, most a us didn't wanna fight ya' all. We ain't pirates, we always been smugglers and scavengers but Smiles thought we could make more money dis way. Damned fool. Thing is, we're gonna be unda goin' a little...ehem...change in management on board. We don't wanna act dis way no more."
"Ya ain't got no reason to let us go, but I'm hopin' what I hear 'bout Starfinders be true and that ya' ain't gonna blow our ship up while we be dead in the water. We don't got nothin' on board as ya' can probably see on ya' scans. We sold the two chunks a' the tablet we had but I think the Silverbrew dwarves still got one."
Pangea-Alpha |
Alpha looks at his companions: "Think they're telling the truth, or just some ruse? We could give 'em a hand with the repairs... before checking out the Silverbrew clan. I hope they know where they're at."
GM Badblood |
The River Rat is clearly disabled at this point. The power core has been pulverized and they only have enough backup power to maintain basic life support functions. Their shields are completely disabled and their thrusters are only capable of moving them at a slow crawl, making them effectively immobile in combat. The main turret gun is badly damaged but even if it could fire their sensors are damaged to the point that you don't think they could reliably aim it. You know all this because they no longer can activate countermeasures against your scanning.
Your sensors can pick up that the Silverbrew mining station is just a cluster of asteroids in the distance. They are sending you a signal indicating that you are clear to dock in their station whenever you are ready.
Pangea-Alpha |
Seeing that the River Rat is not in a life threatening situation, Pangea bids them farewell: "Drinks are on me, when we meet next, for the new management!"
And the android checks for the course towards Silverbrew mining station.
GM Badblood |
Ezra Silverbrew, a tough looking but cheerful dwarf woman greets you as you disembark from the Loreseeker. She shakes each of your hands and claps JJ Oaklie on the back with a strong hand.
"That was some nice flying out there, Starfinders. That ought to teach those skulking thieves to keep away from what isn’t theirs! Now then, as promised, you can take the piece of the tablet that they didn't get from us.
'I bet you all worked up an appetite out there. We don't have much to offer you on our little space station but we're not going to give our clan a bad name by not showing you a bit of good old fashioned dwarven hospitality. Torfen," she barks at one of the miners. "Go get a keg from cold storage for our guests here. Yeah, one of the good ones. How about the Lightspeeder Nitro-stout? And boil up some potatoes! These are guests!"
The Silverbrew Clan treats you with a meal that is surprisingly good for what you'd expect from a space station. Sure, the sausages are freeze dried but the beer is strong and dark and they let you have as much of it as you'd like. After a long night of singing and feasting, the Silverbrew clan sends you on your way with a fist sized slab of sandstone and a silver keg of dwarf brewed stout.
GM Badblood |
Part 3 - Bad Chameleon
Freedom locked ‘neath neon lights
Bad chameleon”
From this, I believe that the “one world, two sides apart” tells us to inspect the Pact World of Verces. The second portion of this
dreamspun tale, plus the information gathered from the previous clues, points us to the verthani club owner, Karelite Bogdin. He
owns a nightclub called Kozmos in the city-state of Vanos. I believe we’ll find the tablet hidden among his famed art collection in
the personal safe in his office.
Arvin congratulates you on a job well done and lets you know that your next mission is taking you to Verces. You can use Culture or Diplomacy (Gather Information) to get a little bit of information beforehand.
facing the Pact Worlds’ single sun. The largest civilization is a
sprawling metropolis spanning the circumference of the planet
called the Ring of Nations, a temperate refuge lying between
the scorching heat of Fullbright and numbing cold of Darkside.
The most technologically advanced of the native species are the
Verthani, eight-foot tall humanoids whose chameleon-like skin
allows them to blend their pigments to hide in plain sight.
its elevated level of technological advancement. Because of this,
most Verthani use various cybernetic instruments to some degree
to augment their senses and defenses.
with varying degrees of self-governance, with some being known
for their rather lax rules on bodily autonomy. The city-state of
Vanos is known as they place to do business if you’re looking to
avoid scrutiny from the authorities. Casinos, clubs, and open black
markets where the rich can buy and sell sentient androids abound.
Laws, which are few and far between, are rarely enforced where
they do exist.
Pangea-Alpha |
Head still hurting from too much good dwarven beer - I must implement anti-toxin purgers in my systems - Pangea goes to the Lorespire Complex cantina, and orders milk.
Gather Info' Diplo': 1d20 - 1 ⇒ (20) - 1 = 19
Totally unexpectedly, Pangea's tales of dwarven songs and sausages, gets everyone talking!
First 2 spoilers opened
Istorvir A' Cormrael |
Culture: 1d20 + 11 ⇒ (18) + 11 = 29
Insert some long lecture about Verces and Vanos. Feel free to check out the spoilers. Sorry for the lack of flavor. I'm a bit busy these few days.
GM Badblood |
I hear ya. This was a busy week for me also.
It takes a few days to travel to Absalom Station to drop off the stone tablet pieces and then another few days to reach Verces. VC Arvin is away on business but he calls you to get a mission briefing from the group regarding your current progress.
"Well, the next place you're going is to Verces. Its a bit different than where you've been before. The people where you're going are wealthy and you'll stick out if you don't try to disguise yourselves. You might want to consider working on a cover story for yourselves on the trip over. And looking the part wouldn't hurt either."
You can make a Disguise check to see how well you're able to blend in with the locals. If you do have party clothes or formal wear I will give you a little bonus to the check.
The city state of Vanos lies in perpetual twilight, which has actually increased its popularity as it has become a city known for its unceasing nightlife. The streets are lit up with neon signs from all the night clubs and restaurants and the sounds of thrumming electronic music mix with the excited cries and shouts of the party goers. Most of the people are very fashionably dressed and appear to be quite wealthy. Verthani are the most common species that you see on the street and with their eight foot tall frames, scanty designer clothing, and glittering cyberwear they are quite a sight. Among these wealthy party goers, you also notice a number of androids. Some are dressed in tightly revealing party clothing while others are wearing utilitarian coveralls or restaurant uniforms but almost every android you see has a smooth polished metal collar around their neck.
There is a long line of club goers stretching out from the door of Kozmos, the night club where you have been sent to look for the last piece of the sandstone tablet. A massive vesk in a smart looking sport coat is checking everyone's IDs and tickets. Luckily, VC Arvin provided you with tickets, so you should have no problem getting in.
Pangea-Alpha |
Disguise: 1d20 - 1 ⇒ (13) - 1 = 12
Pangea disguises itself by placing a junk-racer pit-crew badge on its chest: Laboni Pit Crew
"I am a junk-racer here to find sponsors."
From 01-01 - The Commencement
Pangea is at first quite turned on by a couple androids in their hot party clothing, but its mood is rapidly dampened when it sees metal collars.
"Abolitionists indeed..."
Saryn |
"Well I don't belong so I'll stick out no matter what. How about a new paint job for my armor like it's brand new? I can be security for one of you."
Disguise: 1d20 + 1 ⇒ (9) + 1 = 10
Saryn |
I almost forgot. This character played through scenario 1-09 Live Exploration Extreme! and has the Budding Media Celebrity boon slotted. It doesn't really do anything here, but could I use that as cause to go as a 'celebrity' persona?
GM Badblood |
One thing that is weird about the two quest scenarios is that they specifically don't allow you slot boons during them. I think its because they're often used as showcases for the game during conventions and they thought it would be another thing that might confuse new players. But that's just speculation on my part. I will say, that boon would actually make you stick out in the crowd more as you'd have a crowd of drunk/high party people constantly following you around trying to take selfies with you.
The line moves quickly as the vesk bouncer is quickly scanning tickets and firmly pushing people out of the line who don't have the tickets or the cash to get in. Many of the patrons are armed and this doesn't seem to be a problem for them. The bouncer even lets in a verthani couple who have an android bodyguard armed with a laser cannon through. As Pangea-Alpha and Saryn approach, the vesk looks both of them up and down. She lowers her sunglasses and looks down at them skeptically, a look of disgust passing over her face as she looks at their clothing. As you get closer you can see that she has a long knife hanging from her belt and the handle of an energy pistol can be seen underneath her jacket.
"You two got tickets?" she grumbles sarcastically, holding a scanner in one hand and her other hand open and outstretched for your tickets.